[QUOTE=css_nerd;50644731]I'm surprised there wasn't a GRA style DLC for Fallout 4, considering one of the biggest points they featured was the gunplay.[/QUOTE]
This is why the settlement stuff doesn't hold a candle to releasing another world mass or a GRA. Settlement stuff is like this one contained little bit of the game, but who doesn't want new weapons?
[QUOTE=Jcorp;50644755]Well, speaking of terrible unpolished community made shit, I've finally figured out how to import custom models.
[img_thumb]http://images.akamai.steamusercontent.com/ugc/268344597676011533/A16B9FF8A3E7F1BE91D7E59864B562A80ECC41A6/[/img_thumb]
[img_thumb]http://images.akamai.steamusercontent.com/ugc/268344597676011063/08BB9DC78DEA0F2BDE12BEFEB6EAA6F626D8EA0C/[/img_thumb]
Textures, on the other hand, will continue to be a bastard for quite some time.[/QUOTE]
Cosmic Knife?
[QUOTE=Ruby_Axe;50644821]Cosmic Knife?[/QUOTE]
No, even better!
A kitchen knife.
May be a little late but the open beta for Tales of the Commonwealth (by the same guy who did Interesting NPCs for Skyrim) came out some time ago.
[url]http://3dnpc.com/[/url] (It's in one of the blog posts)
[video=youtube;BswovjJwKlo]https://www.youtube.com/watch?v=BswovjJwKlo[/video]
[QUOTE=Gentleman Cat;50644828]No, even better!
A kitchen knife.[/QUOTE]
Steak knives.
[QUOTE=Combine 177;50644846]Steak knives.[/QUOTE]
A gun that fires steak knives.
didn't that already get made?
[QUOTE=css_nerd;50644731]I'm surprised there wasn't a GRA style DLC for Fallout 4, considering one of the biggest points they featured was the gunplay.[/QUOTE]
I'm not. People keep wishing for this, but Bethesda has never given a shit about gun variety. Neither Fallout 3 or 4 had it, and a ridiculous number of the guns we do have are actually worse than the starting pistol, so never get used. The hell is that? As long as the guns work, and they kind of have the basics of playstyle and minimal progression covered, that's good enough for them. It sucks, but there it is.
[QUOTE=Pops;50644868]didn't that already get made?[/QUOTE]
It fired regular knives, not steak knives.
You must know the superior ammunition.
[QUOTE=BusinessRed;50635866][url="http://www.nexusmods.com/fallout4/mods/15922/?"]Bang, done.[/url]
[t]https://staticdelivery.nexusmods.com/mods/1151/images/15922-0-1467500194.jpg[/t]
Thanks again for all the feedback and criticism on this while I was creating it.
Edit:
Oh my god, if I had a dollar for every rookie mistake I made with this mod so far, I could buy you all a copy of bad rats.[/QUOTE]
Pointing out your mod was linked by that [url=http://fallout4.blog.jp/]Japanese blog with all the cool mods[/url].
[QUOTE=Ganerumo;50644913]Pointing out your mod was linked by that [url=http://fallout4.blog.jp/]Japanese blog with all the cool mods[/url].[/QUOTE]
It's just a link to the mod's Nexus page, I wouldn't worry about it.
Also found through that site...
[t]http://livedoor.blogimg.jp/otyahanabi-steambowy/imgs/6/a/6a059a37.jpg[/t]
[URL="https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2134501"]why is this not on the nexus HNNG
[/URL]
So was the warhammer mod
How are quest mods being handled without voice actors?
[QUOTE=SGTNAPALM;50644961]How are quest mods being handled without voice actors?[/QUOTE]
Just using silent lines.
The timing is a little off and you need to turn captions on, but F4SE mods will come out to fix that.
[QUOTE=_charon;50644927]It's just a link to the mod's Nexus page, I wouldn't worry about it.
Also found through that site...
[t]http://livedoor.blogimg.jp/otyahanabi-steambowy/imgs/6/a/6a059a37.jpg[/t]
[URL="https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/2134501"]why is this not on the nexus HNNG
[/URL][/QUOTE]
Holy shit. I legitimately didn't know it was a revolver. I never noticed that detail in the original Fallout sprite.
Also from that Japanese blog. Holy shit man.
