Undertale megathread v4 - An award winning RPG where nobody has to get hurt. YES, that STILL include
5,009 replies, posted
Geno spoilers: [sp]Goddamn, Undyne didn't come to play. I guess that makes sense since you're a spree killing bastard.[/sp]
[QUOTE=swampie;49581517][IMG]http://images.cryhavok.org/d/1409-1/Do+Not+Fist+Android+Girls.png[/IMG][/QUOTE]
It says nothing about android guys though :smug:
[QUOTE=EmilyVasquez;49581920][video=youtube;hR3NPtZqf5o]https://www.youtube.com/watch?v=hR3NPtZqf5o&ab_channel=BenandJery(plusSteven)[/video][/QUOTE]
[url=https://www.youtube.com/watch?v=6KdnZ1lmLBA]What[/url] [url=https://www.youtube.com/watch?v=dgCjQXvZSn0]the[/url] [url=https://www.youtube.com/watch?v=Plr9jv8n9eU]fuck[/url]
Idk if this is the best or worst series if videos I've found.
[URL="http://caribun.tumblr.com/post/137794229734"]Spoilers for everything[/URL]
[QUOTE=arbio22;49582029][URL="http://caribun.tumblr.com/post/137794229734"]Spoilers for everything[/URL][/QUOTE]
Undyne watches FMA, 11/10
[sp] I bet Alphys hates the chimera scenes [/sp]
[QUOTE=Gunzers6;49581949][url=https://www.youtube.com/watch?v=6KdnZ1lmLBA]What[/url] [url=https://www.youtube.com/watch?v=dgCjQXvZSn0]the[/url] [url=https://www.youtube.com/watch?v=Plr9jv8n9eU]fuck[/url]
Idk if this is the best or worst series if videos I've found.[/QUOTE]
[url]https://www.youtube.com/watch?v=cbzR8K_jcZ0[/url]
geno spoilers kinda
[sp]I spent over two hours on Sans. I don't know if I can beat him. I don't know if I want to be evil anymore. I want to be his friend again.[/sp]
[QUOTE=SGTNAPALM;49582312][sp]I spent over two hours on Sans. I don't know if I can beat him. I don't know if I want to be evil anymore. I want to be his friend again.[/sp][/QUOTE]
[sp]Spare him when he gives you the chance.[/sp]
[QUOTE=IrishBandit;49582377][sp]Spare him when he gives you the chance.[/sp][/QUOTE]
[sp]Don't worry I got dunked on hours ago.[/sp]
[QUOTE=SGTNAPALM;49582312][sp]I spent over two hours on Sans. I don't know if I can beat him. I don't know if I want to be evil anymore. I want to be his friend again.[/sp][/QUOTE]
Don't give up!
[QUOTE=SGTNAPALM;49582312][sp]I spent over two hours on Sans. I don't know if I can beat him. I don't know if I want to be evil anymore. I want to be his friend again.[/sp][/QUOTE]
Give up while you still can.
[QUOTE=SGTNAPALM;49582312][sp]I spent over two hours on Sans. I don't know if I can beat him. I don't know if I want to be evil anymore. I want to be his friend again.[/sp][/QUOTE]
You can't give up!
SGTNAPALM! Stay determined...
From Tumblr
[t]https://55.media.tumblr.com/4e028a451538fa54430c3f06e8d30699/tumblr_inline_o1bpjzeLOB1tjo6pg_500.gif[/t]
I'm so happy I went into Undertale only knowing there was an evil flower.
[QUOTE=SGTNAPALM;49582312][sp]I spent over two hours on Sans. I don't know if I can beat him. I don't know if I want to be evil anymore. I want to be his friend again.[/sp][/QUOTE]
[sp]it took me 93 attempts
I bought a controller so I could use a d-pad for the fight
I bought a second controller because it turns out the steam controller didn't have a functional d-pad for this
I only had 1hp after the final thing[/sp]
[QUOTE=Itszutak;49583218][sp]it took me 93 attempts
I bought a controller so I could use a d-pad for the fight
I bought a second controller because it turns out the steam controller didn't have a functional d-pad for this
I only had 1hp after the final thing[/sp][/QUOTE]
[sp]You will always have only 1 hp after the last move, Sans will keep juggling you around and drop your HP to 1[/sp]
[QUOTE=red_pharoah;49583284][sp]You will always have only 1 hp after the last move, Sans will keep juggling you around and drop your HP to 1[/sp][/QUOTE]
[sp]That's actually incorrect. If you somehow manage to survive with more than 37 HP after the final Gaster Blaster attack, Sans will do exactly 36 damage with his juggling, leaving you with more than 1 HP. You can check out the no-hit Sans battles on Youtube to see.[/sp]
Continuing my Genocide run, after many struggles and failed attempts, I finally beat [sp]The Undying[/sp]. I wonder if I'll [I]ever[/I] make it past [sp]____Sans____[/sp] :v:
[QUOTE=swampie;49581517][IMG]http://images.cryhavok.org/d/1409-1/Do+Not+Fist+Android+Girls.png[/IMG][/QUOTE]
Actually, just having this sign would be more appropriate:
[t]http://www.mobygames.com/images/shots/l/348256-half-life-2-lost-coast-windows-screenshot-it-doesn-t-seem.jpg[/t]
[QUOTE=SGTNAPALM;49582312][sp]I spent over two hours on Sans. I don't know if I can beat him. I don't know if I want to be evil anymore. I want to be his friend again.[/sp][/QUOTE]
[sp]You've went past the point of no return, you might as well keep going and see what happens.
