• Grand Theft Auto Series Megathread V5 - Weekly Threads
    5,001 replies, posted
It's a shame that FPS mode is limited to what you can do camera wise. Totally understandable from a technical standpoint but a shame nonetheless.
[QUOTE=Pops;47582100]you know, i would be fine with a gta 5 graphics-wise vice city of the same map, but that you can go into every single building and what not.[/QUOTE] That seems very optimistic. I doubt we'll ever see a GTA game with every building enterable, to be honest. It's got a bunch of technical issues, manpower issues, and design issues which would make it incredibly tough...
[QUOTE=Tommyx50;47582667]That seems very optimistic. I doubt we'll ever see a GTA game with every building enterable, to be honest. It's got a bunch of technical issues, manpower issues, and design issues which would make it incredibly tough...[/QUOTE] I clearly remember a video about some kind of tech demo of an engine, based in a generated city with everything enterable (and i mean somewhat proper interiors, with furniture and all that), but not only that everything was destructible.
[QUOTE=Neddy;47582339]is the 'car spawning' bit of the trainer there :v:[/QUOTE] Don't know about MP, but there is a car spawner for single-player. All the vehicles are there, even the Online-only ones.
[QUOTE=EddieLTU;47582481]you stole my idea [IMG]http://prod.cloud.rockstargames.com/ugc/gta5photo/4393/DqyIuO5gNkuMX7E8PsmQTQ/0_0.jpg[/IMG] i have this plate since December[/QUOTE] Well I was expecting someone to of done so already. Been waiting a long while now to finally get a hold of the damn game to do so.
Someone up for the Fleeca Job Finale?
[QUOTE=Tommyx50;47582667]That seems very optimistic. I doubt we'll ever see a GTA game with every building enterable, to be honest. It's got a bunch of technical issues, manpower issues, and design issues which would make it incredibly tough...[/QUOTE] Player and camera movement is an issue unless they want to treat it like San Andreas where doors were portals to interior areas that were much larger than the building. GTA IV solved it with comically large doors and really tall ceilings.
Someone needs to make a video with that trainer running across freeways as a deer. Speaking of freeways, does anyone else fuck up their cars beyond repair and park them in the middle of the lanes of the highway to make every car explode? It keeps feeding itself for a while as people will drive into the fire of the exploded cars, causing their cars to explode and to repeat the cycle. I did it the other day and it lasted for a good hour before I got bored.
Great, now the game crashed my whole computer. Haven't seen that blue screen in a while. Nothing is as frustrating as the constant crashes.
Michael's new toy [t]http://images.akamai.steamusercontent.com/ugc/540772837756225132/746ADBB666EE75CCDA3CB058A7D500835278E46C/[/t]
That is pretty nice, you can glitch masks into saved outfits. [t]http://images.akamai.steamusercontent.com/ugc/535143338213626998/C6DFE5066BEFDE2E0FD891F1E0FA4B0E3F9A4FBF/[/t] [sp]This includes the anime masks[/sp]
[QUOTE=Drk;47582686]I clearly remember a video about some kind of tech demo of an engine, based in a generated city with everything enterable (and i mean somewhat proper interiors, with furniture and all that), but not only that everything was destructible.[/QUOTE] You are probably talking about [URL="http://forums.introversion.co.uk/viewtopic.php?t=43601"]Subversion's city generator[/URL]. The issue with this is that generated cities are typically a lot less interesting. I'd rather have a tiny city like GTA IIIs, with interesting landmarks and design choices, than an overwhelmingly huge procedurally generated city. This doesn't solve the problems, really. You can generate a huge city easily enough, but making it play well, making it interesting, and making it memorable, is an entirely different thing altogether.
[QUOTE=Judqment8;47582860]Great, now the game crashed my whole computer. Haven't seen that blue screen in a while. Nothing is as frustrating as the constant crashes.[/QUOTE] I've gotten more blue screens from this game than I ever have with computers in general.
Ugh I can't find my external numpad. Wish there was a way to change the hotkeys for the trainer.
[media]http://www.youtube.com/watch?v=XCiDuy4mrWU[/media] [t]http://images.akamai.steamusercontent.com/ugc/36369679491809901/A854FFF8A2EE045439CC77BAC99F493DADBC8841/[/t] Los Santos Drift Club when?
As was already mentioned, enterable buildings are problematic design-wise. What's the point of them? Most pf the GTA action is associated with city streets and maybe deserts/forests. GTA4-style of combat (generic 3rd person stuff) doesn't really work well in tight spaces, especially considering the clunky on-feet controls that always feel like input lag, because Rockstar were aiming for realism. That's why almost no combat in official missions happens in flats or houses: only the [sp]inbred meth cooks house comes to mind[/sp], and that was pretty clunky; and I guess you could do hospital shoououts in GTA4, and even in that case you were mostly stationary.
