• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
I think that mod is needed if you intend on making massive super-farms, that feed entire settlements alone and keep them happy without food. But then again I had some success with that without using the mod, so who the fuck even knows, someone who has made some serious settlement research and mathematics.
[QUOTE=Xubs;50873885]The assault rifle is my favorite gun design in the whole game. I love it because I love big fuck off machine guns with big drum mags, something that Bethesda's Fallout entries lacked up until this point. My only issue with it is the damage, as a fully tricked out automatic assault rifle is on par or slightly worse than a fully tricked out automatic combat rifle, which is a shame to me. It can be good with certain legendary effects though and I've gotten a handful of assault rifles which were actually very useful to have in many playthroughs so that's not too bad fallout 4 has all of my favorite gun designs in this series and I prefer pretty much all of the new designs where overlap occurs except in the case of the hunting/sniper rifle as fully upgraded I think it's much too generic of a sniper rifle compared to the rest of the guns which are all weird and fictional[/QUOTE] Funny because I feel the opposite, the assault rifle is so ludicrously ugly I can't stand it. Now it does look a lot better when wearing power armor, but my main gripe is how little punch and how awful it sounds versus how big it is. Imagine a shotgun shooting a single bb bullet, it just feels like a let-down. But it's not the only gun suffering from this. Sounds and bullet impact is really bad in this game, with exceptions.
[QUOTE=RikohZX;50882719]Isn't Weapons of Fate also pre-CK? It's kind of scary how well-implemented it was, albeit with framerate lag the delay in bullets could be a bit obnoxious.[/QUOTE] Yeah, it's actually pretty cool I had a look through the files, he's done like different muzzle speeds, different drop rates and different impact values for different barrel sizes and such, it's pretty cool. I was just going to keep it lightweight and change the base projectile values, so it's more compatible with modded weapons and stuff, but WoF went pretty all out
[QUOTE=The Rizzler;50879281]Hmmm. Well If you're on the bank roof then there should be a janky staircase up to a sniper nest type area; The gun should be on a table to your right. [t]https://i.imgur.com/KeZME2M.jpg[/t] If I'm posting I might as well show a WIP of the medium scope I'm working on for the Magnum Rifle 1.2 update. It's based off of the real world tracking point scopes (with a few fallout design quirks slapped on) Will be craftable in 4x, 8x and enemy highlighting (if I can figure it out, otherwise recon) modes![/QUOTE] I just accidentally ended up on that roof and found the gun, I had forgotten I even installed that mod since I'm doing a new game.
[QUOTE=jiggu;50883436]Funny because I feel the opposite, the assault rifle is so ludicrously ugly I can't stand it. Now it does look a lot better when wearing power armor, but my main gripe is how little punch and how awful it sounds versus how big it is. Imagine a shotgun shooting a single bb bullet, it just feels like a let-down. But it's not the only gun suffering from this. Sounds and bullet impact is really bad in this game, with exceptions.[/QUOTE] I love the way the assault rifle looks. It looks like I have a big, powerful gun in my hands that should devastate anything that stands against me. Unfortunately, once I got my hands on one and modded it out, it turns out to be nothing like that... until I found the two-shot assault rifle. That is a straight murder machine.
Apparently the Assault Rifle was originally supposed to be an LMG and they would have had an actual assault rifle, but they cut it and just named the MG to AR.
