• SourceForts 2
    211 replies, posted
I thought this was going to be on the Unreal Engine because of that picture :v:
[QUOTE=bobsynergy;36760668]I thought this was going to be on the Unreal Engine because of that picture :v:[/QUOTE] na I just rendered them in UDK because it was way faster (such a pain in the ass to get shit into Source)
[url=http://www.moddb.com/downloads/mirror/13631/72/e504e72ebde3945381236d90a035db5b]Sourceforts 1.9.4.1[/url] Add me on Steam and I'll host a listen server every now and then, seeing there are no dedicated servers left... If anyone could tell me how I set up srcds with a Sourcemod, I'll do that. [editline]14th July 2012[/editline] Ew, my game crashes when hosting a server... [editline]14th July 2012[/editline] Did a Source engine update break SourceForts?
will player-prop interaction be altered in any way? I used to hate getting stuck in bottlenecks where the other team built little v shaped pathways into their base. Was always the biggest rage inducer on servers (other than people blocking the flag entirely)
[QUOTE=Darkwater124;36765198][url=http://www.moddb.com/downloads/mirror/13631/72/e504e72ebde3945381236d90a035db5b]Sourceforts 1.9.4.1[/url] Add me on Steam and I'll host a listen server every now and then, seeing there are no dedicated servers left... If anyone could tell me how I set up srcds with a Sourcemod, I'll do that. [editline]14th July 2012[/editline] Ew, my game crashes when hosting a server... [editline]14th July 2012[/editline] Did a Source engine update break SourceForts?[/QUOTE] Yeah looks like the source engine updates have broken it, just tried launching a Dedi with it and its crashing
Is there any chance we could get a v1.9.4.2 to fix the crash?
Uh, I can host just fine. Besides there are two servers up already I think.
[img]http://new.tinygrab.com/7cfbd51783c89521a59852203353d24b0b10a35878.png[/img]
[QUOTE=Darkwater124;36766200][IMG]http://new.tinygrab.com/7cfbd51783c89521a59852203353d24b0b10a35878.png[/IMG][/QUOTE] A source update broke the server browser for mods, I have the IPs in my favorites so I can see that they are in fact online.
[QUOTE=Samuka97;36766229]A source update broke the server browser for mods, I have the IPs in my favorites so I can see that they are in fact online.[/QUOTE] Care to share?
[QUOTE=Darkwater124;36766422]Care to share?[/QUOTE] 95.130.64.232:27007 and 178.63.54.76:27015. The second one hasn't been up for the last day or so though.
[QUOTE=Samuka97;36766535]95.130.64.232:27007 and 178.63.54.76:27015. The second one hasn't been up for the last day or so though.[/QUOTE] Outdated.. =/ [editline]14th July 2012[/editline] Okay somehow it work and look! [img]http://new.tinygrab.com/7cfbd51783c962cd6d0a1b2bd40f4042167d06421d.png[/img] The memories!
Unfortunately there's not much we can do to fix the old version at this point (gotta focus on SF2 and all). However, at least for the client-side of things, here's a thread from Reddit that may help some of you out: [url]http://www.reddit.com/r/GameMods/comments/ps0b5/sourceforts_1941_server_up_instructions_for/[/url]
Working SF: [url]http://www.sourceforts2.com/download.php?l=102[/url] Add me and we'll have a game every now and then :v: [editline]14th July 2012[/editline] Oh I love this game. [img]http://new.tinygrab.com/7cfbd517833f664b949879a5898523b67aaf8ebb97.png[/img]
I am so happy to hear this, i spent countless hours playing this mod, i can't begin to explain how happy this makes me, and i wish you guys the best of luck!
This is one of the class' concept, we have an updated version but I can't share it for now: [t]http://www.leet.cc/413645_345946365479879_380719899_o.jpg[/t]
looks fantastic
Yay Sorceforts! I tried to get people playing it again last year and it got the servers a bit popular but then it died again. Cant wait for a return of this
I'd love it if there would be light Classes that run fast. I Love fast things.
-snip-
I can't remember how many hours I played, but it had to be near 700 or more.
[QUOTE=Aide;36800937]I can't remember how many hours I played, but it had to be near 700 or more.[/QUOTE] This game was wonderful when I was a broke-ass 13 year old. I think I'll change my name to cactus fantastico for a bit, just to remember...
Can you tell us or give us any idea what new game modes you plan on adding? Also nice concept art.
[QUOTE=.FLAP.JACK.DAN.;36828454]Can you tell us or give us any idea what new game modes you plan on adding? Also nice concept art.[/QUOTE] CTF, CP, CTFCP. I can't say more. for now.
Will be weird not being in source, won't feel the same. Good luck though.
[QUOTE=SGorilla;36831084]Will be weird not being in source, won't feel the same. Good luck though.[/QUOTE] Uhh what are you talking about the game is still gonna be on the source engine.
[QUOTE=SGorilla;36831084]Will be weird not being in source, won't feel the same. Good luck though.[/QUOTE] sourceforts not in source what are you talking about
[QUOTE=GameDev;36831965]sourceforts not in source what are you talking about[/QUOTE] well we've seen it remade in Gmod (failed) in UDK (failed) in Source several times: LuminousForts (failed), Neoforts (failed) and Construct (failed) oh and in Counterstrike :2D
[QUOTE=azgag;36832533]well we've seen it remade in Gmod (failed) in UDK (failed) in Source several times: LuminousForts (failed), Neoforts (failed) and Construct (failed) oh and in Counterstrike :2D[/QUOTE] So.. Sourceforts is just forts
[QUOTE=GameDev;36832948]So.. Sourceforts is just forts[/QUOTE] Uhh what? He was just answering why someone would get the idea that they wouldn't be using source I think. As for the name Sourceforts I think they should think up of a new name something that doesn't sound like a mod.
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