• Automation - Design and Build Cars from Scratch
    115 replies, posted
Woof! That's a fair effort, you've got about 141HP to go to match the most we've seen someone get (there is no paticular hard limit we've set). Here is the "Big Power" thread on our forums, where a few people seem to have topped out at 3640hp - [url]http://automationgame.com/phpBB3/viewtopic.php?f=34&t=1990&start=60[/url]
This is awesome and I want to throw all my money at you. I recreated my car's engine (to the best of my knowledge) and the performance results are practically identical the factory specs. Only thing that stands out is the idle speed, which is at around 600 rpm whereas my car idles at about 1000rpm. I waited, the engine doesn't warm up. Speaking of which, will heat simulation (and management) ever be a thing?
[QUOTE=butre;41174823][img]http://imgkk.com/i/w4kq.png[/img] I can't get that one more horsepower out of it[/QUOTE] Well just holy motherfucking shit.
[QUOTE=Squeegy Mackoy;41178626]This is awesome and I want to throw all my money at you. I recreated my car's engine (to the best of my knowledge) and the performance results are practically identical the factory specs. Only thing that stands out is the idle speed, which is at around 600 rpm whereas my car idles at about 1000rpm. I waited, the engine doesn't warm up. Speaking of which, will heat simulation (and management) ever be a thing?[/QUOTE] It's mostly accurate, it'll give the right figures usually, but often the torque curve will be just a little bit too broad. Also turbos spool up a little suddenly right now. The idle speed should probably change with various factors but... it doesn't :P Heat management will indeed be a thing once you put it into a car. If you're going to put a 600kw motor into a little hatchback you'll need to find a place for 600kw worth of radiator, vents/grilles/airflow to that radiator, and if its a turbo motor, find a place for the intercooler that you can feed enough air to. It's going to make packaging huge power engines in small cars quite a challenge! :)
[URL=http://s794.photobucket.com/user/jeremymtc/media/3503HP_zps06499486.png.html][IMG]http://i794.photobucket.com/albums/yy225/jeremymtc/3503HP_zps06499486.png[/IMG][/URL] 3503HP 10.9L FP 40V DI Turbo :v: It's very tricky tuning these super high output engines; it's a constant battle between CR, timing and fueling. I'm happy to note that this one has an MTBF of 3035km - maybe I'll run Le Mans with it. [editline]25th June 2013[/editline] [URL=http://s794.photobucket.com/user/jeremymtc/media/495HP_LiterEngine_zpsb04fd6c4.png.html][IMG]http://i794.photobucket.com/albums/yy225/jeremymtc/495HP_LiterEngine_zpsb04fd6c4.png[/IMG][/URL] Have also been working on a very small displacement 1000cc turbo V8 along the same architectural lines, for fitment as a homologation-special hot-hatch powerplant. Can get it to quite decent MTBF in road car trim at about 375HP.
[QUOTE=JMTC;41189589] It's very tricky tuning these super high output engines; it's a constant battle between CR, timing and fueling. [/QUOTE] I love how nice we've got this bit of gameplay working, you really need to tweak the hell out of your tuning to get these super high outputs playing nicely :)
[img]http://imgkk.com/i/bxln.png[/img] just a few more!
Butre, very nice work! The octane requirements and rpm ceiling indicate that there is still some headroom to be exploited. Is that the single-port manifold you've got going there?
[QUOTE=JMTC;41190221]Butre, very nice work! The octane requirements and rpm ceiling indicate that there is still some headroom to be exploited. Is that the single-port manifold you've got going there?[/QUOTE] single throttle direct injection, if that's what you're asking. I had an easier time getting this up high than I did twin or tpc. if I switch to throttle per cylinder I lose about 75 horsepower and can't get it back no matter what settings I mess with. I guess maybe a lot of times simpler is better. I think getting that last 17 horsepower is down to turbo settings but turbos aren't really my thing
[QUOTE=JMTC;41190221]Butre, very nice work! The octane requirements and rpm ceiling indicate that there is still some headroom to be exploited.[/QUOTE] Tiny bit more octane yeah, but you may find that increasing RPM requires a shorter stroke to keep the pistons from making a spectacular escape from the engine, and thus the lost capacity might lose you power. That's the interesting trade off :P
I don't actually have that much room as far as octane goes. I've got mine set in AKI, not RON. 94.9 AKI is about 100 RON by my rough guess
[QUOTE=butre;41191209]I don't actually have that much room as far as octane goes. I've got mine set in AKI, not RON. 94.9 AKI is about 100 RON by my rough guess[/QUOTE] Ah, didn't notice it was in AKI, yeah, you're at the limit there then, doubt you can take advantage of .1 more :P
I prefer to build somewhat more usable engines. Like this 2.2 liter 220 hp engine. It's quite cheap for it's performance, is somewhat reliable and it might fit in a car. Oh, and it's built in eighties [thumb]http://i.imgur.com/KZ6Wr0B.jpg[/thumb]
I remember this. I was following it way back in I think early 2011 on ModDB.
