• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
[QUOTE=DiscoInferno;50848380]One thing I do hate about Fallout 4 is how obnoxious it gets with the very meaningless phrase of "war never changes" when it really doesn't come to anything or tie in much to the player's experience. For one, we only experience war in one time period, so we can't real feel it being the same as back in Nate's army days (if you even choose to play as Nate and NOT ignore the forced back story) and while the "story" begins and ends with a mushroom cloud, we know that humans didn't have nukes in, like, caveman time or anytime before the end of WW2 so that doesn't really show how unchanging war is or is not. Plus the second explosion is not nearly as devestating as the one that, you know, fucked up the entire Commonwealth of Mass.. The phrase is meaningless, as admitted by pretty much everyone who worked on the series except Bethesda. You don't hear "the best techniques are passed on by the survivors" all the time in The Elder Scrolls series, I don't know why they felt the need to cram "war never changes" into Fallout 4, not even when looking at the game as if it was designed to be Mass Effect-style linearity. In short, as said before the sotry in Fallout 4 was something they put a lot of emphesis on but fucked up completely, nary a single redeaming or well done point to be found. Well, maybe one. You need to go into the Glowing Sea for reasons and the game points out that power armour is a good idea, and before that point you get a set of power armour but at that point you can't use it for long, so there is a bit of set up and pay off.[/QUOTE] I always though the whole "War never changes" thing was never referring to the story, even in Fallout 1 the main story doesn't involve war, at least not in the traditional sense. All it intends to do is to set up the world, a thematic phrase, a poetic way of saying "shit's not going to work itself out, period." That even when humanity can only survive through cooperation many choose to instead act selfishly, killing and stealing to hoard supplies for themselves in the same way that countries fought over resources instead of sharing. So I don't think it's fair to bring up the Gaiden Shinji quote because that literally does mean nothing. It's a fictional proverb and doesn't relate to the world of the Elder Scrolls in any thematic sense.
[QUOTE=cdr248;50848510]I always though the whole "War never changes" thing was never referring to the story, even in Fallout 1 the main story doesn't involve war, at least not in the traditional sense. All it intends to do is to set up the world, a thematic phrase, a poetic way of saying "shit's not going to work itself out, period." That even when humanity can only survive through cooperation many choose to instead act selfishly, killing and stealing to hoard supplies for themselves in the same way that countries fought over resources instead of sharing. So I don't think it's fair to bring up the Gaiden Shinji quote because that literally does mean nothing. It's a fictional proverb and doesn't relate to the world of the Elder Scrolls in any thematic sense.[/QUOTE] It's still spammed for no justifiable reason. really only because it's a sort of reocurring phrase in the original games, but it was only relegated to once the opening and closing narration. The only exception to this is Lonesome Road which added "but men/women do, through the roads they walk" which completed Ulysses' character arc, and I think that's only in the 'Golden Ending'. It just seems like a desparate attempt to tie Fallout 4 to the rest of the series on some higher level than the Brotherhood of Steel showing up. And the Gaiden Shinji quote does have a meaning, it means that effective tactics and strategy gets passed on because those that thought it up and used it lived to tell the tale, so if some great veteran of war tells you not to charge your cavalry into pikemen, don't charge your cavalry into pikemen.
[QUOTE=Ardosos;50848291]Is there a mod for fallout 4 that re-enables achievements that doesn't require f4se? I'd hate to install an entire script extender just for this one mod.[/QUOTE] It's a drag and drop of two files. Link it with steam or choose nexus mod manager to launch F4SE, it takes more effort to log into facebook than it does to install F4SE
I think "war never changes" has some relevance to the plot in fallout 4. Doesn't matter if you are living in a futuristic metropolis, Or the radioactive aftermath of atomic devastation, whether you are on the cutting edge of science or bogged down in dogma, No matter what happens- no matter how far it has come or how close to the edge it is, humanity will always make war in order to settle it's differences, gain the resources it needs, or enforce it's will on others. However I totally agree the use of the quote in fallout 4 is pretty ham-fisted and goofy- Sure let's just have the default male say "war never changes!" to his own reflection, for no reason, while he brushes his teeth and the default female stares vacantly at him!". Also I feel the reasons behind the "War" between the factions of the commonwealth are a tad too stupid to attach such a sentimental quote to, but that's just me.
[QUOTE=WJS;50848660]It's a drag and drop of two files. Link it with steam or choose nexus mod manager to launch F4SE, it takes more effort to log into facebook than it does to install F4SE[/QUOTE] It'll also get invalidated and prevent use of his build any time the game gets updated until the F4SE team updates their stuff as well so he's not wrong to want something else if all he wants is to enable mods and achievements.
