[QUOTE=LolzMan1325;50953685]how many "restored sanctuary" mods are there[/QUOTE]
Never enough, apparently.
Fallout 4 is suffering from some major modding pollution
[QUOTE=Captain Chalky;50951651][t]http://vignette3.wikia.nocookie.net/fallout/images/1/1f/Malcolm_Holmes.jpg/revision/latest?cb=20110318225049[/t][/QUOTE][i]Stay away from a man named Allen Marks.[/i]
The [url=http://www.nexusmods.com/fallout4/mods/17751/?]Tidy Settlers[/url] mod seems like it might be a "more immersive" and less problematic solution to the mods that let you scrap everything. It doesn't quite get rid of as much as those sorts of mods might let you, but it does a lot of the tidying up that people seem to want those mods for. It also doesn't modify anything, so there's not going to be any conflicts with other mods and it won't cause the cell reset bug (if that's still around, I've heard that Bethesda have fixed it now).
I haven't personally tested the mod yet, so I can't say anything for how well it works, but it definitely looks to be something to keep an eye on if you want this sort of thing.
[QUOTE=ColonelCorn;50953650]Progress on face lights:
[t]http://images.akamai.steamusercontent.com/ugc/261594144861581515/DCDCA850755B95521F45452B59B6AD82877EF97D/[/t]
Still trying to figure out the internal face glow, and still need to add the other sentry head model, protectrons, and "None" option.[/QUOTE]
is this portal
[QUOTE=Ruh-roh;50954077]is this portal[/QUOTE]
No, [url=http://www.nexusmods.com/fallout4/mods/15586/?]this is.[/url]
I can't wait to get a better computer so I can get Fallout 4 and play it without making my game look like crap.
Thought i'd post an image of my raider character whom is now lost to corruption after many hard times in survival mode.
Had some weird graphical blur thing going down in the last week i've been playing, you can see it heavily on his gun so i'm fresh installing my game and ini files, not to bothered.
[url=https://postimg.org/image/xjtoxopnb/][img]https://s15.postimg.org/r64lufkrf/20160824154929_1.jpg[/img][/url][url=https://postimage.org/][/url]
[url]http://www.nexusmods.com/fallout4/mods/17742/?[/url]
[Quote]E.S.U.S. is an AI like SIRI or Jarvis (from Ironman). The goal was to create an AI which can talk with you and do actions.
Use your Mikrofon and talk, with voice activating you can tell E.S.U.S. commands, which he will do.
In the free version of VoiceAttack (this program is needed) you have 20 commands.
I have created 143 sound files for the 20 commands and mixed them a bit, so E.S.U.S. has to say a lot more.
You can type in commands, tell him what he can say and for what he can answer.
If you ask him something, he has a lot of different answers, which he select by random. So it is not every time the same.
More about that, I will release in a few days with the english version. I will try to do it in 3 days, maybe 4.
The german version 1.0 is ready, so I can start to create new english files.[/quote]
[video=youtube;zl6bSNKvKD8]https://www.youtube.com/watch?v=zl6bSNKvKD8[/video]
This looks really unique.
[QUOTE=cdr248;50953807]Fallout 4 is suffering from some major modding pollution[/QUOTE]
Even moreso than Skyrim honestly. For every good mod for Fo4, there's 15-20 really shitty pointless mods like CBBE addons. And 1/5 of those good mods are either made by a major asshole, or are completely broken and unusable. I blame the paid mods fiasco from a year or two ago.BethSoft said they'd do it again in the future, and I take it that some people are waiting for them to eventually flip the switch and turn modding into a profit machine. Now there's so many shit quality or derivative mods that it's giving me flashbacks of those few days that were the skyrim workshop's paid mods section.
Doesn't help that even semi-high quality or interesting mods have the potential to become automatic trash because of how papyrus scripts hook into your saves still (assuming that's still how it works) and any slight scripting incompetence can kill your game. I can't even count how many mods for skyrim I've had to pass up because they turned out to be fucking beartraps.
Pre-skyrim iirc, the only big thing you had to worry about with scripts was performance.
