• The Last of Us
    2,770 replies, posted
Just got out of the crooked building This game is insane
[sp]I think Joel did the right thing anyways, even though initially I was like "What the fuuuuuck?" But I think Joel realized that the world is coming to equilibrium, as someone said earlier in the thread. It's all evolution anyways. This is just the world that they live in and there is literally no way to come back to the life they had 20 years ago. He would rather have Ellie live than die for a futile cause.[/sp] [sp]The game is about Mother Nature reclaiming the world. And the Last of the Human race is just surviving now.[/sp]
[QUOTE=Rammaster;41084424][sp]I think Joel did the right thing anyways, even though initially I was like "What the fuuuuuck?" But I think Joel realized that the world is coming to equilibrium, as someone said earlier in the thread. It's all evolution anyways. This is just the world that they live in and there is literally no way to come back to the life they had 20 years ago. He would rather have Ellie live than die for a futile cause.[/sp] [sp]The game is about Mother Nature reclaiming the world. And the Last of the Human race is just surviving now.[/sp][/QUOTE] You mean [i]the last of us[/i] is just surviving now.
[QUOTE=Frosty701;41084541]You mean [i]the last of us[/i] is just surviving now.[/QUOTE] On the official site there's a descent tab, it goes on about how in a world falling into chaos and survival means everything, what could you push yourself to do to survive? I suggest you go watch it since these spoilers are just that, some game spoilers too though, don't read unless you're willing. In spoilers (this was a reply to one of the Forbes writers' comments on one of their TLOU articles, with some added details): [sp]The game shows you what the “right” thing is, well it’s not actually right in the sense it’s good by morality standards but what the game is trying to show you. More it shows you of the harsh reality Joel and Ellie live in, in a world without rules or morals and with everyone only driven by survival. After being shown that bringing morals into it wouldn’t make much sense since that’s not how the world is any more, society broke down after the outbreak of the infection and with it all rules and morals installed. Taking in all of this and the fact that even with a vaccine the Infected will still be around even with a vaccine the future is quite bleak. Most of mankind is dead or infected after all, the rest being pockets of humanity all over the world in different countries. Even the title seems to represent this, the descent tab on the official website doesn’t make much sense to me though, it goes on about how far would you go, and would you be “The Last of Us”. The last of what? The few morals Joel actually has? Those purely following survival? The last of people following morals? It couldn’t be those though, how would that even make sense, since Joel doesn’t even seem to have any morals any more and those that do wind up dead at the start of the outbreak due to the whole “every man for himself” mentality and there's still a lot of people purely surviving instead of living. I mean just watch the official website’s descent tab: “The world is descending into chaos. You’re in a fight for survival” Under it shows “Which friends would you keep close?” (Facebook connect tab) and below that a “I’ll go it alone”. It then shows, when you continue, a few questions: “Who couldn’t you live without?” *picture of Ellie below it* “Whose intelligence could save your life?” *picture of Bill below it* “Whose spirit would give you hope?” *picture of Tess below it* “Whose strength could keep you safe?” *picture of Joel below it* “Begin your journey” It just go on about different questions like: “When it hits home could you fight back? “When your life is gone could you keep moving? “When friends fall could you stay strong? “When only one can be saved could you choose? “When you are the hunter could you live with yourself? “When hope dies could you still carry on? Could you be: THE LAST OF US. The Last of Us meaning the last to stay survival-focused and not let morality cloud your methods of survival? That’s what it’s seemingly to imply with that video and questions. Perhaps not, everyone alive so far does exactly that to survive so you're not really the last to do that. Also look at that, Tess: Whose spirit would give you hope? And then one of the questions: When hope dies could you still carry on? Tess dies, she seems to represent hope in that case. Was that their intention to put it as such? [/sp]
