Oh damn. Daaaamnn
What am I supposed to do, It's either Star Drive or Star Ruler 2... how am I going to decide what to play?!
Yes! YES! The problems with ship movement in Star Ruler were the main reason it was so hard for me to get into it, but man this sounds like it's going to be a blast.
I really loved Star Ruler 1, I have played almost 100 hours of it and I still play it occasionally today.
Though I love the game, the one thing that bothers me is that diplomacy isn't very ... good. One of things that I love most in games like Rome: Total War (Campaign) or Civilization V is that each faction has clear opinions about your actions and will like or hate you for your actions. Not only that but you could do more than just trade or announce peace/war, you could bribe people, you could plead factions into wars or to attack an enemy faction; it's just really fun to play politics to get your own way.
Also could you make sure that when I send a trade offer I get back an alter'd deal, instead of just a rejection. I do not know what is considered a fair deal, the AI should just alter it so I don't have to keep opening the trade window and reselect the offers every time.
[QUOTE=Axznma;41669391]I've been waiting for this. Star Ruler is still my favorite 4x (and the best in my opinion, in terms of flexibility and complexity), so if this really [I]is[/I] just a better version with more stuff I'm braced for impact!
My only real complaint with the first one was that visually it was fairly unappealing (especially the UI). Hoping for improvements on that front.[/QUOTE]
Agreed, and colony management could be a bit dense, too
holy shit yes my willies are excited for this
I hope the camera was fixed as well. It seemed to either be too sensitive or not sensitive enough.
This sounds really awesome, I didn't expect a sequel at all. I hope you guys change the micromanagement a bit, I always disliked that quite a bit, it was really confusing.
[QUOTE=Giacomand;41683114]Though I love the game, the one thing that bothers me is that diplomacy isn't very ... good.[/QUOTE]
We're taking a completely different, and I think novel, approach to diplomacy that should be far more interesting and engaging for all parties - even for people that might usually avoid diplomacy in games.
[QUOTE=Craigewan]Agreed, and colony management could be a bit dense, too[/QUOTE]
[QUOTE=junker154]This sounds really awesome, I didn't expect a sequel at all. I hope you guys change the micromanagement a bit, I always disliked that quite a bit, it was really confusing.[/QUOTE]
The economy is being designed with the scale and pace in mind, where it is both manageable at large scales, and retains important decisions to be made throughout the game.
This is awesome then, I'll try to pre-order/pre-purchase/fund as soon as I can. I'm a big fan of Star Ruler, it is a shame whenever I mention it to people I know they don't know about it or haven't played it.
Holy shiieeeet. They better improve on the science mechanic in this sequel. In SR1 it was just spam labs and win the game basically. Science was op.
The difference between tech levels was pretty large.
[QUOTE=Firgof Umbra;41669675]Also a question mark. That's something we've been wanting to do since SR1 but the question is: Can we do it? Do we have the budget for it? Is it worth the costs both monetarily and in performance?
Unfortunately, we don't have the answers to any of those questions just yet. I think the current stance is 'we don't think we'll be able to do that -- but it'd be really cool if we could'.[/QUOTE]
You could try a bit of a compromise: For example a ship with main turrets would have various turret models, be it as few as one model for type (kinetic, energy etc weapons) or as many as one per weapon in the game.
Obviously that doesn't reflect placement, and a few more things.
Anyway nice to hear you guys are making a sequel, SR1 was great (if very rough).
[quote]They better improve on the science mechanic in this sequel.[/quote]
Oh, we have. It's something to look forward to.
Holy shit! I was a massive fan of the original star ruler, I am so unbelievably glad you're making a second one because its one of my favourite games. Its like payday in that the original idea was good, but it needed some work
Glad to see you guys are making this. Is there any way I could throw money at you to let me try it?
[quote]Glad to see you guys are making this. Is there any way I could throw money at you to let me try it?[/quote]
For the moment, no.
Last night's podcast with SpaceGameJunkie was just put up (or a little while ago -- was caught up playing Papers, Please). I'm putting a link here and up in the OP to it if y'all want to listen. It's a bit of a lengthy talk but we do go over a bunch of stuff in it (including game mechanics and some discussion of the kinds of changes/improvements and the sort of direction we're taking with the UI this time around).
Anywho, hope y'all enjoy the podcast.
[url]http://www.spacegamejunkie.com/featured/sgj-podcast-25-tipping-scales-and-paper-clips-star-ruler-2/[/url]
Awesome!
