• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
Aww, you didn't put 'player.additem 247e7f - Batch File Tester' in the title.
There's a new beta?
[t]https://67.media.tumblr.com/4bf2a608f8ee726132239dae744beb42/tumblr_o9397cN6P81raj203o2_1280.jpg[/t] [IMG]https://67.media.tumblr.com/b622cf167e01dcf3eefe96c0285685be/tumblr_o9397cN6P81raj203o1_400.png[/IMG]
all this talk of contraptions and mods leaves me wondering: how am i going to make a practical manufacturing complex on spectacle island? and where are the mods related to automatron? like, where's the: auto-cannons sonic weaponry plasma weapons shoulder mounted rocket-pods flails radar dishes that boost accuracy pile-bunkers chainsaws acid sprayers heavy cryo jets or robots from previous games such as the Goliath robot or rust devil gen 2 synths?
[QUOTE=towergame;50555728]aren't synths waterproof?[/QUOTE] Probably, but Nick is full of holes.
New Fallout 4 beta patch [url]https://community.bethesda.net/thread/34068[/url] A new Fallout 4 Steam Beta was released today featuring improvements and bug fixes for Mods. This update will be released to the general public on Steam and consoles next week. Also note, this update will be required for the PS4 Mods Closed Beta - come back for updates on when the closed beta will start. Fallout 4 1.5.4 Steam Beta Update NEW FEATURES Increased space for Mod text on Mod details page for improved readability Load Order menu now displays text about each Mod when highlighted Most Popular filter now toggles between Daily, Weekly and All Time (defaults to Daily) Reporting categories added when reporting a mod Load Order menu displays options to Disable or Delete All Mods Count of ratings now appears on Mod details page FIXES General stability and performance improvements Improved stability when reinitializing with certain mods loaded Mod menu will check available space before starting mod downloads Fixed issue with certain mods not downloading properly Fixed issue with certain mods not appearing properly in the Load Order menu How to access the 1.5 Beta Log into Steam. Right Click on Fallout 4 in your Library. Select Settings. Select Betas. A drop down menu will appear. Select Beta. Select OK. Wait a few minutes and Fallout 4 should update. When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library.
[QUOTE=LolzMan1325;50556960][t]https://67.media.tumblr.com/4bf2a608f8ee726132239dae744beb42/tumblr_o9397cN6P81raj203o2_1280.jpg[/t] [IMG]https://67.media.tumblr.com/b622cf167e01dcf3eefe96c0285685be/tumblr_o9397cN6P81raj203o1_400.png[/IMG][/QUOTE] [t]http://images.akamai.steamusercontent.com/ugc/391049170408750795/2E987CAB9AC9F3EDB1ABCED85EEFF2ACAAB032BF/[/t]
"What do you want?"
So, Bethesda snuck something into the DLC! I haven't seen anyone talk about it yet either. [t]https://dl.dropboxusercontent.com/u/24970273/ShareX/NewPowerArmourPaintDay.jpg[/t][t]https://dl.dropboxusercontent.com/u/24970273/ShareX/NewPowerArmourPaintNight.jpg[/t] New Abraxo and Sugar Bombs T-51 paints (with a night variant of the image to show the new power armour stands too)! I've got no idea why these are in the DLC, but they're craftable as soon as you install it, so they're obviously not meant to be hidden. Considering these and the Vim paints in Far Harbor, I really wouldn't be surprised if we end up with a few Nuka Cola paints in Nuka World.
[QUOTE=_charon;50557686][t]http://images.akamai.steamusercontent.com/ugc/391049170408750795/2E987CAB9AC9F3EDB1ABCED85EEFF2ACAAB032BF/[/t][/QUOTE] [IMG]http://puu.sh/pA17k/20e4dbe337.png[/IMG]
[QUOTE=Omolong;50557857]So, Bethesda snuck something into the DLC! I haven't seen anyone talk about it yet either. [t]https://dl.dropboxusercontent.com/u/24970273/ShareX/NewPowerArmourPaintDay.jpg[/t][t]https://dl.dropboxusercontent.com/u/24970273/ShareX/NewPowerArmourPaintNight.jpg[/t] New Abraxo and Sugar Bombs T-51 paints (with a night variant of the image to show the new power armour stands too)! I've got no idea why these are in the DLC, but they're craftable as soon as you install it, so they're obviously not meant to be hidden. Considering these and the Vim paints in Far Harbor, I really wouldn't be surprised if we end up with a few Nuka Cola paints in Nuka World.[/QUOTE] doesn't the t-51 already have a nuka cola paint though?