[media]http://imgur.com/a/ETPNs[/media]
[QUOTE=purvisdavid1;50645050]Holy shit. I legitimately didn't know it was a revolver. I never noticed that detail in the original Fallout sprite.
Also from that Japanese blog. Holy shit man.
[media]http://imgur.com/a/ETPNs[/media][/QUOTE]
Yeah, you can just barely make it out on the sprite.
[t]http://vignette3.wikia.nocookie.net/fallout/images/f/f0/Fo1_10mm_Pistol.png/revision/latest?cb=20110211035324[/t]
It's based on this, too, which makes it a little more obvious.
[t]https://upload.wikimedia.org/wikipedia/en/1/12/Hard_Boiled_TPB_cover.jpg[/t]
[QUOTE=purvisdavid1;50645050]Holy shit. I legitimately didn't know it was a revolver. I never noticed that detail in the original Fallout sprite.
Also from that Japanese blog. Holy shit man.
[/QUOTE]
It's a revolver, but it also has a magazine in the grip.
[QUOTE=Xubs;50645116]I want my 14mm pistol back[/QUOTE]
Unfortunately, it's unknown whether or not the person is still working on this.
[URL="http://www.nexusmods.com/fallout4/images/8/?"][t]https://staticdelivery.nexusmods.com/images/1151/3038366-1446867380.gif[/t][/URL]
Anyone else sometimes get this sound effect out of nowhere and without warning, I sometimes get it when I walk up to Fallons department store, no enemies around or anything, just out of the blue.
[video=youtube;MuCRn9thETI]https://www.youtube.com/watch?v=MuCRn9thETI[/video]
It's very spooky.
[editline]edit[/editline]
Apparently it has something to do with the puzzle area next to Fallons, it's supposed to be a sound effect you get when you encounter the weird shit inside the puzzle but it sometimes glitches and just going near the place will sometimes play the "HARP STRUMMED LOUDLY" sound effect, it happens in a few other places too, because when the Cell resets, so does the sound effect, but the effect itself bugs.
I though it was a mod at first. :v:
[QUOTE=css_nerd;50644731]I'm surprised there wasn't a GRA style DLC for Fallout 4, considering one of the biggest points they featured was the gunplay.[/QUOTE]
Oh man, a GRA style DLC that also adds ammunition workbench and has weapons that you can swap ammo type from by modifying them would be so nice.
Want to fight Godzilla? Well apparently you can now.
[t]https://staticdelivery.nexusmods.com/mods/1151/images/15968-2-1467606505.jpg[/t]
[url]http://www.nexusmods.com/fallout4/mods/15968/?[/url]
[QUOTE=jonu67;50645199]Anyone else sometimes get this sound effect out of nowhere and without warning, I sometimes get it when I walk up to Fallons department store, no enemies around or anything, just out of the blue.
[video=youtube;MuCRn9thETI]https://www.youtube.com/watch?v=MuCRn9thETI[/video]
It's very spooky.
[editline]edit[/editline]
Apparently it has something to do with the puzzle area next to Fallons, it's supposed to be a sound effect you get when you encounter the weird shit inside the puzzle but it sometimes glitches and just going near the place will sometimes play the "HARP STRUMMED LOUDLY" sound effect, it happens in a few other places too, because when the Cell resets, so does the sound effect, but the effect itself bugs.
I though it was a mod at first. :v:[/QUOTE]
Yikes that is spoopy.
[QUOTE=jonu67;50645199]Anyone else sometimes get this sound effect out of nowhere and without warning, I sometimes get it when I walk up to Fallons department store, no enemies around or anything, just out of the blue.
[video=youtube;MuCRn9thETI]https://www.youtube.com/watch?v=MuCRn9thETI[/video]
It's very spooky.
[editline]edit[/editline]
Apparently it has something to do with the puzzle area next to Fallons, it's supposed to be a sound effect you get when you encounter the weird shit inside the puzzle but it sometimes glitches and just going near the place will sometimes play the "HARP STRUMMED LOUDLY" sound effect, it happens in a few other places too, because when the Cell resets, so does the sound effect, but the effect itself bugs.
