• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
[QUOTE=Ruh-roh;50558238]It's kinda sad seeing the downfall of the modding community for the older games. [URL="http://www.nexusmods.com/fallout3/mods/22144/?"]These[/URL] are the [URL="http://www.nexusmods.com/newvegas/mods/61998/"]top weekly[/URL] mods for Fallout 3 and New Vegas. Damn. Not that i expected anything amazing coming out this late but i didn't expected nude suits and whatever those women are supposed to be either. I mean, [URL="http://www.nexusmods.com/newvegas/mods/61931/?"]this[/URL] won a goddamn file of the month award. [t]https://staticdelivery.nexusmods.com/mods/130/images/61931-8-1464596327.jpg[/t] [I]why[/I][/QUOTE] Well what did you expect? You can only mod these games so far and with nearly all of the talented modders now moving onto F4 the only things of note that are going to come out are the bigger/longer projects and then it'll turn into the Oblivion Nexus, with only simple stuff like basic tweaks, retextures and House mods being released
[QUOTE=Ruh-roh;50558238]It's kinda sad seeing the downfall of the modding community for the older games. [URL="http://www.nexusmods.com/fallout3/mods/22144/?"]These[/URL] are the [URL="http://www.nexusmods.com/newvegas/mods/61998/"]top weekly[/URL] mods for Fallout 3 and New Vegas. Damn. Not that i expected anything amazing coming out this late but i didn't expected nude suits and whatever those women are supposed to be either. I mean, [URL="http://www.nexusmods.com/newvegas/mods/61931/?"]this[/URL] won a goddamn file of the month award. [t]https://staticdelivery.nexusmods.com/mods/130/images/61931-8-1464596327.jpg[/t] [I]why[/I][/QUOTE] except some of the best stuff ever for new vegas has been coming out post-fallout 4 and this kinda thing gets into hot files anyways
they better have the astro-nuka outfit in nuka world
Survival is the best way to play FO4, in my opinion. The challenge is great, and not being able to save unless you get to a bed forces you to be as mobile as possible. Also, power armor no longer seems like walking around in a suit made of pure lead, but like an actual exoskeleton of powered armor. Durable, powerful, but not indestructible. The scarcity of ammo, and increased prices of ammo, make firefights more intense. I've got over 24 hours in my current playthrough, and have only found a few hundred rounds of each ammo type that I use most often, whereas I'd probably have many thousands of each ammo type if I was playing on anything other than survival. Also, avoiding firefights is a must, unless they come directly to you. I highly recommend sticking with a smart/reliable follower, give them some nice armor, a good gun, and plenty of ammo. You may as well turn them into a pack mule as well, because without any kind of backpack mod, you're gonna be doing a shit ton of walking. Managing settlements is still a bitch though. ...although, a few mods make things less tedious without it being cheap or cheating.
I gave my base texture another pass when I noticed it looked a little to pristine compared to the other ballistic weapons. I'm getting close to locking the textures down, I'm happy with the mods I have on offer, and I feel the gun has configurations for solid early-ish, mid, late, and very late games. I figured out sound effects and now it's using far meatier sounds that vary based on caliber. [t]https://dl.dropboxusercontent.com/u/21161113/fallout_sniper_rifle_a.jpg[/t] ([URL="https://dl.dropboxusercontent.com/u/21161113/fallout_sniper_rifle.jpg"]Compare to this[/URL]) Main issues I'm seeing now are minor mesh tweaks for a few vanilla mods that I'm using, ironsights that need to be centered out, and for whatever reason, the projectile/flash doesn't always spawn from the correct node. I's really inconsistent and I'm not seeing valid reasons for it. I've still got some debugging to do. Once those are fixed, I just have to integrate the base into leveled lists, add a few spawn locations, and (maybe) a lore appropriate legendary or two before my deadline of the 3rd. After that deadline comes and goes, I'll look into material mods and really looking at doing some cell editing beyond the 'drop weapon in chest/world' verity. Then, depending on reception, maybe a Wattz variant or just move back to UE4/Unity because fuck this ancient engine.
