[QUOTE=Tuskin;50914163]I really like this paint scheme
[t]https://i.imgur.com/C2l38nM.png[/t][/QUOTE]
Do you know where the Star Cores are outside of the Galactic Zone? I have 1 left.
[QUOTE=Snakebot;50914017]I really wish Van Buren was finished, i'd like some more classic fallout.[/QUOTE]
It would have been more wacky than fallout 3 or 4, there would have been ghouls born like ghouls, and by extension, you could fuck one of them and, depending on your stats (Charisma/Endurance/ And strength i think?) you could have a baby ghouls (Knowing that a baby ghouls takes 1 month to become adult..) so yeah
[QUOTE=GHOST!!!!;50914461]Do you know where the Star Cores are outside of the Galactic Zone? I have 1 left.[/QUOTE]
Oh no, I couldn't find the last 4 for my life. I used tcl to get it out of there.
[QUOTE=BrosefStachin;50914383]Aye noticed that. Even so, disabling every mod I own leaves it the exact same.[/QUOTE]
get a better source then
[QUOTE=BrosefStachin;50914383]Aye noticed that. Even so, disabling every mod I own leaves it the exact same.[/QUOTE]
Is this a save you had before the latest patches to make FO4 work with Nuka World?
Because I swear whenever a new patch comes out half-way through a run for me, it fucks things in my game up.
[QUOTE=Tuskin;50914519]Oh no, I couldn't find the last 4 for my life. I used tcl to get it out of there.[/QUOTE]
That makes me sad.
Aw man, this mod I've been watching on the Nexus is gone. It was going to add slowing self-growing settlements.
[QUOTE=TheBloodyNine;50914043]Any mod makers mind helping me out? I'm trying to unwrap a mesh in Blender but the texture file is just blank transparency, no guidelines. Been using Blender for years but never made a model.[/QUOTE]
I managed to wing it but now I can't get the damned texture on the model. It's unwrapped as far as I can tell, and I have the image overlayed on top, and I added a texture with the image, but the brush won't display the texture and I can't find anyway to map the image to the uv map through the texture menu.
Going insane pls help.
[QUOTE=Ganerumo;50913920][t]http://images.akamai.steamusercontent.com/ugc/260467680380339421/90E8FDC83C662FAFAFCB2B702222BACD21D1C349/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/260467680380339638/A345D0EBF6C4DB66897069509373180B5F9FFA73/[/t]
Oh yeah baby[/QUOTE]
just right click and you're all good my man
[QUOTE=BrosefStachin;50913930]So I got the Nuka World beta through "alternate" means and I seem to have a massive problem.
[sp]At the Nuka Car Arena thing towards the end of the initial gauntlet, I literally can't see shit cause it's like there's a clusterfuck of god knows what clipping through the entire place. No idea how to get through it or do whatever it is I'll have to do to get through the gauntlet. The whole place is impossible to navigate.[/sp]
Guess I shouldn't have jumped the gun and remained patient til the thing is officially released. Woops.[/QUOTE]
Reagy had this issue and if I remember correctly you solve it by getting the prop id and typing into console "Disable" ?
[QUOTE=Xubs;50912008]yes[/QUOTE]
What kind of parts were introduced?
[QUOTE=brenz;50913800]5000 dps?
Where did you get that?[/QUOTE]
Basically, mods.
[t]http://images.akamai.steamusercontent.com/ugc/447367065312129628/1754B6769362BE62B4701B29EE474B5A65F5DB26/[/t]
[quote][vid]http://horobox.co.uk/u/reag/Fallout4%202016-08-19%2020-07-32-114.webm[/vid][/quote]
It's got amazing recoil.
[QUOTE=BrosefStachin;50914199]This is my load order, haven't a clue what could be causing the issue.[/QUOTE]
There's a lot that could be done with your load order. I have no idea if any of this would help with your Nuka-World problems, but you should still do at least some of it.
[quote]SpringCleaning.esm + SC_ExpandedScrapList.esp - I've seen a lot of comments about these sorts of mods breaking things, so I wouldn't recommend using them.
Armor_Mods_Expanded_More_Slots_v1b2.esp - I'd suggest using [url=http://www.nexusmods.com/fallout4/mods/2228/?]Armorsmith Extended[/url] instead of this. It's more up to date with Bethesda's changes, it supports the DLC, and a lot of mods have support for it/it has a lot of patches for mods.
