[QUOTE=UntouchedShadow;50648667]You really like giant robots fighting giant monsters eh?[/QUOTE]
There are people who don't?
[t]https://dl.dropboxusercontent.com/u/16349584/fallout%204/377160_20160704230652_1.png[/t]
Preston Garvey impersonator has no spine it seems.
[QUOTE=UntouchedShadow;50648667]You really like giant robots fighting giant monsters eh?[/QUOTE]
Or fighting other giant robots.
Or just giant robots in general.
[QUOTE=Pastaspace;50649074]Or fighting other giant robots.
Or just giant robots in general.[/QUOTE]
Or giant monsters fighting other giant monsters.
Or giant monsters in general.
Those things are cool.
[QUOTE=Pastaspace;50649074]Or fighting other giant robots.
Or just giant robots in general.[/QUOTE]
Chicks dig giant robots.
Is there a way to cheat around the Simulation parts of Far Harbor? They're quite buggy and above all extremely boring. Setting quest stage didn't work.
[QUOTE=Pastaspace;50649074]Or fighting other giant robots.
Or just giant robots in general.[/QUOTE]
I'm looking forward to your inevitable train mod.
[QUOTE=war_man333;50649401]Is there a way to cheat around the Simulation parts of Far Harbor? They're quite buggy and above all extremely boring. Setting quest stage didn't work.[/QUOTE]
tgm
Place all the blocks and turrets.
[QUOTE=war_man333;50649401]Is there a way to cheat around the Simulation parts of Far Harbor? They're quite buggy and above all extremely boring. Setting quest stage didn't work.[/QUOTE]
there's a mod for that iirc
Am I right that we're still waiting on an update for F4SE?
Just installed the latest one on the page and it still says its out of date, thought we haven't had a patch since contraptions released right?
After finally getting around to doing the Institute ending, I feel a bit cheated.
While I love the idea of the Institute (the science focus, the cleanliness of it all, the architecture, the bulky-yet-sleekness of the institute laser, that sweet X-01 paint job, and X6-88), there is very little to actually do. Aside from the confrontation with the other factions, you [sp]do all of two or three unique side missions and have radiant quests for the rest of the content. There is so much character dialogue to suggest that much more was planned, but it proves to be little more than a tease as you end the conversation with "lol okay see you around, then" and continue about your business.[/sp]
And then there is the Far Harbor arc where [sp]you go in with force and simply reclaim the whole population of Acadia, taking all of two quests in length of actual involvement and probably being one of the least satisfying resolutions to the whole exlansion.[/sp]
For a faction all about lifelike robots, ironically the synths sound like they are more human than the actual scientists.
The only tangible benefit after 3 hours of gameplay is access to another set of vendors, free healing in the medbay, and the relay taking almost no time at all in-game to fast travel.
I am having more of a fun time building my own robot fortress at starlight drive-in than occupying a false executive position, anyway.
[QUOTE=Pastaspace;50648549][url=http://i.imgur.com/ncvc0n3.png][img]http://i.imgur.com/ncvc0n3h.png[/img][/url]
Well if you really want it, we've got a pilot-able Liberty Prime versus Godzilla fight in Maxwell's World using those assets. Kos is the main monster modeler for it anyway.[/QUOTE]
When?
[vid]https://zippy.gfycat.com/ElaborateGaseousDassie.webm[/vid]
I was thinking of making a weapon, any guides to how to do it? Also, could you add ammo to a melee weapon?
[QUOTE=Intoxicated Spy;50650739]Also, could you add ammo to a melee weapon?[/QUOTE]
Does the Super Sledge use ammo? Being rocket powered and all that.
[QUOTE=Excalibuurr;50650443]1.5.416 is the current FO4 version we're on, so F4SE should work. You can check whatever version you're on by looking in the details tab of your Fallout4.exe properties.[/QUOTE]
Sorry if i'm being retarded, but I seriously can't understand why it wont work. I've deleted every old version of F4SE, and installed the most recent one from the website which matches the latest patch. It's telling me that Fallout is on a newer version than F4SE supports. Pretty stumped atm.
[QUOTE=Intoxicated Spy;50650739]I was thinking of making a weapon, any guides to how to do it? Also, could you add ammo to a melee weapon?[/QUOTE]
Didn't work for previous games, not sure about Fo4, but I can assume it's the same because the melee weapons in 4 don't take any ammo
[QUOTE=Thechuz1337;50650769]Sorry if i'm being retarded, but I seriously can't understand why it wont work. I've deleted every old version of F4SE, and installed the most recent one from the website which matches the latest patch. It's telling me that Fallout is on a newer version than F4SE supports. Pretty stumped atm.[/QUOTE]
Are you in the Fallout 4 beta? If so, use the 0.1.19 version of F4SE. If not, make sure you're using the 0.1.18 version.
[QUOTE=Omolong;50650846]Are you in the Fallout 4 beta? If so, use the 0.1.19 version of F4SE. If not, make sure you're using the 0.1.18 version.[/QUOTE]
Sorted it, just the old verify files trick. Sorry for being a pain.
[img]https://staticdelivery.nexusmods.com/mods/1151/images/16044-0-1467719942.jpg[/img]
[i]"Welcome to the [/i][Minutemen / Railroad / Brotherhood / Institute][i], here's your free X-01..."[/i]
[QUOTE=Pastaspace;50648549][url=http://i.imgur.com/ncvc0n3.png][img]http://i.imgur.com/ncvc0n3h.png[/img][/url]
Well if you really want it, we've got a pilot-able Liberty Prime versus Godzilla fight in Maxwell's World using those assets. Kos is the main monster modeler for it anyway.[/QUOTE]
Finally, the Pacific Rim/Big-O game I've always wanted but never had.
If someone remakes the Ballistic Fists, I hope it uses shotgun ammo.
[QUOTE=Gentleman Cat;50651200]If someone remakes the Ballistic Fists, I hope it uses shotgun ammo.[/QUOTE]
Mod it so it can take different calibers, thus different ballistic damages ontop of the initial melee damage.
I wouldn't mind a double barreled .50 ballistic fist.
[QUOTE=QueenSasha24;50651322][img_thumb]https://staticdelivery.nexusmods.com/mods/1151/images/16027-0-1467682251.png[/img_thumb]
[url=http://www.nexusmods.com/fallout4/mods/16027/?]Holy shit, finally.[/url][/QUOTE]
The texture is a lot better than his other mods, too. I don't have a screenshot, but it looks very nice in first person.
[QUOTE=purvisdavid1;50651250]Mod it so it can take different calibers, thus different ballistic damages ontop of the initial melee damage.
I wouldn't mind a double barreled .50 ballistic fist.[/QUOTE]
Rip your hand and anything you hit.
[url]http://store.steampowered.com/news/?appids=377160[/url]
So Bethesda added 300 new player names to Codsworth's vocabulary. That's honestly surprising but really cool of them to do that.
Oh god, the sarcastic option when you talk to Ellie at the start of far harbour. :v:
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