• Undertale megathread v4 - An award winning RPG where nobody has to get hurt. YES, that STILL include
    5,009 replies, posted
This morning I realized just how clever the [sp]Frisk/Chara naming thing is. Sure, there's the hints in true lab, but as far as the pacifist run goes, the name doesn't really matter. It's just you naming a character other than the one you're playing as, that name doesn't really mean anything. But in genocide, it takes a whole new meaning. The whole idea is that Chara is controlling Frisk through the player, right? But you're supposed to name the fallen human after yourself. That means that when Steve names the fallen human Steve, then Flowey won't say 'You're not human, you're Chara, aren't you?', Flowey will say 'You're not human, you're Steve, aren't you?'. Flowey isn't talking to some third party here, Flowey is directly addressing the player. In this playthrough, the fallen human isn't controlling Frisk through the player, the fallen human [I]is[/I] the player, controlling Frisk. The player actually is Chara, forcing Frisk to do murder everyone.[/sp]
You know, I just realized that Chara probably isn't just a placeholder name and bluh. Genocide stuff [sp]With him talking about EXP and LV it's easy to write off after knowing what it really means, but he also mentions pointless shit like GOLD and other video game stuff. CHARA would fit right in with all that junk.[/sp]
[QUOTE=Mort Stroodle;49575736]This morning I realized just how clever the [sp]Frisk/Chara naming thing is. Sure, there's the hints in true lab, but as far as the pacifist run goes, the name doesn't really matter. It's just you naming a character other than the one you're playing as, that name doesn't really mean anything. But in genocide, it takes a whole new meaning. The whole idea is that Chara is controlling Frisk through the player, right? But you're supposed to name the fallen human after yourself. That means that when Steve names the fallen human Steve, then Flowey won't say 'You're not human, you're Chara, aren't you?', Flowey will say 'You're not human, you're Steve, aren't you?'. Flowey isn't talking to some third party here, Flowey is directly addressing the player. In this playthrough, the fallen human isn't controlling Frisk through the player, the fallen human [I]is[/I] the player, controlling Frisk.[/sp][/QUOTE] [sp]Except at the end, where the player is Frisk.[/sp]
I think Undertale could've stood to steal just a tiny bit more from Earthbound. Namely, I think it could have adopted Earthbound encounter system, of physical sprites in the world. I think it would work for Undertale for a few reasons. Firstly, it's a lot less frustrating. Second, for a pacifist run, it could give the player a chance to avoid a fight altogether. If you play a Genocide run it serves to show you precisely how many monsters need to be dispatched in each area, and, like in Earthbound, maybe monsters can flee from the player if they're really high level. This could drive home the point that the player is killing innocent, peace-loving beings as they attempt to escape from the player.
[QUOTE=IrishBandit;49575638]Why does Frisk keep bleeding from their eye?[/QUOTE] Because they got punched in it, duh.
[QUOTE=SGTNAPALM;49575774]I think Undertale could've stood to steal just a tiny bit more from Earthbound. Namely, I think it could have adopted Earthbound encounter system, of physical sprites in the world. I think it would work for Undertale for a few reasons. Firstly, it's a lot less frustrating. Second, for a pacifist run, it could give the player a chance to avoid a fight altogether. If you play a Genocide run it serves to show you precisely how many monsters need to be dispatched in each area, and, like in Earthbound, maybe monsters can flee from the player if they're really high level. This could drive home the point that the player is killing innocent, peace-loving beings as they attempt to escape from the player.[/QUOTE] That wouldn't really work with the way that some encounters are laid out. The naturally slower encounter rate acts as a buffer so that players don't accidentally start a genocide playthrough. Being able to see encounters that you can seek out would lead to a lot of unexpecting players to dive right into spooky music and bad times. "But nobody came" would lose its impact if it wasn't something that [i]happened[/i] instead of something that the player saw clear progression towards (outside of the save points' countdowns). Shyren's encounter is specifically set up so that you encounter her even if you attempt to avoid where she is in the room. The Froggit encounter that Toriel scares off wouldn't really be a surprise anymore if you see it coming. Chilldrake only appears after Snowdrake has been killed, since he's looking for his friend. This would be difficult to communicate without arbitrarily changing the in-world monsters when returning from the battle screen to the overworld again. Under your proposed system, rare encounters such as Glyde would be very awkward to set up unless they were forced encounters similar to how bosses, mini-bosses, and the CORE mercenaries are set up. Above all else, a lot of the game world would need to be made larger to accommodate in-world hostiles. Additionally, it'd be difficult to distinguish friend from foe, as all monsters are still monsters. See CommanderHolly's playthrough where she actively avoids the tutorial Froggits because she thinks they're hostile. Imagine how many more people would make that mistake if Froggits in the world naturally fought you instead.
[url]http://demona-silverwing.deviantart.com/art/Papyrus-Exit-3-581865389[/url]
[QUOTE=IrishBandit;49575707][sp]Track 92, "Reunited"[/sp][/QUOTE] [sp]I swear that track is using an SNES soundfont, it reminds me so much of Chrono Trigger music for some reason.[/sp]
Did that Undertale - Sorry (Justin Bieber) song get taken down? I can't find it anymore. I think the account closed down.
