• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
So I have this idea for a build and began laying the groundwork in Far Harbor, which I have yet to finish. Is it worth building anything there? or am I never going back to FH once I'm done.
those characters look great but to hear that their heads and outfits are just ripped from other games is kinda a bummer.
I always wondered if they just didn't give a shit when they made characters' faces.
Since Nuka World sounds like it's going to let us play or at least ally with raiders, I wonder if it's going to be all bad guy only, or if there will be paths for good characters to navigate the plot.
Anyone tried this mod yet, I've been looking for a mod that stops enemies from fucking spawning WITHIN my walls for ages, so this looks cool. [URL="http://www.nexusmods.com/fallout4/mods/12892/?"]Settlement Attacks Beyond - Nexus[/URL] Though I'm wondering if a better mod exists.
[QUOTE=AdrianTheShep;50613850] But i realized that the reflection looked... odd [IMG]http://i.imgur.com/dCNu7hN.jpg[/IMG] [/QUOTE] I've been aware of this reflection being the same regardless of what area you're in for a while, but what really boggles my mind is where exactly the reflection shown is located. Does anybody know the area of the map you can actually see that exact scenery assuming it exists?
[QUOTE=Mattchewy;50615597]On the GUNnetwork, Drag has been posting progress of his new NCR overhaul and it looks so good. [url]http://www.gunetwork.org/t10117p220-fallout-screenshots-ix[/url] (You may have to go through other peoples screenshots but he posts there regularly.)[/QUOTE] Honestly this looks awful to me, I can't imagine this being anything else than uncanny valley to the extreme, plus the face models are just ripped from other games No thank you
[QUOTE=purvisdavid1;50614795]Thanks for the advice, I didn't know that was the culprit. Would moving it all to another, farther settlement work as well?[/QUOTE] If you put those materials in a settlement that isn't linked with a supply line it might work because your workshop won't bother looking at an isolated settlement's inventory to pull ressources from, but I haven't tested this myself.
[QUOTE=Notanything;50616477]I've been aware of this reflection being the same regardless of what area you're in for a while, but what really boggles my mind is where exactly the reflection shown is located. Does anybody know the area of the map you can actually see that exact scenery assuming it exists?[/QUOTE] It looks like sanctuary.
[QUOTE=Notanything;50616477]I've been aware of this reflection being the same regardless of what area you're in for a while, but what really boggles my mind is where exactly the reflection shown is located. Does anybody know the area of the map you can actually see that exact scenery assuming it exists?[/QUOTE] I think it might be the outskirts of Concord, or somewhere on the outskirts of Boston. EIther that, or it's a custom scene that Bethesda made for it.
[QUOTE=Omolong;50616765]I think it might be the outskirts of Concord, or somewhere on the outskirts of Boston. EIther that, or it's a custom scene that Bethesda made for it.[/QUOTE] A picture of the modelers back yard?
[QUOTE=Sleeves;50616805]A picture of the modelers back yard?[/QUOTE] Nah, it's definitely a scene in the engine. I think that one of the Institute cubemaps is a bunch of a pictures, though I'm not sure if it's used ingame or where the location actually is.
Is there a good mod to either increase the rate of settlement attacks or to manually create attacks? SRM seems abandoned at this point, which is a shame. I've been building in Visitor's Center for like a week or two in-game with my defenses way in the red and it's never been under attack. I want to test my self-locking doors and shit :(
[QUOTE=venom;50616869]Is there a good mod to either increase the rate of settlement attacks or to manually create attacks? SRM seems abandoned at this point, which is a shame. I've been building in Visitor's Center for like a week or two in-game with my defenses way in the red and it's never been under attack. I want to test my self-locking doors and shit :([/QUOTE] I think that [url=http://www.nexusmods.com/fallout4/mods/12032/?]Settlement Management Software[/url] might let you force an attack to happen, but it's been a while since I've looked into the options, so I'm not entirely sure.
[QUOTE=venom;50616869]Is there a good mod to either increase the rate of settlement attacks or to manually create attacks? SRM seems abandoned at this point, which is a shame. I've been building in Visitor's Center for like a week or two in-game with my defenses way in the red and it's never been under attack. I want to test my self-locking doors and shit :([/QUOTE] Best way to have common attacks (not always registered as having to defend, they just pop) is to cage one or several of every hostile creatures and not release them.
The fact you use antibiotics to treat parasite infections in survival pisses me off way more than it should.
I hope nuka world lets us dress up our raider gang in whatever way we please (Like Saints Row but more). My army of fedora wearing neckbeards will be unmatched.
[QUOTE=coyote93;50618047]I thought everything drag uploads is ripped from other games?[/QUOTE] Pretty much its why half his shit is hidden on gaming underground network.
