• Magic: The Gathering v2
    763 replies, posted
[QUOTE=kestner;42055662]Or Unblockable creatures. Though these things should be common knowledge.[/QUOTE] he is the god card
[QUOTE=mastfire;42055720]he is the god card[/QUOTE] Reprint him in Theros for shits and giggles.
Just played against some shithead using a land destruction edh deck. Why? Is that really fun to people?
[QUOTE=kestner;42056169]Reprint him in Theros for shits and giggles.[/QUOTE] progenitus the god of everything [editline]2nd September 2013[/editline] [QUOTE=Propane Addict;42056334]Just played against some shithead using a land destruction edh deck. Why? Is that really fun to people?[/QUOTE] yes
[IMG]http://gatherer.wizards.com/Handlers/Image.ashx?size=small&type=card&name=Battle%20of%20Wits&options=[/IMG] does anyone play with more than 200 cards in a deck?
I'm putting together a GWB deck with Sunscape familiers tying Azorious early game denial/quick hits and Selesnya late game beefy creatures/enchantments. What would you guys suggest for a deck like this? This is in Legacy Format
I'm hoping the black god card will be really strong, I'm running mono black in Modern so having something that is really strong from having a lot of black out will be great. And also thoughtsize, my god I'm looking forward to this set
[QUOTE=Apollo2947;42058253]I'm putting together a GWB deck with Sunscape familiers tying Azorious early game denial/quick hits and Selesnya late game beefy creatures/enchantments. What would you guys suggest for a deck like this? This is in Legacy Format[/QUOTE] Lots of early game counters. Force of Will, Mana Drain, Counterspell, Mana Leak creatures: Goyf, Thalia, Scavenging Ooze, Knight of the Reliquary, Aven Mindcensor Possibly use a Green Sun's Zenith and a sword
[QUOTE=Vishh;42057267][IMG]http://gatherer.wizards.com/Handlers/Image.ashx?size=small&type=card&name=Battle%20of%20Wits&options=[/IMG] does anyone play with more than 200 cards in a deck?[/QUOTE] [Img]http://www.wizards.com/sideboard/images/gpmil02/936.jpg[/img] yes
[QUOTE=Vishh;42057267][IMG]http://gatherer.wizards.com/Handlers/Image.ashx?size=small&type=card&name=Battle%20of%20Wits&options=[/IMG] does anyone play with more than 200 cards in a deck?[/QUOTE] 2nd47. Fuck that Battle of Wits deck. [editline]3rd September 2013[/editline] As long as you can shuffle your deck in a reasonable amount of time it's legal.
[QUOTE=kestner;42058819][Img]http://www.wizards.com/sideboard/images/gpmil02/936.jpg[/img] yes[/QUOTE] What are the chances of he get the bests cards? Don't look like a good strategy
[QUOTE=Vishh;42059133]What are the chances of he get the bests cards? Don't look like a good strategy[/QUOTE] He probably has a lot of tutor cards. [editline]3rd September 2013[/editline] He's also effectively immune to milling.
I would imagine there is self milling, healing, and wiping involved.
[QUOTE=Vishh;42057267][IMG]http://gatherer.wizards.com/Handlers/Image.ashx?size=small&type=card&name=Battle%20of%20Wits&options=[/IMG] does anyone play with more than 200 cards in a deck?[/QUOTE] My friend has a casual deck based on this. Never seen him win with it.
Best thing to do with a huge deck like that is Cascade.
the best thing is definitely tutor. and the best way to run that deck right now is lots and lots of control with lots and lots of tutors. Diabolic Revelation, Diabolic Tutor, and Increasing Ambition in standard definitely made it possible to play.
I only recently started MtG and I made a silly deck after browsing Gatherer. It's a teamplay deck that plays almost nothing but Act of Treason and its variants and "Copy target spell" instants. I call it "Reckless Disregard for Private Property: The Deck" Here's the list if anyone's interested: Mountain 22 Infernal Plunge 4 Increasing Vengeance 4 Reverberate 4 Young Pyromancer 4 Act of Treason 4 Molten Birth 4 Mark of Mutiny 4 Wild Ricochet 4 Traitorous Blood 2 Zealous Conscripts 2 Curse of Bloodletting 2
[QUOTE=Mmrnmhrm;42067265]I only recently started MtG and I made a silly deck after browsing Gatherer. It's a teamplay deck that plays almost nothing but Act of Treason and its variants and "Copy target spell" instants. I call it "Reckless Disregard for Private Property: The Deck" Here's the list if anyone's interested: Mountain 22 Infernal Plunge 4 Increasing Vengeance 4 Reverberate 4 Young Pyromancer 4 Act of Treason 4 Molten Birth 4 Mark of Mutiny 4 Wild Ricochet 4 Traitorous Blood 2 Zealous Conscripts 2 Curse of Bloodletting 2[/QUOTE] Throw in a sac engine or two so you can just sac their creatures when you are done attacking with them, I don't think those 4 infernal plunges will be enough, especially since they only work for 1 creature each
Throw in some black for sacking, and you'll get Olivia Voldaren available to boot. I tried making a Stolen Goods themed deck, to just mill and steal everything, but damn it's hard.
Bazaar trader to give yourself the creatures after you use them
[QUOTE=Rexen;42073718]Bazaar trader to give yourself the creatures after you use them[/QUOTE] That's actually a great idea, but I don't have access to that card without proxying. If I can't get a hold of that, I'm probably gonna throw in some Barrage of Expendables for all the saccing with a bunch of damage for free on top.