[QUOTE=Lt_C;50558594] Then, depending on reception, maybe a Wattz variant or just move back to UE4/Unity because fuck this ancient engine.[/QUOTE] It's unfortunate that you feel that way. After what I've been seeing of your work here I'd love to see more of this kind of thing from you and I'm sure others feel the same.
[QUOTE=Ruh-roh;50558238]It's kinda sad seeing the downfall of the modding community for the older games. [URL="http://www.nexusmods.com/fallout3/mods/22144/?"]These[/URL] are the [URL="http://www.nexusmods.com/newvegas/mods/61998/"]top weekly[/URL] mods for Fallout 3 and New Vegas. Damn. Not that i expected anything amazing coming out this late but i didn't expected nude suits and whatever those women are supposed to be either. I mean, [URL="http://www.nexusmods.com/newvegas/mods/61931/?"]this[/URL] won a goddamn file of the month award. [t]https://staticdelivery.nexusmods.com/mods/130/images/61931-8-1464596327.jpg[/t] [I]why[/I][/QUOTE] Doesn't Skyrim already have a fuckton of waifu mods now on Nexus? I noticed the 2nd most popular FO4 mod is CBBE and the 3rd is the nude mod (although I'm pretty sure CBBE makes the nude mods obsolete) Anyway back to what I was going to say. I hope someone releases a FalloutUI thing to make the menus cater for PC. Being able to see what components the junk you pick up before actually picking it up too would be nice. [editline]21st June 2016[/editline] If anything about the waifu mods for FO3/NV I don't see the point. The game looks fucking ugly and you'e just polishing a turd. At least Skyrim didn't look terrible in the beginning and people made a ton of shit to pretty the characters and the game in general up.
[QUOTE=ashxu;50558757]Doesn't Skyrim already have a fuckton of waifu mods now on Nexus?[/QUOTE] Yep and someone from this thread made over 8 of them.
[QUOTE=ashxu;50558757] Anyway back to what I was going to say. I hope someone releases a FalloutUI thing to make the menus cater for PC. Being able to see what components the junk you pick up before actually picking it up too would be nice. [/QUOTE] Not entirely sure which one it is but either DEF_HUD/DEF_INV or Valadacil's hud mod does this (I use both, and they are compatible with each other.)
[QUOTE=TAU!;50558507]Survival is the best way to play FO4, in my opinion. The challenge is great, and not being able to save unless you get to a bed forces you to be as mobile as possible. Also, power armor no longer seems like walking around in a suit made of pure lead, but like an actual exoskeleton of powered armor. Durable, powerful, but not indestructible. The scarcity of ammo, and increased prices of ammo, make firefights more intense. I've got over 24 hours in my current playthrough, and have only found a few hundred rounds of each ammo type that I use most often, whereas I'd probably have many thousands of each ammo type if I was playing on anything other than survival. Also, avoiding firefights is a must, unless they come directly to you. I highly recommend sticking with a smart/reliable follower, give them some nice armor, a good gun, and plenty of ammo. You may as well turn them into a pack mule as well, because without any kind of backpack mod, you're gonna be doing a shit ton of walking. Managing settlements is still a bitch though. ...although, a few mods make things less tedious without it being cheap or cheating.[/QUOTE] If you like the ammo scarcity never pick any rank of scrounger or you'll soon be drowning in them again i had enough .38 rounds to build a settlement and guns made out of bullets before i even reached diamond city with just one rank
so, a hypothetical: if you could rewrite the background lore of the Commonwealth such that Fallout 4 took place x number of years after the bombs, ignoring local history like the Institute/Diamond City/the Minutemen, how long past 2078 would you set it? This is just an idea to try to fit the timeline to the aesthetic that Bethesda uses for their wasteland style, where skellingtons are everywhere, common farmers and scavengers are still literate, most safes and strongboxes are yet untouched, there are still legible books lying outside, and pre-war structures not made of stone/treated metal are still standing. I would think something like 30 years, maybe. Enough for people to have been born after the calamity, for at least two dozen generations of wildlife to mutate, and for scavengers to have looted most places but not discovered all the secret caches. Also enough that the grass might still be dead, surface water still irradiated, and for there to be a lot of ammunition and weapons still unused or at least serviceable, and for some gasoline to still be lying around to power generators and turrets.
