• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
[QUOTE=Pops;50646698]this needs to happen at nuka world.[/QUOTE] you fight a giant nuka cola mascot
[QUOTE=Gentleman Cat;50646784]you fight a giant nuka cola mascot[/QUOTE]it's actually a model of a normal-sized human mascot but scaled in the editor to 8 and still runs just as fast as a regular human
Welp, the WH40K Space Marine armor is "Under review" on the nexus already :v: Apparently, it's because of the sounds he used, though, so it should be back up soon.
[QUOTE=MissingNoGuy;50646802]it's actually a model of a normal-sized human mascot but scaled in the editor to 8 and still runs just as fast as a regular human[/QUOTE] It's actually an NPC underneath the map wearing a giant mascot model for a hat. :v:
[url]http://www.nexusmods.com/fallout4/mods/16011/?[/url] Bioshock power armor out [thumb]https://staticdelivery.nexusmods.com/mods/1151/images/16011-0-1467669927.jpg[/thumb] [thumb]https://staticdelivery.nexusmods.com/mods/1151/images/16011-2-1467669927.jpg[/thumb] [thumb]https://staticdelivery.nexusmods.com/mods/1151/images/16011-6-1467669926.jpg[/thumb]
Playing New Vaegirs with only a few mods and NPCs just randomly keep shouting WATCH OUT whenever they're near me and run away despite being hostile. Any ideas why? [t]http://i.imgur.com/7nznJ22.png[/t]
So, does FO4 still suffer from the same thing that FO3 and NV suffered from where people can't do decent weapon mods, since they're more or less stuck using the default ones on their own rigs unless they're really talented? The game desperately needs quality weapons to use, rotating through the same three or so in the vanilla game is getting boring, but it was always annoying to use the (to no fault of the modders) weapon mods with the animations all fucked.
[QUOTE=evilweazel;50647010]So, does FO4 still suffer from the same thing that FO3 and NV suffered from where people can't do decent weapon mods, since they're more or less stuck using the default ones on their own rigs unless they're really talented? The game desperately needs quality weapons to use, rotating through the same three or so in the vanilla game is getting boring, but it was always annoying to use the (to no fault of the modders) weapon mods with the animations all fucked.[/QUOTE]FO4, like 3/NV uses a proprietary Havok animation system. Skyrim introduced an expanded version of this, but at the cost of modders having to figure it out [i]once again[/i]. This is still the case with 4. I only heard this, correct me if I'm wrong.
Fuck that space marine mod got taken off the nexus before I could get hold of it. Wouldn't be surprised if Games workshop found out about it and got their knickers all twisted.
From what I've looked at, it [i]should[/i] be possible for people to create new animation sets, but it's hard to say for sure until people actually try and do it. Far Harbor has quite a few new animations sets though, so that should help people. I believe the main issue is that most people don't have the (expensive) software, though. Hopefully people will at least work out a way around it, even if they have to repurporse software/tools people created for older games. Obviously the next issue (for weapons, at least) is actually getting people who can animate and are interested in creating new weapon animation sets. We could end up in the situation where people do work out how to add new animations, but they're only really interested in making it for sex mods and such.
[QUOTE=Omolong;50647097]From what I've looked at, it [i]should[/i] be possible for people to create new animation sets, but it's hard to say for sure until people actually try and do it. Far Harbor has quite a few new animations sets though, so that should help people. I believe the main issue is that most people don't have the (expensive) software, though. Hopefully people will at least work out a way around it, even if they have to repurporse software/tools people created for older games. Obviously the next issue (for weapons, at least) is actually getting people who can animate and are interested in creating new weapon animation sets. We could end up in the situation where people do work out how to add new animations, [B]but they're only really interested in making it for sex mods and such.[/B][/QUOTE] It's already happening.
[QUOTE=fulgrim;50647087]Fuck that space marine mod got taken off the nexus before I could get hold of it. Wouldn't be surprised if Games workshop found out about it and got their knickers all twisted.[/QUOTE] It'll be back up, in the comments of the youtube video he essentially stated that the mod used copyrighted sounds, and that he will soon reupload them with better, non-copyright sounds.
