Overwatch - She who has the information, has the power
5,001 replies, posted
It's weird how Comp matches go sometimes, today, my team got absolutely wrecked because of a good tracer and a McCree. Other match, I wreck the entire team with my Phara.
It's up and down on rank country for me, thank god I take it as a fun thing, not so super serial like some idiots do with their constant "change pls" or "gg screw you" and leave types.
[QUOTE=Kylel999;50778911]Probably super early to be talking about it already, but what class do you think the next character will be? I'm either thinking of a tank considering there's 5 now and 6 offense/defense
[editline]26th July 2016[/editline]
That has to be the highest elims I've ever seen[/QUOTE]
Before they implemented sudden death, me and my friend had a game of competitive go to 5-5 on nepal, i had something like 72 eliminations
The best way to play Torbjorn is setting his turret up on the payload as attackers.
i'll buy Overwatch when they rename Winston to Harambe.
[highlight](User was banned for this post ("Shit Posting" - UncleJimmema))[/highlight]
[QUOTE=FrEeKy ThInG;50779031]i'll buy Overwatch when they rename Winston to Harambe.[/QUOTE]
thats a very nice meme you got there
[QUOTE=OzzyCockroach;50778740]Tweeted, skins confirmed :v:
[media]https://twitter.com/PlayOverwatch/status/758018569556807680[/media][/QUOTE]
Hmm, well you know, i wouldn't exclude a possibility that one day, Overwatch has the equivalent for the steam workshop so player can share taunt/cinematic/spray/skin to be added to the game officially.
.. and i hope Blizzard will not ignore it and moderate it with a iron fist because we should not get banana hat on tracer or.. winston?
[QUOTE=FrEeKy ThInG;50779031]i'll buy Overwatch when they rename Winston to Harambe.[/QUOTE]
Only if they rename you to idiot.
It's really disappointing how most of the defender classes are simply outmatched by offensive classes. Even when being on defense, offensive pushbacks usually work best
Does anyone have patch notes for the update?
Full patch notes:
[Quote] HERO BALANCE UPDATES
Ana
Biotic Rifle
Rate of fire increased by 20%
Magazine size increased from 8 to 10
Developer Comments: While Ana has been very well received, she was showing to be a little bit weaker overall. In addition to helping her feel better to play, these changes should also increase her healing and damage output.
McCree
Peacemaker
Primary Fire
Damage falloff range decreased by 10 meters
Damage falloff amount is unchanged
As a result, even with this change, McCree’s effective range is still higher than it was at launch
Alternate Fire
Rate of fire increased by 15%
Flashbang
Recovery time (i.e. the amount of time before McCree can fire again) decreased from 0.5 seconds to 0.35 seconds
Developer Comments: McCree’s latest range increase helped him quite a bit, but it was a bit too much in the right hands. This change weakens his long range damage somewhat, but still keeps it stronger than it has been in the recent past. The other changes combine to allow him to land more alternate fire shots on targets that he has hit with Flashbang.
BUG FIXES
Heroes
Targets of Ana’s Sleep Dart will no longer instantly recover when damaged (recovery time is now 0.5 seconds)
User Interface
Fixed UI compatibility issues for ATI cards
Fixed a bug that would sometimes cause Lúcio, Mei, and other models to only partially render (or disappear) [/Quote]
[QUOTE=Breastigator;50779171]It's really disappointing how most of the defender classes are simply outmatched by offensive classes. Even when being on defense, offensive pushbacks usually work best[/QUOTE]
I feel like defense only really works because most first points on Attack/Defense maps only have one entrance.
Not sure how I should say it but I'm sure you know what I'm talking about when mentioning Temple of Anubis and Hanamura.
This game is rigged. I won 12 rounds in QP in a row with my friends, and now I'm at my 10th match in a lose spree.
This game is like loaning money from the Mafia. They will take everything back and hurt you in the process :O
[QUOTE=DavidCameron;50779223]McCree
Peacemaker
Primary Fire
Damage falloff range decreased by 10 meters
Damage falloff amount is unchanged
As a result, even with this change, McCree’s effective range is still higher than it was at launch[/QUOTE]
[b]THANK YOU[/b]
I'm stuck at comp level 57-58 it seems. I can never go up but I never go down.