[QUOTE=fulgrim;50848718]I think "war never changes" has some relevance to the plot in fallout 4. Doesn't matter if you are living in a futuristic metropolis, Or the radioactive aftermath of atomic devastation, whether you are on the cutting edge of science or bogged down in dogma, No matter what happens- no matter how far it has come or how close to the edge it is, humanity will always make war in order to settle it's differences, gain the resources it needs, or enforce it's will on others. However I totally agree the use of the quote in fallout 4 is pretty ham-fisted and goofy- Sure let's just have the default male say "war never changes!" to his own reflection, for no reason, while he brushes his teeth and the default female stares vacantly at him!". Also I feel the reasons behind the "War" between the factions of the commonwealth are a tad too stupid to attach such a sentimental quote to, but that's just me.[/QUOTE] You also don't really see the factions fight each other if you go with the Minutemen, until the final battle which you instigate (and could really do yourself if you didn't care about killing everyone in the Institute). Before you arrive on the scene, you hear only of a few conflicts between the Gunners (like Quincy), raiders/Super Mutants (not really war), and the Institute (massacring that one place no-one cares about and destroying the fledgling government).
By saying "War never changes" the game is also alluding to the fact that Humanity never changes. It's saying that for as long as Humanity remains selfish, fearful, and aggressive there will always be war. The war between America and China, the war between the NCR and Caesar's Legion, the war of the Brotherhood and the super mutants, they're all as futile an pointless as each other. They're a reflection of man's unending war against nature and against his own ambitions. Humanity will survive, rebuild, and maybe even thrive but at the same time the struggle of Humanity goes on and thus war never changes. Also the only Fallout game to be set during an outright war is New Vegas, and even that takes place during a quasi cease-fire. The Master's super mutant army barely get to do anything before the Vault Dweller stops them, the Enclave were a threat to the Chosen One but the NCR was basically safe from them, and both conflicts on the East coast are resolved in a couple of battles. [editline]8th August 2016[/editline] And Fallout Tactics, but no one talks about that one.
[QUOTE=DiscoInferno;50848751]You also don't really see the factions fight each other if you go with the Minutemen, until the final battle which you instigate (and could really do yourself if you didn't care about killing everyone in the Institute). Before you arrive on the scene, you hear only of a few conflicts between the Gunners (like Quincy), raiders/Super Mutants (not really war), and the Institute (massacring that one place no-one cares about and destroying the fledgling government).[/QUOTE] The skirmishes are small, but they're there. I forgot exactly at which point in the storyline, but it becomes almost a regular occurrence when wandering inside Boston's inner ruins to run into a squad of Brotherhood being ambushed by Institute forces or something else with guns. Even before that, you'll usually find anything from raiders, gunners, ghoul hordes, super mutants, and even scavengers fighting between each other. I'd even say that the Brotherhood's arrival actually increases the amount of skirmishes, because whenever I hear a vertibird, it inevitably attract the hostilities of another group nearby. The most unfortunate part about most battles is that they're pretty much always in the same 'random event' area that spawns them.
[QUOTE=Janus Vesta;50848780]Also the only Fallout game to be set during an outright war is New Vegas, and even that takes place during a quasi cease-fire. The Master's super mutant army barely get to do anything before the Vault Dweller stops them, the Enclave were a threat to the Chosen One but the NCR was basically safe from them, and both conflicts on the East coast are resolved in a couple of battles. [editline]8th August 2016[/editline] And Fallout Tactics, but no one talks about that one.[/QUOTE] I guess Fallout 3's last act counts ? The conflict between the enclave and the BOS is fairly close to being an all-out war and Broken Steel pretty much has you wage that war proper with skirmishes and properly planned operations and whatnot. Not sure how one would define the BOS' open conflict with the DC ruins super-mutant. Several NPCs call the ruins themselves a warzone and the BOS does treat it as such.
