Overwatch - She who has the information, has the power
5,001 replies, posted
[QUOTE=goldenbuttocks;50830513]oh, so to solve the problem is to make him unplayable then?[/QUOTE]
What kind of mental gymnastics did you have to pull to come to that conclusion
[QUOTE=goldenbuttocks;50830513]oh, so to solve the problem is to make him unplayable then?[/QUOTE]
Why the fuck does it have to be extremes. They can cut down on Discord's travel time without touching anything else and that's not making him unplayable.
[QUOTE=Scot;50830522]Not true at all. If you had a decent team it wasn't that hard to stay alive as Zen pre-buff.[/QUOTE]
Well I guess he didn't really need those extra shields then, off they go!
[QUOTE=goldenbuttocks;50830489]this. he's had this extra damage ability since the beginning and now people are complaining about it?
the only thing that is different is that they travel faster now.
they even nerfed his own damage, what else do you guys want to do with thim?[/QUOTE]
They travel more or less instantly now. He can discord on someone practically the instant they enter his line of sight. He can switch targets on the fly with basically no downtime. This is a significant deal for a +50% damage taken debuff.
Zenyattas that are on their own aren't the problem (though they certainly aren't defenseless like most other healers), but Zenyattas aren't meant to be alone - they are meant to be with their team marking targets to be shredded and now there is no downtime between one target and the next.
I would've actually preferred if they didn't nerf his damage but left his discord orb alone.
[QUOTE=DeEz;50830532]Well I guess he didn't really need those extra shields then, off they go![/QUOTE]
He was buffed because pre-buff you had to be ridiculously careful and be babysat by your team in order to not die constantly. Giving him the extra health just allowed him to be more independent and get closer to the fights. 200hp is still not difficult to get rid of.
What do you suggest is changed?
Genji's dash range should be shortened, honestly. And shave 2 seconds off his ultimate duration
I just find it hilarious that Blizzard figured out that +50% damage boost for a single friendly was crazy on Mercy, but they don't see an issue with giving +50% damage boost on a single target for everyone with no downside like cooldowns or losing the ability to heal, for a hero that already does good damage.
[editline]5th August 2016[/editline]
[QUOTE=Scot;50830482]You asked for a counter and I gave you one. A bubbled enemy can cut through zen like butter and there's nothing he can do about it. Even if he survives through it by the time he's applied a new discord orb and gotten a shot in he's dead af[/QUOTE]
Pretty much every enemy except for tanks/reaper is going to have a problem going in a close range 1v1 vs. a shielded enemy. The whole problem with this situation is that putting yourself in a 1v1 vs. a shielded enemy that you can't back out of is a big positioning error which should lead to death for any non-tank hero. Sure, it removes the discord orb too vs. Zen, but it's practically irrelevant in this situation.
[QUOTE=Scot;50830586]He was buffed because pre-buff you had to be ridiculously careful and be babysat by your team in order to not die constantly. Giving him the extra health just allowed him to be more independent and get closer to the fights. 200hp is still not difficult to get rid of.
What do you suggest is changed?[/QUOTE]
His discord orb needs to change. It's one of the main reasons why Pharah isn't seeing any play right now.
Was playing with friends tonight and we decided to screw around in QP. We all went Zenyatta and went full passive mode. The other team had a great time too and were really chill about it. :cat:
[t]http://puu.sh/qq9yl/1d2f00bc77.png[/t]
[QUOTE=OzzyCockroach;50830445]Genji 175 health. ez [sp]Dont do this just nerf his ult charge rate[/sp][/QUOTE]
Nerf his ult charge rate and make it so his reflect animation is SYNCED not 1.3s after the fucker enables it.
His reflect is so stupid because you get caught by it when he's clearly standing in the run/idle animation but then you see the kill screen and the fuckers reflecting.
[editline]5th August 2016[/editline]
[QUOTE=Stoffy;50830686]Was playing with friends tonight and we decided to screw around in QP. We all went Zenyatta and went full passive mode. The other team had a great time too and were really chill about it. :cat:
[t]http://puu.sh/qq9yl/1d2f00bc77.png[/t][/QUOTE]
Then Genji ulted and ruined it all for an achievement.
Honestly for Zen, I think they should just reduce how fast his Discord travels. Faster than it was (30) but slower than it is (120). If it's still too much then, they can add like a 4-6 second cd on it.
[QUOTE=Captain;50830725]If it's still too much then, they can add like a 4-6 second cd on it.[/QUOTE]
Sure, let's just make him completely useless.
[QUOTE=Dazzgrace;50830593]Genji's dash range should be shortened, honestly. And shave 2 seconds off his ultimate duration[/QUOTE]
I agree with the ult duration nerf but gimping the range of his dash would be terrible. If he can't effectively enter or exit enemy encounters than you've removed the only mechanic that makes him viable.
Gotta love joining a comp game and getting shitloads of lag, unable to leave because PENALTIES, and getting yelled at for playing Torb on fucking defense because I won't be able to do shit as any other fucking class.
[QUOTE=Scot;50830586]He was buffed because pre-buff you had to be ridiculously careful and be babysat by your team in order to not die constantly. Giving him the extra health just allowed him to be more independent and get closer to the fights. 200hp is still not difficult to get rid of.
What do you suggest is changed?[/QUOTE]
The whole point of Zen was that he was a glass cannon that was easy to kill, but incredibly punishing if you didn't. The problem with this design in Overwatch is that glass cannons don't work without a ton of mobility/sustainability like Tracer, as there's a ton of things dealing burst damage that simply isn't avoidable without crazy mobility. Zen died constantly. He wasn't fun. Even though he had a lot of potential in theory, people would have to forget the Zenyatta's existence for him to be able to attain it. Reverting him to that state definitely isn't a solution, but his current state isn't either.
