• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
[QUOTE=DiscoInferno;50575958]Got that refund, and guess what's reduced in the Summer Sale? The season pass is still cheaper though. I don't know what the deal with season passes is though.[/QUOTE] You'll get all £65 of DLC for £40. If you got it before they increased the price, it'd of been £65 of DLC for £20.
[QUOTE=Chains!;50576116]You'll get all £65 of DLC for £40. If you got it before they increased the price, it'd of been £65 of DLC for £20.[/QUOTE] I know what a season pass is, but why is it an option? Is it like a gamble or something?
[QUOTE=DiscoInferno;50576182]I know what a season pass is, but why is it an option? Is it like a gamble or something?[/QUOTE] What do you mean? The season pass was released the same time as the game.
[QUOTE=Chains!;50576192]What do you mean? The season pass was released the same time as the game.[/QUOTE] I know, but why do season passes exist?
[QUOTE=DiscoInferno;50576329]I know, but why do season passes exist?[/QUOTE] To save money on buying all the DLC. If you're planning on buying all DLC, it'll save you money. If you only want 2 of the 6 DLC's or whatever, then don't buy the season pass. The same reason it exists for every other game.
If someone made a new cell and placed 1 object in it (Preferably something large like a tunnel section), how many lights can you place on it before the lights stop working / fuck up? In Skyrim, it's 4 (The 5th light fucks up).
[QUOTE=DiscoInferno;50576329]I know, but why do season passes exist?[/QUOTE] the reason why they exist is to get the consumer to purchase that stuff at bulk instead of picking and choosing. a normal person who plays might not get any dlc or might buy only one dlc out of the bunch they release, but if you put out a season pass at reduced price, you're gonna get a lot more people buying that even if they dont end up caring about most of it. fallout 4 is a prime example of this with settler dlc, im not sure very many people are going to separately purchase this kinda stuff.
So I finally bought Fallout 4. Anyone recommend any mods? Preferably bugfixing/optimization mods for now.
[QUOTE=ghost901;50576442]So I finally bought Fallout 4. Anyone recommend any mods? Preferably bugfixing/optimization mods for now.[/QUOTE] In regards to Optimization, here's a few that I use. [URL="http://www.nexusmods.com/fallout4/mods/1204/?"]Optimized Vanilla Textures - Nexus[/URL] [URL="http://www.nexusmods.com/fallout4/mods/9835/?"]Insignificant Object Remover - Nexus[/URL] [URL="http://www.nexusmods.com/fallout4/mods/2428/?"]Fogout - Interiors + Automatron patch - Nexus[/URL] - This one's more a personal preference than anything else. [URL="http://www.nexusmods.com/fallout4/mods/1355/?"]FAR - Faraway Area Reform (LOD) - Nexus[/URL] Another mod you might want - [URL="http://www.nexusmods.com/fallout4/mods/1235/?"]Full Dialogue Interface - Nexus[/URL]
ya about fusion cells from last page [url]https://en.wikipedia.org/wiki/Hydrogen_embrittlement[/url] basically any container holding hydrogen (or subsiquently, hydrogen isotopes) at pressure will rupture after 200 years if the gas hasn't already diffused out through it
I am excited to hear that I can finally build the Mad Scientist sanctum of my dreams, as well as fling Preston around via companion cannons, but is it true that things like fusion cells are completely absent from the ammo plant? Major dealbreaker if so, and I hope they can throw that in without having to resort to mods.