Does anyone know what mod(s) this is? [VID]http://a.nigger.cat/aibgeh.webm[/VID]
Hitman's Weapon Condition and ammo check mod?
There is a mod in tale of two wastelands that makes weapons teleport to corpses after they die, does anybody know what does that? I found it amusing at first but since mothership zeta the weapons just straight up disappear, unable to be looted. All I did was update tale of two wastelands to the latest version, must be some mod bundled with it.
what's up with this more-annoying-than-it-should-be garbage where the game will just stop telling you when you pick up items, like the notifications that say "bottlecap (100) added" or "stimpack removed" just stop appearing and i have to restart the game to bring them back
[QUOTE=LolzMan1325;50559373]what's up with this more-annoying-than-it-should-be garbage where the game will just stop telling you when you pick up items, like the notifications that say "bottlecap (100) added" or "stimpack removed" just stop appearing and i have to restart the game to bring them back[/QUOTE] This happened to me with XP notifications once. I didn't have to restart though. Entering a few cells fixed the issue altogether.
[QUOTE=DChapsfield;50559156]so, a hypothetical: if you could rewrite the background lore of the Commonwealth such that Fallout 4 took place x number of years after the bombs, ignoring local history like the Institute/Diamond City/the Minutemen, how long past 2078 would you set it? This is just an idea to try to fit the timeline to the aesthetic that Bethesda uses for their wasteland style, where skellingtons are everywhere, common farmers and scavengers are still literate, most safes and strongboxes are yet untouched, there are still legible books lying outside, and pre-war structures not made of stone/treated metal are still standing. I would think something like 30 years, maybe. Enough for people to have been born after the calamity, for at least two dozen generations of wildlife to mutate, and for scavengers to have looted most places but not discovered all the secret caches. Also enough that the grass might still be dead, surface water still irradiated, and for there to be a lot of ammunition and weapons still unused or at least serviceable, and for some gasoline to still be lying around to power generators and turrets.[/QUOTE] 30 years sounds good, but I'd put it anywhere between then and 60 years. The war should be no more than a grandparent's tale at best in the collective memory of the populace.
[QUOTE=ElectricSquid;50559453]The war should be no more than a grandparent's tale at best in the collective memory of the populace.[/QUOTE] Isn't that already what it is, though ? Nobody really mentions the war in any great detail in Fallout 4, and in Fallout 3 you can find people talking about airports like they're magical contraptions from a mythical era.
[QUOTE=Ganerumo;50559465]Isn't that already what it is, though ? Nobody really mentions the war in any great detail in Fallout 4, and in Fallout 3 you can find people talking about airports like they're magical contraptions from a mythical era.[/QUOTE] That's because it's 200 years later; [I]that[/I] part makes sense but stuff like there being untouched hoards of loot sitting everywhere waiting for someone with sufficiently steely balls to walk along and take it doesn't make as much sense. How are there even things like Nuka Cola or preserved food sitting around in obvious containers after that long? Not to mention the other stuff like so much radiation still lingering. I'm not going to go off on a big rant about this like I did with the Institute but basically, the primary difference between setting the game 30 years after and 200 years after is that everything in the game makes more sense as-is, as the game shipped and we play it, if you consider it to be 30 years post-war and not 200+.
Really hoping for a weapon degradation mod to come out for fallout 4. I know that it was a hassle, but I loved having that hassle around. That, and being able to fully repair a rifle to near max condition and then selling it for much more than you bought it for was always nice. [editline]21st June 2016[/editline] Hell, since fallout 4 has a great weapon customization system, different parts could degrade too. That'd make it a hell of a lot more interesting and challenging.
God damn, the conveyor belts suck. The items constantly get stuck on the corners. Set it up making ammo and it piled up on a corner till it overflowed and went onto the rest of the conveyor belt.