By giving him 200hp with 150 of those being shields, there's no downside to his power - he's simply a cannon. Due to his health regenerating he's frankly got better sustainability than most offense/defense heroes, and he even has team healing and buffs to boot. While his healing is on the lower end it's still not low, and neither of his special abilities have any sort of downside at all other than cancelling reloads before they're done. Other than reloads there's absolutely no reason not to put up both every single time it's possible. That's not mentioning his current ult countering every source of damage in the game that doesn't instantly kill, which is insane by itself.
+50% damage was seen as insane for Mercy because it breaks some ridiculous damage thresholds, even though the % change isn't insane. McCree oneshots 200hp heroes with this. So does Mei. Reinhardt/D.Va dies to 3 explosives. It's not that big for many other heroes i can think of, but in a game that's all about burst damage, killing an enemy with one less shot makes all the difference. While Mercy had to abandon the healing to do this and has no damage of her own, Zenyatta can apply this for every teammate if they shoot at the correct target, from the comfort of range, while still healing and doing a lot of damage. People didn't notice or care about this a lot because he was easy to kill, and relying on a support that's easy to kill is bad. That's the same reason Mercy is seen as sub-par currently, because she has nothing going for her that makes her worth babysitting compared to Lucio, Zen or Ana. Now that he's very good at surviving as long as he's got a little bit of team support, there's little reason not to run him, so people see the proper effect of the constant discord debuff.
I don't know exactly what changes to suggest, because i don't have the 1000 of hours required in OW to be able to tell at a glance what'll happen with even small percentage changes. What's obvious is that Zen's buffs/debuffs cannot be as strong as they are if there are no downsides to using them or other downsides to the character. It makes no sense for him to have an insane debuff, decent healing, good damage with no falloff and decent sustainability, and arguably the best ult in the entire game, all at the same time. His only current weakness is shitty positioning, and the only characters not punished by it have other huge weaknesses to make up for the mobility/escape abilities.
Nothing wrong with zenyatta right now priorities should be making defensive characters and symmetra as useful as the offensive ones.
What if he gets a "mana"-esque meter where he can only cast X amount of times before he can't cast anymore and has to run back to the spawn room to refill, or stop casting abilities for a while? Maybe it's a dumb idea, but I'm just winging stuff at this point.
Zen needs 100 HP and 100 shield.
150 shield is def too much.
Discord needs a debuff to maybe 30%
Zen was fun before, but too weak.
Zen got overbuffed, and I'm loving it.
I don't get why D.Va and Genji can't deflect Discord and Harmony orbs. I mean sure it wouldn't be much use but it'd be cool. Perhaps give Genji a small heal if he manages to deflect a Discord shot at him.
I just played a round with torb and did they even announce his nerfs?
His hammer swings so much slower now but I don't understand why.
It made me stop playing him and moved me to bastion instead.
I haven't been keeping up with the patch notes as such but I don't recall seeing torb in any notes.
[QUOTE=RenegadeCop;50830928]So, this happened.
[video]https://youtu.be/n8JNjzEdny4[/video]
Pretty sure that's not suppose to happen.[/QUOTE]
I love how even in PC games we make ourselves look back at strange things even if it won't prove or show anything.
In reality you'd glance back at something strange and in this clip you actually look back multiple times to where the strange thing happened as if it'd clarify what happened.
Human nature is strange!
[QUOTE=redBadger;50830872]Nothing wrong with zenyatta right now priorities should be making defensive characters and symmetra as useful as the offensive ones.[/QUOTE]
this, zen was an okay offensive healer and is now a good one. its not his fault mercy was fixed and the other healers are better at their jobs. mercy was always shit, the only reason she was even in play was for her ulti that you would get for healing a tank for 10 seconds.
at the moment, defense heroes are total wet blankets. youre much better off picking offensive heroes with tanks/healers due to the only good defense being pure offense with sustain.
[vid]https://my.mixtape.moe/hnnmmj.mp4[/vid]
[img]http://i.imgur.com/13ztZIh.png[/img]
had a good match
the only good defense players i can think of is junkrat, and skilled hanzo/widow.
[QUOTE=codemaster85;50831044]the only good defense players i can think of is junkrat, and skilled hanzo/widow.[/QUOTE]
I dunno man, I just had a good match as Mei. Just gotta get used to dancing circles erratically and ambushing. She is a very potent addition to an entrenchment; it's a shame most Mei players are two-face mongonauts that could only build a wall not to save their life, but to end that of their fellow man as they type "XD" into chat with no regrets in life.
When I'm playing Mei if I put up a wall for any reason that might be blocking my team I cancel it very quickly. Like if I use a wall to get up to a higher vantage point the moment I'm up I destroy the wall.
Or if I use the wall to protect myself from death the moment I get out of the line of fire I drop it.
More Mei players need to learn to cancel their wall if it's not purely to deny a flank or an Ult.
Quite often I see Mei players put up a very valid wall to prevent the team from doing a push but it only allows them to regroup behind said wall. So a 2 player threat goes to a 5-6 player threat within a few seconds because they didn't think it through.
Mei should not put a wall up at a choke point. Ever. Unless it's to Deny a range Ult like Mcree or Soldier 76.
I think faster switch speed for bastion would make him a more viable choice
i just refuse to think zen is even slightly ok with where he is right now when he is a mandatory pick 24/7, no fucking hero should be like that.
Just won my first match of the day.
I've played at least 13 matches so far.
:downs:
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