Counter-Strike: Global Offensive v6 "Almost Gold Nova!"
5,004 replies, posted
People are not going to call a vote kick on their teammate especially when the enemy team call hacks which you havent witnessed , and given the sheer amount of bullshit hackusations that get flung about i tend to not listen to what the other team says.
And calling a vote kick on a suspected hacker means they play the rest of that game 4 - 5 which means they are likely to lose AND because the hacker has been booted off they open themselves up to take a 'legitimate' loss as well.
Because of that it's better to just let the system void the match, So I don't hold it against players, unless they brag about it.
[QUOTE=Synavix;48687783]The enemy team said that? Were you playing csgo? I've seen people on the opposite team not kick a hacker (that they even confirmed) just because they wanted the win.[/QUOTE]
Despite all its faults the CSGO community is fairly intolerant of cheaters. Most of the time I see someone blatantly hacking in MM he gets voted off pretty quick.
Unless someone is being boosted of course. ;_;
Sold nearly 200 trading cards and nearly 100 low level skins I got from betting on go lounge
[t]http://images.akamai.steamusercontent.com/ugc/616221072386422036/798F02FAEE2F2D0C51D63479E47A017D52E3296D/[/t]
Also this is like the best chrome extension ever
[url]https://chrome.google.com/webstore/detail/steam-inventory-helper/cmeakgjggjdlcpncigglobpjbkabhmjl/related?hl=en[/url]
I thought profile rank exp was suppose to reset on Tuesday?
Okay, just got a bizon ace on silver-force buy round that almost won us a game.
I'll need some time to realize what just happened.
[QUOTE=Banned?;48688336]I thought profile rank exp was suppose to reset on Tuesday?[/QUOTE]
It resets here at Wednesday very early morning. (about 6-8 hours from now)
[QUOTE=Banned?;48688336]I thought profile rank exp was suppose to reset on Tuesday?[/QUOTE]
it isn't til late
Is there a way to practice 'spray transferring' other than trying to spray against a wall?
And I feel really weird buying no helmet on CT side, because you never know if the enemy could have the odd P90 or Galil. Should I take the risk?
Armor > everything else.
Except smokes ofc.
Today I learned that ESL Wire is a pile of trash.
I just had the most hilarious game, all thanks to one Mexican. He would buy a Bizon every round and rush like a bat out of hell. He would toss every grenade he could before he died, and always got at least one kill a round. Sometimes he would just tear ass into their team and kill three people. It was fucking amazing. If he died early anytime someone would get headshot he would just let out of the best "OOOOOOOOOOOOOOOOOOOOH GOD DAAAAAAAAAMN" every time.
[QUOTE=Silverthing;48688466]It resets here at Wednesday very early morning. (about 6-8 hours from now)[/QUOTE]
[QUOTE=Banned?;48688336]I thought profile rank exp was suppose to reset on Tuesday?[/QUOTE]
What?? Is this true?
[QUOTE=Synavix;48689444]What?? Is this true?[/QUOTE]
The bonus exp, and the exp reduction you get if you level three times in a week.
In other news, I actually found a smurf in MM that wasn't an asshole.
[QUOTE=Banned?;48689546]In other news, I actually found a smurf in MM that wasn't an asshole.[/QUOTE]
They exist, but it's rare. As long as they admit to smurfing and aren't a jackass about it, I'm usually fine with them.
[QUOTE=Lumaio;48689663]They exist, but it's rare. As long as they admit to smurfing and aren't a jackass about it, I'm usually fine with them.[/QUOTE]
I once got a smurf in my game who was like "yea im a smurf so I'm gonna AFK until im last alive then gonna clutch" and he'd just either die before he got back or die as soon as he left spawn
then we kicked him and I got a 24 hour cooldown after the match for "kicking to many teammates in recent games" so that was cool
[t]http://i.imgur.com/Cnvcekv.png[/t]
Yeah, I think I'mma lay off the GO for today. Don't wanna spoil anything.
[QUOTE=Banned?;48689546]The bonus exp, and the exp reduction you get if you level three times in a week.
In other news, I actually found a smurf in MM that wasn't an asshole.[/QUOTE]
For some reason I thought everyone's rank went back to 0. lol
Yesterday - 3 lost games, today - 3 win games - This is repeating all the time... I can't get out of Gold 4
Them Russians.
[video=youtube;Wkszt4aFbEQ]https://www.youtube.com/watch?v=Wkszt4aFbEQ&feature=youtu.be[/video]
[QUOTE=HumbleTH;48688474]Is there a way to practice 'spray transferring' other than trying to spray against a wall?
