Anyone know what the deal is with those raiders with the judge death style masks? they definitely look the coolest from what ive seen so far.
[QUOTE=Mattchewy;50903303][url]http://www.nexusmods.com/fallout4/mods/17491/?[/url]
Basically makes you have to wear gasmasks outside like Metro and looks pretty indepth.[/QUOTE]
[URL="https://www.youtube.com/watch?v=4EpreukySEQ"]Are you my Mummy?[/URL]
[editline]edit[/editline]
Alternative Reference, Facepunch - The Mod
[QUOTE=Mattchewy;50903303][url]http://www.nexusmods.com/fallout4/mods/17491/?[/url]
Basically makes you have to wear gasmasks outside like Metro and looks pretty indepth.[/QUOTE]
That's cool but I feel like it would need a lot more variation with the masks to be worth it.
-snip-
[editline]17th August 2016[/editline]
[video]https://imgur.com/a/OLWB8[/video]
[QUOTE=Ganerumo;50903345]That's cool but I feel like it would need a lot more variation with the masks to be worth it.[/QUOTE]
I'd like to see a mod like this for FO4 [url]http://www.nexusmods.com/newvegas/mods/49475/?[/url]
[QUOTE=fulgrim;50902865]I kinda find the whole product placement paint-jobs thing dumb. Sure it lets me diversify my massive power armor collection but ill never actually wear it, Id prefer it if we got more stuff along the lines of the hot-rodder magazine jobs than silly walking advertisement paint schemes.[/QUOTE]
I have a Nuka obsessed character who would love a paintjob like that. Though I wish it was on a T-45 or T-60...
[QUOTE=DiscoInferno;50903452]I have a Nuka obsessed character who would love a paintjob like that. Though I wish it was on a T-45 or T-60...[/QUOTE]
That's fair enough, I just want more [b] Badass [/b] schemes and less silly ones.
I really want a colour scheme similar to the Iron Warriors chaos marines from warhammer 40k
[t]http://vignette4.wikia.nocookie.net/warhammer40k/images/8/8d/IW_Tact_Spt_Legionary.jpg/revision/latest?cb=20140413071424[/t]
Striking and unique, but not too colourful or ridiculous.
Well I found a weird bug in Nuka World (story related)
[sp]I killed all the raiders and freed the 'slaves'. Now all the merchants are naked.[/sp]
[QUOTE=Tuskin;50903552]Well I found a weird bug in Nuka World (story related)
[sp]I killed all the raiders and freed the 'slaves'. Now all the merchants are naked.[/sp][/QUOTE]
The Raiders were obviously keeping the people from their real feelings, that they were nudists all along!
Is there a level gate to Nuka World? Or is it possible to saunter out of the Vault to the cheeriest place there is?
[QUOTE=Ganerumo;50903168]I really don't like their leveled loot system because it kind of shits on really well crafted dungeons by making most of the rewards lackluster at best and insultingly shitty at worse.
I widely prefer handplaced loot because it drastically improves the reward. I ultimately don't care much about the lore aspect of the loot because I think it's a really minor thing, but the fact it hurts gameplay by diminishing the whole "risk vs reward" part of Bethesda's typical framework is bothersome.[/QUOTE]
tbh could be considered bad by a gameplay standpoint considering they're slapping the best PA suit towards the player because of DLC power-creep. This is all depending on how easy it is to get though.
But honestly it's less about lore shitfits and more about relishing in the fact that Beth may have actually managed to blatantly contradict their own lore in a dlc for that very game. Beth sometimes gets a 'village fool' reputation from it's fans and as much as I like their games it's still funny to see them have all these weird minor fuck-ups.
Anybody getting this shit with the shadows after upgrading to nvidia drivers 372.54?