Simple Intersection.esp - Mod author says to use [url=http://www.nexusmods.com/fallout4/mods/9424/?]Place Everywhere[/url] instead.
Simple Bug Fixes.esp + Simple Bug Fixes - Lone Wanderer.esp - Mod author says the mod is obsolete, use the [url=http://www.nexusmods.com/fallout4/mods/4598/?]Unofficial Fallout 4 Patch[/url] instead.
MoBettaScrap.esp - The mod author has said they have returned to updating this, but they've only made one update since that comment. I'd suggest using a more up to date/looked after mod, though I don't know what to recommend.
Weaponry Overhaul.esp - This definitely needs updating, the mod author has changed the plugin name relatively recently.
DD_AIO_I_Hate_You_All.esp - Use [url=http://www.nexusmods.com/fallout4/mods/15842/?]Tinas Cookiepocolypse[/url] or [url=http://www.nexusmods.com/fallout4/mods/16707/?]DDP AIO Standalone[/url], they're more up to date than that version.
Extended weapon mods.esp - I wouldn't recommend using this mod, it's pretty buggy and the way it's set up is a bit of a mess, plus the mod author doesn't really seem to be maintaining it. If you remove it, make sure you remove any of the weapon mods it adds from weapons first, though.
Companion Infinite Ammo.esp - I'd recommend using [url=http://www.nexusmods.com/fallout4/mods/6686/?]Companion Infinite Ammo and Unbreakable Power Armour[/url] instead. The Infinite Ammo bit is the same between the mods, this one just adds the Unbreakable Power Armour bit.
Craftable Armor Size - Fix Material Requirements.esp - If LOOT doesn't do it, I'd personally move this under the main plugin for it, just so that the load order looks tidier. It doesn't make a difference in practice, though.
ProtoLining.esp - Make sure you download the Armorsmith Extended patch for this if you end up using that mod.
Jacket.esp - I think this mod was a bit of a mess and pretty buggy when I last looked at it, but that was a while ago, so I can't say for sure on that.
DD_CastleWall_Fix.esp - I'd remove this as it needed multiple files to work properly, but DDProductions83 request the mod was hidden when he got banned, so you can't get the files any more. [url=http://www.nexusmods.com/fallout4/mods/15698/?]The Castle Restored[/url] might work instead, hough I haven't tested it, and the mod author is apparently working on an update.
CutWeaponModsRestored.esp - Woo, my mod. I'd suggest getting the Far Harbor patch for this, seeing as you have Far Harbor. You'll also need to get the patches for Weapon Balance Overhaul and Extended weapon mods if you keep them. All of those are included in the installer for the mod.
SettlersRename.esp - I'd remove this as the mod's features feel pretty bloated now, and I've seen a lot of people in the comments of the mod have a lot of issues with it. The mod author has disabled the bug reporting section too, which doesn't fill me with confidence regarding future updates.
BetterSettlers.esp + BetterSettlersNoLollygagging.esp - It doesn't feel like this mod will ever get a proper update, and I don't think it will ever properly get DLC support. You could try [url=http://www.nexusmods.com/fallout4/mods/17343/?]Lots More Settlers and Enemies[/url] instead, though I have no idea if it'll do the same thing you want from Better Settlers. If you do remove Better Settlers, you'll probably need [url=http://www.nexusmods.com/fallout4/mods/10461/?]No Lollygagging Settlers[/url] to replace the second plugin.[/quote]
Other than that, here's other things you could do:
* The most important other thing you must do is to update all of the mods you want to keep, so that you're using the latest versions. That should help avoid any problems caused by older version.
* Probably the second most important thing to do is to run your load order throught LOOT, that should help avoid any problems caused by mods being in the wrong order.
* I'd recommend removing any mods that have been removed/had their mod pages hidden permanently, because you'll no longer be able to get any updates or support for them.
* I think it'd be a good idea to run your mods through FO4Edit and see if they bring up any errors or if they conflict. You can then try and fix them, or you can remove them if you'd rather avoid the issues altogether.
[QUOTE=nomad1;50914794]Reagy had this issue and if I remember correctly you solve it by getting the prop id and typing into console "Disable" ?[/QUOTE]
Yeah that's what I ended up doing to it all. Bloody weird whatever all that shit was. I mean I could still walk through it but I couldn't see where I was going.