If you install the Classic Assault Rifle mod, it renames the vanilla Assault Rifle to Machine Gun and chambers it in .308
I guess they thought it didn't really make any sense to have chinese assault rifles everywhere and tbh it kinda doesn't, would've been neat to see the r91 or service rifle again though
Hopefully Nuka World will add something that looks good to fill the assault rifle role properly [img]https://facepunch.com/fp/ratings/rainbow.png[/img]
[QUOTE=cdr248;50883811]I guess they thought it didn't really make any sense to have chinese assault rifles everywhere and tbh it kinda doesn't, would've been neat to see the r91 or service rifle again though[/QUOTE] That's the goal of that mod and another from the same author on Bethesda.net: [t]https://mods.bethesda.net/content/08b590df-d2e7-4c1f-9f57-507ed3e469b1_preview_2375718_8982126364438148901_large.png[/t] [URL]https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2375718[/URL] [t]https://mods.bethesda.net/content/a1550aeb-2f70-450b-9a3c-b5d6b71ca0ab_preview_2307118_10921550743497664180_large.png[/t] [URL]https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2307118[/URL] The first mod includes a Perforator variant, and the second includes the Survivalist's Rifle. However, to have the vanilla AR renamed to Machine Gun requires this mod, which doesn't look as pretty: [URL]http://www.nexusmods.com/fallout4/mods/14248/?[/URL]
I'm hearing Lynda Carter's (Magnolia) FO4 songs on the Diamond City radio feed since last patch, is that patch or one of my updated mods? I have no mods that would even have a reason to do that. Or have I always been turning off the radio at the wrong time?
[QUOTE=Bragdras;50883940]I'm hearing Lynda Carter's (Magnolia) FO4 songs on the Diamond City radio feed since last patch, is that patch or one of my updated mods? I have no mods that would even have a reason to do that. Or have I always been turning off the radio at the wrong time?[/QUOTE] After you talk to Magnolia her songs get added to Diamond City Radio's rotation.
[QUOTE=DChapsfield;50883923]That's the goal of that mod and another from the same author on Bethesda.net: [URL]https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2375718[/URL] [URL]https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2307118[/URL] However, to have the vanilla AR renamed to Machine Gun requires this mod, which doesn't look as pretty: [URL]http://www.nexusmods.com/fallout4/mods/14248/?[/URL][/QUOTE] I've had a report on one of my mods that one or both of those Bethesda.net mods breaks the weapon mods for the Combat Rifle, so I wouldn't advise using it until it's been fixed. Apparently one of them might break the Assault Rifle's mods, and another one of the mod author's mods breaks the Submachine Gun's mods too.
Please Japan, never change. :v: [IMG]http://livedoor.blogimg.jp/otyahanabi-steambowy/imgs/b/2/b2c193fe.jpg[/IMG]
[QUOTE=cdr248;50883765]Apparently the Assault Rifle was originally supposed to be an LMG and they would have had an actual assault rifle, but they cut it and just named the MG to AR.[/QUOTE] This and the fact that the T-60 armour is clearly more similar to the T-45 than the T-51 are some of the most irritating design choices they made with FO4. You can see the development of the armour between the T-45 and the T-51 purely visually, with the T-45 being big and clunky and unrefined in comparison to the shapely T-51. That was an excellent idea and design choice in FO3. Then when they started to sketch out how the T-45 should look, they got a design which was much more distinctive and could have been an armour on it's own, and we get the T-60. But WHY is the new and improved T-45 somehow better than the round and sexy T-51?! Both series number wise and stats wise it makes no sense. I did find a mod that renamed it to the T-48 and switched it's stats with the T-51, but rather than editing the armour stats, it actually just swapped the meshes, which would break all the paint mods I have.
[QUOTE=Menien Goneld;50884235]This and the fact that the T-60 armour is clearly more similar to the T-45 than the T-51 are some of the most irritating design choices they made with FO4. You can see the development of the armour between the T-45 and the T-51 purely visually, with the T-45 being big and clunky and unrefined in comparison to the shapely T-51. That was an excellent idea and design choice in FO3. Then when they started to sketch out how the T-45 should look, they got a design which was much more distinctive and could have been an armour on it's own, and we get the T-60. But WHY is the new and improved T-45 somehow better than the round and sexy T-51?! Both series number wise and stats wise it makes no sense. I did find a mod that renamed it to the T-48 and switched it's stats with the T-51, but rather than editing the armour stats, it actually just swapped the meshes, which would break all the paint mods I have.[/QUOTE] Aren't you overthinking this a little bit ? They're better so the BOS can be outfitted with them and still be somewhat scary, I'm pretty sure that's literally the extent of it. They may have just picked the number at random because they figured it really wasn't all that important since they're already so clearly part of different series that may or may not have been developed at the exact same time in-universe.