[sp] I'd love to see a DLC on how Joel and Tess got together. It seemed Tess held a lot of power in the Boston area, but then they kill her off without ever going into her character. I'd be curious to see what kind of shit they were getting up to. [/sp]
[QUOTE=Twipsters;41084925][sp] I'd love to see a DLC on how Joel and Tess got together. It seemed Tess held a lot of power in the Boston area, but then they kill her off without ever going into her character. I'd be curious to see what kind of shit they were getting up to. [/sp][/QUOTE] [sp]Pretty sure Joel and Tess were in a relationship with each other at a certain point, Tess herself at the start brings morals into it as well "We're shitty people Joel", don't know what's so shitty with surviving at all costs, made it 20 years because of it. Unless you want to bring morals into it that contradict the entire point of having a survival instinct and the point of the game, all they do is cause death when society falls. The bandits make use of people following morals (remember that "injured" bandit when Joel was driving the car?) and they are the first to die. Joel already knew about this anyway since he was on both sides of the fence, understandable since he is purely focused on survival of himself and then Tess when he meets her, don't know if he met her already at that point, and then Ellie when he softens up to her, and Ellie to Joel likewise. Joel and Tess DLC would be cool, shame Joel and Ellie's story is over in terms of a sequel. Ish is possibly dead too though, a drawing found by one of the dead kids is "That guy (What was his name again? the dead guy beside the dead kids?) and Ish - our protectors in what seems like riot gear, pretty sure you see an infected with riot gear. Supposedly it was all caused by one open door, infected got in and killed everyone, good job following their house rules. You could have Tommy's story or Marlene's journey to the hospital as well. [/sp]
I wonder if the military at Boston are just the last surviving remnants of the government or if there are a bunch of other quarantine zones controlled by the U.S. military and the government is still existent in some way.
[QUOTE=U.S.S.R;41085139]I wonder if the military at Boston are just the last surviving remnants of the government or if there are a bunch of other quarantine zones controlled by the U.S. military and the government is still existent in some way.[/QUOTE] [sp]I always thought there was a HQ of sorts but it seems like they're just one of last surviving QZs, the rest were overthrown by angry residents (give us our rations damn you!) with the probable help from the Fireflies and their resources (they had electricity, manpower, vehicles and assault rifles, I mean they're well-equipped capable of bringing down fortress after fortress) or probably overrun with infected, or disbanded due to lack of supplies. Do note that the supplies I think are what they find outside the QZ and are most likely withheld for the military and leaders first then the citizens and with them being in the city, there will be a lack of wildlife than if you went to a forest, they failed to become self-sustaining like Tommy's camp out in the forest. I mean who had the bright idea of putting a fucking QZ deep inside the city? Just do it far out into the forest, it's better that way since citizens in the city were the first to die or be infected. Also do infected kill animals? At the start you see Joel come in and he's all "we gotta go" and there's a dog barking and then it whimpers and stops barking which I assume is it dying by an infected and turned neighbour.[/sp] By the way: [url]http://uk.ign.com/articles/2013/06/18/how-to-survive-a-real-life-the-last-of-us[/url]. They forgot to include dropping your morals and being willing to kill brutally without hesitation to protect you or friends/family. Nice axe though.
Fucking Obsidian mountains in this thread.