Kill me.
Heroes
Targets of Ana’s Sleep Dart will no longer instantly recover when damaged (recovery time is now 0.5 seconds)
now i can kill tracers before they warp out of excistance instantly
[QUOTE=DavidCameron;50779223]Full patch notes:[/QUOTE]
I wonder how that ana buff will play out I thought she was fine before but this could be interesting
Oh I misread that buff like crazy, I thought it said healing dart (her shot) recovery time was delayed, as in they didn't receive health right away.
The actual buff is incredible
so how long till the update?
If they ever decide to buff Mei due to low comp pick rate they better fucking remove her freeze spray tanking your mouse sensitivity. If you play with a low sensitivity/small desk (i.e you need to pick up your mouse a bit to turn) and she's strafing you basically can't hit her unless you have mouse accel on.
Like, I would be completely fine with Mei if she didn't fuck with your sensitivity. I'm okay with her freeze/headshot combo on squishies, I'm okay with her walls (as long as it's one Mei, two Mei while not a problem specifically with her character is just terrible with constant walls), I'm okay with her self heal, but when you fuck with mouse sensitivity it affects the ability to counter play because one tap and you're fucked if she wasn't directly in your face like an idiot. While I'd prefer her playstyle to be changed up so that its at least not a drag on the flow of the game, slowing sensitivity is just unfair.
Ana's heal rate, and by extension damage output, is pretty ridiculous now.
I honestly didn't expect her to get buffed.
[editline]26th July 2016[/editline]
Anyone know what her current DPS is?
[QUOTE=Killajax;50779292][B]THANK YOU[/B][/QUOTE]
that alt-fire buff plus the flashbang animation reduction feels like he's gonna become a tankshredder again which isn't ideal, but we'll have to see.
also Ana's firerate buff is on par with Widow's 120 on bodyshot every 1.5 sec 100% charge; there's still no headshots but Ana's gun doesn't turn into a spitball shooter when unscoped so close range is gonna be absolutely vile. Damage ramp-up on range (as opposed to falloff) would make sense here.
Winston is quite possibly the biggest counter to Ana
A friendly Ana, that is. The amount of sleeping enemies I've accidentally woken up is only matched by the amount of sleeping friendlies I've seen Winston wake up.
[QUOTE=Rolond Returns;50779477]that alt-fire buff plus the flashbang animation reduction feels like he's gonna become a tankshredder again which isn't ideal, but we'll have to see.
also Ana dealing 96 damage per shot is gonna be brvtal, with the firerate buff too it's on par with Widow's 120 on bodyshot every 1.5 sec 100% charge; there's still no headshots but Ana's gun doesn't turn into a spitball shooter when unscoped so close range is gonna be absolutely vile. Damage ramp-up on range (as opposed to falloff) would make sense here.[/QUOTE]
Atleast the alt fire didn't get a damage buff just shoots out faster which makes him still powerful but not a tank shredder it seems
[IMG]https://i.gyazo.com/16ffd88e2d1eb762f24422c18eb29694.png[/IMG]
This is everyday with depression
ana now does about 100-120dps and hps, shes a better (bodyshot) sniper than widowmaker now, and she does more hps than mercy and an amped lucio (on a single target) combined
I think they buffed her a bit too much, considering the last few games i've been getting silver medals in healing as lucio behind ana.
Anyone else's game feel like it looks and runs better? something just feels smoother and higher quality now than before
[QUOTE=Dookas;50779577]Anyone else's game feel like it looks and runs better? something just feels smoother and higher quality now than before[/QUOTE]
Looks no, but my performance improved at some point in the last few patches. Always rocking 200+ fps at 100% render quality on my dated hardware, nice job Blizzard.
[QUOTE=Hatley;50779487]Winston is quite possibly the biggest counter to Ana
A friendly Ana, that is. The amount of sleeping enemies I've accidentally woken up is only matched by the amount of sleeping friendlies I've seen Winston wake up.[/QUOTE]
Winston is a natural counter to every support.
Sorry, you need to Log In to post a reply to this thread.