[QUOTE=Omolong;50557857]T-51 paints[/QUOTE] Why can't it be the armors I use instead of ones that get superseded or better yet, all of the armors instead of one?
[QUOTE=gk99;50559857]Why can't it be the armors I use instead of ones that get superseded or better yet, all of the armors instead of one?[/QUOTE] it's likely because of the lore - armor sets like the X-01 and apparently the T-60 didn't exist early enough for pre-war companies to own them.
[QUOTE=cynaraos;50559872]it's likely because of the lore - armor sets like the X-01 and apparently the T-60 didn't exist early enough for pre-war companies to own them.[/QUOTE] That, and T-51 is pretty much a canvas when it comes to the area of what you can use for advertisement on a icon of America during war. Finally figured out how to put models from fallout new vegas in fallout 4. Took a damn long time to figure out how, too. [IMG]http://i.imgur.com/yfYkpHl.jpg[/IMG] [IMG]http://i.imgur.com/xuiNtzT.jpg[/IMG] If I had any experience, i'd start recreating the models and textures from New Vegas' weapons in higher quality so I could release it on nexus. So many weapons that i'd love to see in fallout 4 in high quality glory.
[QUOTE=.Vel;50559675]Really hoping for a weapon degradation mod to come out for fallout 4. I know that it was a hassle, but I loved having that hassle around. That, and being able to fully repair a rifle to near max condition and then selling it for much more than you bought it for was always nice. [editline]21st June 2016[/editline] Hell, since fallout 4 has a great weapon customization system, different parts could degrade too. That'd make it a hell of a lot more interesting and challenging.[/QUOTE] I'm kinda bummed it isn't in as well. I love the upkeep of survival modes, though the food/water/rest in F4 Survival could do with a lot more resource scarcity. Having to fix up your gun with some adhesive or other materials would be nice, akin to how you maintain your Power Armor. Another thing that I really miss, that I can't find a mod for, is replacing modded parts on the move. Not crafting them, but just swapping out the scope or silencer, or putting in a larger/smaller mag, depending on the situation.
[QUOTE=cynaraos;50559872]it's likely because of the lore - armor sets like the X-01 and apparently the T-60 didn't exist early enough for pre-war companies to own them.[/QUOTE] Yeah but I'm the one painting it on there, right? Painting shit on a slightly different chestplate or something shouldn't be an issue I don't think.
That bumper sword looks very... glossy
Right, does anyone know any good building tutorials out there? I've tried finding stuff but a lot of the time it's either too basic ("You should scavenge things!") or too far ahead ("Here's ways to spruce up your existing masterpiece buildings!) I need to know how to like, fucking, build a building or a wall at all. Because every time I try I end up with a weird mishmash thing. I can't figure out how to make a second floor to save my fucking life. Most of the prefab things like the corners and various walls that aren't just the flat structure are completely confusing to me since they leave holes most of the time, I don't know how to fuckin' do anything It feels like everyone understands what each prefab piece is for and how to use it a lot better than I do
[QUOTE=Mister Sandman;50559980]Right, does anyone know any good building tutorials out there? I've tried finding stuff but a lot of the time it's either too basic ("You should scavenge things!") or too far ahead ("Here's ways to spruce up your existing masterpiece buildings!) I need to know how to like, fucking, build a building or a wall at all. Because every time I try I end up with a weird mishmash thing. I can't figure out how to make a second floor to save my fucking life. Most of the prefab things like the corners and various walls that aren't just the flat structure are completely confusing to me since they leave holes most of the time, I don't know how to fuckin' do anything It feels like everyone understands what each prefab piece is for and how to use it a lot better than I do[/QUOTE] I've never used a prefab piece.
[QUOTE=ElectricSquid;50559976]That bumper sword looks very... glossy[/QUOTE] Yeah. I want to say it's because of the normal map not being set up properly for fallout 4, but it could be much more than that since I have no clue what i'm doing when it comes to modding. [editline]21st June 2016[/editline] Does anyone here have experience with modding with fallout 4 that could point me in the right direction? I want to try to make that weapon degradation mod, but don't know where i'd start learning how to make something like it.
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