Were all talking about the ending and no one has mentioned [sp]The way Ellie reacts to Joel at the end, does she even believe him? its fucking with my brain bits![/sp]
[QUOTE=Mr cake fingers;41085489]Were all talking about the ending and no one has mentioned [sp]The way Ellie reacts to Joel at the end, does she even believe him? its fucking with my brain bits![/sp][/QUOTE] [sp]I thought I did. Well saying she sees right through his lies is more speculation than anything but with the complex facial expressions and response it seems like it's implied. Either way the end is basically Joel comforting Ellie and her dealing with her survivor's guilt.[/sp]
[QUOTE=Rathlin1;41085167][sp]I always thought there was a HQ of sorts but it seems like they're just one of last surviving QZs, the rest were overthrown by angry residents (give us our rations damn you!) with the probable help from the Fireflies and their resources (they had electricity, manpower, vehicles and assault rifles, I mean they're well-equipped capable of bringing down fortress after fortress) or probably overrun with infected, or disbanded due to lack of supplies. Do note that the supplies I think are what they find outside the QZ and are most likely withheld for the military and leaders first then the citizens and with them being in the city, there will be a lack of wildlife than if you went to a forest, they failed to become self-sustaining like Tommy's camp out in the forest. I mean who had the bright idea of putting a fucking QZ deep inside the city? Just do it far out into the forest, it's better that way since citizens in the city were the first to die or be infected. Also do infected kill animals? At the start you see Joel come in and he's all "we gotta go" and there's a dog barking and then it whimpers and stops barking which I assume is it dying by an infected and turned neighbour.[/sp] By the way: [url]http://uk.ign.com/articles/2013/06/18/how-to-survive-a-real-life-the-last-of-us[/url]. They forgot to include dropping your morals and being willing to kill brutally without hesitation to protect you or friends/family. Nice axe though.[/QUOTE] They also forgot a whetstone, so that axe will become dull. Along with winter clothing. Also a guide to survival. All that is useless without knowledge on what to do with it and whats edible and whats not. Also wish them luck in trying to chase an animal down with an axe.
[QUOTE=goon165;41085457]Fucking Obsidian mountains in this thread.[/QUOTE] Average CIA document.
[QUOTE=darkrei9n;41085530]They also forgot a whetstone, so that axe will become dull. Along with winter clothing. Also a guide to survival. All that is useless without knowledge on what to do with it and whats edible and whats not. Also wish them luck in trying to chase an animal down with an axe.[/QUOTE] Yeah I saw that axe and just thought "Just wait until it requires sharpening". Axes are quite ideal survival weapons though but yeah most wouldn't know what to do in such a situation just like in the game, having to go from living to surviving so quickly without knowledge is difficult. Hunting down animals would be difficult as well unless you sit there waiting it for it come close while you sit very still camouflaged with the axe in hand, it would be best to create a bow and arrow or if not just try chasing it until it falls to exhaustion all the while eating plants and berries, assuming it's a rabbit or deer, not a bear, otherwise you'd be the one running away assuming you're not some survival bad ass at that point and go slash the bear's neck with the axe. Also the axe doesn't ship outside the USA, ha-ha. Guess the rest of the world is fucked then.
Literally cant find this game anywhere :( Every rental place within 15 miles doesn't have a copy of it in store including all our redboxes, not even our local gamestop has this game in stock I'll probably have to resort to getting it on gamefly or something.
[QUOTE=Rathlin1;41085003][sp]Joel and Tess DLC would be cool, shame Joel and Ellie's story is over in terms of a sequel. Ish is possibly dead too though, a drawing found by one of the dead kids is "That guy (What was his name again? the dead guy beside the dead kids?) and Ish - our protectors in what seems like riot gear, pretty sure you see an infected with riot gear. Supposedly it was all caused by one open door, infected got in and killed everyone, good job following their house rules. You could have Tommy's story or Marlene's journey to the hospital as well. [/sp][/QUOTE] [sp]Ish is alive. When you leave the sewers and see the "DO NOT ENTER, INFECTED INSIDE" painted on the wall, you can explore the house near the wild dogs. In it is a note written by Ish, he says that Susan and some of the kids managed to escape, but Susan's children were still inside - hence the dead kids you find in there. He wrote the warning on the outside of the wall. That's the last note left by him.[/sp]
[QUOTE=TurtleeyFP;41085663][sp]Ish is alive. When you leave the sewers and see the "DO NOT ENTER, INFECTED INSIDE" painted on the wall, you can explore the house near the wild dogs. In it is a note written by Ish, he says that Susan and some of the kids managed to escape, but Susan's children were still inside - hence the dead kids you find in there. He wrote the warning on the outside of the wall. That's the last note left by him.[/sp][/QUOTE] [sp] Yeah I remember that message, the group is like "wow thanks for the warning on the other side" ha-ha. I didn't know it was Ish that wrote that, wonder what happened to him though, guess the DLC would follow his story from when he crashed the boat (that was his, right? I don't know because just up a few steps you find a dead body).[/sp]
Question time Would you guys rather have the future games be set 20 years after the infection closer to the beginning of the infection, like 5 years or progressively further out (40, 60, maybe 100 years)
[QUOTE=St. Burke;41085730]Question time Would you guys rather have the future games be set 20 years after the infection closer to the beginning of the infection, like 5 years or progressively further out (40, 60, maybe 100 years)[/QUOTE] I think it's already implied what happens after 100 years, it'd be too much like Fallout or something like that. Closer to the infection seems a lot more interesting, seeing people have to cope, and how the martial law/fireflies came into existence. I'm not sure they're gonna do any future games though. It would be a shame if they turned this into a cash cow. [editline]fa[/editline] If they keep exploring one concept for long, eventually it's gonna wear out.