[t]http://images.akamai.steamusercontent.com/ugc/273978328729719349/777ADDD4694F88A4D7884050DF45EADAB1308FA8/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/273978328729719070/BEAB3648CFFE8C11396DA9066D597001295C6B95/[/t]
It's like if the devs explicitly stated that .45 was never made in the Fallout timeline and 10mm was the alternate history equivalent, and then promptly released a DLC where the .45 weapons were introduced because they needed a mid-game pistol or something
[QUOTE=cdr248;50903665]It's like if the devs explicitly stated that .45 was never made in the Fallout timeline and 10mm was the alternate history equivalent, and then promptly released a DLC where the .45 weapons were introduced because they needed a mid-game pistol or something[/QUOTE]
this game has infinite retcons
todd.jpeg
[QUOTE=DiscoInferno;50903728]this game has infinite retcons
todd.jpeg[/QUOTE]
i think that's technically in the lore for TES
Main story question: Did [sp]Did Shaun ever state or try to defend why the Institute were replacing people with synths?[/sp]
[QUOTE=LtKyle2;50903786]Main story question: Did [sp]Did Shaun ever state or try to defend why the Institute were replacing people with synths?[/sp][/QUOTE]
[sp]I kinda figured it was because they were testing how realistic their newest synths were. Of course replacing people is harder than introducing a new person in a community so I guess it was all that much better data. I don't remember if they actually specifically say why in game.[/sp]
they think that fallout is the elder scrolls
so they just break the lore multiple time, forgetting that time travel can't be possible in that universe.
I'm really bummed that [sp]They didn't bother making a space-power armour, and just reskinned an old one... poorly[/sp]
[QUOTE=cdr248;50903739]i think that's technically in the lore for TES[/QUOTE]
TES basically has an entire canon explanation for lore discrepancies between games.
The kind of events involved in all of the TES games are usually so major and involve such powerful entities that reality starts to warp itself with alternate, but parallel realities start folding in on themselves, merging into chronologically impossible timelines where contradicting events all took place within the same length of time.
I think they call it the Dragon Break. In Daggerfall this manifests when the protagonist gains the opportunity to hand over a reality-warping dwemer brass god the size of an island to several competing nations, and literally [I]all[/I] of the protagonist's choices are chronologically and canonically correct. Every single nation just got to use the same entity at the exact same time because reality folded in on itself thanks to dwemer technology being built to rip reality a new asshole and violate it thoroughly.
TES lore's funky.
[QUOTE=Ganerumo;50903881]TES basically has an entire canon explanation for lore discrepancies between games.
The kind of events involved in all of the TES games are usually so major and involve such powerful entities that reality starts to warp itself with alternate, but parallel realities start folding in on themselves, merging into chronologically impossible timelines where contradicting events all took place within the same length of time.
I think they call it the Dragon Break. In Daggerfall this manifests when the protagonist gains the opportunity to hand over a reality-warping dwemer brass god the size of an island to several competing nations, and literally [I]all[/I] of the protagonist's choices are chronologically and canonically correct. Every single nation just got to use the same entity at the exact same time because reality folded in on itself thanks to dwemer technology being built to rip reality a new asshole and violate it thoroughly.
TES lore's funky.[/QUOTE]
Better suited for Bethesda writing, I feel.
In Fallout the only thing collapsing on itself is society.
[editline]a[/editline]
Why don't we just have a Bethesda Game Studios thread? A good portion of each thread is just discussing the other series and while FO1/2/Tactics/[I]that other one we don't talk about[/I]/New Vegas aren't BGS games they're all technically owned by Bethesda now.
Like, this isn't a complaint or recommendation, I'm just curious as to why we've got two threads while Dark Souls/Demon's Souls/Bloodborne all share one thread.
Well there's a lot of mod discussion going on in either threads so merging them would probably create kind of a clusterfuck in that aspect.
It's already confusing enough when people start talking about mods from previous games in one series without specifying, now imagine how that would get with [I]two series[/I] being talked about at the same time.
[editline]18th August 2016[/editline]
[QUOTE=gk99;50903911]Better suited for Bethesda writing, I feel.