You can so it, knock his fuckin head off!
It look me like, 8 hours. Best to use a xbox controler if you need it.[/sp]
I cannot believe how much my opinion of this game changed in just forty minutes.
Up until Hotland, I was liking the experience very much. I thought the characters were completely unsubtle and had a terrible tendency of just telling you their backstories (seems to me like the writing for this game has a message and is deathly afraid you don't get it) but I was liking the design and the soundtrack.
But after the [sp]whole reveal with Alphys and the fact the entire level was her wanting to be a part of your journey[/sp], everything became 100% hollow and unlikable. [sp]For starters, I didn't like Alphys and her constant interruptions with social media messages, it just felt to me like another 'shut in geek' stereotype (see: Super Paper Mario for almost the same character). But then knowing that the past forty minutes of mildly interesting puzzles and the Mettaton joke wearing progressively thin were all because she wanted to feel important[/sp] made me go from 'this game is okay' to 'wow this is bad'.
When the [sp]EXP IS ACTUALLY EXECUTION POINTS thing happened, it felt like the writer was harping on the same string over and over. When games like Bioshock and Spec Ops: The Line did the 'recontextualize the player's actions as a deconstruction of the genre' twist, they did it in a way where it stood on its own and actually reinforced the overall message, which had been delivered (up until the twist) in a subtle way. But when Undertale did it, it felt like the whole story was nothing more than a weak build up to a twist that goes 'isn't this clever'?[/sp]
I understand why people like this game, but as someone who loves well-told narratives, I can't love it, let alone like it. This game's use of exposition dumps and characters loudly stating their intentions often sounds like bad fanfic backed by the most superficial use of internet humor.
And the fact of the matter is that over half of this game is humor being used to deliver an emotional story and message, so when the jokes don't land, all you get is this clever idea wrapped in awful delivery.
It's like a giant Tumblr post with [I]sentences like this[/I] [I][B]trying to make a POINT[/B][/I] based on two frames of an animated movie.
[QUOTE=Zuimzado;49584471]
When the [sp]EXP IS ACTUALLY EXECUTION POINTS thing happened, it felt like the writer was harping on the same string over and over. When games like Bioshock and Spec Ops: The Line did the 'recontextualize the player's actions as a deconstruction of the genre' twist, they did it in a way where it stood on its own and actually reinforced the overall message, which had been delivered (up until the twist) in a subtle way. But when Undertale did it, it felt like the whole story was nothing more than a weak build up to a twist that goes 'isn't this clever'?[/sp][/QUOTE]
Except it is given in a more subtle way that [sp]Killing monsters is a pretty bad thing to do throughout the game.[/sp] It's not a big twist. [sp]People in towns talk about monsters you kill going missing. Killing major characters change interactions with other characters as well as changing the neutral ending in many different ways.[/sp] Of course you won't see that in a pacifist run, but it does reinforce the [sp]killing is wrong message[/sp] if you actually kill people, unlike [sp]Spec Ops forcing you to kill then acting like you had a choice in the matter.[/sp] You also are told [sp]about LOVE at the start by someone trying to murder you. That should of been a pretty big hint that it didn't mean anything nice.[/sp]
[QUOTE=Durrsly;49584501]Except it is given in a more subtle way that [sp]Killing monsters is a pretty bad thing to do throughout the game.[/sp] It's not a big twist. [sp]People in towns talk about monsters you kill going missing. Killing major characters change interactions with other characters as well as changing the neutral ending in many different ways.[/sp] Of course you won't see that in a pacifist run, but it does reinforce the [sp]killing is wrong message[/sp] if you actually kill people, unlike [sp]Spec Ops forcing you to kill then acting like you had a choice[/sp][/QUOTE]
[sp]However, in Spec Ops, the act of forcing you is supposed to be a commentary on the assumed nature of military shooters, and how they simplify, and in most cases, make a complete joke out of war. People complain about you not having a choice in Spec Ops, but I feel like that was the point: the fact you didn't have a choice was to put you in the mindset of the main character, to convey the issues he was going through. It serves the narrative and overall message.[/sp]