So I recorded a walk around of my 3 most built up settlements, nothing amazing though, just felt like doing it and it might give you some ideas on stuff to build even though most of this is half arsed. v:v:v Sanctuary [vid]http://horobox.co.uk/u/reag/Fallout4%202016-06-20%2018-05-12-753.webm[/vid] Red Rocket [vid]http://horobox.co.uk/u/reag/Fallout4%202016-06-20%2018-18-45-332.webm[/vid] Drive through [vid]http://horobox.co.uk/u/reag/Fallout4%202016-06-20%2018-27-12-705.webm[/vid]
[QUOTE=Omolong;50557857] [t]https://dl.dropboxusercontent.com/u/24970273/ShareX/NewPowerArmourPaintDay.jpg[/t][/QUOTE] I like how the [I]Abraxo[/I] variant is still dirty as shit, and I could swear the way the bottom half style has an uncanny resemblance to my photoshoped American power armor a while back. There's Bethesda people among us. :tinfoil:
[QUOTE=GHOST!!!!;50557881][IMG]http://puu.sh/pA17k/20e4dbe337.png[/IMG][/QUOTE] [t]http://67.media.tumblr.com/dd870a3a173043dcbcf0573e45585863/tumblr_o93hv05luG1raj203o1_1280.png[/t]
[QUOTE=LolzMan1325;50557987]doesn't the t-51 already have a nuka cola paint though?[/QUOTE] I'm fairly sure it doesn't. There's mods that add one, and Far Harbor adds Vim paint which is similar, but I don't think Bethesda have added Nuka Cola paint yet.
Well Contraptions has been released and it hasn't broke any of my mods. Lovely, also the [I]one[/I] thing I was looking forward too in Contraptions was manufacturing and it's a bit of a disappointment, it doesn't take from your workshops inventory, you have to load everything in manually. at least as far as I can tell.
here's to hoping for nuka world thunderdome
[QUOTE=jonu67;50558078]Well Contraptions has been released and it hasn't broke any of my mods.[/QUOTE] It's unlikely a bunch intern-level re-skins of things we already have would br-- Just kidding, I'm glad to hear.
[QUOTE=sh4d0w;50558094]It's unlikely a bunch intern-level re-skins of things we already have would br-- Just kidding, I'm glad to hear.[/QUOTE] Tbh, the Settlement menu is a bit fiddly, I remember when I installed OCDecorator and it completely removed my cage section, they seem to have learnt there lesson in that regard though and haven't added any new tabs outside of the old ones though. I know this DLC pretty much is mod level shit, so it's not like it was going to make the game inoperable, but it would have slightly annoyed me if one of my settlement mods overlapped the items, even if most of them ARE completely useless.
Store pages for Vault-Tech Workshop and Nuka World are up, no new info [editline]20th June 2016[/editline] the workshop menu is horribly inefficient. [editline]20th June 2016[/editline] Huh, Contraptions is out tonight? I thought the DLCs came out during the day.
Also you can make all the sizes of each different armour, I mean... I have a mod that can do that already, this DLC is pretty much "I have a mod that can do that already" incarnate but it's still neat [I]I guess[/I]. Certainly only really worth buying for the mods that'll spawn from this though, it's pretty must just "Take and add mods without actually improving them past what they were like originally" the DLC.
[QUOTE=Reagy;50557988]So I recorded a walk around of my 3 most built up settlements, nothing amazing though, just felt like doing it and it might give you some ideas on stuff to build even though most of this is half arsed. v:v:v Sanctuary [vid]http://horobox.co.uk/u/reag/Fallout4%202016-06-20%2018-05-12-753.webm[/vid] Red Rocket [vid]http://horobox.co.uk/u/reag/Fallout4%202016-06-20%2018-18-45-332.webm[/vid] Drive through [vid]http://horobox.co.uk/u/reag/Fallout4%202016-06-20%2018-27-12-705.webm[/vid][/QUOTE] I like how your settlements look, until you show some of the more bullshit mods, like the pool thing and the shit you've got on, like you've got the look of having a place looking lived in pretty well.