Wow the Black god was disappointing, I was hoping they would be saving the best for last but this is basically just good as sideboard unless you are running some pretty lategame oriented lifelink/extort deck
[QUOTE=doom1337;42083984]Wow the Black god was disappointing, I was hoping they would be saving the best for last but this is basically just good as sideboard unless you are running some pretty lategame oriented lifelink/extort deck[/QUOTE] Late game? He's a 4 drop with Solid abilities. Not the best out of the gods but far from the worst. Nylea is the best as I can tell so far, the interactions with her bow and herself are wonderful. Trample and Deathtouch... Yes, please!
Ugggggh that planeswalker. Love those abilities. Tymaret is definitely EDH material.
[QUOTE=kestner;42084835]Late game? He's a 4 drop with Solid abilities. Not the best out of the gods but far from the worst. Nylea is the best as I can tell so far, the interactions with her bow and herself are wonderful. Trample and Deathtouch... Yes, please![/QUOTE] His creature form is easily shut down by removal (virtually a two for one against you since it get rid of your other permanant and this creature), his static ability is situational, and his active is basically only good if you can get the life going to sustain it, in which case there are much better cards that can do that in modern at least. His active is basically his strongest point since it is repeatable card advantage, but at 2 life and 2 mana for only 1 card it can be pretty slow and risky until you hit turn ~6 since you also want to be playing your other cards. He seems like he is just sideboard material unless you are running a Mono Black Control that is somewhat more lategame oriented. I think the red one might be the best so far, reassembling cards like tenacious dead or tokens/cheap aggro cards and barrage of the expendables or an aggressive sac engince would just wrecks shit
[QUOTE=doom1337;42088156]His creature form is easily shut down by removal (virtually a two for one against you since it get rid of your other permanant and this creature), his static ability is situational, and his active is basically only good if you can get the life going to sustain it, in which case there are much better cards that can do that in modern at least. His active is basically his strongest point since it is repeatable card advantage, but at 2 life and 2 mana for only 1 card it can be pretty slow and risky until you hit turn ~6 since you also want to be playing your other cards. He seems like he is just sideboard material unless you are running a Mono Black Control that is somewhat more lategame oriented. I think the red one might be the best so far, reassembling cards like tenacious dead or tokens/cheap aggro cards and barrage of the expendables or an aggressive sac engince would just wrecks shit[/QUOTE] All gods have Indestructible so the only removal you have to worry about is sacking and exile but that goes for just about any card to keep balance in the game. Lifegain is really big within standard currently but I do agree that this card will most likely be a sideboard card. His active is average but against control decks it gives you that additional draw mechanic while having the added pressure of not being able to gain back life through Sphinx revelations. Though It is possible to get that devotion to five by turn 4 with the current cards in standard making for a very big board presence of a 4/7 with indestructible on the battlefield. We also to see what the Whip can do to help improve the god as well. Like the White god, I found him very disappointing for having a active of 4 mana just to produce a 2/1 cat token that will get vigilance because of his ability. I'm guessing his weapon will give First strike, Making them more useful but not enough to make up for that mana cost. Though I will agree the red God looks really fucking good. I think he find a lot of use within a red/white. All in all I find the black god balanced and still with enough value to see play.
Has anyone here been to one of the Magic Celebrations before? I've never played before, but it seems like a good time to start
[QUOTE=kestner;42091790]All gods have Indestructible so the only removal you have to worry about is sacking and exile but that goes for just about any card to keep balance in the game. Lifegain is really big within standard currently but I do agree that this card will most likely be a sideboard card. His active is average but against control decks it gives you that additional draw mechanic while having the added pressure of not being able to gain back life through Sphinx revelations. Though It is possible to get that devotion to five by turn 4 with the current cards in standard making for a very big board presence of a 4/7 with indestructible on the battlefield. We also to see what the Whip can do to help improve the god as well. Like the White god, I found him very disappointing for having a active of 4 mana just to produce a 2/1 cat token that will get vigilance because of his ability. I'm guessing his weapon will give First strike, Making them more useful but not enough to make up for that mana cost. Though I will agree the red God looks really fucking good. I think he find a lot of use within a red/white. All in all I find the black god balanced and still with enough value to see play.[/QUOTE] The thing I don't like about the gods in general is that if a different permanent of yours gets removed, it makes it so you not only lose that card, but you don't get the god as a creature. Which is why him being a 5/7 isn't reliable enough in my opinion to be a reason to consider him good. Kinda like those phylactery lich cards, 3 mana for a 5/5 indestructible, but it is way too risky since they can easily 2 for 1 you if they just pack a little artifact removal. With that in mind, the gods should be judged more on their active/static rather than their creature form as the creature part is just an added bonus. He seems beautiful in a side due to his static, and I will say the repeatable card advantage from the active is always good, but given he has 4 cmc and then 2 more mana to use the ability means that he will be a bit more on the slower side, and therefore more strong if the aim is for lategame. Could be useful in certain decks, but I feel he is a bit too slow for the Mono Black Midrange deck I'm running, and at most I'd probably sideboard him
We got a trading club started at our school and we're gonna have monthly drafts because people are nice and gave donations!
Just came second in "Magic Celebration" thingie, got a booster, promo and full-art card as a prize, as well as small intro deck and first booster. Feels great!
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