[QUOTE=plunger435;50638330]33 second load times, your SSD is boned.[/QUOTE]
That or they've got broken scripts running.
[QUOTE=Reagy;50638768]That or they've got broken scripts running.[/QUOTE]
Nah it's definitely his SSD, in fact he should mail it to me after he replaces it.
[QUOTE=Reagy;50638768]That or they've got broken scripts running.[/QUOTE]
I think it's this because speeds are otherwise totally fine and I'm using a couple of mods.
anyone else having problems with the Pillory achievement and/or the category for weapon racks/mannequins not showing up?
also yes, I have the f4se plugin that lets you get achievements by scrubbing the m tag off of your save
Saw this on reddit, I never realized there was an entire sewer system (well two of the areas were cut) under New Vegas
[url]http://fallout.wikia.com/wiki/New_Vegas_sewers[/url]
[QUOTE=Tuskin;50639092]Saw this on reddit, I never realized there was an entire sewer system (well two of the areas were cut) under New Vegas
[url]http://fallout.wikia.com/wiki/New_Vegas_sewers[/url][/QUOTE]
I didn't realize there was an entire second freeside until my third playthrough or so. The one where you access the sewers to get to the arena.
Fuck yeah, the dude behind Manufacturing Extended fixed the lag from the Contraption Workshop.
[url]http://www.nexusmods.com/fallout4/mods/15429/?[/url]
[quote]Inventory Management Brain
When power to this device is toggled, components stored in the workbench are [B]consolidated into a single object reference.[/B] This can relieve lag caused by how FO4 handles in-world objects.[/quote]
[QUOTE=SGTNAPALM;50639103]I didn't realize there was an entire second freeside until my third playthrough or so. The one where you access the sewers to get to the arena.[/QUOTE]
Ah yes... Westside!
Aside from the Thorn, the only other memorable quest there involved the two child rapist. A neat town and I really wish they did more with it.
[QUOTE=Sleeves;50639182]Ah yes... Westside!
Aside from the Thorn, the only other memorable quest there involved the two child rapist. A neat town and I really wish they did more with it.[/QUOTE]
Yeah, there definitely should have been more Westside stories.
The whole area around Westside felt really underdeveloped
it was a really neat looking area with lowrise motels and shops that could've been a neat battlezone, but most of the buildings weren't even enterable.
[QUOTE=SGTNAPALM;50639217]Yeah, there definitely should have been more Westside stories.[/QUOTE]
Oh god dammit
[QUOTE=TheBloodyNine;50638076]Any alternatives for Ressurection?[/QUOTE]
Nothing else seems to come close, but Resurrection is in fact still up on Bethesda.net
Anyone else disappointed at the fact that theres no Alien/Zetan DLC for Fallout 4, despite the teasing with an already made Alien model/mesh and a Blaster? I thought they would do a full scale DLC like FO3 but I'm quite saddened after Bethesda E3.
[QUOTE=Pigsy;50639552]Anyone else disappointed at the fact that theres no Alien/Zetan DLC for Fallout 4, despite the teasing with an already made Alien model/mesh and a Blaster? I thought they would do a full scale DLC like FO3 but I'm quite saddened after Bethesda E3.[/QUOTE]
Have they already announced all the new lands dlcs they're gonna do? They've only announced 2.
[QUOTE=Pigsy;50639552]Anyone else disappointed at the fact that theres no Alien/Zetan DLC for Fallout 4, despite the teasing with an already made Alien model/mesh and a Blaster? I thought they would do a full scale DLC like FO3 but I'm quite saddened after Bethesda E3.[/QUOTE]
I think most people just want them to be random Easter eggs rather than a full on dlc, people are free make mods related to them though.
[QUOTE=hippowombat;50639570]Have they already announced all the new lands dlcs they're gonna do? They've only announced 2.[/QUOTE]
Yes, Todd himself said Nuka world was the last and final DLC for Fallout 4.
[QUOTE=hippowombat;50639570]Have they already announced all the new lands dlcs they're gonna do? They've only announced 2.[/QUOTE]
The 3 new announced DLC's are the final ones, not counting the 2 shitty settlement ones, there is only one other full scale DLC coming. Quite a disappointment for the season pass as they promised us a lot and we got less compared to the other Fallout games.
[video=youtube;qP-fseW1qtU]http://www.youtube.com/watch?v=qP-fseW1qtU[/video]
Is there any way to extend the length of time combat music plays for after an enemy loses sight of you? It feels like it starts and stops too quickly, if someone sees me I don't want to kill him, have the battle music end, then start up a few seconds later when I'm fighting another enemy.
[QUOTE=Pigsy;50639552]Anyone else disappointed at the fact that theres no Alien/Zetan DLC for Fallout 4, despite the teasing with an already made Alien model/mesh and a Blaster? I thought they would do a full scale DLC like FO3 but I'm quite saddened after Bethesda E3.[/QUOTE]
Yeah, I was disappointed myself about that since I actually enjoyed Zeta, but I'm more disappointed that it just seems like it's ending so quickly. If Nuka World is as good as Far Harbor, then it will suffice at the minimum compared to the previous two games that had more than 3 DLCs that offered a new area to explore. A quality over quantity sort of thing.