[/QUOTE]
Anyone?
[QUOTE=HumbleTH;48690198]Anyone?[/QUOTE]
There is a map specifically for spray patterns.
It's made by Ulletical.
Search it on workshop.
Counter-Strike: Global Offensive update for 9/15/15 (1.35.0.0):
Via [url=http://blog.counter-strike.net/index.php/2015/09/12496/]the CS:GO blog[/url]:
[quote=Valve][ ANIMATION / GAMEPLAY ]
– Replaced all player body animations (Existing character models retained for demo compatibility)
– Replaced all world model weapon animation
– Updated shared player skeleton
– Re-rigged all player model geometry and player scaffold animation
– Updated animation networking to continually synchronize animation state instead of periodically latching
– Player animation sequence selection is now server-initiated
– Added new player states including bomb defusal and ladder climb poses
– Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
– Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
– Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
– Added support for arbitrary numbers of articulated mechanical parts on world weapon models
– Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
– Added physics motion to holstered attachment weapon locations
– Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
– Replaced shared hitboxes with new capsule-based set
– Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
– Ragdolls now assume more exact pose of their parent player on physics init
– Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
– Enabled support for dynamic player animation layer re-ordering
– Sequence blendlayers now correctly contribute to computed cyclerate
– Added defuser cables and multimeter model
– Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
– Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata
[ UI ]
– Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
– Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.
– Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers
[ RENDERING ]
– Fixed improper stencil state in glow pass rendering
[ GAMEPLAY ]
– Added dynamic player culling to prevent players and weapons poking through thin walls and revealing their position
– M4A1-S:
— Reduced price
— Reduced armor penetration
— Reduced ROF
— Increased base spread
– Zeus x27
— Reduced price to $100
– Dual Berettas
— Increased armor penetration
— Increased range modifier
[ GOTV ]
– Added viewmodel position lerp to gotv camera transitions
[ OVERWATCH ]
– Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).[/quote]
Rumor has it:
- [B]Some matches may run into delays tonight[/B]
- [B]If you or your league do NOT want to play with the balance changes applied[/B]: a previous version branch under the name of "sep_03" is available, which will be the state of the game as of [url=https://www.reddit.com/r/GlobalOffensive/comments/3jjtso/counterstrike_global_offensive_update_for_9315/]the 9/3/15 update[/url]
- To opt in on the client side: go to CS:GO properties in your Steam library by right-clicking on it and clicking "Properties", then go to the "BETAS" tab and select "sep_03" from the dropdown, and Steam will reacquire files from the time of that update
- To opt in for servers: "+app_update 740 -beta sep_03" in SteamCMD
- VPK contents diff (lots of stuff changed!) and strings: [url]https://github.com/SteamDatabase/GameTracking/commit/064363c06b491431c89ef841678907769f69c99b[/url]
- C4 script change: [url]https://github.com/SteamDatabase/GameTracking/commit/cdb11985c0bcb6268dbd0d147ce502640cfe24f6[/url]
- Size is ~100 MB
[QUOTE=wickedplayer494;48690383]Counter-Strike: Global Offensive update for 9/15/15 (1.35.0.0):
Via [url=http://blog.counter-strike.net/index.php/2015/09/12496/]the CS:GO blog[/url]:
Rumor has it:
- Size is ~100 MB[/QUOTE]
One of the sweetest updates in a while.
Still no fix for ultrawide resolutions :(
[url]http://blog.counter-strike.net/index.php/2015/09/12492/[/url]
has more information
They still haven't fixed my HUD and radar and crosshair disappearing whenever they feel like disappearing though.
Ehh, kinda glad defuse animation changed but not sure how I feel about this.[IMG]http://media.steampowered.com/apps/csgo/blog/images/defusing.png[/IMG]
[img]http://gamedesgining.lhmllc.netdna-cdn.com/wp-content/uploads/2015/08/A1171.jpg[/img]
rip this :(
Oh Valve, you sneaky bastards.
[QUOTE=Counter-Strike: Global Offensive Blog][B]Upgrading classic maps[/B] and adjusting weapon balance are just some of the ways CS:GO is constantly evolving.[/QUOTE]
[t]http://media.steampowered.com/apps/csgo/blog/images/hitboxes.png[/t]
Defuse anims: [url]http://imgur.com/a/r7uLf[/url]
I will be honest, I am so used to standard defuse style that this seems like excessive gimmick.
Not digging the m4a1-s nerf
[editline]15th September 2015[/editline]
also RIP every expensive m4a1-s skin
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