[QUOTE=jonu67;50576508][URL="http://www.nexusmods.com/fallout4/mods/2428/?"]Fogout - Interiors + Automatron patch - Nexus[/URL] - This one's more a personal preference than anything else.[/QUOTE]
Why would anyone want to make their game look like this?
[t]https://staticdelivery.nexusmods.com/mods/1151/images/2428-2-1450106003.jpg[/t]
[t]http://66.media.tumblr.com/3f6b65a35d69c808898d7ae7ae8be720/tumblr_o99nd8eQce1raj203o1_1280.jpg[/t]
ah yes i love [I]cleaning up crime[/I] as Abraxo™ Man
Looks like the PS4 mod beta is gonna be next week.
Can't wait to fuck up my save irreparably with big breast mods and deathclaw companions.
[QUOTE=GHOST!!!!;50582606]Why would anyone want to make their game look like this?
[t]https://staticdelivery.nexusmods.com/mods/1151/images/2428-2-1450106003.jpg[/t][/QUOTE]
I wouldn't, that's why I'm using the Interiors patch only [I]as I specified.[/I]
[QUOTE=jonu67;50583125]I wouldn't, that's why I'm using the Interiors patch only [I]as I specified.[/I][/QUOTE]
There's an interior fog remover mod that exists on it's own though
[QUOTE=Katatonic717;50583163]There's an interior fog remover mod that exists on it's own though[/QUOTE]
For all intents and purposes though they do the exact same thing, except this one also has the option to remove fog from the commonwealth in general, so it doesn't really matter which you pick.
Reported a bug on one of Elianoras mods.
[t]http://imgur.com/7UXFGP5.png[/t]
Nice.
lol what one?
While Elianora is an insufferable cunt when she wants to be, I don't think "reported a bug" is the whole story here.
Didn't she say something about not wanting to port mods to console? Cause there's a bunch of her mods uploaded under the name "RealEliaNora" and I can't tell if it's actually her or not.
[QUOTE=sh4d0w;50583617]While Elianora is an insufferable cunt when she wants to be, I don't think "reported a bug" is the whole story here.[/QUOTE]
I've actually seen pretty innocuous bug reports being nuked by her. It is a thing she does. If you don't offer up 100 apologies for doing so and basically coddle her whilst doing it, anyway. Matter of fact "hey I found a bug"? You get that treatment.
modders are usually really chill but why are they insane when they're not, christ
She's a cunt.
[QUOTE=DiscoInferno;50581176]I ignore that questline because it sucks wwang and doesn't belong in a Fallout game no matter how much Bethesda writers like to beat off to Cthulu books in their spare time.[/QUOTE]
To be fair, the early Fallouts had their own bits of early installment weirdness
like remember that time they had actual literal fantasy ass dwarves created by radiation
or that time there was a quest in Fallout 2 revolving around an actual for real ghost
we were also [I]this[/I] close to having walking talking raccoon people
[editline]e[/editline]
that said Bethesda seriously need to back off of the aliens shit [I]nobody[/I] finds the aliens half as interesting as they do and they've taken an easter egg that was in all likelihood meant to be non-canon (just like the fucking tardis) and gone way way too far with it
[QUOTE=Mister Sandman;50584035]To be fair, the early Fallouts had their own bits of early installment weirdness
like remember that time they had actual literal fantasy ass dwarves created by radiation
or that time there was a quest in Fallout 2 revolving around an actual for real ghost
[editline]e[/editline]
that said Bethesda seriously need to back off of the aliens shit [I]nobody[/I] finds the aliens half as interesting as they do and they've taken an easter egg that was in all likelihood meant to be non-canon (just like the fucking tardis) and gone way way too far with it[/QUOTE]
I don't think there's anything insanely weird about having dwarves. I actually had to look up what you were talking about to remember them in Fallout and Fallout 2, since I never really took much note of them.
But I don't think it's that much of a stretch to have people who's growth was stunted by radiation as a minority in the population. Dwarfism is a real thing anyways, and I could see the fallout universe radiation increasing mutations like it in the population.
given how radiation and other substances in this series can do insane shit, psykers exist but are very underplayed usually besides mama murphy, there's an evil old Vault scientist that lives in a computer simulation as a little girl and had a chinese invasion function implemented in it for some reason, and mystic tribalism exists alongside hard retrofuture science, I imagine pretty much anything can happen in Fallout outside of the baseline lore throughout the franchise
a lore that Bethesda really doesn't care about anyway like how they're more than willing to retcon things in Elder Scrolls to better fit the newest title in the series, so if they wanted to make more insane and whacky shit with Fallout, there's basically nothing but their own writers stopping them
First time I went to the Glowing Sea, I took a Rad suit and power armor.
