• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
those skee-ball and whack-a-mole machines better be available to build in settlements, i want to build my own arcades
Man, I want to build a melee raider character for Nuka-World now. I keep doing this, I stick with a character for all of like 5 days play time and then I start a new play through. Haven't even beat the game yet. :(
[QUOTE=DeEz;50894496][url=http://lmgtfy.com/?q=ssbbw]Google[/url][/QUOTE] Humans are fucking weird.
man now i want to make like a really really fucking cozy TC for fallout focused on peaceful tribal life no doom and gloom, no dramatic side quests, less senseless killing just chillin with tribal buddies on hunts, whimsical mundanities of settlement life, making friends traveling with a caravan, campfire songs, and unending optimism. Fallout: Harvest Moon is my dream fanfic
[QUOTE=venom;50895128]Man, I want to build a melee raider character for Nuka-World now. I keep doing this, I stick with a character for all of like 5 days play time and then I start a new play through. Haven't even beat the game yet. :([/QUOTE] Don't worry, neither have I. [editline]16th August 2016[/editline] But this time I'm feeling pretty positive.
[QUOTE=DeEz;50894496][url=http://lmgtfy.com/?q=ssbbw]Google[/url][/QUOTE] how can you have 'super sized big' and 'beautiful' together really
[QUOTE=war_man333;50895749]how can you have 'super sized big' and 'beautiful' together really[/QUOTE] Is this the part where I can say "check your privilege" ?
[QUOTE=war_man333;50895749]how can you have 'super sized big' and 'beautiful' together really[/QUOTE] eye of the beholder etc Just take one look through the popular mods section of the nexus and you will begin to get the idea that people have pretty diverse/mental ideas about what's sexy.
which lights should i be using in my vault? (the dlc) it seems like none of them cast shadows which looks bad imo, i seem to recall the real vaults in the game have lights in the floors of the corridors/walls is there a way to replicate that?
[QUOTE=zerosix;50896009]which lights should i be using in my vault? (the dlc) it seems like none of them cast shadows which looks bad imo, i seem to recall the real vaults in the game have lights in the floors of the corridors/walls is there a way to replicate that?[/QUOTE] If you're on PC/360 there's a pretty awesome reworked vault lights mod that adds dynamic lighting and it looks loads better, can't remember the name of it though. It was on the top mods last week I think. Otherwise you're SOL I'm afraid, all the vault lights look shit.
[QUOTE=venom;50896119]If you're on PC/360 there's a pretty awesome reworked vault lights mod that adds dynamic lighting and it looks loads better, can't remember the name of it though. It was on the top mods last week I think. Otherwise you're SOL I'm afraid, all the vault lights look shit.[/QUOTE] same said mod also makes the destroyed vault elevator invisible
This looks good as a framework for adding more speech options. [video=youtube;CKbP2iyX65Q]https://www.youtube.com/watch?v=CKbP2iyX65Q[/video]
[QUOTE=cdr248;50895669]man now i want to make like a really really fucking cozy TC for fallout focused on peaceful tribal life no doom and gloom, no dramatic side quests, less senseless killing just chillin with tribal buddies on hunts, whimsical mundanities of settlement life, making friends traveling with a caravan, campfire songs, and unending optimism. Fallout: Harvest Moon is my dream fanfic[/QUOTE] I personally always loved the idea of "reclaiming" parts of the wasteland, taking a settlement and actually building it back up properly. I know that is the intention of the settlements, but it winds me up how all of the structures are so hastily chucked together. Your character can make laser turrets, nuclear reactors and such, so turning the maple trees you scrapped into some solid walls without holes should be doable! Same for tearing down hedges and such. I want to tear the Abernathy Farm down and make it sophisticated!
[media]https://www.youtube.com/watch?v=219F8-xkkco[/media] Doors aren't real.
The weapons not being looted bugs me, like pick up the guns then drop them, you get the ammo from them when you pick them up, and tends to be alot of ammo, like if someone's using a Minigun, I think you get the full 500 rounds the thing holds.
[QUOTE=GHOST!!!!;50896934]The weapons not being looted bugs me, like pick up the guns then drop them, you get the ammo from them when you pick them up, and tends to be alot of ammo, like if someone's using a Minigun, I think you get the full 500 rounds the thing holds.[/QUOTE] The footage is from last november. Now I don't know why I said that. Still, didn't know about that.
So did you start picking up weapons then?
[QUOTE=brenz;50896861][media]https://www.youtube.com/watch?v=219F8-xkkco[/media] Doors aren't real.[/QUOTE] [media]https://www.youtube.com/watch?v=pxbsV8QWGic[/media]
[QUOTE=brenz;50896861][media]https://www.youtube.com/watch?v=219F8-xkkco[/media] Doors aren't real.[/QUOTE] how can doors be real when our legs aren't real? legs are real you say? look down. do you see any legs?
man i really like the weapon design in NV Most weapons are fit into functional catagories with 4 tiers and are sometimes even tied thematically with their appearance ex. 9mm Pistol -> 10mm -> .45 -> 12.7 All are semi-automatic military style weapons focused on DPS over damage .357 -> Police Pistol -> .44 -> Hunting Revolver -> Ranger Sequoia All more traditional Revolvers focused on Damage over DPS to fill the cowboy niche even stuff that doesn't get upgraded quickly like the service rifle and the 20ga shotguns can still be pretty useful because they've got hella versatile ammo types
does anyone else think the mutant hounds are kind of cute
[QUOTE=kr1f333;50898512]does anyone else think the mutant hounds are kind of cute[/QUOTE] so long as they don't open their mouths [t]http://www.gamersdecide.com/sites/default/files/authors/u134055/Mutant%20Hound.jpg[/t] their skulls have got to be terrifying edit: also their howl is goddamn spooky
[QUOTE=Ellistron;50894869]those skee-ball and whack-a-mole machines better be available to build in settlements, i want to build my own arcades[/QUOTE] I want to take all those Pip-Boy games I never play and build arcade cabinets for them
I like Fallout 4
[QUOTE=VenomousBeetle;50899224]I like Fallout 4[/QUOTE] how dare you
[QUOTE=VenomousBeetle;50899224]I like Fallout 4[/QUOTE] [I]what do you think this is, a thread for fallout fans?[/I]
[QUOTE=VenomousBeetle;50899224]I like Fallout 4[/QUOTE] I can't believe therealrudy got an alt
[QUOTE=VenomousBeetle;50899224]I like Fallout 4[/QUOTE] [b]REEEEEEEEEEEEEEEEEEEEEEEEE[/b]
[QUOTE=kr1f333;50898512]does anyone else think the mutant hounds are kind of cute[/QUOTE] I like when you pacify them and then they sit down, that looks pretty cute.
[QUOTE=gk99;50899209]I want to take all those Pip-Boy games I never play and build arcade cabinets for them[/QUOTE] [URL="http://www.nexusmods.com/fallout4/mods/10597/?"]I guess it's your lucky day then[/URL] [IMG]http://i1074.photobucket.com/albums/w409/SnowSharky/Untitled-2_zpszmdthaok.jpg[/IMG] Mod came out in March, does exactly what you're suggesting; if you've got the game you can build the cabinet. They only require ambient power and if you assign a settler to one they'll play all day and provide a happiness bonus. I guess you can wait for Nuka World if you think they'll add that functionality, but I doubt they will, if that's even what you were suggesting anyway.
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