• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
[QUOTE=cdr248;50846287]nah I just have no idea why rudy rated dumb other than the fact that he seems to have a weird hate-fetish for ganerumo[/QUOTE] Dunno maybe he got tired of rating funny. No idea why that post is getting more boxes like did I offend people or something
[QUOTE=cdr248;50846207][URL="http://www.nexusmods.com/newvegas/mods/62214/?"]changed it anyway, get your 100% pickpocket chance here[/URL] [editline]7th August 2016[/editline] rudy what the fuck :v:[/QUOTE] I downloaded your mod, placed the .esp in my Fallout 4 data folder, opened NMM and put it in my load order and only then I realized it was for FNV. I'm an idiot.
[QUOTE=Ganerumo;50846299]Dunno maybe he got tired of rating funny. No idea why that post is getting more boxes like did I offend people or something[/QUOTE] as a frenchman you must've realized by now that most people just disagree with you on principle. [editline]7th August 2016[/editline] [QUOTE=Blitzkreig;50846322]I downloaded your mod, placed the .esp in my Fallout 4 data folder, opened NMM and put it in my load order and only then I realized it was for FNV. I'm an idiot.[/QUOTE] might wanna use this instead [url]http://www.nexusmods.com/fallout4/mods/306/?[/url]
[QUOTE=Ganerumo;50846299]Dunno maybe he got tired of rating funny. No idea why that post is getting more boxes like did I offend people or something[/QUOTE] Sorry that was me. I switched to disagree. It's just a game in the end.
I don't even see what to disagree with pickpocketing is unviable
[QUOTE=cdr248;50846605]I don't even see what to disagree with pickpocketing is unviable[/QUOTE] Unviable, but room for hilarity [media]https://www.youtube.com/watch?v=0sat4WnYnJg[/media]
Very few quests even acknowledge pickpocketing as a possible solution to a problem, and the option is always more convoluted and reliant on RNG than going headfront, picking the lock or talking your way through. Not to mention that lockpicking is just a straight up more versatile and useful perk to invest points in. The only reason you'd want to specifically use pickpocket from a gameplay standpoint and not just for roleplaying is if you'd really want to save up those three extra SPECIAL points to unlock Lockpicking. Otherwise it's here for roleplaying reasons and pretty much only that, and roleplaying isn't about viability but just about having fun with your own preset boundaries. [editline]8th August 2016[/editline] [QUOTE=Daemon White;50846655]Unviable, but room for hilarity[/QUOTE] That was my point initially and it still is. It's funny to just put hot potatoes in people's pants or sneak other stupid shit. Also true in Skyrim where you could dip some frenzy poison on someone's buttcheek and watch the whole city execute them on the spot, without even giving the player so much as a murder on the crime statistics.
What even [url]http://www.nexusmods.com/newvegas/mods/62167/?[/url] Not gonna spoil but you'll be surprised.
Those new shops added in 1.7 go great in the Sanctuary houses/Vaults.
[QUOTE=cdr248;50846605]I don't even see what to disagree with pickpocketing is unviable[/QUOTE] i just disagree with the notion that pickpocketing is a holdover from fallout 1 and 2. it's not outright wrong, but i think that it exists moreso because oblivion had a pickpocketing system [I]and[/I] fallout 1 and 2 just so happened to have the system as well. it's not so much beth failing to implement an old mechanic as it is beth just putting one in for the hell of it. it's why i think pickpocketing isn't implemented very well at all. because it's there just because it can be there.
Either way people would complain if they removed pick pocketing all together so they didn't have much choice about keeping it, even if it has questionable usefulness
Was wondering where a settler went from oberland station. [t]https://dl.dropboxusercontent.com/u/16349584/fallout%204/377160_20160807210811_1.png[/t] Uh oh.
[QUOTE=WillerinV1.02;50846938]i just disagree with the notion that pickpocketing is a holdover from fallout 1 and 2. it's not outright wrong, but i think that it exists moreso because [B]oblivion had a pickpocketing system [/B][I]and[/I] fallout 1 and 2 just so happened to have the system as well. it's not so much beth failing to implement an old mechanic as it is beth just putting one in for the hell of it. it's why i think pickpocketing isn't implemented very well at all. because it's there just because it can be there.[/QUOTE] Every TES game from the very first one has had Pickpocketing, and the series predates Fallout by three years. I think both series having a similar system running on a similar concept (RNG with high attribute equating to higher chances) is just circumstantial and a result of both series stemming from the same tabletop RPG roots. Therefore considering Pickpocketing's presence in Fallout 3/4 as a consequence of it being in Oblivion is incoherent since it was already there in either series and in similar forms since before Bethesda even started working on both at a time.
