Overwatch - She who has the information, has the power
5,001 replies, posted
[QUOTE=Reyjr43;50872244]Johnny Guitar somehow has 800k average healing on Hanzo.[/QUOTE]
I just realized I have 23.7k average healing on Reinhardt. Somehow. This makes no sense.
[editline]12th August 2016[/editline]
Either all the Portuguese players are shit or Blizz doesn't know how to pick, jesus christ.
[URL="https://www.reddit.com/r/Overwatch/comments/4xb04r/did_blizzard_just_quietly_roll_out_60_tick_servers/"]Blizzard may have silently rolled out 60 tick servers[/URL]
[QUOTE=Reyjr43;50872244]Johnny Guitar somehow has 800k average healing on Hanzo.[/QUOTE]
Link please, I need to see this.
[QUOTE=Reagy;50872140]Looking through these UK options and it's basically "who the fuck is this" and "they're all trash".
The first two options fucking main Widowmaker for fucks sake.[/QUOTE]
About quarter\half of the players use mostly Widow\McCree\Genji, few support and tanks user.
It's incredible, really :v:
I like making videos about this game
[video=youtube_share;8-SDPQS36AU]http://youtu.be/8-SDPQS36AU[/video]
[QUOTE=Sift;50871207]You realize you're asking to nerf a bottom of the barrel character who isn't seen at all after awhile right. That's vicious.
[/QUOTE]
I'm fine with buffing the shit out of Mei, as long as they remove the freeze cutting your mouse sensitivity to a crawl. It's basically get hit by M1, creak my head slowly towards Mei while she simply circle strafes out of view and unless I move my mouse at the speed of sound, picking it up and placing it down again to get more drag while catching my mouse pad on fire I still can't hit her even if she's touching me. It's basically take your hands off the keyboard for 2-3 seconds and hope she misses her icicle due to wonky hitboxes.
I'm assuming most of you have probably never played against a Mei who doesn't stand still and freeze you like an idiot, because if they're somewhat close and tag you you're toast. I play with low sensitivity so that doesn't help at all, but I'm not going to increase my sensitivity and throw off my aim just to counter one hero. Really most of the time she taps me in the middle of a team fight and I'm done unless someone else kills her or the other person I was fighting finishes me off. And good Meis aren't dumb enough to walk straight towards you, they flank or catch you mid fight.
She can still become good without the mouse sensitivity slowing, it's not a core part of her and they can balance her M1 differently but still make it effective.
[QUOTE=Ax3l;50872351]Link please, I need to see this.[/QUOTE]
[img]http://pix.nikolaszorko.sexy/Overwatch_2016-08-12_06-16-55.png[/img]
[QUOTE=RenegadeCop;50872454]Where do you expect people who just want to play super casual to go, through?[/QUOTE]
Bot matches? That's what I do. When I want a chill match with low stakes I play hard bots because there's some semblance of challenge and it isn't always a guaranteed win. It's acceptable to go all Genji on a bot match whereas if some people did that shit in Quickplay I'd take the leaver penalty than deal with 5-10 minutes of impossible odds.
I don't play McCree a lot, but McCree is fun !
[video]https://youtu.be/AUH1fORjUTI[/video]
Nanoboosted a Winston the entire game. What a hilarious mess that was.
unranked friend wanted to do his placements before the season ended so i decided to play with him, weird how i get better teams playing with unranked people level ~30 than i do playing with ~60s that are level 100+
[QUOTE=Reyjr43;50872599][img]http://pix.nikolaszorko.sexy/Overwatch_2016-08-12_06-16-55.png[/img][/QUOTE]
back off kids I'm going to play in the world cup with those healing skills
[QUOTE=Jarokwa;50872452]my god the majority of the hero roster needs their ult gain tweaked, rediculous how fast some of them get it.[/QUOTE]
Junkrat in particular comes to mind, but I guess it's one of the most easily dealt with ults
[QUOTE=Jetpack Bear;50869559][img]http://i.imgur.com/bArUCpo.jpg[/img]
is my graphics card dead or something?[/QUOTE]
late but alt tabbing does that for me sometimes i just quit and reopen
unrelated but the Lucio ohs spray is ruined for me because it has two o's it should be luci ohs
why didn't reaper get a bmx highlight intro
I'm wondering why there's no Tank mode Bastion highlight intro but instead 2 turret mode.
Also can we have a Kart Brawl Bastion only? :v:
oh fuck, i got drunk and changed my battlenet ID to SpicyBoi
Could be worse
[QUOTE=Reagy;50872140]Looking through these UK options and it's basically "who the fuck is this" and "they're all trash".
The first two options fucking main Widowmaker for fucks sake.[/QUOTE]
The US players are all pros or people I know are good
America Ameriiiiica America will kick everyone's ass
[QUOTE=HappyHead;50873821]Could be worse[/QUOTE]
support wont change it back so i will forever be spicyboi
[t]http://i.imgur.com/sGO9DsM.jpg[/t]
Today is a good day.
[QUOTE=ClauAmericano;50874066][vid]https://giant.gfycat.com/LimitedFavoriteEgg.webm[/vid][/QUOTE]
Those reaction times(can they be called that?) made me sad.
Imagine a PC player hopping on to a console server as Genji
[QUOTE=DeEz;50874159]Imagine a PC player hopping on to a console server as Genji[/QUOTE]
Genji would immediately be nerfed the next day on consoles.
Didn't see this posted yet: [url]http://us.battle.net/forums/en/overwatch/topic/20748474858[/url]
[QUOTE]Hey everyone,
When we implemented the “High Bandwidth” option to Custom Games back in beta, we also noted that—if the feature performed well and players responded positively to it—we would investigate adding it to other games modes. [B]We’re holding to that promise and are currently in the process of rolling out high bandwidth support globally for PC. This process may take a few weeks for all regions, but once fully deployed all games including those in Quick Play and Competitive Play will be running in high bandwidth mode by default. [/B]
So what does that mean? In Overwatch, our high bandwidth option adjusts the game’s client update rate (the frequency at which your client gets updates from the game server) from 21 updates per second to 63 updates per second. This reduces the amount of time between when you complete an action and when your client hears back about the result, which in turn will help make the game feel more responsive.
Since we know that not all internet connections are equal, we’ve also added in tech that will automatically and adaptively scale down your update rate if we find your connection can't keep up. Similarly, because high bandwidth servers (as the name suggests) will increase your bandwidth consumption, we’re also looking to add an option to self-limit your update rate in a future patch.
We’re very excited to be able to roll out this support on PC, and are already exploring how we can bring it to consoles. We hope your experience in Overwatch will be improved as a result, and look forward to hearing your feedback![/QUOTE]