I would have preferred that the T-60 armor was invented by the capital wasteland BOS- integration of technology gathered from the power armor of fallen enclave soldiers into t-45 armor makes more sense than the current story. Partially because I love the idea of giving the bethesda brotherhood more of an in-universe visual identity distinguishing them from the west coast chapters- but mostly because I fucking hate it when new stuff get's added to an existing IP with no explanation other than "this character/armor/unit has always been really widespread and common you just didn't see it shut up". In the end I'm ultimately glad that they did come up with it, T-60 Is one of my favourite sets visually.
[QUOTE=Ganerumo;50884348]Aren't you overthinking this a little bit ? They're better so the BOS can be outfitted with them and still be somewhat scary, I'm pretty sure that's literally the extent of it. They may have just picked the number at random because they figured it really wasn't all that important since they're already so clearly part of different series that may or may not have been developed at the exact same time in-universe.[/QUOTE] Maybe I am, there is actually a canon explanation which I've just found now. Apparently the T-45 was a stop gap design to outfit troops while the T-51 was still being developed. Then they used the T-51 and it was real good, but it required a lot of unique resources to produce which limited it's deployment. This is where they developed the T-60 which used more riveted steel like the T-45 , which made it easier to produce, but it's obviously more well developed and has less exposed parts than the T-45. All of that satisfies me lore-wise, although another reason I was annoyed by the T-60 was that it was so good but it's abundant as all hell as soon as the BoS show up (making the T-51 worthless quite quickly). I've just got a [URL="http://www.nexusmods.com/fallout4/mods/11978/?"]mod[/URL] that diversifies and tiers the armour deployment among the BoS ranks though so it's all good again.
I FINALLY got a workaround for that bizarre glitch. What it is? A different approach. Instead of coming in from Camp McCarran, I approached from Nopah Cave. No glitch happened and I got a quest finished. I have several questions: 1)What melee weapon has the fastest attack rate? 2)Does Agility affect melee attack speed?
[QUOTE=venom;50882014]Check it out, I'm working on adding in some form of "realistic" bullet travel time to FO4: [vid]https://a.pomf.cat/ddwfzo.webm[/vid] [url]https://www.youtube.com/watch?v=sPwlZSeF9TA[/url] It's a bit exaggerated but having to lead your shots makes it a lot more fun to snipe fools at longer distances. There might even be a way to add in some gravity to the projectile which I'll have to fuck around with. Haven't tested how it affects AI shooting at you yet though, maybe it'll also inadvertently fix the ridiculously accurate long distance engagements?[/QUOTE] If you could do the same with mod added ammo, like with pipe-weapons overhaul or the New Vegas weapons, I'd be ecstatic. Maybe the NV weapons first though, it only has two ammunitions that would require messing with, the 20 gauge and 12.7mm rounds.
[QUOTE=purvisdavid1;50884584]If you could do the same with mod added ammo, like with pipe-weapons overhaul or the New Vegas weapons, I'd be ecstatic. Maybe the NV weapons first though, it only has two ammunitions that would require messing with, the 20 gauge and 12.7mm rounds.[/QUOTE] Yeah, that'd be easy enough! Once I do all the vanilla ammo I can look at doing some mod compatibility. It's pretty neat having another reason to upgrade from 308 to 50 on the sniper rifle besides "more damage". Less drop and faster bullets makes it a much more meaningful upgrade for sniper builds. [editline]14th August 2016[/editline] Also man is it satisfying to fire off a round at a raider at a pretty good distance away and be able to see the head pop a few seconds after. Issue is the default scope is pretty useless for holdovers without any form of mil-dots.
[QUOTE=venom;50884906]Issue is the default scope is pretty useless for holdovers without any form of mil-dots.[/QUOTE] I use the see through combat scopes mod, and you can make a pretty decent setup like a mil-dot. [t]https://staticdelivery.nexusmods.com/mods/1151/images/9476-2-1462806408.jpg[/t] Just add the dot, chevron, etc. [editline]14th August 2016[/editline] [QUOTE=Bat-shit;50883031]Oh nice, gonna need this. [editline]14th August 2016[/editline] Actually, I'm not even sure if I need that mod.. Why do you need that mod?[/QUOTE] Settlement's stop generating things depending on how much stuff is in the respective workshop, all this mod does is makes it unlimited, so no more "I have 50 water pumps yet only 20 purified water".