As an extra bit for a good guy [sp]Is my only option to just go on a massacre of all the raiders or is there something else I can do? I don't want to miss out on an entire DLC just cause I want to roleplay as a good guy[/sp]
[editline]edit[/editline]
[QUOTE=purvisdavid1;50914571]Is this a save you had before the latest patches to make FO4 work with Nuka World?
Because I swear whenever a new patch comes out half-way through a run for me, it fucks things in my game up.[/QUOTE]
Nothing like that has ever happened for me. If I'm quite honest, since I've started playing Bethesda games, I haven't found half of the game breaking shit you lot here talk about, so I usually consider myself lucky.
This time, not so much. But the main thing is, it was a quick fix thanks to the console.
[QUOTE=Omolong;50914977]-advice-[/QUOTE]
Well if I'm quite honest I've had a lot of this shit for ages so when nothing colossally fucked up (til now) I just rolled with it. Usually doesn't give any issue whatsoever. I'll look into changing stuff up since my game does not shit itself if everything is removed.
Fucking finally, I found the last Star Core in Dry Rock Gulch, damn these things have been a pain in the ass to find, yet this last one I overlooked, must've walked right fucking past the damn thing.
Get rewarded with Mk V X-01 though so it's fine.
Does anyone have any info on the new weapon mods? I've seen [sp]a Shocking Puncturing Rocket mod for the baseball bat, and already know about the paints too. I heard there was suppose to be a boxing glove mod, but it was unused or something[/sp].
[QUOTE=GHOST!!!!;50914594]That makes me sad.[/QUOTE]
I hope they add quest markers.
[QUOTE=Omolong;50914977]-advice-[/QUOTE]
Just an update, I've taken on board and implemented all of your suggestions. Thanks for the help, really appreciate it.
For some reason it looks like I have an active Far Harbor key on GMG even though I have the season pass, so it's up for grabs if anyone wants it. Please only people that don't have it, no "gave it 2 a frin thx :)"
[url]http://puu.sh/qHi2j/0a180153c5.png[/url]
Link so keybots don't swipe it. If it doesn't work just tell me.
If anyone is having any problems with Nuka World, here are the mods I have so you know what works.
[code]Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
ArmorKeywords.esm
DependencyQuestFix.esp
SniperDamage.esp
extendedLightsWS.esp
MinigunDamage.esp
Companion Infinite Ammo and Unbreakable Power Armour.esp
Realistic Shotguns.esp
ASCOPiper02.esp
QuickEnterFromStand.esp
QuickExitToStand.esp
WorkshopRearranged.esp
Simple Intersection.esp
BalconySupports.esp
BetterShackBridges.esp
VisibleCompanionAffinity.esp
EqualArmor.esp
DarkerNights.esp
DarkerNightsDetection.esp
BetterArmorModDescriptions.esp
ImprovedNuke.esp
PipeGunRedux.esp
ClassicSniper.esp
AutomatronCountyCrossingFix.esp
FO4Hotkeys.esp
SpotlightShadows.esp
200%Shadows.esp
Pinkhl200%Shadows.esp
UniquePlayer.esp
CBBE.esp
autoweapons.esp
BetterJunkFences.esp
Armorsmith Extended.esp
Armorsmith Automatron.esp
BetterArmorModDescriptionsAE.esp
UnlockAllHairstyles.esp
LooksMenu.esp
Insignificant Object Remover.esp
ImmersiveVendors.esp
SkjAlert_All_DLC.esp
UncappedSettlementSurplus.esp
3dscopes.esp
3dscopes-AddToSpawnList.esp
3dscopes-FarHarbor.esp
3dscopes-framework.esp
BetterSettlers.esp
BetterSettlersNoLollygagging.esp
InteriorsEnhanced-FarHarbor.esp
InteriorsEnhanced.esp
SettlersRename.esp
Armorsmith Far Harbor.esp
dD-Enhanced Blood Basic.esp
dD - Small Splatter Size.esp
dD-Action Ragdoll Force.esp
Fastball.esp
MrHandyFactoryPaint.esp
PortableRecycler.esp
ShellRain.esp
ASCOCurie02.esp
Better Power Armor - Normal.esp
UncappedSettlementSurplus-FarHarbor.esp
LessMolotovSpam.esp
XCE.esp
PD_VisualReload.esp
PWOFarHarbor.esp
DynamicInteriorFogRemoval.esp
JJConveyorRampUp.esp
Multiple Floors Sandboxing.esp
Vault-Tec Workshop Overhaul.esp
MTM-Power Radius Increased.esp
Cerb's Cleaner Concrete.esp
FO4 NPCs Travel.esp
MoreVaultRooms.esp
VaultPlus.esp
[/code]
Is there no FO4edit yet? if so just check within that
i've made [URL="https://my.mixtape.moe/sfneuk.webm"]a[/URL] [URL="https://my.mixtape.moe/jwcmma.webm"]few[/URL] [URL="https://my.mixtape.moe/tutfyw.webm"]webms[/URL] of the nuka-cade in case anyone wants to get their fun spoiled
oh and [URL="https://my.mixtape.moe/bnwrhk.webm"]here's one[/URL] of the thirst zapper's reload because it's bloody great
[QUOTE=Ermac20;50915601]Is there no FO4edit yet? if so just check within that[/QUOTE]
[url=http://www.nexusmods.com/fallout4/mods/2737/?]FO4Edit[/url] has been out for a while, it's just still in a prelease alpha state, so things can still break with it.