I though it was a mod at first. :v:[/QUOTE]
[video=youtube;SFtLvkqHIds]https://www.youtube.com/watch?v=SFtLvkqHIds[/video]
Courtesy of the new ranger armor update
[t]https://i.imgur.com/l16tnh8.jpg[/t]
Ol' Johnny "32 Guns" McMiller is at it again
Well hot shit, I actually got it working
[img_thumb]http://i.imgur.com/cxkSvpu.png[/img_thumb]
[img_thumb]http://i.imgur.com/drtVHKO.png[/img_thumb]
Specular's making the shine a bit weird (and too glossy), but since it's the first time I've actually MADE a specular map I'm pretty damn happy with that.
[QUOTE=Gentleman Cat;50645195]Unfortunately, it's unknown whether or not the person is still working on this.
[URL="http://www.nexusmods.com/fallout4/images/8/?"][t]https://staticdelivery.nexusmods.com/images/1151/3038366-1446867380.gif[/t][/URL][/QUOTE]i imagine it's like mapping, you do it for so long you burn yourself out for a few months. i think that was the case with this, as it wouldn't make any sense just to abandon it
[QUOTE=Jcorp;50645617]Well hot shit, I actually got it working
[img_thumb]http://i.imgur.com/cxkSvpu.png[/img_thumb]
[img_thumb]http://i.imgur.com/drtVHKO.png[/img_thumb]
Specular's making the shine a bit weird (and too glossy), but since it's the first time I've actually MADE a specular map I'm pretty damn happy with that.[/QUOTE]
Nice job. How did you get it working?
[QUOTE=KorJax;50644287]Telling you right now this will never happen
Considering their entire workflow literally depends on them using their existing tools, and all their engine programmers are all pretty much focused on gamebyro
It was a big enough deal in their workflow for them to switch from having kit pieces like "CaveCorner01" in Skyrim to the modular kit pieces they use in Fallout 4 (aka "cavecorner01", but split into seperate wall/ceiling/floor sections that can be swapped out or brought into a prefab) that the lead level designer literally based an [url=https://www.youtube.com/watch?v=QBAM27YbKZg]entire talk pretty much around that.[/url]. Something that has pretty much been a feature in most kit-based engines for over a decade. Hell I remember working with prefabs since Crysis, which isn't even kit-based.
Bethesda works incredibly slow at making changes to their workflow or tech, they pretty much develop in a closed box to the rest of the industry. They are very conservative with how they develop games and aren't likely to make big changes to how they do anything because then they'd have another morrowind on their hands (9+ year development time). All of the leads are obsessed with efficiency in workflow and development to avoid big crunch times, and to avoid issues during development. Which is good... but bad in the sense that there is a certain sense of stagnancy as a result of that. I guess they've found the balance, because their games release infrequently enough to garner lots of hype and interest every time one releases, and they always sell shit loads.
Even if they were to suddenly switch engines, it would be so similar to gamebyro that it likely wouldn't matter. They would never use id tech because entire positions at their studio rely on kit-based editing and their entire workflow that has been established and developed on for a decade in order to produce a big open world game in 3-4 years would have to be replaced.[/QUOTE]
See my followup post to lavacano's post.
[QUOTE=ClarkWasHere;50642534]
Now, whether bgs will actually try to use another engine foundation, weeeellll that's not gonna happen anytime soon.[/QUOTE]
I already said that the likelihood of bgs ever changing engines is pretty nil, and the post you quoted was never about if bethesda would change engines, it was about, if they wanted to, would it be legally possible for them to change engines to iD Tech or some derivative.
But thank you for elaborating on why it was not gonna happen.
[QUOTE=Mattchewy;50645688]Nice job. How did you get it working?[/QUOTE]
The textures or the model? It was mostly putting things in the right folders, but I had to fiddle around with the Material Editor from the Nexus until it stopped fucking up.
Also had to download Bodyslides from the Nexus to convert from .obj to .nif - I've never seen something with tool icons on the main ribbon [I]specifically[/I] for boob sculpting :v:
[QUOTE=eggman249;50645355]Want to fight Godzilla? Well apparently you can now.
[t]https://staticdelivery.nexusmods.com/mods/1151/images/15968-2-1467606505.jpg[/t]
[url]http://www.nexusmods.com/fallout4/mods/15968/?[/url][/QUOTE]
this needs to happen at nuka world.
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