Further out. It'd be cool seeing the later stages of humanity's attempts to rebuild itself, or maybe in an even more deluded and desperate state. With much more nature and severely rotted/reclaimed environments.
[QUOTE=St. Burke;41085730]Question time Would you guys rather have the future games be set 20 years after the infection closer to the beginning of the infection, like 5 years or progressively further out (40, 60, maybe 100 years)[/QUOTE] Too close to the infection and it would degenerate in Left 4 Dead as the diversity in the infected wouldn't have time to develop and you'd essentially have just runners and stalkers, too far out and it ceases to be an issue and it's just you fighting hunters while digging around after the infection burned itself out. ND have very smart people on hand though, so I trust them to do service to the original if they decide to continue.
[media]http://www.youtube.com/watch?v=tTsBn36yPrg&list=FLxsU9ukAKstCwteAiln5Bjw&index=1[/media]
[QUOTE=Zar;41082357]Honestly, I'd love to hear the story of how Joel became who he is, basicly the 20 years between.[/QUOTE] He stood in a room for a very long time. [media]http://www.youtube.com/watch?v=aJK9XTvjkXw[/media]
[QUOTE=St. Burke;41085730]Question time Would you guys rather have the future games be set 20 years after the infection closer to the beginning of the infection, like 5 years or progressively further out (40, 60, maybe 100 years)[/QUOTE] [sp]With society being created again like at Tommy's camp, decades after would just show more civilization coming back and Tommy's camp growing since that's basically a fortress with electricity, possible extinction afterwards though since the population is all mostly dead/infected and pockets of humanity remaining scattered into countries unreachable, so with inability to breed and ensure mankind's survival. That would have to be dealt with somehow but no one has a boat or aircraft and can't just go sailing/flying around the world gathering possible hostile survivors and fighting more infected. Same would have to happen if a vaccine worked, you would have to supply it to MANKIND, not just the USA. You can't do either since everything is too fucked up, thanks for the useless vaccine Fireflies, all that sacrifice was for nothing and you know it, Marlene you crazy bitch. There still is enough left to ensure survival of the species but it's just gathering them up is the problem, assuming they're friendly. Do note as I have said a note in one of uni's dorm rooms reads: "What the fuck they're not coming for us, I found this" *WHO (? WHO or the government) indicates about 60% of the world population are either dead or infected, this government guy has called off rescue operations*, Add some more in the equation because that's the number at the time of it being published, more have obviously died/been infected since then.[/sp] I personally would prefer it to be just somewhat after the outbreak, seeing as how ND said Joel and Ellie's story is over they won't be in a sequel, so I guess someone else possibly somewhere else in the world at the time of the outbreak can completely show what happened in those 20 years instead of [sp]what happened in TLOU with it jumping 20 years ahead.[/sp] If they did do it somewhat after the outbreak, more people would be alive and be trying to retain their morals (and dying doing just that obviously), not understanding what they are to do, less spore-spreaders and more beginning stages of the infected, too far after all that are remaining would be purely survival-focused people, less actual infected people and more spore-spreaders as well as more end stages of the infection. Due to how the infection works, [sp]too long from that point (40+ years as listed) just means the Infection is mostly dead in the sense they all evolved to Spore spreading cadavers and are easily dealt with (Gas mask + Flame-thrower, baby!). However there would still be some left over actual infected runners/clickers/stalkers/bloaters due to the fact some people would be infected recently during that jump in time. But Tommy's camp (ha-ha more like fortress with electricity, self-sustaining all day every day #yolo #fucktheinfection) would just grow since they're far out in a forest while most infected are in the cities, I mean they literally evolved to be in enclosed areas seeing they just find a corner in a building and die then spread spores, doing it outside wouldn't work as well, if at all.[/sp] I'd also like to see how it first began, where did it start spreading from? It's, I think, a strain of the real life insect counterpart evolved for humans but who was patient zero? Cue sequel being you playing as government guy/scientist early on. Do it.
