[QUOTE=purvisdavid1;50656786]lol Someone de-boobed the Assaultron.
[url]http://www.nexusmods.com/fallout4/mods/16087/?[/url][/QUOTE]
[t]https://staticdelivery.nexusmods.com/mods/1151/images/16087-0-1467798718.jpg[/t]
[QUOTE=purvisdavid1;50656786]lol Someone de-boobed the Assaultron.
[url]http://www.nexusmods.com/fallout4/mods/16087/?[/url][/QUOTE]
still kept the ass
[t]https://staticdelivery.nexusmods.com/mods/1151/images/16087-0-1467798718.jpg[/t]
ASSaultron.
[QUOTE=purvisdavid1;50656786]lol Someone de-boobed the Assaultron.
[url]http://www.nexusmods.com/fallout4/mods/16087/?[/url][/QUOTE]
So Japanese modders are deboobing stuff and making neat securitrons and stuff while western modders are making enchanted buttplugs and unrealistic living sexdolls. What is this, bizarro world?
[QUOTE=Trainbike;50657139]So Japanese modders are deboobing stuff and making neat securitrons and stuff while western modders are making enchanted buttplugs and unrealistic living sexdolls. What is this, bizarro world?[/QUOTE]
Ahahaha I'm fuckin dying.
Oh shit
Edit:
It's fucking true what the hell :v:
Does anyone have an up to date download link for The Armory for FO:NV?
Only link I've found is [url]http://happygeckosoftware.com/TA/[/url] but that one's down.
[editline]7:44PM[/editline]
Found a MEGA link nevermind
So, after [sp]shooting down the [I]Prydwen[/I] with the Minutemen[/sp], I wound up running into a pair of random power armored BOS Knights standing around outside Bunker Hill- walked right on up, no aggro, no hostility, nothing. They acted like nothing had happened other than the Minutemen [sp] blowing up the Institute[/sp].
I know it's likely a bug or something similar (likely since in the Battle of Bunker Hill quest I sicced all 3 involved factions on each other in the battle while not being overtly hostile to any of them at the time), but I'm tempted to let 'em live just to have a pair of random BOS T-60b bros hanging out there.
[QUOTE=ScriptKitt3h;50657188]So, after [sp]shooting down the [I]Prydwen[/I] with the Minutemen[/sp], I wound up running into a pair of random power armored BOS Knights standing around outside Bunker Hill- walked right on up, no aggro, no hostility, nothing. They acted like nothing had happened other than the Minutemen [sp] blowing up the Institute[/sp].
I know it's likely a bug or something similar (likely since in the Battle of Bunker Hill quest I sicced all 3 involved factions on each other in the battle while not being overtly hostile to any of them at the time), but I'm tempted to let 'em live just to have a pair of random BOS T-60b bros hanging out there.[/QUOTE]
Shame, if only they died their corpses would keep spawning with new armor/weapons. :v:
[QUOTE=purvisdavid1;50657216]Shame, if only they died their corpses would keep spawning with new armor/weapons. :v:[/QUOTE]
I wound up killing some nearby BOS NPCs who did aggro on me (rightfully so, since I'd wiped their counter-attack on the castle with ease via a well-designed laser+missile turret AAA setup), but for the most part I've already gotten super lucky in my gameplay, getting at least one of every power armor type and armor component, and in the case of stuff like the T-60, running across it quite commonly. The only thing I've had a hard time finding is X-01 parts (besides the one full suit I have), since its spawn RNG is really tough.
Also, the post-Nuclear Option battle for the Castle if you piss off the BOS while siding with the Minutemen is actually pretty fun, if mainly for getting to shoot down lots of Vertibirds and sniping legendary knights and paladins as they slowly walk out of the small pond on the Castle's west side after they crash in it.
you can get a full suit at 38 court (I think it's 38 court) just have to fight an assaultron and a sentrybot.
You can also get a full suit from the Automatron DLC though I believe it's level dependent, at the Rust Devils HQ.
That'll be something to check out when I get to that dlc quest
[QUOTE=Itauske Roken;50657315]you can get a full suit at 38 court (I think it's 38 court) just have to fight an assaultron and a sentrybot.[/QUOTE]
Took a look at 38 court a couple days ago, for some reason it hadn't spawned an X-01. Might go back and take another look though.
[QUOTE=ScriptKitt3h;50657735]Took a look at 38 court a couple days ago, for some reason it hadn't spawned an X-01. Might go back and take another look though.[/QUOTE]
huh odd. there should be one there around level 30 or higher.
I'm looking through the updated scripts and it seems that in 1.6 they made Jun and Marcy Long killable.
Happy days!
[QUOTE=Pokepunch;50657881]I'm looking through the updated scripts and it seems that in 1.6 they made Jun and Marcy Long killable.
Can anybody check this? If it's true then happy days![/QUOTE]i have a mod that removes all the idle dialogue in settlements, but i'm glad they're killable now
[QUOTE=Pokepunch;50657881]I'm looking through the updated scripts and it seems that in 1.6 they made Jun and Marcy Long killable.
Happy days![/QUOTE]
What a waste of a potential quest line.