[QUOTE=DiscoInferno;50848610]It's still spammed for no justifiable reason. really only because it's a sort of reocurring phrase in the original games, but it was only relegated to once the opening and closing narration. The only exception to this is Lonesome Road which added "but men/women do, through the roads they walk" which completed Ulysses' character arc, and I think that's only in the 'Golden Ending'. It just seems like a desparate attempt to tie Fallout 4 to the rest of the series on some higher level than the Brotherhood of Steel showing up. And the Gaiden Shinji quote does have a meaning, it means that effective tactics and strategy gets passed on because those that thought it up and used it lived to tell the tale, so if some great veteran of war tells you not to charge your cavalry into pikemen, don't charge your cavalry into pikemen.[/QUOTE] Of course the fucking Shinji quote has meaning but you're missing the point. The reason why Shinji's quote isn't as prominent as Fallout's quote is that Shinji's quote doesn't really relate to the game's world or the themes they encompass, it's kind of just there for the same reason why the game contains many self-contained fictional short stories. TES isn't trying to create a world or a story about generational wisdom, if anything they've given more evidence that the world is as malleable as play-dough to the point where even the knowledge of thousand year old prophecies seem blink in and out of existence for no reason. Fallout uses its quote as a motif to say why things are the way they are and to set the tone of the game and it's world. It's like the death quotes in Call of Duty. In the early games they were a little more inspirational as they wanted to focus on celebrating valor, sacrifice, and camaraderie. Through these they sought to honor the veterans that fought but without glorifying war. In Call of Duty 4 however, IW had quite a bit to say about the Iraq war. Death quotes became highly pessimistic, outlining the destructive capabilities of weapons, the constant implication that old politicians are sending youths to their deaths, the desensitization tactics the marines employ in their training to increase their combat effectiveness, and highlight the amount of tax payer money that goes into military equipment. IW didn't just use death quotes to tie all the games together in a stupid fashion, they used them to establish the specific thematic focus of the game. My point is: "The best techniques are passed on by the survivors" - Tells you nothing about TES, it's tone, or it's world "War never changes" - Tells you something about Fallout's world and tone [editline]8th August 2016[/editline] [QUOTE=Janus Vesta;50848780]By saying "War never changes" the game is also alluding to the fact that Humanity never changes. It's saying that for as long as Humanity remains selfish, fearful, and aggressive there will always be war. The war between America and China, the war between the NCR and Caesar's Legion, the war of the Brotherhood and the super mutants, they're all as futile an pointless as each other. They're a reflection of man's unending war against nature and against his own ambitions. Humanity will survive, rebuild, and maybe even thrive but at the same time the struggle of Humanity goes on and thus war never changes. Also the only Fallout game to be set during an outright war is New Vegas, and even that takes place during a quasi cease-fire. The Master's super mutant army barely get to do anything before the Vault Dweller stops them, the Enclave were a threat to the Chosen One but the NCR was basically safe from them, and both conflicts on the East coast are resolved in a couple of battles. [editline]8th August 2016[/editline] And Fallout Tactics, but no one talks about that one.[/QUOTE] Precisely. "War never changes" [I]can [/I]be taken literally, but really it's meant to be an allegory for human nature.
[QUOTE=Ganerumo;50848723]It'll also get invalidated and prevent use of his build any time the game gets updated until the F4SE team updates their stuff as well so he's not wrong to want something else if all he wants is to enable mods and achievements.[/QUOTE] I'm still using the last version of F4SE from before the game updated and nothing has happened to me, didn't know it fucked with saves
[QUOTE=WJS;50849198]I'm still using the last version of F4SE from before the game updated and nothing has happened to me, didn't know it fucked with saves[/QUOTE] It doesn't fuck with saves, it can prevent launching the game entirely until F4SE is also updated.
hey, wasn't there a mod for New Vegas that made the guns not feel so weird? or like a mod in development? i could've swore i saw something like that around here somewhere the video showing it off was of a guy holding a pistol that wasn't vanilla and shooting the radscorpions by that general store near the Mojave Outpost
Any mod that uses F4SE deactivates anyway when F4SE isn't running, so if you launch the game without it and run a save it'll just turn off those mods, you can still play without it its just those wont run, they're records within your save file wont get touched either, its one way of removing F4SE entries from your save. Other than it saying "nope can't run this using older build" when launching after the game updates F4SE isn't that big of a deal, specially if you're already using NMM to manage your load order, just remember to keep an eye on the site for updates, the last one they pushed a bit too soon and it left an overflow bug in the build causing it to crash if your load order changed since the last save, that got fixed pretty quickly.
[QUOTE=LolzMan1325;50849332]hey, wasn't there a mod for New Vegas that made the guns not feel so weird? or like a mod in development? i could've swore i saw something like that around here somewhere the video showing it off was of a guy holding a pistol that wasn't vanilla and shooting the radscorpions by that general store near the Mojave Outpost[/QUOTE] there is an [URL="http://www.nexusmods.com/newvegas/mods/61501/?"]animation replacer[/URL] and a [URL="http://www.nexusmods.com/newvegas/mods/62153/?"]recoil mod[/URL] to go along with it but it doesn't really fix the gunplay completely
[QUOTE=cdr248;50849546]there is an [URL="http://www.nexusmods.com/newvegas/mods/61501/?"]animation replacer[/URL] and a [URL="http://www.nexusmods.com/newvegas/mods/62153/?"]recoil mod[/URL] to go along with it but it doesn't really fix the gunplay completely[/QUOTE] I actually already use both of these mods since I wanted to get back in to NV, but the mod i'm talking about i think made it so that you don't have to do that weird thing with F3/NV guns where you sometimes have to double-click/spam click in order to get your weapon to fire
[QUOTE=LolzMan1325;50849697]I actually already use both of these mods since I wanted to get back in to NV, but the mod i'm talking about i think made it so that you don't have to do that weird thing with F3/NV guns where you sometimes have to double-click/spam click in order to get your weapon to fire[/QUOTE] never heard of it, tried doing something similar myself and I could never get it to work. It seems to be a problem inherent with the animations but I'll keep searching since I want a mod like that for myself also.