Is there only [sp]1 settlement[/sp] in nuka world? that's disapointing, there was so many cool locations where I'd have loved to build shit.
Also, what happens when you [sp]kill the raider leaders[/sp]?
The New Vegas unoffical patch works with Project Nevada? Are there any other mods that are recommended? Or is New Vegas more of a complete package/not lend itself well to unofficial content?
[QUOTE=NapyDaWise;50915836]Also, what happens when you [sp]kill the raider leaders[/sp]?[/QUOTE]
Nuka World spoilers [sp]The slaves (traders) go back to owning Nuka World, since they originally owned it before the raiders show up. So far it seems to be the only good ending to the DLC, which is rather annoying since I have to go against the principals of my character for the sake of not missing out on content.[/sp]
[QUOTE=DiscoInferno;50915896]The New Vegas unoffical patch works with Project Nevada? Are there any other mods that are recommended? Or is New Vegas more of a complete package/not lend itself well to unofficial content?[/QUOTE]
What kinda character you running? And are you using the rebalance module?
My personal favs:
[url]http://www.nexusmods.com/newvegas/mods/42666/?[/url]
[url]http://www.nexusmods.com/newvegas/mods/61592/?[/url]
[url]http://www.nexusmods.com/newvegas/mods/44515/?[/url]
[url]http://www.nexusmods.com/newvegas/mods/34902/?[/url]
[url]http://www.nexusmods.com/newvegas/mods/52037/?[/url]
[url]http://www.nexusmods.com/newvegas/mods/56312/?[/url]
[url]http://www.nexusmods.com/newvegas/mods/50468/?[/url]
[url]http://www.nexusmods.com/newvegas/mods/52366/?[/url]
[url]http://www.nexusmods.com/newvegas/mods/62153/?[/url]
[QUOTE=cdr248;50915992]What kinda character you running? And are you using the rebalance module?[/QUOTE]
Primarily a high speech, sneak, and small guns using character. And I think I am using the rebalance patch. I've not had a close look at it yet. Only just reinstalled the game and looking at my old mod folder.
[QUOTE=BrosefStachin;50915985]Nuka World spoilers [sp]The slaves (traders) go back to owning Nuka World, since they originally owned it before the raiders show up. So far it seems to be the only good ending to the DLC, which is rather annoying since I have to go against the principals of my character for the sake of not missing out on content.[/sp][/QUOTE]
[sp]Currently at the moment I'm trying to find a nice balance but I'm honestly on the verge of just nuking the disciples because those guys are fucking weird, the operators and the pack have similar interests in mind so maybe I can make it work[/sp]
[QUOTE=DiscoInferno;50916008]Primarily a high speech, sneak, and small guns using character. And I think I am using the rebalance patch. I've not had a close look at it yet. Only just reinstalled the game and looking at my old mod folder.[/QUOTE]
Unless you really want to customize the game's difficulty I suggest disabling the rebalance module and using JSawyer instead
[URL="http://www.nexusmods.com/newvegas/mods/40593/?"]Project Ultimatum[/URL]'s got some neat features for sneaky characters. A lot of it is kind of experimental and wonky but you might be interested
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