Does anyone know if someone has ported over Joshua Graham's face bandages to Fallout 4, or perhaps Ishmael's from MGSV? I'd love to mix it with the Silver Shroud or Faded Trenchcoat outfit and play through as Darkman. [t]https://cinefilesreviews.files.wordpress.com/2016/05/darkman-movie-review-1990-superhero-film-sam-raimi-liam-neeson.jpg[/t]
[QUOTE=Ganerumo;50847005][B]Every TES game from the very first one has had Pickpocketing, and the series predates Fallout by three years.[/B] I think both series having a similar system running on a similar concept (RNG with high attribute equating to higher chances) is just circumstantial and a result of both series stemming from the same tabletop RPG roots. [/QUOTE] I know, but Oblivion is a bethbyro game. My point was that it was a very easy feature to carry over. All I'm saying is that the pickpocketing feature wasn't a feature that (in my opinion) was worth carrying over to the 3D bethbyro games, for the reasons discussed above. It's more of a novelty. While it is a happy coincidence that both series feature pickpocketing, I feel a big contributor to it reappearing in the 3D games is the fact that it was such an easy feature to carry over. It already works in the infrastructure that bethbyro provides. I have a feeling that if you really thought about the gameplay design of the 3D fallout games, you'd probably sans pickpocketing unless you actually had a cool way to utilize it (which they haven't really done yet).
Currently focusing on Sanctuary as a main City/Town settlement, What are the repurcussions for not defending a settlement ? Currently ignoring every settlement in the Commonwealth except Vault 88 and ones in Far harbour until sanctuary hills is finished which is likely to be a long time due to constantly running out of steel.
I think Pickpocketing would become more viable if it had a mini-game associated with it like hacking and lockpicking, I#d much rather mess up because I'm an idiot than because a dice roll messed told me I messed up. [editline]7[/editline] Also adding items to NPC's that I'd want, like keys to unpick-able stashes of goodies in their's houses would make me more likely to track them down and steal from them
Remember when you had to reverse-pickpocket better gear on people you didn't want to die?
[QUOTE=Ruby_Axe;50847318]I think Pickpocketing would become more viable if it had a mini-game associated with it like hacking and lockpicking, I#d much rather mess up because I'm an idiot than because a dice roll messed told me I messed up. [editline]7[/editline] Also adding items to NPC's that I'd want, like keys to unpick-able stashes of goodies in their's houses would make me more likely to track them down and steal from them[/QUOTE] I'd enjoy having to tetris my fingers down a .png of an ass pocket to pull out stuff
Yeah inventory management in Fallout 1&2 was pretty wonky. Having to barter with your companion, give them everything for free and then pickpocket whatever you wanted from them. Consequence free, of course. On the flip side, bartering with them bypasses their weight limit, so hoarders galore :v:
[media]https://youtu.be/QFwjq3ojkJ0[/media] This is the glitch I described several days ago.
[video] [url]https://www.youtube.com/watch?v=Rjaecjg8VUE&feature=youtu.be[/url] [/video] Hmm I did another thing.
I like the M2045 Magnum Revolver but it definitely needs custom sounds, it sounds really weak compared to how it looks.
[QUOTE=war_man333;50848239]I like the M2045 Magnum Revolver but it definitely needs custom sounds, it sounds really weak compared to how it looks.[/QUOTE] If there's a way to do it, it should make your ears ring when used outside of power armour.
Is there a mod for fallout 4 that re-enables achievements that doesn't require f4se? I'd hate to install an entire script extender just for this one mod.
[QUOTE=war_man333;50848239]I like the M2045 Magnum Revolver but it definitely needs custom sounds, it sounds really weak compared to how it looks.[/QUOTE] I've got my best man on the case. And by best man, I mean the guy that PM'd me on the nexus a few hours ago to volunteer to do it lmao [url]http://www.nexusmods.com/fallout4/users/18843699/?tb=mods&pUp=1[/url] He seems pretty good, I like his gatling laser resound. Saves me a lot of trouble doing it myself too.
One thing I do hate about Fallout 4 is how obnoxious it gets with the very meaningless phrase of "war never changes" when it really doesn't come to anything or tie in much to the player's experience. For one, we only experience war in one time period, so we can't real feel it being the same as back in Nate's army days (if you even choose to play as Nate and NOT ignore the forced back story) and while the "story" begins and ends with a mushroom cloud, we know that humans didn't have nukes in, like, caveman time or anytime before the end of WW2 so that doesn't really show how unchanging war is or is not. Plus the second explosion is not nearly as devestating as the one that, you know, fucked up the entire Commonwealth of Mass.. The phrase is meaningless, as admitted by pretty much everyone who worked on the series except Bethesda. You don't hear "the best techniques are passed on by the survivors" all the time in The Elder Scrolls series, I don't know why they felt the need to cram "war never changes" into Fallout 4, not even when looking at the game as if it was designed to be Mass Effect-style linearity. In short, as said before the sotry in Fallout 4 was something they put a lot of emphesis on but fucked up completely, nary a single redeaming or well done point to be found. Well, maybe one. You need to go into the Glowing Sea for reasons and the game points out that power armour is a good idea, and before that point you get a set of power armour but at that point you can't use it for long, so there is a bit of set up and pay off.
[QUOTE=Diago21;50848167][video] [url]https://www.youtube.com/watch?v=Rjaecjg8VUE&feature=youtu.be[/url] [/video] Hmm I did another thing.[/QUOTE] So what's the story behind it?
The only good use I know of for pickpocket is for gathering and hoarding the unique clothing of some NPCs that you don't want to kill.
[QUOTE=Ardosos;50848291]Is there a mod for fallout 4 that re-enables achievements that doesn't require f4se? I'd hate to install an entire script extender just for this one mod.[/QUOTE] Installing F4SE isn't that big a deal.
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