• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
[QUOTE=_charon;50836208]Yeah, I'm gonna mash together a FO4Edit change for that as soon as this comes out. That was the one good thing EVE did for it. [URL="http://www.nexusmods.com/fallout4/mods/17156/?"]Also, very WIP item condition mod for FO4.[/URL][/QUOTE] I'd much rather have it shoot red lasers and edit the textures. It doesn't sit right as a plasma weapon.
[QUOTE=nomad1;50831554]Has SE been updated?[/QUOTE] Over 24 hours now and still nope. :v:
[QUOTE=Ganerumo;50836190]Still bothers me that the weapon shoots red lasers but has green glowing lights.[/QUOTE] still bothers me that our veins are blue but it our blood is red
[QUOTE=cdr248;50836327]still bothers me that our veins are blue but it our blood is red[/QUOTE] Actually veins only appear blue on a surface level when directly under the skin because they do not carry oxygen (unlike Arteries which do, and look red) and because of the odd ways by which they reflect light through the skin (veins look red as fuck during open surgery with no skin in the way).
[QUOTE=DiscoInferno;50835714]If Nuka World doesn't have a BB gun we can effectively write the game off as a spin-off/side story and have New Vegas as the REAL Fallout 4.[/QUOTE] If only the gunplay in FO3 and NV wasn't painful. :/
[QUOTE=Ganerumo;50836368]Actually veins only appear blue on a surface level when directly under the skin because they do not carry oxygen (unlike Arteries which do, and look red) and because of the odd ways by which they reflect light through the skin (veins look red as fuck during open surgery with no skin in the way).[/QUOTE] still bothers me that veins appear blue on a surface level when directly under the skin because they do not carry oxygen and because of the odd ways by which they reflect light through the skin even though they're actually red like can you believe that gay shit
[QUOTE=DiscoInferno;50835714]If Nuka World doesn't have a BB gun we can effectively write the game off as a spin-off/side story and have New Vegas as the REAL Fallout 4.[/QUOTE] What are you talking about, New Vegas is the REAL Fallout 3. Then again, without Harold, we may never have a true continuation. A single tear rolls down my cheek.
[QUOTE=Ganerumo;50836227]I'd much rather have it shoot red lasers and edit the textures. It doesn't sit right as a plasma weapon.[/QUOTE] Green lasers wouldn't make it a plasma weapon, just a different light wavelength. Nothing wrong with that; I think the Sprtl-Wood in FNV had green lasers, even. edit: and now I forgot that if I launched through Steam it would try to update and now I have to wait for F4SE to update thanks for that, valve
[QUOTE=_charon;50836442]Green lasers wouldn't make it a plasma weapon, just a different light wavelength. Nothing wrong with that; I think the Sprtl-Wood in FNV had green lasers, even. edit: and now I forgot that if I launched through Steam it would try to update and now I have to wait for F4SE to update thanks for that, valve[/QUOTE] Oh I thought you meant literally edit the weapon to shoot plasma projectiles via F4edit.
i've got that glitch where i'm stuck with the head cripple status effect after using a stimpack, anyone know any commands or something to fix it? getting my head re-crippled and then healing didn't seem to work :(
[url]http://www.gunetwork.org/t10824-the-rebel-sncr-b-90#200997[/url] Glad to see LordofWar back even if it is on another site. His stuff is really good.
[QUOTE=Mattchewy;50836572][url]http://www.gunetwork.org/t10824-the-rebel-sncr-b-90#200997[/url] Glad to see LordofWar back even if it is on another site. His stuff is really good.[/QUOTE] [QUOTE]Sorry, but only users granted special access can read topics in this forum.[/QUOTE] This is much less good.
[QUOTE=idiot;50836512]i've got that glitch where i'm stuck with the head cripple status effect after using a stimpack, anyone know any commands or something to fix it? getting my head re-crippled and then healing didn't seem to work :([/QUOTE] Save and try one of the following: [code] player.dispelallspells //not sure if this works or is just a leftover from Skyrim player.recycleactor //will add a Vault 111 suit to your inventory and equip it fyi player.modav PerceptionCondition 100 //may need to use "player.modav 36c 100" instead [/code]
[QUOTE=ColonelCorn;50836667]Save and try one of the following: [code] player.dispelallspells //not sure if this works or is just a leftover from Skyrim player.recycleactor //will add a Vault 111 suit to your inventory and equip it fyi player.modav PerceptionCondition 100 //may need to use "player.modav 36c 100" instead [/code][/QUOTE] i tried each command and it didn't seem to work, thanks for the suggestion though
[url]http://www.nexusmods.com/fallout4/mods/17112/?[/url] [video]https://youtu.be/Z4cb7WqNJcE[/video] Quality.