[QUOTE=milktree;50616300]those characters look great but to hear that their heads and outfits are just ripped from other games is kinda a bummer.[/QUOTE] you're on a gmod forum, this should be past your moral compass by now.
Just because a lot of people do it doesn't make it right, if the game devs want to allow it they'll specify it's ok to rip content.
[QUOTE=Lone Wolf807;50618578]Just because a lot of people do it doesn't make it right, if the game devs want to allow it they'll specify it's ok to rip content.[/QUOTE] Games wouldn't use crazy compression methods for models and textures if they wanted people to have them. The difference with fallout 4 is that they do this on one hand, then require you to have intimate knowledge of such things to make mods for it.
[QUOTE=Pops;50618402]you're on a gmod forum, this should be past your moral compass by now.[/QUOTE] Actually no, we're on a Facewound Forum.
[QUOTE=coyote93;50618759]I think I remember reading that Drags actually buys the models, or something like that, for his own use. That's why he has so many models that's otherwise hard to get. -edit- Seems like he pays people to make some of the models for him, at-least. [t]http://oi63.tinypic.com/w9gwol.jpg[/t][/QUOTE] I think he also makes models too, because I saw him in the credits for NVB3 and I think the Frontier.
Am I correct in understanding if there's syntax errors the GECK won't save your scripts? I'm trying to add PNV overlays to TTW items and having a bit of trouble since I don't know the scripting language at all. Is there a validation tool anywhere? The script for reference. [URL]http://pastebin.com/62Ds0gzz[/URL] EDIT: I'm a dumb dumb, you need to open with NVSE if you're using its functions x(
[QUOTE=coyote93;50618942]This is not what you are asking for, I know that, but there already is a TTW PNV patch. [URL]https://taleoftwowastelands.com/content/project-nevada-patch[/URL] It adds the overlays to the appropriate items.[/QUOTE] Yeah, the reason I'm not using that is because it requires all the modules. It overwrites certain things such as DT and DR of weapons and armor. I only have core and cyberware enabled because I'm using JSawyer.
[QUOTE=Pax;50616402]Since Nuka World sounds like it's going to let us play or at least ally with raiders, I wonder if it's going to be all bad guy only, or if there will be paths for good characters to navigate the plot.[/QUOTE] I hope there's some options for a good guy, otherwise I'm gonna force myself to miss out and slaughter them all. Like maybe an option to turn around a raider group and make them into something else. Guess we'll just have to wait and see really.
Bah, Bethesda has delayed PS4 mods. Urge to play was already low, but that just bottoms me out for now. Oh well, perhaps there are other things in life I could be doing...
[QUOTE=Bragdras;50617166]Best way to have common attacks (not always registered as having to defend, they just pop) is to cage one or several of every hostile creatures and not release them.[/QUOTE] What do you mean by "not always registered as having to defend, they just pop"? I'm intrigued.
[QUOTE=Omolong;50614074]To get the legendary mod to properly be added to the gun, you need to use a script. If it's an item in the world or an item the player is given, then you should filter all the records in the Creation Kit by CustomItem. That should show you how the base game handles that. If it's a weapon the player buys, then you need to do the same thing but just with Aspiration instead. I think that the game automatically adds the star if you have a legendary mod attached too, as long as the legendary mod option is ticked in the object mod menu (if you have a custom legendary mod).[/QUOTE] That was helpful, thanks. It looks like all legendaries placed in the world are actually just reference placeholders that are replaced on cell load with a gun + legendary via script; the last piece of the puzzle is to find where scripts are run on the cells. I know that a function is called that basically goes SpawnCustomItem(LeveledListItem [the gun], FormList [the specific legendary effect], Reference [where it is placed in the cell editor]) but I don't know where that function is being called or how to call a custom one. I haven't found anything anywhere on this but I'm not sure if I just don't know where to look or what, but this is so close that it's killing me. [editline]29th June 2016[/editline] [QUOTE=Notanything;50616477]I've been aware of this reflection being the same regardless of what area you're in for a while, but what really boggles my mind is where exactly the reflection shown is located. Does anybody know the area of the map you can actually see that exact scenery assuming it exists?[/QUOTE] It looks like just some spot just outside of a small town in the wastes. I converted the cubemap to a spherical one for marmoset and the like - it paints a clearer picture: [url]https://dl.dropboxusercontent.com/u/21161113/releases/mipblur_default_outside1_spherical.7z[/url]
Does anyone know a method to get this to run at 60fps because my physics keeps going fucking wacko because the game insists on running at my monitors refresh rate. Tried multiple suggestions and tried limiting it via crimson but it still runs at 144fps.
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