Though I really hope they pull out a Far Harbor #2 with Nuka World, that probably won't be the case. I'm settled now with NW being the last DLC. This fallout game didn't please as much people as it was aiming for, so no need to push it with unnecessary tries to change the whole thing. On the other hand, I am really looking forward to 2 upcoming "frosty" mods for fallouts: FROST (DUST's successor) and The Frontier
[QUOTE=Menien Goneld;50884453]Maybe I am, there is actually a canon explanation which I've just found now. Apparently the T-45 was a stop gap design to outfit troops while the T-51 was still being developed. Then they used the T-51 and it was real good, but it required a lot of unique resources to produce which limited it's deployment. This is where they developed the T-60 which used more riveted steel like the T-45 , which made it easier to produce, but it's obviously more well developed and has less exposed parts than the T-45. All of that satisfies me lore-wise, although another reason I was annoyed by the T-60 was that it was so good but it's abundant as all hell as soon as the BoS show up (making the T-51 worthless quite quickly). I've just got a [URL="http://www.nexusmods.com/fallout4/mods/11978/?"]mod[/URL] that diversifies and tiers the armour deployment among the BoS ranks though so it's all good again.[/QUOTE] I don't think they ever handed out a clear explanation, unless I've been missing some ingame stuff. I just assumed the T-45 was deployed domestically to ward off possible ground invasions whereas the T-51 was used [I]for[/I] ground invasions in Canada and Alaska. The T-60 was probably meant to replace the shitty T-45 suits using the data and experience gained from using the T-51 series in Anchorage, but it wasn't rolled out extensively due to the war hitting them at the same time as they started deploying them. But that's really only if you want to find a canon reason. The numbering was probably just to avoid confusion with the T-45 while keeping it better, thus landing on a T-6X series.
Yeah they're kinda back and forth with that canon now. Like the Vertibird was not supposed to be deployed until 2085 ish but then it was in Anchorage (Though it's said General Chase fucked with the sim so who knows?) and Boston prewar so that's retconned now. I just took the T-60 as Bethesda wanting to introduce a new armour but keep their distinctive look, because the T-45 was the face of FO3 advertising kinda like the T-51 for the original two.
[QUOTE=purvisdavid1;50885486]I use the see through combat scopes mod, and you can make a pretty decent setup like a mil-dot. [t]https://staticdelivery.nexusmods.com/mods/1151/images/9476-2-1462806408.jpg[/t] Just add the dot, chevron, etc. [editline]14th August 2016[/editline] Settlement's stop generating things depending on how much stuff is in the respective workshop, all this mod does is makes it unlimited, so no more "I have 50 water pumps yet only 20 purified water".[/QUOTE] Yeah I started using that a while back, it's pretty awesome but it becomes impossible to look through when you're cycling the bolt. Such a shame there's no way to delay the cycling after taking a shot, it's incredibly hard to follow through when the scope is being tossed around while you're fiddling with the bolt.
[QUOTE=purvisdavid1;50885486]Settlement's stop generating things depending on how much stuff is in the respective workshop, all this mod does is makes it unlimited, so no more "I have 50 water pumps yet only 20 purified water".[/QUOTE] Yeah it should come in handy then.
Hey I'm in the mood for some Fallout 4 Oh I gotta update f4se okay. Oh f4se itself hasn't updated. Wellp
[QUOTE=Katatonic717;50886595]Hey I'm in the mood for some Fallout 4 Oh I gotta update f4se okay. Oh f4se itself hasn't updated. Wellp[/QUOTE] FO4 got updated again?
[QUOTE=Bat-shit;50886605]FO4 got updated again?[/QUOTE] I slapped in the most recent version of f4se and it said it was an old version so
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