[sp]The reveal in Undertale, boringness of the pacifist run notwithstanding (I spent way too much time on Muffet for that to be considered a 'fun' boss fight), operates on a superficial level. It's the most basic deconstruction of RPG conventions. It's the same thing as me going 'hey, you kill so many monsters in RPG don't those monsters have families aren't you a bad person', where as the same thing in Spec Ops or Bioshock poses interesting questions not just about player's willingness to accept mechanical conventions, but also what does that willingness says about gaming narratives, protagonists, the real life consequences that get ignored by games...[/sp]
[sp]Think about how much the reveal recontextualizes your entire experience in Bioshock. It changes the game in a way that gives you a newfound sense of purpose for the latter portion of the game. In Undertale, the recontextualization of your actions serves as nothing more than a quirky reminder because not only does it matter little to nothing to the overall story of the main character, Flowey and the monsters, (the game locks you out of exploring other paths so you're pretty much stuck with the ending you got) but it also matters little to nothing to the player.[/sp]
[sp]What does knowing that the game acknowledges your senseless killing change for someone who already decided to go with the senseless killing despite the subtle warnings you mentioned? The logical response would be 'it makes them reconsider their choices, feel 'bad' about themselves and want to try again', but then the game actively locks you out of ever doing things again, which means all you're left with is a slap on the wrist and a half-delivered message. What's Undertale's everlasting impact for someone who 'followed the pre-established ideas of an RPG?' A 'you're a bad person' message? It sounds more to me like bad writing wanting to give off the feeling of a massive world changing idea without actually putting in the work to do it.[/sp]
[QUOTE=Zuimzado;49584471] loads of text [/QUOTE]
It seems you went into the game with the intention of deconstructing it
well congratulations you spotted some stereotypes and picked up on the message that you aren't really supposed to know about until you beat it at least once.
sounds like you got spoiled and/or hyped up far too much, just remember that the neutral run is the least narrative of the runs, if you want the whole narrative you'll have to play through at least thrice!
edit:
It appears you did beat all three!
[sp] then it should be very clear that the 'recontextualization' happens in snowdin forest, the entire lesson about 'killing is bad' is literally signed, sealed, and delivered by the time you reach (and kill) the dog couple, even earlier if you're paying attention.[/sp]
[sp] the 'twist' of the game is not about 'killing is bad', by the time you reach that part its already been made painfully clear to you, what the game is doing is asking why you decided to keep on going even when you already knew it would lead down a dark path. The EXP reveal is just meant to be salt on the wounds, telling you that the RPG mechanics you've been relying on aren't as innocent as they seem, just as YOU aren't as innocent as you'd like to believe[/sp]
[sp] you were so caught up deconstructing the game that you missed the parts where it asked, or rather, PLEADED, to YOU the player, to stop what you're doing and try to do things the right way, but you kept on going because you 'had' too. [/sp]
also about the geno run
[sp] to even start a geno run you need to know EXACTLY what you're doing, its far more unintuitive than even true pacifist, selling your soul to chara is a lesson that your actions have consequences, which happens to the be real 'twist' of the game from beginning to end. [/sp]
[QUOTE=Zuimzado;49584575][sp]What does knowing that the game acknowledges your senseless killing change for someone who already decided to go with the senseless killing despite the subtle warnings you mentioned? The logical response would be 'it makes them reconsider their choices, feel 'bad' about themselves and want to try again', but then the game actively locks you out of ever doing things again, which means all you're left with is a slap on the wrist and a half-delivered message. What's Undertale's everlasting impact for someone who 'followed the pre-established ideas of an RPG?' A 'you're a bad person' message? It sounds more to me like bad writing wanting to give off the feeling of a massive world changing idea without actually putting in the work to do it.[/sp][/QUOTE]
What? actively locks you out of doing things again? what the fuck are you talking about.
You're free to reset and replay the game whenever you want, nothing changes about the way things play out other than a few very subtle things, like extra or altered dialogue which usually involve your character remembering what happened before the reset/ loading your save.
Doing a true reset also negates these changes (except for one specific change, but it's the most subtle change there is).
it's pretty clear this guy was intent on not liking the game from the start. move along people
[editline]22nd January 2016[/editline]
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