[QUOTE=halfer;47583016]As was already mentioned, enterable buildings are problematic design-wise. What's the point of them? Most pf the GTA action is associated with city streets and maybe deserts/forests. GTA4-style of combat (generic 3rd person stuff) doesn't really work well in tight spaces, especially considering the clunky on-feet controls that always feel like input lag, because Rockstar were aiming for realism. That's why almost no combat in official missions happens in flats or houses: only the [sp]inbred meth cooks house comes to mind[/sp], and that was pretty clunky; and I guess you could do hospital shoououts in GTA4, and even in that case you were mostly stationary.[/QUOTE] Yes but the introduction of first person mode helps with this a LOT. I usually switch to it in cramped spaces to be more accurate with my movement
I got the daily to evade a 3 star wanted level, but it straight up doesn't work. I've done it plenty of times and I still don't get the progress. Any idea how to fix this or am I destined to lose my weekly progress?
We finally fucking did the Prison Break heist, God damn.
[QUOTE=MosIPos;47583225]We finally fucking did the Prison Break heist, God damn.[/QUOTE] Now I need to do the final one.. God damn it it's harder than I thouht, The final heist when [sp]you're in jail and all the fuckings cops and shit[/sp]... if anyone (PLEASE!) want's to do this one together : Siem.. (with dots) , also in the FP crew
[del]Please, goddamnit please tell me my Kuruma did [i]NOT[/i] dissapear. It says it's impounded, but it isn't showing up on the map, and MMI isn't answering my calls. I spent over $700k on that. I'd have to spend literally every dollar I have to replace it.[/del] Oh, thank god. MMI answered and I can get it back.
[QUOTE=diwako;47582869]That is pretty nice, you can glitch masks into saved outfits. [t]http://images.akamai.steamusercontent.com/ugc/535143338213626998/C6DFE5066BEFDE2E0FD891F1E0FA4B0E3F9A4FBF/[/t] [sp]This includes the anime masks[/sp][/QUOTE] Tutorial please? Would be a nice addition for one of my custom outfits.
[QUOTE=ZnT00;47583530]Please, goddamnit please tell me my Kuruma did [i]NOT[/i] dissapear. It says it's impounded, but it isn't showing up on the map, and MMI isn't answering my calls. I spent over $700k on that. I'd have to spend literally every dollar I have to replace it.[/QUOTE] Have you checked the impound lot? By the hospital near Franklins Aunt's?
I just played with pubbie russians stealing the Hydra for the Humane Labs heist. It went amazingly. Then there was some mostly synced piloting on the way back while Loggin's classic played. Many cheeki's were had. [editline]23rd April 2015[/editline] [QUOTE=Oicani Gonzales;47583558]what car is that? i need it for maximum driftu[/QUOTE] Karin Futa
Ok so I've re-installed gta 2 times now, 5 corrupted files and 29 missing files, anyone else having this problem?
[QUOTE=Oicani Gonzales;47583629]yeah literally the same [img]http://puu.sh/hohaB/ba6453fbbc.png[/img] [img]http://puu.sh/hohc5/d97b098e2f.png[/img][/QUOTE] It literally is.
Oh cool, you can have Niko as your father.
[QUOTE=simkas;47583649]It literally is.[/QUOTE] There are minute differences, but if the point of your photo is 'check out this beautiful vista' it's still probably best to have a PNG. If it's 'this amusing thing happened' I don't think anybody would care about JPGs though.
[QUOTE=DeeCeeTeeBee;47583585] Karin Futa[/QUOTE] i wish my futo had a dick [editline]23rd April 2015[/editline] [QUOTE=Jamsponge;47583701]There are minute differences, but if the point of your photo is 'check out this beautiful vista' it's still probably best to have a PNG. If it's 'this amusing thing happened' I don't think anybody would care about JPGs though.[/QUOTE] no it isn't photographers use TIFF for lossless non RAW storage and JPG for anything web [editline]23rd April 2015[/editline] JPG is pretty good for photos that aren't graphics
[QUOTE=Jamsponge;47583701]There are minute differences, but if the point of your photo is 'check out this beautiful vista' it's still probably best to have a PNG. If it's 'this amusing thing happened' I don't think anybody would care about JPGs though.[/QUOTE] Minute differences that are pretty much only visible if you zoom way into the image.
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