In Fallout the only thing collapsing on itself is society.[/QUOTE]
Well Fallout kind of works on the general idea that as time passes, facts become stories and stories become myths. With all the time that's passed since the events of Fallout 1, it's safe to assume that the majority of those things are no longer known by the time the more recent games happen, or are grossly simplified by common folks.
Fallout 2 kind of makes a point of this with Jet and its creator who's forgotten in history after his death, while his invention lives on. Bottlecaps as currency is also an example.
[QUOTE=Ganerumo;50903881]TES basically has an entire canon explanation for lore discrepancies between games.
The kind of events involved in all of the TES games are usually so major and involve such powerful entities that reality starts to warp itself with alternate, but parallel realities start folding in on themselves, merging into chronologically impossible timelines where contradicting events all took place within the same length of time.
I think they call it the Dragon Break. In Daggerfall this manifests when the protagonist gains the opportunity to hand over a reality-warping dwemer brass god the size of an island to several competing nations, and literally [I]all[/I] of the protagonist's choices are chronologically and canonically correct. Every single nation just got to use the same entity at the exact same time because reality folded in on itself thanks to dwemer technology being built to rip reality a new asshole and violate it thoroughly.
TES lore's funky.[/QUOTE]
yeah i know
why else would i mention it
[QUOTE=Zeos;50903862]I'm really bummed that [sp]They didn't bother making a space-power armour, and just reskinned an old one... poorly[/sp][/QUOTE]
[sp]And one that makes zero sense goddamn that's gonna annoy me FOREVER now.
You're usually better than that, Beth.[/sp]
[QUOTE=ApertureXS200;50903856]they think that fallout is the elder scrolls
so they just break the lore multiple time, forgetting that time travel can't be possible in that universe.[/QUOTE]
Fallout's technology is so off the wall I honestly don't think time travel would be that out of place
from a narrative perspective I'd hate it and think it's fucking stupid but I wouldn't be sperging out about fictional science guff
[QUOTE=cdr248;50904033]Fallout's technology is so off the wall I honestly don't think time travel would be that out of place
from a narrative perspective I'd hate it and think it's fucking stupid but I wouldn't be sperging out about fictional science guff[/QUOTE]
It still follows a certain logic, and (other than alien tech) everything at least has to [I]seem[/I] plausible. Time travel is way off the plate.
[related to the previous page nuka world spoilers]
I like the idea of [sp]luna vaults[/sp]. It's wacky as fuck but still mostly grounded and believable enough within the setting.
It fits with the whole national dick-waving thing too [sp] "Oh you want to nuke AMERICANS? we will send AMERICANS to the moon!!! You got a nuke that will blow up *the moon* you commie fuckers?!!" [/sp]
Not that I'm bothered by it, but it only now occurred to me that in a bethesda game that people frequently criticize as being a "wasteland theme-park," they literally made a wasteland themepark DLC :v:
[QUOTE=Janus Vesta;50902815][sp]X-01 was not a military armour. It was designed by the Enclave after the war (and even if it existed before the war they wouldn't let anyone else have it). It makes no sense for it to be in a theme park, it makes even less sense to be Nuka-Cola branded.
[/sp][/QUOTE]
It's strange, but they are actually very vague about the origins of the X-01. There's no distinct enclave markings, they simply refer to the people who created it as "the post-war military," the only guaranteed spawn point for the X-01 is in a high security display case that seems to have been locked pre-war, on top of that it has a plain metallic-grey color scheme, unlike the jet black design of the original. It's honestly hard to just make plausible assumptions when they left it so painfully vauge. It just looks sort of enclave-y but differs greatly from the enclave armor in both F3 and F2 so it doesn't look super close to either (closer to F2, but even but even then lots of the details and symmetry are different)
[sp]Vault thing is cool cause it kinda harken back to the Enclave's (Cut?) Original motivation for the Vault's, using them to test space colonization after an atomic war.[/sp]
I'm pretty hyped for nuka-world. Meaningful interaction with raider tribes is always something ive wanted to see more of, I wonder if you can turn the castle into a raider camp? I bet that would piss off the minutemen :v:.
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