Every other time, I just wore my normal armor and took a lot of Rad-X. Barely get any Rads as it is.
[QUOTE=Mister Sandman;50584035]To be fair, the early Fallouts had their own bits of early installment weirdness
like remember that time they had actual literal fantasy ass dwarves created by radiation
or that time there was a quest in Fallout 2 revolving around an actual for real ghost
we were also [I]this[/I] close to having walking talking raccoon people
[editline]e[/editline]
that said Bethesda seriously need to back off of the aliens shit [I]nobody[/I] finds the aliens half as interesting as they do and they've taken an easter egg that was in all likelihood meant to be non-canon (just like the fucking tardis) and gone way way too far with it[/QUOTE]
There was no real ghost, it was totally fake. when you talk about fallout 2 you better mentions talking plant with chess thingy and that one supermutant who rape you if you lose to him
I think only the original Fallout had an instance of radiation being actually scary and even then it was mostly on the Glow
all the other games had radiation as this mildly annoying thing that forces you to pop some radaways after walking around
[editline]24th June 2016[/editline]
[QUOTE=ApertureXS200;50584178]There was no real ghost, it was totally fake. when you talk about fallout 2 you better mentions talking plant with chess thingy and that one supermutant who rape you if you lose to him[/QUOTE]
I think he's talking about the ghost of Anna in the Den, not about the modoc ghosts
Also there's nothing "goofy" or unrealistic about Francis raping you after losing to him. Shitty people doing shitty things in the wasteland.
[QUOTE=Ruh-roh;50584185]I think only the original Fallout had an instance of radiation being actually scary and even then it was mostly on the Glow
all the other games had radiation as this mildly annoying thing that forces you to pop some radaways after walking around[/QUOTE]
what? Fallout 1 radiation is broken as fuck. Pop 2 rad-X in the glow and that's all over, no other irradiated part in the map :/
[QUOTE=ApertureXS200;50584198]what? Fallout 1 radiation is broken as fuck. Pop 2 rad-X in the glow and that's all over, no other irradiated part in the map :/[/QUOTE]
Not talking about mechanics, just about the general feeling of making an irradiated to hell place be as scary as it actually is
If you went into the glow without any worries because you "could just pop 2 rad-x no sweat" the first time you played you're lying
I had no similar feeling with Vault 34 or the Glowing Sea despite them being painted off as similar places in their games, for example.
Well, i don't know, i played fallout 3 first, then new vegas, then fallout 1, maybeeeeee i know what to do when i saw the huge crater that was the glow and that i had to take RAD X ?
[QUOTE=sh4d0w;50583617]While Elianora is an insufferable cunt when she wants to be, I don't think "reported a bug" is the whole story here.[/QUOTE]
I tried out her companion overhaul and all the NPCs it changed had mismatched hair and eye colours. I did a quick check to see if any of my mods were conflicting and nothing came up.
I left a comment saying "Hey I've just downloaded this and I'm noticing a problem with the hair and eye colours of some of the companions, is this a known issue?"
I later found out that NMM hadn't properly deleted some files from a re-texture mod that was overriding her companion settings so I went back to edit my comment and let her know it was actually on my end, only to find out that my comment was deleted and I'm now blocked from viewing any of her mods.
Not that it's a problem really I just think it's pretty pathetic.
I don't know whose worse in terms of attitude issues, DDproductions or Elianora. Like seriously we get it, you make good mods, whoopdeedoo, that's not a free pass for you to act like a sassy prat.
/Nexus authors piss me off.
aren't most of elianora's mods just player houses
DDproductions is worse because he was spreading a hoax that mods can brick XBones.
[QUOTE=Janus Vesta;50585219]DDproductions is worse because he was spreading a hoax that mods can brick XBones.[/QUOTE]
His excuse for that was "lel I'm just trolling you, you guys all took it overboard."
Like wow mate you're such a prodigy, you sure showed them 'console plebs!'
[QUOTE=cdr248;50585216]aren't most of elianora's mods just player houses[/QUOTE]
She makes armor/clothing mods too. And they have gotten so bad even the mod descriptions have a "Fuck off i will ban you if you plebs speak to me" Which is funny since one of her Heavenly House Mods, had a broken script that would assassinate your save as it would crash your game everytime you loaded it.
[QUOTE=Daemon White;50585638]Creation Kit fails to launch when using the Bethesda.Net launcher, but is fine if I open the exe directly.
Is that normal?[/QUOTE]
Short version yes. Beth.net is unstable as fuck, and does odd things for no reason. Using the exe itself dances around any silly bethnet issues
Creation Kit fails to launch when using the Bethesda.Net launcher, but is fine if I open the exe directly.
Is that normal?
fucking ddproduction i swear to fuck
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