[QUOTE=Tuskin;50558110]the workshop menu is horribly inefficient.[/QUOTE] Right now the Workshop Menu is tailored like: [B][ Structures - Wood - Wall/Floor/Roof ][/B] and I think they did the menu backwards. Wouldn't: [B][ Structures - Floor - Metal/Wood/Concrete ][/B] be more efficient? You might be wondering if you swap those around would exactly change? well everything. You can do: [B][ Structures - Floor - Metal/Wood/Concrete/Homemaker/Snap&Build/SoE/Alternate Settlements/etc ][/B] It's like SK but without the problems of having to share categories, instead of going back and forth different types of menus and submenus if you want a damn Floor you know where you can find them [B]all[/B]. When I'm building I'm thinking of what I need first regardless of the material, kind of like the sims, so going for the material first (and if you don't like anything in that section, having to chase after mods you forgot you had that [I]might[/I] add Floors) is a bigger time sink than it appears.
[QUOTE=GHOST!!!!;50558186]I like how your settlements look, until you show some of the more bullshit mods, like the pool thing and the shit you've got on, like you've got the look of having a place looking lived in pretty well.[/QUOTE] The pool was really just a mess around to see how that mod worked, been considering removing it because the "relax triggers" don't work as they should, might turn it into a shower block or something. As for what my character is wearing, don't really see whats wrong, its default combat armour, custom jumpsuit under it, backpack + HORRIBLE CLIPPING JETPACK (eh it kinda works) and mechanical arm because fuckit I like the look of it. I like being a special snowflake. :pudge:
It's kinda sad seeing the downfall of the modding community for the older games. [URL="http://www.nexusmods.com/fallout3/mods/22144/?"]These[/URL] are the [URL="http://www.nexusmods.com/newvegas/mods/61998/"]top weekly[/URL] mods for Fallout 3 and New Vegas. Damn. Not that i expected anything amazing coming out this late but i didn't expected nude suits and whatever those women are supposed to be either. I mean, [URL="http://www.nexusmods.com/newvegas/mods/61931/?"]this[/URL] won a goddamn file of the month award. [t]https://staticdelivery.nexusmods.com/mods/130/images/61931-8-1464596327.jpg[/t] [I]why[/I]
[QUOTE=sh4d0w;50558205]Right now the Workshop Menu is tailored like: [B][ Structures - Wood - Wall/Floor/Roof ][/B] and I think they did the menu backwards. Wouldn't: [B][ Structures - Floor - Metal/Wood/Concrete ][/B] be more efficient? You might be wondering if you swap those around would exactly change? well everything. You can do: [B][ Structures - Floor - Metal/Wood/Concrete/Homemaker/Snap&Build/SoE/Alternate Settlements/etc ][/B] It's like SK but without the problems of having to share categories, instead of going back and forth different types of menus and submenus if you want a damn Floor you know where you can find them [B]all[/B]. When I'm building I'm thinking of what I need first regardless of the material, kind of like the sims, so going for the material first (and if you don't like anything in that section, having to chase after mods you forgot you had that [I]might[/I] add Floors) is a bigger time sink than it appears.[/QUOTE] I started to use Settlement Keywords Expanded because shit was getting way too messy within the default menus, at least stuff is kinda ordered now and OCDecorator doesn't hide a fuckload of DLC anymore.
[QUOTE=Ruh-roh;50558238]It's kinda sad seeing the downfall of the modding community for the older games. [URL="http://www.nexusmods.com/fallout3/mods/22144/?"]These[/URL] are the [URL="http://www.nexusmods.com/newvegas/mods/61998/"]top weekly[/URL] mods for Fallout 3 and New Vegas. Damn. Not that i expected anything amazing coming out this late but i didn't expected nude suits and whatever those women are supposed to be either. I mean, [URL="http://www.nexusmods.com/newvegas/mods/61931/?"]this[/URL] won a goddamn file of the month award. [t]https://staticdelivery.nexusmods.com/mods/130/images/61931-8-1464596327.jpg[/t] [I]why[/I][/QUOTE] Well of course it would, fur fags are everywhere.
[QUOTE=GHOST!!!!;50558320]Well of course it would, fur fags are everywhere.[/QUOTE] Fuck you guys too :v:
[QUOTE=Itauske Roken;50558390]Fuck you guys too :v:[/QUOTE] We found one! Shoot it! :v: So, guys, I'm now in the process of finding all the voices for the player character, which means that my mod will be fully voiced. Totally. Completely. Probably some splicing going on, but nothing problematic, I think.
The secret is hating all of creation equally, only then can you achieve true peace. :ok: So question about Legendary Modification Continued, if anyone uses it. Does it fix the bugs from the original version it overwrites? I have no idea what I'm talking about but I don't like bugs, feedback is welcome.
Sorry, you need to Log In to post a reply to this thread.