[QUOTE=Daemon White;50576418]If someone made a new cell and placed 1 object in it (Preferably something large like a tunnel section), how many lights can you place on it before the lights stop working / fuck up? In Skyrim, it's 4 (The 5th light fucks up).[/QUOTE] that's only for shadow casting lights, non shadowing lights you can have as many as you like
[QUOTE=Sableye;50576617]ya about fusion cells from last page [url]https://en.wikipedia.org/wiki/Hydrogen_embrittlement[/url] basically any container holding hydrogen (or subsiquently, hydrogen isotopes) at pressure will rupture after 200 years if the gas hasn't already diffused out through it[/QUOTE] You seem oddly interested in figuring out whether it's ok to shove nuclear batteries up someone's asshole
[QUOTE=ghost901;50576442]So I finally bought Fallout 4. Anyone recommend any mods? Preferably bugfixing/optimization mods for now.[/QUOTE] I'd honestly recommend [URL="http://www.nexusmods.com/fallout4/mods/414/?"]this[/URL] for a first playthrough, even though it isn't a bugfix/optimization mod. There were a lot of times in during my first playthrough where events of a new quest would be spoiled because of the little animation that played when I got the quest (i.e. "Oh, I guess I'm fighting/meeting _____ in this quest"). I probably would have enjoyed my first playthrough more if this mod or something like it was available at launch.
[QUOTE=Naught;50576435]the reason why they exist is to get the consumer to purchase that stuff at bulk instead of picking and choosing. a normal person who plays might not get any dlc or might buy only one dlc out of the bunch they release, but if you put out a season pass at reduced price, you're gonna get a lot more people buying that even if they dont end up caring about most of it. fallout 4 is a prime example of this with settler dlc, im not sure very many people are going to separately purchase this kinda stuff.[/QUOTE] Isn't there also mods that need the DLC to be able to work? Considering that most mods in fallout new vegas need the DLC. [editline]23rd June 2016[/editline] [QUOTE=ashxu;50572707]wasnt fo3 given shit for numerous reasons like the ending and (game ending spoilers) [sp]how broken steel retconns your death? also shit doesn't make sense like making the robot or super mutant companion go inside the radioactive chamber should be possible but isn't[/sp] i remember a youtuber saying that we should probably wait for a new vegas style game fo4. Personally I think the game is okay but I've mostly been focusing on doing my own thing rather than the story. I'm not too interested in just going around doing good deeds type of quests[/QUOTE] Everything was wrong with Fallout 3. I won't go on because i'm gonna get very annoying on this, but just to say that Fallout 3 was already an outdated game in 2008 and aged very badly. I'm rarely hearing player talk about fallout 3 today. Most of the time people talk about New Vegas and even then it was an already outdated game in 2010 that came up very bugged at release using an even more outdated engine.
[QUOTE=ScumBunny;50575592][t]http://i.imgur.com/qs6Wtax.png[/t] [/QUOTE] Wow uh, it still astonishes me that the plot of Fallout 4 could've been EVEN MORE railroaded and linear than what we got.
[QUOTE=QueenSasha24;50579111]Wow uh, it still astonishes me that the plot of Fallout 4 could've been EVEN MORE railroaded and linear than what we got.[/QUOTE]even weirder how beth has some strange fascination with pre-war stuff
Any recommendations for mods that I can use midgame that add content? Tried to finish the game vanilla but eh
[QUOTE=QueenSasha24;50579111]Wow uh, it still astonishes me that the plot of Fallout 4 could've been EVEN MORE railroaded and linear than what we got.[/QUOTE] I know a lot of people think that if they made it this linear they might as well have gone the whole way but I honestly think that would have been so much worse. At least this way we get opportunities to play a character other than "Shaun's dad" In the DLCs. The fact they considered having a non-custom character, especially not having a choice for a female player character *at all* is really strange. Of all the directions to take a fallout game: "Linear- shooter-with-minor-rpg-elements-and-boring-brown-haired-male-protagonist-with-stubble" Is probably the last anyone would have suggested if asked.
[QUOTE=fulgrim;50579411]I know a lot of people think that if they made it this linear they might as well have gone the whole way but I honestly think that would have been so much worse. At least this way we get opportunities to play a character other than "Shaun's dad" In the DLCs[/QUOTE]To be honest I was glad Shaun was not made out to be a Hollywood villain like the Enclave were in 3. Gives players more room to think.
[QUOTE=MissingNoGuy;50579468]To be honest I was glad Shaun was not made out to be a Hollywood villain like the Enclave were in 3. Gives players more room to think.[/QUOTE] I get what you mean, but the with institute being responsible for literally every plight facing the commonwealth, they had to either be evil or very stupid and very incompetent. And considering they just have me facepalming, I would have preferred them to be diabolically evil.