[QUOTE=cdr248;50954701]Doesn't help that even semi-high quality or interesting mods have the potential to become automatic trash because of how papyrus scripts hook into your saves still (assuming that's still how it works) and any slight scripting incompetence can kill your game. I can't even count how many mods for skyrim I've had to pass up because they turned out to be fucking beartraps.
Pre-skyrim iirc, the only big thing you had to worry about with scripts was performance.[/QUOTE]
Didn't the Skyrim Crash Fixes eventually fix that problem by allowing saves to have more than 65536 strings in a save?
I mean it didn't fix the performance aspects but it stopped it from killing your save
I miss New Vegas companion perks.
Being able to hold right mouse or alt and see enemies glowing red in the distance with Boone helped me avoid Cazadors on multiple occasions.
[editline]a[/editline]
I also miss getting XP from them when they one-shotted a bloatfly or some shit without me.
[QUOTE=gk99;50954889]I miss New Vegas companion perks.
Being able to hold right mouse or alt and see enemies glowing red in the distance with Boone helped me avoid Cazadors on multiple occasions.
[editline]a[/editline]
I also miss getting XP from them when they one-shotted a bloatfly or some shit without me.[/QUOTE]
You can still do that with a recon scope. If you equip your companions with a weapon that has a recon scope it will highlight enemies when they draw it out, if you have Armorsmith you can apply the tracking hud or whatever onto a helmet and it will do the same thing, even if you equip it on a companion.
and you still get XP from companions killing enemies
[QUOTE=cdr248;50953807]Fallout 4 is suffering from some major modding pollution[/QUOTE]
There are 13,782 files for Fallout 4 already compared to 17,406 for New Vegas which is over 6 years of mods compared to not even a year. The nexus needs a vote purge button which hides the mod and alerts the author it's broken.
I don't want to say Fallout 4 modding is worse because we're still learning the Creation Kit. I think the problem might be modding has hit the mainstream and thus it's now catering to a much larger group of people. I hate the 'casualization' argument but it's sorta similar, now that we're hitting the consoles with mods and so many people and retards have figured out about modding because their favorite obnoxious Youtuber likes to post Skyrim titties videos, we get slammed with low quality, easy to make mods or sexual mods to try and attract them.
Playing through Fallout 4 makes me want to load up New Vegas again. But i'm not going to until I finish Far Harbor and Nuka World, Otherwise i'll burn myself out on modding NV and playing two playthrough's at the same time.
[QUOTE=WJS;50955496]You can still do that with a recon scope. If you equip your companions with a weapon that has a recon scope it will highlight enemies when they draw it out, if you have Armorsmith you can apply the tracking hud or whatever onto a helmet and it will do the same thing, even if you equip it on a companion.[/quote]
This I didn't know because I never give my companions any weapons due to them requiring ammo, but
[quote]and you still get XP from companions killing enemies[/QUOTE]
Isn't that only when you assist?
[editline]27th August 2016[/editline]
[QUOTE=TheBloodyNine;50955808]I don't want to say Fallout 4 modding is worse because we're still learning the Creation Kit. I think the problem might be modding has hit the mainstream and thus it's now catering to a much larger group of people. I hate the 'casualization' argument but it's sorta similar, now that we're hitting the consoles with mods and so many people and retards have figured out about modding because their favorite obnoxious Youtuber likes to post Skyrim titties videos, we get slammed with low quality, easy to make mods or sexual mods to try and attract them.[/QUOTE]
I'm glad that my only mod I've ever made for a Gamebryo/Creation game is a Skooma dealer in Riften in the ratway.
Because at least that makes some fucking sense and could be argued that it's for immersion.