---eh, bad joke i think, have [URL="http://underguo.tumblr.com/post/137722422385/doodles"]this[/URL] instead--
something I just saw: in the room with the 2 frogs right after napstablook's room, after you get the call from toriel if you go back you can see flowey dive back down into the ground I don't think that was there before
All the monsters attack you. Attacking them is bad. Are most of them not attacking you on purpose, but because of their natural behaviour around others being somehow lethal to at least humans like the Child? Napstablook is, god knows why, napping inside the ruins and in the middle of the way. His tears hurt, but he doesn't meant to hurt you. Shyren's singing HAPPENS to be deadly, not consciously used as means of attacking. That volcano thing that spews flames happily and is ignorant of how much all the face melting steam and lava it spews out hurts. Or Tsunderplane that just does its Tsundere schtick of lashing out when shown affection, and even when not.
[QUOTE=Nitro836;49576784]All the monsters attack you. Attacking them is bad. Are most of them not attacking you on purpose, but because of their natural behaviour around others being somehow lethal to at least humans like the Child? Napstablook is, god knows why, napping inside the ruins and in the middle of the way. His tears hurt, but he doesn't meant to hurt you. Shyren's singing HAPPENS to be deadly, not consciously used as means of attacking. That volcano thing that spews flames happily and is ignorant of how much all the face melting steam and lava it spews out hurts. Or Tsunderplane that just does its Tsundere schtick of lashing out when shown affection, and even when not.[/QUOTE] the library in snowdin suggests monsters may express themselves through bullet patterns, some monsters definitely more or less want to kill you. killing the monsters isn't really considered objectively bad in the game, just subjectively by certain characters. [sp]sans being the character who's the most "on the nose" about judging you cuts you some slack even if you kill near everyone and admits you were forced into the situations.[/sp] it's just that it's either full on pacifism or full on genocide which grant the true endings.
btw if you've ever wondered what happens if you get an encounter in a room-transition area, just thought i'd share [sp]the game says "fuck it" and skips the encounter and goes to the next room anyway[/sp]
[QUOTE=Falchion;49576840]the library in snowdin suggests monsters may express themselves through bullet patterns, some monsters definitely more or less want to kill you. killing the monsters isn't really considered objectively bad in the game, just subjectively by certain characters. [sp]sans being the character who's the most "on the nose" about judging you cuts you some slack even if you kill near everyone and admits you were forced into the situations.[/sp] it's just that it's either full on pacifism or full on genocide which grant the true endings.[/QUOTE] I think the only monster that are out there to kill you are the Mercenaries from the CORE
[IMG]https://40.media.tumblr.com/603452b8c1192eb930c4ece54d4319a3/tumblr_o1aaelJnI91rtnhepo1_500.png[/IMG] [IMG]https://40.media.tumblr.com/d97f038ac5c3dd9834667134eefb9f66/tumblr_o1aaelJnI91rtnhepo2_500.png[/IMG] [URL="http://houdidesu.tumblr.com/post/137727077208"]source[/URL]
[QUOTE=LolzMan1325;49576685]something I just saw: in the room with the 2 frogs right after napstablook's room, after you get the call from toriel if you go back you can see flowey dive back down into the ground I don't think that was there before[/QUOTE]Been there since release, it happens in some rooms the first time you backtrack through them iirc
[QUOTE=Symwck;49575565]Neutral/Pacifist spoilers [url]https://www.youtube.com/watch?v=wSTcRzpL7pQ[/url][/QUOTE] Holy shit this is amazing
[QUOTE=MasterKade;49577137][IMG]https://40.media.tumblr.com/603452b8c1192eb930c4ece54d4319a3/tumblr_o1aaelJnI91rtnhepo1_500.png[/IMG] [IMG]https://40.media.tumblr.com/d97f038ac5c3dd9834667134eefb9f66/tumblr_o1aaelJnI91rtnhepo2_500.png[/IMG] [URL="http://houdidesu.tumblr.com/post/137727077208"]source[/URL][/QUOTE] [img]http://i.imgur.com/9OKMiZe.png[/img]
[QUOTE=Falchion;49576840]the library in snowdin suggests monsters may express themselves through bullet patterns, some monsters definitely more or less want to kill you. killing the monsters isn't really considered objectively bad in the game, just subjectively by certain characters. [sp]sans being the character who's the most "on the nose" about judging you cuts you some slack even if you kill near everyone and admits you were forced into the situations.[/sp] it's just that it's either full on pacifism or full on genocide which grant the true endings.[/QUOTE] I feel like [sp]Sans extra message for killing Papyrus is the real kicker of that part and one that I wish would show up even if Papyrus isn't dead. You can justify killing monsters in the game with self-defense. But you have the ability to go through the fight with no one getting hurt. With determination, you're never actually in danger. No one really poses a threat to you, because if somehow they do manage to defeat you, or even land a hit on you, you can turn it back like it never happened. Of course you can still say it's not your responsibility even with that power, and sans disagrees but says he won't judge you for that view.[/sp]
[IMG]http://i.imgur.com/pTfwzfD.jpg[/IMG] [sp]is this a spoiler[/sp] Also if you ever enter the /vg/ general for UT this is literally everyone that posts there, ([URL="http://i.imgur.com/LcVfy50.png"]passive fist spoilers)[/URL]
[IMG]http://i.imgur.com/YtTKOd8.jpg[/IMG]
Can you not?
nah
Too soon Just too soon :dog:
[QUOTE=Psycho9182;49578061]-horrible picture-[/QUOTE] Dank meme my euphoric friend.
It's been almost 15 years. Fucking let go, guys. Learn to laugh a little.
Woops, looks like I came in while everyone was getting triggered. I'll come back at a better time.
9/11 was the first great genocide run of the new millennium
[QUOTE=salty peanut v2;49578317]9/11 was the first great genocide run of the new millennium[/QUOTE] Oh come on. It was a neutral run at best, too many survivors.
Sorry, you need to Log In to post a reply to this thread.