[QUOTE=Beacon;50579022]that's only for shadow casting lights, non shadowing lights you can have as many as you like[/QUOTE] Not in Skyrim... But if that's the case for Fallout 4, then that's perfect.
Does anyone know if there is a setting that makes the windows when creating and scraping objects quicker? I had no problem till I deleted my INI's to let them create a new set, and since then scrapping and creating things has taken a lot longer.
Anyone still worried about mods fucking up an xbox will be happy to know that the video was faked. [video=youtube;xm2EJwjSOi4]https://www.youtube.com/watch?v=xm2EJwjSOi4[/video]
So what's you guy's take on Cabot House? I'm actually leaning more towards [sp]Lorenzo's side of things than I do the Cabots. I feel like Bethesda is trying to subconsciously make me think that siding with the Cabots is the right choice, but I don't think so. The Cabots essentially put Lorenzo in a centuries long session of prolonged isolation while they fed off him like Vampires. That's enough to completely justify Lorenzo wanting to kill them all, but what's not winning them any favors in my eyes is the other prisoners of Parsons. They seem to have been subjected to awful conditions and practices by Jack Cabot, and while you could argue that the state of mental health facilities pre-war was probably like that everywhere, that doesn't excuse what happened after the bombs hit. There are skeletons in the regular cells, and many of them have half-finished efforts to dig out of their cells, or leave messages begging for help. This isn't like other pre-war buildings where people were trapped and stuck with nobody there to help them, Jack Cabot was very much alive and had to consciously choose to leave a bunch of mentally ill people to die slowly and painfully, and he shows no remorse for it. The only real reason to side with the Cabots as far as I can see is that Lorenzo will kill way more people than they did, but that just tells me I should kill both of them. [/sp]
dunno if it was posted here, but new vegas was added to the backwards compatibility list for the xbone. also [sp]lorenzo cabot is the only right choice, you get free super drugs[/sp]
[QUOTE=Pops;50580987]dunno if it was posted here, but new vegas was added to the backwards compatibility list for the xbone. also [sp]lorenzo cabot is the only right choice, you get free super drugs[/sp][/QUOTE] dammit [sp] i offed him[/sp]
[QUOTE=Mister Sandman;50580606]So what's you guy's take on Cabot House? I'm actually leaning more towards [sp]Lorenzo's side of things than I do the Cabots. I feel like Bethesda is trying to subconsciously make me think that siding with the Cabots is the right choice, but I don't think so. The Cabots essentially put Lorenzo in a centuries long session of prolonged isolation while they fed off him like Vampires. That's enough to completely justify Lorenzo wanting to kill them all, but what's not winning them any favors in my eyes is the other prisoners of Parsons. They seem to have been subjected to awful conditions and practices by Jack Cabot, and while you could argue that the state of mental health facilities pre-war was probably like that everywhere, that doesn't excuse what happened after the bombs hit. There are skeletons in the regular cells, and many of them have half-finished efforts to dig out of their cells, or leave messages begging for help. This isn't like other pre-war buildings where people were trapped and stuck with nobody there to help them, Jack Cabot was very much alive and had to consciously choose to leave a bunch of mentally ill people to die slowly and painfully, and he shows no remorse for it. The only real reason to side with the Cabots as far as I can see is that Lorenzo will kill way more people than they did, but that just tells me I should kill both of them. [/sp][/QUOTE] I ignore that questline because it sucks wwang and doesn't belong in a Fallout game no matter how much Bethesda writers like to beat off to Cthulu books in their spare time.
[QUOTE=Pops;50580987]dunno if it was posted here, but new vegas was added to the backwards compatibility list for the xbone. also [sp]lorenzo cabot is the only right choice, you get free super drugs[/sp][/QUOTE] [sp]But the Lorenzo gun is sooooooo OP[/sp]
is there a place where i can see all the types of sights? for the pipe rifle specifically.
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