[QUOTE=Lexinator;50955720]There are 13,782 files for Fallout 4 already compared to 17,406 for New Vegas which is over 6 years of mods compared to not even a year. The nexus needs a vote purge button which hides the mod and alerts the author it's broken.[/QUOTE]
I'd say this is probably because Fallout 4 needs the most mods
Out of all the Bethesda games I mod none of them have even come close to hitting the mod limit except Fallout 4. There's just a lot more needing to be tweaked or fixed IMO
[QUOTE=LolzMan1325;50955960]I'd say this is probably because Fallout 4 needs the most mods
Out of all the Bethesda games I mod none of them have even come close to hitting the mod limit except Fallout 4. There's just a lot more needing to be tweaked or fixed IMO[/QUOTE]
Hm, I'm not sure if that's entirely fair to say. By the nature of Fallout 4, there's a lot more [I]to[/I] be modded. Stuff like gunplay comes to mind(a more advanced gunplay system means there's a lot more room for players to tweak to their liking), but more importantly you need to consider the settlement mods and the accessibility of modding on console versions.
Settlement mods themselves take up over 1000 mods (could be more, this is only looking at what's tagged "settlement" on the nexus) of those 13000 mods, and all other categories are naturally going to be more inflated because more people are modding, since the modding community now expands to consoles as well.
I do kind of half-agree with your statement though - Fallout 4 has a lot of mods people consider "essential" already. Plus, I've dropped Fallout 4 faster than any other bethbyro game in order to wait for better mods.
Honestly I wish the nexus had better ways of filtering mods like an actual rating system and better tagging so that you could hide the trash like CBBE or anime characters and the broken/low-quality mods.
I'll say this, all the mods I have for FO4 compared to Skyrim are a lot smaller tweaks and less scripty stuff. Just stuff that changes the visuals, some weapons and armour, and a balance tweak compared to stuff like dodging, Frostfall/Realistic Needs and Diseases stuff along those lines. And then on top of those for Skyrim, I ALSO have stuff like weapon and armour mods and balance tweaks.
[QUOTE=ElectricSquid;50956010]Honestly I wish the nexus had better ways of filtering mods like an actual rating system and better tagging so that you could hide the trash like CBBE or anime characters and the broken/low-quality mods.[/QUOTE]
The tag system helps. Like you can try and remove CBBE and 'un-lore friendly' mods. But it's all up to the mod author and some don't use any tags or use the wrong ones or throw their shit into completely irrelevant ones.
A problem I realized is that... well, there's just not many quality mods coming out. I love diversifying the armor and weapons, they're my most downloaded mods. I have like thirty weapon mods and a merged list just because I love diversity in my game. Anything that adds more of it is an A++ in my book. Even mods that add new textures or models (I think I saw one a long time ago that added new types of cars to Fallout 3, which I loved).
So imagine my disappointment when I spent half an hour on Fallout 4 Nexus and I'd found most of the good weapon mods that aren't just random 21st century guns or the hundreth M1911. It took me five minutes to grab literally every decent armor/clothing mod which is pretty much just NCR armor, adventurer armor, and the raider overhaul. The Rebel was removed so that's gone. I got to about page 10 when I realized that there's just no quality armor mods out there. I sorted by top in the last two weeks and there was hardly a page and they were all reskins.
I'm sort of amazed. The Creation Kit is still relatively new, but nobody really seems to be using it. It doesn't help that the Nexus's policies on copyright pretty much mean you need to hand model everything, which is fucking ridiculous since the Creation Kit has so little support unless you want to use the same version of Blender/Maya that the Vatican was designed on, and the 3rd party software to bring it all together is non-existant and you have to rely on outdated programs for Skyrim and older Bethesda games that hardly work for the intended games, let alone for Fallout 4. Or how even with all the proper software, you still have to jump through so many hoops to make it work properly, and the addition of the multi-part armor means half the time you have to design your armor to even fit in with twelve different vanilla pieces or just exclude their use, and EVEN THEN, you have to scale it and make that work correctly and make sure it works with the skeleton and the dismemberment system and the new body-slider system.
Really with all of this it's sorta no wonder half the mods coming out are horribly hackneyed rip offs and nude mods. When you look at it, modding is also a massive echo chamber after a fashion. Nexus modders all help eachother out, one of the only ways to actually figure out how to make a proper mod or get support to do so, which with all of the stuff you need to do, is pretty much necessary as only a team can grind out high quality mods at this point. I mean look at the DKS-501 mod by LtCommander. It's fantastic, and high quality, and since it's a weapon mod is avoids a lot of the bullshit of armor modding, and there's also a lot more support out there for weapon modding, and he's a very experienced modeller and modder, and has a skill at it, and it was still (from what I read) a massive pain in his ass to get off the ground and I don't think any of us can expect him to just pump out a lot of other mods with that quality. Imagine that for less experienced modellers / modders, and I think it becomes obvious why we're seeing so few mods.