[QUOTE=goon165;41085839]Too close to the infection and it would degenerate in Left 4 Dead as the diversity in the infected wouldn't have time to develop and you'd essentially have just runners and stalkers, too far out and it ceases to be an issue and it's just you fighting hunters while digging around after the infection burned itself out. ND have very smart people on hand though, so I trust them to do service to the original if they decide to continue.[/QUOTE] Clickers start forming within a year of being infected. I wouldn't say you would only have runners and stalkers.
[QUOTE=zeldar;41085842][media]http://www.youtube.com/watch?v=tTsBn36yPrg&list=FLxsU9ukAKstCwteAiln5Bjw&index=1[/media][/QUOTE] Really ND hasn't been know for Startling originality, what they are good at is the presentation, making things that really aren't [B][I]MIND BLOWING ORIGINAL CONCEPTS[/I][/B] and making them seem fresh and enjoyable. Uncharted is an example of this, it's not a new concept, it's just a collaboration of existing things to make something different. [editline]18th June 2013[/editline] [QUOTE=gbtygfvyg;41085882]Clickers start forming within a year of being infected. I wouldn't say you would only have runners and stalkers.[/QUOTE] But things are more Chaotic meaning that more of them are going to wind up dead before they even reach that stage and the infection will rely almost entirely on runners, stalkers and spore clouds to carry it. in reality Clickers would be about as common as Bloaters, and Bloaters wouldn't exist because they require an abnormally strong person and an extremely long time to gestate.
[QUOTE=goon165;41085995]Really ND hasn't been know for Startling originality, what they are good at is the presentation, making things that really aren't [B][I]MIND BLOWING ORIGINAL CONCEPTS[/I][/B] and making them seem fresh and enjoyable. Uncharted is an example of this, it's not a new concept, it's just a collaboration of existing things to make something different. [editline]18th June 2013[/editline] But things are more Chaotic meaning that more of them are going to wind up dead before they even reach that stage and the infection will rely almost entirely on runners, stalkers and spore clouds to carry it. in reality Clickers would be about as common as Bloaters, and Bloaters wouldn't exist because they require an abnormally strong person and an extremely long time to gestate.[/QUOTE] Stages of infection: [sp]The stages go: Runners-Stalkers-Clickers-Bloaters-Spore-spreading Cadavers. Beginner stages: Runners are basically recent infected and then turned, capable of both seeing and hearing, mostly battling the infection as it went against what they were raised with. I mean just watch most of them, you see them mostly docile and shaking their head with their hands. Stalkers are more stealth-focused, not going at you head on, they show signs of spores from their head, sprouting out in front of their eyes so I assume use some echolocation like Clickers but in combination with sight. Middle stage: Clickers are the third stage and rely purely on hearing as the spores, growing from the brain make them lose their eyesight. You can die by insta death, this is because they infect you via bite. "But Rathlin1 the other previous two bite/scratch you too! Why don't they infect you?" It's this thing called being "game-breaking". If this was purely a story I would assume they would. Just assume that Joel is never hit by the infected even if he was in your game. End stages: Bloaters are one of the end stages, requiring a very long time to be created and possibly require a more bulk/strong person to use. They too cause insta death but that's explained. They can take countless hits from bullets but fire is their main weakness, the weakness to the infection in general. Spore Cadaver are the final stage, the infected burning itself out and dying in a corner, at this point the infected person rots into a corpse of bones and spore-spreading plant-like things are created on the walls, which spread the infection if breathed in, at this stage you are at a massive advantage assuming you have a gas mask. This stage takes quite a long time however so you will have to wait/survive/live until then. I'm not sure if they go in stages, as in are required to go one