[QUOTE=idiot;50836842]i tried each command and it didn't seem to work, thanks for the suggestion though[/QUOTE] A few questions: 1) Is your character decapitated? 2) Which of the 'symptoms' of crippled head? do you have? (i.e. lowered perception, occasional blur effect/ringing sound cue, animated vault boy crippled icon in the top right)
[QUOTE=ColonelCorn;50837084]A few questions: 1) Is your character decapitated? 2) Which of the 'symptoms' of crippled head? do you have? (i.e. lowered perception, occasional blur effect/ringing sound cue, animated vault boy crippled icon in the top right)[/QUOTE] my character still has their head, only effect is reduced perception
you could always just mod your perception up :v:
[QUOTE=idiot;50837314]my character still has their head, only effect is reduced perception[/QUOTE] I've had the same problem. From what I've found appearently it's from getting your head crippled and for whatever reason healing it doesn't cleanse the debuff. Everything I've found said the only fix was to get head crippled again, then heal it and hopefully it goes away. Sadly you can't use tim in survival.
Wire a mounted pipe gun and aim it at your face until it cripples you then heal it up. Note that I've no idea how long that shit would take, hell I don't know if it actually works, but the idea of someone doing that is funny to me so you should totally do it.
using that one exploding machine gun on a wall next to you is a good way to cripple yourself
[QUOTE=Mattchewy;50835165]Looks life first person weapon animations are possible. [video=youtube;22e8oTy1qME]https://www.youtube.com/watch?v=22e8oTy1qME[/video][/QUOTE] now to fix these godawful muzzleflashes and recoil animations and fo4 could finally have a semblant of good gunplay
[QUOTE=Drk;50837952]now to fix these godawful muzzleflashes and recoil animations and fo4 could finally have a semblant of good gunplay[/QUOTE] you must have high standards, the gunplay in FO4 is actually pretty serviceable the problem is that the game doesn't really take advantage of it and the level design and AI just reek of a lack of refinement that could've better supplemented the combat (which is harsh to say since it's an open world game, but games like STALKER have already done it so..)
What ever happened to that project someone was working on, which aimed to recreate the capital wasteland on Fallout 4's engine? Someone here posted a screenshot of the Vault 101 entrance and the town next to it. Anyone know what ever happened to that? Also, stay classy WoTCW [t]http://images.akamai.steamusercontent.com/ugc/270599410814875866/02C442B4AA5EC0C2E82B890501291F6DF0FE4939/[/t] serves me right for not adjusting the settings before leaving the vault
[QUOTE=vamper;50836996][url]http://www.nexusmods.com/fallout4/mods/17112/?[/url] [video]https://youtu.be/Z4cb7WqNJcE[/video] Quality.[/QUOTE] Early version of the Land Shark Gun from Armed and Dangerous.
[QUOTE=SonicHitman;50838271]What ever happened to that project someone was working on, which aimed to recreate the capital wasteland on Fallout 4's engine? Someone here posted a screenshot of the Vault 101 entrance and the town next to it. Anyone know what ever happened to that?[/QUOTE] IIRC that was just a proof of concept
[QUOTE=RikohZX;50838000]you must have high standards, the gunplay in FO4 is actually pretty serviceable the problem is that the game doesn't really take advantage of it and the level design and AI just reek of a lack of refinement that could've better supplemented the combat (which is harsh to say since it's an open world game, but games like STALKER have already done it so..)[/QUOTE] It's better than FNV for sure, which was the bottom of the barrel gunplay-wise of [B]ANY[/B] game featuring a FPS mode whatsoever, but it's still pretty bad.
F4SE updated
Lol, just saw it go from 1.6.9 to 1.7.9
I'd wait till it gets fixed, currently has the issue where if you remove a mod or even rearrange the load order, your saves CTD on load. The new F4SE was released on Reddit etc awhile ago and it's just filled with people having the aforementioned issues. [editline]6th August 2016[/editline] Also applies to uninstalling a mod and installing the updated version.
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