[QUOTE=Dantz Bolrew;50841287]In the second picture though he's in the chamber despite it being inaccessible in game. He [I]is[/I] using noclip[/QUOTE]
He says that originally the cutscene was going on normally, but somehow one of Autumn's feet clipped through the door, so he tried "talking to him". It just zoomed on a stone cold face with a completely blank text box, and not long after something along the lines of what I've posted happened. After that he decided to just fuck around with them. He was fucking dying of laughter the entire time even though he is usually rather stoic :v:
[QUOTE=gk99;50842613]I've never actually done a sneak run of a Fallout game. I've always prioritized lockpick, science, speech, (small) guns, and as of New Vegas and all the skill checks, most everything else, and I didn't want to spend the points on it.
And now that we're using the perk system in Fallout 4, I couldn't even level it up as fast as I'd like unless I got lucky as shit with Idiot Savant.[/QUOTE]
Enemies actually detect you more easily the higher level they are, so having the 30% sneaking bonus at level 5 is enough to deal with the enemies you'll meet at level 5. You only need the 50% bonus at around level 20 when you can actually unlock that perk.
With the first level of sneak perk you can very easily sneak by most low level raiders in my experience.
[QUOTE=Ganerumo;50843183]Enemies actually detect you more easily the higher level they are, so having the 30% sneaking bonus at level 5 is enough to deal with the enemies you'll meet at level 5. You only need the 50% bonus at around level 20 when you can actually unlock that perk.
With the first level of sneak perk you can very easily sneak by most low level raiders in my experience.[/QUOTE]
Would that not just be because higher level enemies would have higher SPECIAL stats? A level 5 raider would probably have much lower perception than a level 20 raider.
i just remembered that pickpocketing was a feature
Wear +agility because I believe it affects sneak, military camo has +2 agi for instance.
Also get deliverer, it's great all around for pistols and it came with a silencer and a ridiculous amount of shots in VATS, and bonus accuracy. I could pop off like 20 shots in one bar when other guns would give me 3. I'd sometimes use it to spam hits to get a crit then crit a revolver.
Also get macready, besides being a great character he's got a max affinity perk giving a bonus to head shots in VATS, should be useful for stealth.
I haven't made a stealth specific character but when I do sneak I keep these in mind
[QUOTE=Gentleman Cat;50841550]At least the NV legendary creatures appeared only once. You could get meat-shotted by any hillbilly that is able to hold a fucking shotgun.[/QUOTE]
Well that explains why those swampfolk did so much damage
[QUOTE=VenomousBeetle;50843454]Wear +agility because I believe it affects sneak, military camo has +2 agi for instance.
Also get deliverer, it's great all around for pistols and it came with a silencer and a ridiculous amount of shots in VATS, and bonus accuracy. I could pop off like 20 shots in one bar when other guns would give me 3. I'd sometimes use it to spam hits to get a crit then crit a revolver.
Also get macready, besides being a great character he's got a max affinity perk giving a bonus to head shots in VATS, should be useful for stealth.
I haven't made a stealth specific character but when I do sneak I keep these in mind[/QUOTE]
Deacon's perk also gives you 10 extra seconds with a stealth boy. If it applies to Railroad stealth boys then you can get 50 seconds of invisibility. Though stealth boys aren't nearly as powerful as they were in FO3 or NV, and I don't know if Railroad stealth boys actually apply for the extra time.
[QUOTE=cdr248;50843408]i just remembered that pickpocketing was a feature[/QUOTE]
holy shit I had completely forgotten :v:
I almost never use stealth boy anyway. Are they even necessary? Seems like they'd be useful for someone with low agility and no stealth perks, and probably heavy weight armor, but not as much otherwise
[QUOTE=VenomousBeetle;50843510]I almost never use stealth boy anyway. Are they even necessary? Seems like they'd be useful for someone with low agility and no stealth perks, and probably heavy weight armor, but not as much otherwise[/QUOTE]
Stealth boys aren't very good for low agility/sneak characters. They just make you invisible so enemies can still hear you. They're more for getting past enemies when you have to cross their field of view.
What's even the difference between melee and unarmed
Seems like bladed melee weapons have better DPS whereas blunt melee weapons got raw damage but I don't know how they designed unarmed around that. Even some unarmed weapons got that dynamic where "fists" deliver high 1-hit damage and "gauntlets" are speed focused. And it's not like it's like explosives where it's a supplementary skill or like energy weapons where it's basically a cost alternative, it competes with melee very well.
Started a new playthrough and I still love the fact you can do this during the quest.
Spoiler tagged incase, [sp]http://imgur.com/a/MwORp[/sp]
[QUOTE=cdr248;50843537]What's even the difference between melee and unarmed
Seems like bladed melee weapons have better DPS whereas blunt melee weapons got raw damage but I don't know how they designed unarmed around that. Even some unarmed weapons got that dynamic where "fists" deliver high 1-hit damage and "gauntlets" are speed focused. And it's not like it's like explosives where it's a supplementary skill or like energy weapons where it's basically a cost alternative, it competes with melee very well.[/QUOTE]
In previous games, I always thought that compared to melee, unarmed was more about armor piercing, and melee has weapons with higher raw damage. But I seem to remember melee having some armor-piercing potential as well, but for unarmed it seems like it was more widespread.
[QUOTE=Janus Vesta;50843515]Stealth boys aren't very good for low agility/sneak characters. They just make you invisible so enemies can still hear you. They're more for getting past enemies when you have to cross their field of view.[/QUOTE]
Did fo4 get rid of being undetected 5 feet infront of people like on others?