I loved the first game to death, but it always made my laptop overheat ;-;
Whew! It's been a while, hasn't it? Sorry to keep you all waiting but it's finally arrived!
[b]Dev Diary: Diplomacy[/b]
[img]http://starruler2.com/images/diary2/dipl1.thumb.jpg[/img]
In today's dev diary we'll be looking in to the subtle and treacherous battlefield of Diplomacy. Though engaging in Diplomacy is mostly optional a Ruler who chooses to specialize in it can gain unique power over their enemies. This power can be used as both sword and shield; providing a skillful Ruler the means to defend and expand their Empire without bloodshed and turn their enemies' strength against them.
Provoke the competent Diplomatic Ruler and in his spite you may find the Galaxy turned against you.
[b][url=http://starruler2.com/2013/09/27/diplomacy.html][ Click to read more about Star Ruler 2's Diplomacy System on Starruler2.com ][/url][/b]
This deserves so much more attention, love it. What will the pricetag be on release?
[QUOTE=lifehole;42332220]What will the pricetag be on release?[/QUOTE]
We have yet to decide. It will probably be aggressively priced, however.
I enjoyed the Day of the Tentacle reference.
This looks amazing, and SR1 also looks good. Should I get SR1 or wait for this to come out?
Man, I'm really looking forward to this. Hopefully you guys can make it without to many problems occuring.
[quote=Our Twitter]Things you can never have enough of.
a) Bullets.
b) Humongous filesize gifs.[/quote]
[url=http://t.co/ROIfT7eX4H][thumb]http://t.co/ROIfT7eX4H[/thumb](Click the image to see the larger version)[/url]
(Please note: The above GIF doesn't represent how fast the game runs; it's much smoother and faster than the GIF implies. Also, if not immediately apparent: art being shown is mostly placeholder.)
Sorry it's taking longer than I hoped for this next dev diary. There are a lot of systems that are kinda/sorta not quite ready to show and under some flux so it'll be a while yet before we can showcase more on the game. Hopefully not too long though.
[i]Also, interest check: [/i] Who would like to see a streamed multiplayer match of SR2 at some point?
So... [i]lots[/i] of things have been going on behinds the scenes since my last post.
There are new influence cards and actions which make being a total bastard (Influence Empire) fun, we're playing with Energy powers now, and we're currently sitting on I think 40 unique resources now (with hopes to add even more). The framework for the random events system is also being prototyped. All in all: We're full steam ahead and things are looking great.
Speaking of looking great: Did I mention the planets are going to be prettier than SR's? Because they will be (courtesy Jon Micheelsen).
[thumb]https://dl.dropboxusercontent.com/u/80991744/TRON/screenshot23.png[/thumb] [thumb]https://dl.dropboxusercontent.com/u/80991744/TRON/beautiful.PNG[/thumb]
We also got around to putting sound effects in; that prompted immediate celebration on my part.
[thumb]https://dl.dropboxusercontent.com/u/80991744/TRON/LASERS.PNG[/thumb]
We won't be meeting our target of launching Early Access before the year is out, I'm sad to report, but our media should start picking up and more dev diaries should start showing up more reliably.
Lucas and I want to produce some video footage for y'all, too, so hopefully there'll also be that to look forward to. And, of course, the streamed multiplayer (at this point also a grudge match) session we asked if y'all were interested in.
So tomorrow we're doing a live stream of the game as well as a Q&A at 6 PM EST (it is at the time of this post 5:30 EST); that's roughly 25 hours from now.
Link to the stream: [url]http://twitch.tv/BlindMindStudios[/url]
Further information will be edited into this post and posted directly preceding the livestream. We hope to see y'all there!
[QUOTE=Firgof Umbra;43717108]So tomorrow we're doing a live stream of the game as well as a Q&A at 6 PM EST (it is at the time of this post 5:30 EST). So roughly 25 hours from now.
Further information will be edited into this post and posted directly preceding the livestream. We hope to see y'all there![/QUOTE]
Awesome, the game looks like its coming along amazingly judging by all the screenshots
Any chance that early access is coming along soon? I'd love to try this, in whatever state its in currently :v:
We should be applying to be on Steam's early access soon but we have no idea how long that process will take.
~7 more hours until the stream. Bring it onnnn
Just under 50 minutes to go. Things seem to be going decently on our end so it's not likely we'll be doing a last-minute cancel.
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