at a time or a Runner can just go die in a corner and spread the infection, I would assume so because you find a possible Runner spore cadaver at the start of the game with Tess. What would stop them from doing that anyway? Perhaps they don't have the "ability" until a later stage (Clicker/Bloater) though. There are three (? or two) ways of being infected: Bite - Obviously. Biting it would pass on the infection via I believe saliva + entrance into body, right? Guess that means Ellie, being a carrier of the infection can't have a traditional relationship unless it's with another immune. She's aware she carries the infection (like the monkeys, they either have a natural immunity or a vaccine was tested on them and only worked on them) anyway because she infects David knowingly via bite. Scratch (?) - Sam was possibly scratched, otherwise bitten if not, by an early infected, was infected himself. (Was scratches, right? Looked like it) Breathing in spores - If you breath in some of the spores, it will infect you when they enter your lungs. Reason gas mask is required. The infected begin to lose their sense of "humanity" when turned into a Runner, losing the ability to behave normally and actually stop and think, finally succumbing to the infection and attacking any creature they come across, spreading the infection. Stalkers are quite intelligent however, they like to play a game of hide and seek with you, use ambush tactics. You know how I always went on about how the whole game is about survival? I wasn't just talking about mankind though, the fungus is just trying to survive and "procreate" too, like all of nature. The infected seem to be more difficult to kill, I assume with the sole purpose of spreading the infection and perhaps the spores on them acting like armour it can be explained. I don't know if they feel pain though, possibly. This is obviously all just a game of natural selection and evolution, fungus evolves to affect humans, infected evolve to survive somehow (Eating people? I don't know, the way they evolve takes time, a lot of it. Perhaps they can just survive a long time without sustenance since there is no other way other than "magic" and reanimation), and spread infection. These aren't reanimated corpses like zombies however, they're alive because the fungus very much requires that.[/sp] Best just read [url]http://thelastofus.wikia.com/wiki/The_Infected[/url] for more information on the infected. Also that cunt PewDiePie is doing some shitty Lets Play of TLOU, no doubt full with rape jokes. Even though it doesn't actually affect me, I don't like how he plays such an amazing game and acts like he does. Pandering to his 12 year old fans to the max, that or he has really pathetic personality. Probably both from what I hear.
[img]https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/p480x480/968935_464936180266536_861424721_n.jpg[/img] a pony can dream...
[QUOTE=MoldFungus;41086857][img]https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-prn2/p480x480/968935_464936180266536_861424721_n.jpg[/img] a pony can dream...[/QUOTE] Go away pls, youre going to start a shitstorm. Also, this games fucking great. I had to watch a playthrough because I dont own a ps3 but still. Anyone notice the similarites to Bioshock infinite? Joel has Bookers voice actor, you have a "debt" with a girl named Ellie/Elizabeth. Pretty odd.
[QUOTE=Rathlin1;41086688] Also that cunt PewDiePie is doing some shitty Lets Play of TLOU, no doubt full with rape jokes. Even though it doesn't actually affect me, I don't like how he plays such an amazing game and acts like he does. Pandering to his 12 year old fans to the max, that or he has really pathetic personality. Probably both from what I hear.[/QUOTE] I have no idea how, but I watched all 3 episodes into it. He's a bit tamer than I thought, only two rape jokes and 7 uses of the word "boobies". Up until where I realized I just watched an hour of pewdiepie and promptly quit, he was a pretty normal LPer except with an annoying accent. Maybe he realizes that it's supposed to a dramatic, emotional game. Either way I'm gonna try and hold off on multiplayer for a little while, you've all seen what happened to the other games he's touched.
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