[QUOTE=Janus Vesta;50843280]Would that not just be because higher level enemies would have higher SPECIAL stats? A level 5 raider would probably have much lower perception than a level 20 raider.[/QUOTE]
I assume it's like Skyrim where humanoid NPCs are assigned the same perks as the player-character.
Also going from Skyrim's design, it likely uses Agility and the sneak perk rather than perception. The former two probably have a double effect where they both increase the player's stealth abilities [I]and[/I] any NPC's ability to detect them.
[editline]7th August 2016[/editline]
[QUOTE=VenomousBeetle;50844026]Did fo4 get rid of being undetected 5 feet infront of people like on others?[/QUOTE]
Where would be the fun of high level characters if you couldn't shove your nose up people's asses and remove the armor they're wearing at this very moment while putting unpinned grenades in their back pockets all the while completely undetected and silent
[editline]7th August 2016[/editline]
[QUOTE=cdr248;50843537]What's even the difference between melee and unarmed
[/QUOTE]
You have higher chances to cripple limbs and the speed is marginally slower than a fast melee weapon (while dealing more damage).
I wish you could still knock people out with Melee like in Morrowind and Oblivion. New Vegas also had that, but I don't think you could proc it with anything but specifically designed unarmed weapons like the boxing tape and boxing gloves.
[QUOTE=Ganerumo;50844300]Where would be the fun of high level characters if you couldn't shove your nose up people's asses and remove the armor they're wearing at this very moment while putting unpinned grenades in their back pockets all the while completely undetected and silent[/QUOTE]
No I agree I'm just asking to reaffirm my reasoning for thinking stealthboy isn't that necessary on a stealth build. Even in the old ones I used stealthboys only on builds with shitty stealth capability, usually only on high power enemies at low level. Otherwise they've pretty much been sell fodder for me.
Don't you love when you find out that a mod author remove all his files with no explicit reason?
Namely, the guy that created "Flatwall doorways and Windows" and a bunch of vanilla-friendly settlement mod.
It's a shame really, I don't want to clutter my interface with mods like Homemaker since i'm not even using most of it.
Okay, so the glitch I've been having, I managed to capture some footage of it in effect with a phone. I'll upload it tomorrow.
[QUOTE=EuSKalduna;50841209]No; it's just that anything in cutscene mode in a bethesda game doesn't like to be tampered with in anyway shape or form
[editline]7th August 2016[/editline]
[IMG]https://images-1.discordapp.net/.eJwFwVsOhCAMAMC7cABqedTV2xAkaFYpoTX7sfHuzvzNPU6zml21ywqwHZJ5bFaUR6rFVuZ6ltQPsZkvSKop71dpKoA0kwvR-9k7TxMuARwiBYeO0H9oipEWuNu38a_Z3qp5XgVnItA.u4ZRHso0CcseWoxsKx6JJUTvpNo.png[/IMG][/QUOTE]
The one that started it all
[Media]https://youtu.be/wnh-v5bHWFI[/media]
that framerate makes me puke
[QUOTE=cdr248;50843408]i just remembered that pickpocketing was a feature[/QUOTE]
That's because its pointless
Even in Skyrim if the RNG was good, It felt like cheating, if the RNG was bad, I just quick loaded, and that was when NPC's that actually sometimes carried things that were worth stealing
In Fallout 4 there isn't even a proper justice system for obvious reasons so you're extra screwed if you get caught
[QUOTE=Dr.Critic;50845901]That's because its pointless
Even in Skyrim if the RNG was good, It felt like cheating, if the RNG was bad, I just quick loaded, and that was when NPC's that actually sometimes carried things that were worth stealing
In Fallout 4 there isn't even a proper justice system for obvious reasons so you're extra screwed if you get caught[/QUOTE]
I don't know how it works with pickpocketing but if you flat out shoplift the owner of the object will attempt to take it back and only turn hostile if that fails (so if you run away basically).
I only really used pickpocketing to get Fusion Cores out of Power Armour my settlers had taken for a joyride.
Apparently you can lift ammo out of pockets to disarm folks, but good luck doing that shit to a whole dungeon
These games have enough esoteric tactics for the stealth-meta to be a medicore-tier dishonored but unfortunately they're already easy shooters so playing pure stealth is basically just slapping 20 more hours onto your playthough and having less fun unless you've already beaten the game six ways from sunday.
The pickpocket chance should honestly just be 100, or just have sneak determine the weight/value of things that you're able to steal/plant. It's already enough of a bitch to sneak up on a dude so the added RNG is a little unnecessary.
Pickpocket's mostly there as a remnant of Fallout 1 and 2 and because it's just fun to fuck around with it.
Putting grenades in people's pockets is funny, even though it's not viable for shit.
[URL="http://www.nexusmods.com/newvegas/mods/62214/?"]changed it anyway, get your 100% pickpocket chance here[/URL]
[editline]7th August 2016[/editline]
rudy what the fuck :v:
Pick pocketing was fun when there was skills for it. I don't even recall if they had perks
[editline]7th August 2016[/editline]
TheRealStalker
Did the post's get deleted?
Rudy's been rating virtually every single post I've made in General Games Discussion. I don't even see them anymore unless someone points them out.
[QUOTE=Dantz Bolrew;50846278]Did the post's get deleted?[/QUOTE]
nah I just have no idea why rudy rated dumb other than the fact that he seems to have a weird hate-fetish for ganerumo
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