Would we ever be able to drive our cars? Race them maybe?
Well, not in game, but devs plan to include rFactor (or other race sim, undecided yet) exporter
[QUOTE=JackCossack;41193848]Well, not in game, but devs plan to include rFactor (or other race sim, undecided yet) exporter[/QUOTE] Ideally, yeah :) [editline]26th June 2013[/editline] [QUOTE=TheJoker;41193644]I remember this. I was following it way back in I think early 2011 on ModDB.[/QUOTE] Sounds about right, we've been going since 2009 ;)
I just changed the fuel from unleaded 95 to unleaded 98 and the horsepower went from 90 to 130. Why did that happen?
Probably because you quit knocking. :v:
Yup, it probably requires approx. 96.4-96.5 RON fuel right now.
2018Hp@7900 RPM 1437ft-lb@ 7200 RPM from a turbo inline 4
Any chance we'll ever see rotaries? [editline]28th June 2013[/editline] Or do they involve too much witchcraft?
[QUOTE=Del91;41233460]Any chance we'll ever see rotaries? [editline]28th June 2013[/editline] Or do they involve too much witchcraft?[/QUOTE] on the automation forums in the faq thread it says possible dlc
[QUOTE=butre;41233865]on the automation forums in the faq thread it says possible dlc[/QUOTE] You know what, we have too many people asking for why X that's not in the game yet, and are we gonna see type X engines in there? Here's what one of the devs wrote on the Automation forum. [H2]Features Included At Launch[/H2] [u][b]Engines[/b][/u] Inline 3, 4, 5, and 6 - V6, V8, V10 and V12 - Flat 4 and Flat 6 Either Naturally Aspirated, Turbo, Twin Turbo, or Supercharged. [u][b]Gearboxes[/b][/u] Choice of various gearboxes, 3/4/5/6-speed etc., synchro and no synchro. - Sequential Manual. - Automatics etc. - (Undecided on CVT) - Adjustment of final drive (but not individual ratios) - Various Clutch types - Various Differential Types. [u][b]The ability to design a broad selection of cars.[/b][/u] With engine placements at front, middle, rear. - Front wheel, rear wheel and all wheel drive configurations. - Different suspension types. - Various types of brake. - Manipulable car body shapes. - Various fixtures, e.g. head lamps, tail lights, door handles. - Different cargo space configurations. [u][b]To run a car company[/b][/u] To run A car company with factories, dealerships, research, import and exports in various regions around the world. - Each region has its own unique changing demands, costs and regulations. Including unique taxes, import tariffs and regulations. [u][b]Other features[/b][/u] Multiplayer Support with Cooperative support (up to 4 people per company). - Online Car and Engine Gallery - AI Car Companies - Awesome Community (This part is your job) [H2]What we want to the game to have eventually (as expansions, and future paid content):[/H2] [u][b]Lots of cool engines:[/b][/u] W8, W12, W16, W18 - Wankel Rotaries - Flat 8 - Inline 8 - V4 -Two Strokes - Diesels - Hybrids - Electric [u][b]Motorsport Series:[/b][/u] Run various production and non production motorsport teams. Maybe this should be put in the OP?
[QUOTE=viperfan7;41233399]2018Hp@7900 RPM 1437ft-lb@ 7200 RPM from a turbo inline 4[/QUOTE] I am sure it's got mtbf of 0 inches (or 0 mm) BTW, as a closed beta tester, I've got access to car designer prealpha, and I've got a Facepunch-exclusive design for ya. [IMG]http://i.imgur.com/Y2glJy5.png[/IMG]
[QUOTE=JackCossack;41240447]I am sure it's got mtbf of 0 inches (or 0 mm) BTW, as a closed beta tester, I've got access to car designer prealpha, and I've got a Facepunch-exclusive design for ya. [IMG]http://i.imgur.com/Y2glJy5.png[/IMG][/QUOTE] Yep, hope you have a crane and a few spares lying around :P
I'm dying to get my hands on the car designer. Hoping the wait is measured in months and not years.
It can be in any measurement, (even in centuries or seconds, if you want), but it's most practical to measure it in months, as it is predicted to come out at Q4 this year.
[QUOTE=JackCossack;41241657]It can be in any measurement, (even in centuries or seconds, if you want), but it's most practical to measure it in months, as it is predicted to come out at Q4 this year.[/QUOTE] Yup, that's the plan anyhow. Remains to be seen if we'll meet that target, but going well so far :) [editline]1st July 2013[/editline] [QUOTE=Del91;41233460]Any chance we'll ever see rotaries? [editline]28th June 2013[/editline] Or do they involve too much witchcraft?[/QUOTE] We'd love to, but already got loads on our plate just to finish the main game. First major DLC engine will probably be Diesels, because of how crazy common and useful they are, then things like rotaries might make it into the picture if we're still selling well :)
Loving these designer pictures. Can't wait to use it myself.
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