That's a relief, I'm planning to bring a set with me on my next trip to far harbour. Lots of heretics that need to be purged on that little island.
[url]http://www.nexusmods.com/fallout4/mods/9740/?[/url] [thumb]https://staticdelivery.nexusmods.com/mods/1151/images/9740-2-1455107392.png[/thumb] [thumb]https://staticdelivery.nexusmods.com/mods/1151/images/9740-0-1456202553.png[/thumb] :v:
Kinky.
Is it possible to survive firing yourself out of a junk cannon by wearing the freefall legs? Could make a very unique form of fast travel.
That super good Space Marine mod is "under moderation review" what the fuck
[t]https://staticdelivery.nexusmods.com/mods/1151/images/16023-1-1467679201.jpg[/t] [url]http://www.nexusmods.com/fallout4/mods/16023/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D16023%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D4632850&pUp=1[/url] Yes! A classic revolver I could use.
[QUOTE=DiscoInferno;50647438]Is it possible to survive firing yourself out of a junk cannon by wearing the freefall legs? Could make a very unique form of fast travel.[/QUOTE]you can fire yourself out of a cannon?
[QUOTE=doomevil;50647489][t]https://staticdelivery.nexusmods.com/mods/1151/images/16023-1-1467679201.jpg[/t] [url]http://www.nexusmods.com/fallout4/mods/16023/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D16023%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D4632850&pUp=1[/url] Yes! A classic revolver I could use.[/QUOTE] Those textures though. The grime on the barrel is really off putting.
If anyone didn't grab the space marine armor before it got nuked, I still have the file and I could upload it to my mediafire account. It'll be a while since my upload speed is pretty slow, but I thought I'd offer anyways
[QUOTE=hoodoo456;50647511]If anyone didn't grab the space marine armor before it got nuked, I still have the file and I could upload it to my mediafire account. It'll be a while since my upload speed is pretty slow, but I thought I'd offer anyways[/QUOTE]Yes, please!
[QUOTE=MissingNoGuy;50647563]Yes, please![/QUOTE] It's uploading with an ETA of 5 hours.
[QUOTE=vamper;50647304][url]http://www.nexusmods.com/fallout4/mods/9740/?[/url] [thumb]https://staticdelivery.nexusmods.com/mods/1151/images/9740-2-1455107392.png[/thumb] [thumb]https://staticdelivery.nexusmods.com/mods/1151/images/9740-0-1456202553.png[/thumb] :v:[/QUOTE] "wanna make life hard"
Any reason why the T51 Chest Piece is this puke green color, and not the slick steel finish that the rest of it is? Any way to fix that?
[QUOTE=evilweazel;50647895]Any reason why the T51 Chest Piece is this puke green color, and not the slick steel finish that the rest of it is? Any way to fix that?[/QUOTE] That is the intended design. Either install a custom skin for it or modify it with a paintjob at the workbench (I assume the T51 has paintjobs)
[QUOTE=Pops;50646698]this needs to happen at nuka world.[/QUOTE] [url=http://i.imgur.com/ncvc0n3.png][img]http://i.imgur.com/ncvc0n3h.png[/img][/url] Well if you really want it, we've got a pilot-able Liberty Prime versus Godzilla fight in Maxwell's World using those assets. Kos is the main monster modeler for it anyway.
You really like giant robots fighting giant monsters eh?
[url=https://www.dropbox.com/s/yd8h5gv20xv9do2/The%20Space%20Marine-15901-1-0.zip?dl=0] I don't know if this will work, and you need a dropbox account, but I've uploaded the space marine mod to my dropbox. dll button, when you log in, should be in the upper right corner.[/url]
[QUOTE=hoodoo456;50647511]If anyone didn't grab the space marine armor before it got nuked, I still have the file and I could upload it to my mediafire account. It'll be a while since my upload speed is pretty slow, but I thought I'd offer anyways[/QUOTE] It got removed because the bolter sounds were modified ones from an existing game. The author is working on replacing them.
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