Even outside of the Nexus. You have third party forums that don't care about copyright and allow direct porting and have lower standards for weird shit, like Gunetwork or the Russian forums. You get a lot of great mods coming out of them, especially since they're a lot more helpful and it's easier to find help their without making lowest denominator mods like on the Nexus. But even then they're mostly just putting out ports because they don't know all of the software or methods yet themselves and what we do know is fucking annoying to use on the best of days.
Modding has only gotten harder and the community to do it more reclusive and against the idea of new blood and ideas. If you're not making a titty armor mod you're not going to get too much help from the two biggest communities, Nexus and Loverslab. Those modders there who do good work are either too busy to help newbies and make guides, don't care or dislike the community and thus avoid it or are fucking pricks and have half their foot in the pumping out trite camp themselves. Other communities are too small and don't have the amenities of Nexus like the Nexus Mod Manager or their safe download severs, and with the mod community being flooded by console users who just want the titty armor mods or weapon mods or immersive more gore and killing mods, the quality either dissapears in disgust or gets buried beneath it all. And since the other sites are so small and obscure (you can't just google "Fallout 4 mods" because the first thirty pages are Nexus and youtube) nobody is going there to learn.
Wow, I feel like I had a lot more passionate opinions on Fallout modding than I ever realized.
[editline]27th August 2016[/editline]
I am tired as shit and rambling so this will all probably be incomprehensible in the morning. And I might be dead wrong, call me retarded if I am, but that's what I've observed.
[QUOTE=ElectricSquid;50956010]Honestly I wish the nexus had better ways of filtering mods like an actual rating system and better tagging so that you could hide the trash like CBBE or anime characters and the broken/low-quality mods.[/QUOTE]
idk if this post is sarcasm but
[img]http://puu.sh/qQ5Wz/745a527eab.png[/img]
it already exists...
[QUOTE=ashxu;50956409]idk if this post is sarcasm but
[img]http://puu.sh/qQ5Wz/745a527eab.png[/img]
it already exists...[/QUOTE]
Post above yours sums up a problem with this very well:
[QUOTE]The tag system helps. Like you can try and remove CBBE and 'un-lore friendly' mods. But it's all up to the mod author and some don't use any tags or use the wrong ones or throw their shit into completely irrelevant ones.[/QUOTE]
Even though the system is in place some authors use it wrong or don't use it at all.
So in terms of maxing out companions so far Codsworth took the longest but this may be due to the face i didnt upgrade any weapons till much later,followed by McCready,Nick was maxed out after the short time spent in far harbor,Curie was maxed out in 10 minutes from 1.5 Railroad quests...Yet to hang around with Hancock or Preston.
[QUOTE=WJS;50956430]Post above yours sums up a problem with this very well:
Even though the system is in place some authors use it wrong or don't use it at all.[/QUOTE]
Well sure but every tag system will have this issue, not really the fault of nexus.
[QUOTE=ashxu;50956468]Well sure but every tag system will have this issue, not really the fault of nexus.[/QUOTE]
Not if you let users determine tags rather than mod authors, like steam does with games
Same website that has a mod team that refused to ban an extremely toxic person because they made good mods, don't expect much from them
The tags don't work, the kind of people who upload [i] immersive shadbase hentai tattoos- forehead vaultmeat anal hot dog tattoo addition redux[/i] tend to be the same people who give the nexus it's reputation for man-baby temper tantrums. "ofc my mod is lore-friendly you idiots! I added a porn magazine you have to find before you can use the tattoos! that's the lore!"
[QUOTE=WJS;50956518]Same website that has a mod team that refused to ban an extremely toxic person because they made good mods, don't expect much from them[/QUOTE]
That whole thing was really awkward to read. As someone who only really hears about modding drama from this thread, It was really weird to see such blatantly ass-backwards moderation first hand.
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