I sincerely hope come time for Nuka World's release, Howard and others in charge of Fallout 4, will reconsider if they see interest in the game is still high, and decide to have an encore by producing just one more round of DLC for the game.
They have two other large projects to continue with now, it's highly unlikely we'll get anything else from Fallout 4 DLC wise.
[QUOTE=WillerinV1.02;50628161]A good implementation of a Scavver-esque mod would be making any settlers assigned to the scavenging station turn into a mini-scavver, making routes all around the commonwealth and dumping loot back at the settlement.
I really like the general idea of that Scavver mod though. Having a persistent NPC roam the wasteland and perform actions independently of you - I'm actually surprised it hasn't been made earlier for Bethbyro game, since certain features of RadiantAI just scream for something like this.[/QUOTE]
It's mostly due to the script overhead
Every object in the game has a script overhead even if it is just doing nothing but being a crate waiting to be opened. Sure in this case the scripts are super simple and run super quick, but actor scripts (aka NPC's) are much more involved.
Bethesda gets around bogging down the script engine too much by making liberal use of "packages" which are largely what control AI behavior and run separate from papyrus (but still interact with it). This is what allows NPC's like M'aiq The Liar in Skyrim to wander the map even when the player isn't there. But packages can't allow for fine grain control very well, and are lower priority on the performance totem pole (which means new packages can be delayed from starting if performance is poor, or if the player isn't nearby).
Still considering that, smart use of packages can emulate behavior in the mod very well, but you'd have to create a unique (and involved) package schedule for every NPC in the game. Which would be very time consuming to do, or might have performance issues if it isn't simple like "wander around town at these hours".
A lot of the cool features from that mod like looting certain things and dynamically changing routes are only possible with scripting. Considering the mod boasts a huge script load for one NPC, doing the entire game like Scavver would be a huge strain on the script engine and cause everything to start running slow. Packages can emulate wandering behavior on a schedule or on energy levels much more cheaply much like how it encourages NPC's to wander around a town, but they aren't going to be accomplishing any actual goals or dynamically figuring out what to do next.
[QUOTE=Notanything;50639681]Yeah, I was disappointed myself about that since I actually enjoyed Zeta, but I'm more disappointed that it just seems like it's ending so quickly. If Nuka World is as good as Far Harbor, then it will suffice at the minimum compared to the previous two games that had more than 3 DLCs that offered a new area to explore. A quality over quantity sort of thing.
I sincerely hope come time for Nuka World's release, Howard and others in charge of Fallout 4, will reconsider if they see interest in the game is still high, and decide to have an encore by producing just one round of DLC for the game.[/QUOTE]
At least we can all agree that far harbor was fantastic. That's why I wasn't bummed out about skyrim getting its dlc cut quick, what they put out was fine.
This contraptions addon... is it even worth the effort of building any of that stuff?
I'm really not excited for the vault dlc either. Wasteland workshop is useless as well.
I don't build at all because it takes so much time to build something that does absolutely nothing other than entertain for a few seconds.
If I wanted to go build cool buildings and machines I would go play minecraft.
[QUOTE=war_man333;50640531]This contraptions addon... is it even worth the effort of building any of that stuff?
I'm really not excited for the vault dlc either. Wasteland workshop is useless as well.
I don't build at all because it takes so much time to build something that does absolutely nothing other than entertain for a few seconds.
If I wanted to go build cool buildings and machines I would go play minecraft.[/QUOTE]
I dunno, if the vault DLC is done in a similar fashion to Automatron by introducing a new mechanic and then having a short but decent quest line attached to it while also adding a handful of new assorted items then I think it has potential to be decent. It worked well for Automatron in my opinion so I'd be happy with that again.
[QUOTE=war_man333;50640531]it takes so much time to build something that does absolutely nothing other than entertain for a few seconds.
go play minecraft.[/QUOTE]
Riiiight, because the shit you build in Minecraft is soo much more useful.
[QUOTE=GHOST!!!!;50640639]Riiiight, because the shit you build in Minecraft is soo much more useful.[/QUOTE]
I mean, I've built self sustaining farms, pretty looking houses, and terraformed the land.
With vanilla Fallout, you've just got a dinky little shack.
[QUOTE=FlakTheMighty;50640677]I mean, I've built self sustaining farms, pretty looking houses, and terraformed the land.
With vanilla Fallout, you've just got a dinky little shack.[/QUOTE]
you cant really do that stuff in vanilla minecraft either.
[QUOTE=Naught;50640714]you cant really do that stuff in vanilla minecraft either.[/QUOTE]
but you can?
[QUOTE=Naught;50640714]you cant really do that stuff in vanilla minecraft either.[/QUOTE]
Actually, you can pretty much do all of that.
[editline]a[/editline]
I'm absolutely garbage at redstone shit (the best thing I've made with it was a fucking doorbell. That had an oddly-placed button.) but even with my limited knowledge of how the shit works I could at least make an infinite sugarcane plantation and at best make a wheat farm.
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