[QUOTE=Ganerumo;50846196]Pickpocket's mostly there as a remnant of Fallout 1 and 2 and because it's just fun to fuck around with it.[/QUOTE] Ooor because 1.) what you said, 2.) it's a feature of TES and the two series share quite a bit between eachother, and 3.) there's no reason to remove it 5 games into a series. If they removed it now, the few times it would be useful would make it super obvious and people would complain.
[QUOTE=gk99;50849917]Ooor because 1.) what you said, 2.) it's a feature of TES and the two series share quite a bit between eachother, and 3.) there's no reason to remove it 5 games into a series. If they removed it now, the few times it would be useful would make it super obvious and people would complain.[/QUOTE] Never said they should remove it. It's pretty much the simplest feature to implement by this point and serves decently as fluff.
[QUOTE=DiscoInferno;50848610]It's still spammed for no justifiable reason. really only because it's a sort of reocurring phrase in the original games, but it was only relegated to once the opening and closing narration. The only exception to this is Lonesome Road which added "but men/women do, through the roads they walk" which completed Ulysses' character arc, and I think that's only in the 'Golden Ending'. It just seems like a desparate attempt to tie Fallout 4 to the rest of the series on some higher level than the Brotherhood of Steel showing up. And the Gaiden Shinji quote does have a meaning, it means that effective tactics and strategy gets passed on because those that thought it up and used it lived to tell the tale, so if some great veteran of war tells you not to charge your cavalry into pikemen, don't charge your cavalry into pikemen.[/QUOTE] once at the beginning of the game and some endings isn't spamming [editline]8th August 2016[/editline] No ones arguing pickpocketing is a worthless feature that should be removed, just that with Fallout 4's changes it's a much smaller utility than it has been previously [editline]8th August 2016[/editline] very forgettable this time around [editline]8th August 2016[/editline] but at the same time iirc karma is missing too so at least now it won't count against you unless you have a goodie goodie comp
Does anyone have the stand-alone U Stations Mod esp instead of the crappy mod pack it is jumbled up in with? [url]http://www.nexusmods.com/fallout4/mods/13933/?[/url] It is hidden on Nexus because the author had a fit
[QUOTE=LolzMan1325;50849697]I actually already use both of these mods since I wanted to get back in to NV, but the mod i'm talking about i think made it so that you don't have to do that weird thing with F3/NV guns where you sometimes have to double-click/spam click in order to get your weapon to fire[/QUOTE] someone posted a video back in the thread but i dont think it was out yet the mod i usually used to make gunplay less tedious was this one [url]http://www.nexusmods.com/newvegas/mods/52366/?[/url]
The mod author got banned from the nexus because he was being a twat
Karma was a bad idea, reputation is waay more fitting and sensible imo
Karma works as something on a personal level that only shows what kind of alignment your character have according to his own opinion, not something that people who never heard of you look at your face and think "hmmmm you look really evil to me, i'm sorry but we can't travel together". I wouldn't mind some karma checks for stuff that don't really concern anyone else (like characters with really low karma getting an extra option to kick some jailed puppies or characters with really high karma spreading graffiti with positive messages like a wasteland hippie), but to anything regarding other people and factions, reputation works way better.
So I started a new character due to the finickiness of settlement mods, I just noticed that you can open one of the cupboards which has some food stuffs in it. "Expires... Never." So they figured out how to perfect preservatives or something?
[QUOTE=Itauske Roken;50850681]So I started a new character due to the finickiness of settlement mods, I just noticed that you can open one of the cupboards which has some food stuffs in it. "Expires... Never." So they figured out how to perfect preservatives or something?[/QUOTE] It's a running joke about how food lasts forever in the Fallout universe
[QUOTE=Itauske Roken;50850681]So I started a new character due to the finickiness of settlement mods, I just noticed that you can open one of the cupboards which has some food stuffs in it. "Expires... Never." So they figured out how to perfect preservatives or something?[/QUOTE] The secret is there is no food, it's just a box of food shaped preservatives.
[QUOTE=Ruh-roh;50850303]someone posted a video back in the thread but i dont think it was out yet the mod i usually used to make gunplay less tedious was this one [url]http://www.nexusmods.com/newvegas/mods/52366/?[/url][/QUOTE] got a link to the video?
[QUOTE=cdr248;50850813]got a link to the video?[/QUOTE] Maybe this guy? [url]https://www.youtube.com/channel/UCsMNPfQgf9fiUb_8wo0rSFQ[/url] Does tons of animation stuff, might be that.
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