[QUOTE=jonu67;50658034]What a waste of a potential quest line.[/QUOTE]
I wouldn't jump through hoops to solve the problems of those gobshites. Not to mention what could possibly be interesting about solving their problems to begin with?
They hate life so much then killing them should be your first priority.
[QUOTE=spekter;50658071]I wouldn't jump through hoops to solve the problems of those gobshites. Not to mention what could possibly be interesting about solving their problems to begin with?
They hate life so much then killing them should be your first priority.[/QUOTE]
I don't know, helping the Longs through severe depression, which they are clearly experiencing, the both of them in different ways caused by the fact that they were pretty much caught in a warzone during the Gunner attack on Quincy and their son died during said attack, perhaps even talking to them about those problems, helping them ease through them, would have been an interesting, if short quest.
Hell, perhaps, as an alternative to speech checks, you could even tell them "I went to Quincy and killed the fuckers that killed your son" so as to ease the pain they are going through, at least a little bit, but I guess shooting a grieving mother and father in cold blood is a lot easier than helping them work through their problems huh. :hammered:
I'd rather not have someone bitch at me while I work on my guns thanks :v:
[QUOTE=Itauske Roken;50658220]I'd rather not have someone bitch at me while I work on my guns thanks :v:[/QUOTE]
That would be the point of the quest, they would then be nice to you, they would grow as characters, instead of being stuck in a consistent downturn of bitching.
[QUOTE=jonu67;50658179]I don't know, helping the Longs through severe depression, which they are clearly experiencing, the both of them in different ways caused by the fact that they were pretty much caught in a warzone during the Gunner attack on Quincy and their son died during said attack, perhaps even talking to them about those problems, helping them ease through them, would have been an interesting, if short quest.
Hell, perhaps, as an alternative to speech checks, you could even tell them "I went to Quincy and killed the fuckers that killed your son" so as to ease the pain they are going through, at least a little bit, but I guess shooting a grieving mother and father in cold blood is a lot easier than helping them work through their problems huh.[/QUOTE]
I'm talking the technical aspects as well as the philisophical aspects. Going to Quincy and gunning a few people down isn't somehow made better by a few lines of dialogue.
If you're going to take on a quest there needs to be interesting scenarios, multiple ways to solve it and obviously multiple outcomes for it to actually be interesting.
For example helping Travis is actually one of the better quests. There's multiple stages, different ways of dealing with situations and different outcomes. Granted, neither Travis suddenly snapping into a suave confident person or the Longs snapping out of their depression is remotely realistic but at least with Travis you put him through his paces to get to that stage.
Killing a bunch of Quincy folk and being like "yep you're good" is lazy and boring. The time taken to actually make the Longs good characters would be better spent elsewhere.
[QUOTE=spekter;50658233]I'm talking the technical aspects as well as the philisophical aspects. Going to Quincy and gunning a few people down isn't somehow made better by a few lines of dialogue.
If you're going to take on a quest there needs to be interesting scenarios, multiple ways to solve it and obviously multiple outcomes for it to actually be interesting.
For example helping Travis is actually one of the better quests. There's multiple stages, different ways of dealing with situations and different outcomes. Granted, neither Travis suddenly snapping into a suave confident person or the Longs snapping out of their depression is remotely realistic but at least with Travis you put him through his paces to get to that stage.
Killing a bunch of Quincy folk and being like "yep you're good" is lazy and boring. The time taken to actually make the Longs good characters would be better spent elsewhere.[/QUOTE]
That was a suggestion and I included multiple scenarios, you can speech check them, really give them a good talking too, you could go the full on murder stab route in regards to Quincy, murder the people that murdered there son and that would at the very least make them a bit more happy, they finally got revenge or in your case you could straight up murder them.
That's three paths already and I don't see why making the base game a better experience is "Time better spent elsewhere" Bethesda had characters, they wasted them, pretty much made them completely useless, other than as whining flavor text with no apparent purpose and a lot of people expected a quest of some kind from them but never got one, it wouldn't be a waste at all.
[QUOTE=jonu67;50658243]That was a suggestion and I included multiple scenarios, you can speech check them, really give them a good talking too, you could go the full on murder stab route in regards to Quincy, murder the people that murdered there son and that would at the very least make them a bit more happy, they finally got revenge or in your case you could straight up murder them.
That's three paths already and I don't see why making the base game a better experience is "Time better spent elsewhere" You had characters, you wasted them, pretty much made them completely useless and a lot of people expected a quest of some kind from them but never got one, it wouldn't be a waste at all.[/QUOTE]
Given there's multiple characters in the game infinitely more interesting than anyone at Sanctuary from the get-go yeah, that time is spent better elsewhere.
Wow so, Nuka World is the last DLC for F4.....this is disappointing
I feel Quincy was pretty disappointing tbh. and the longs really could have helped with that by reacting AT ALL to you wiping out there gunners there.
The quincy event is set up as the killing blow for the previous minutemen faction, but they never send you there to get revenge, or deal with the minutemen traitors, or even go into detail about who the minutemen traitors are. Even if you take garvey with you when you attack the place, he only said one line about me killing one of the bosses there. I was expecting a Three-card-bounty kinda deal, but we got nothing.
As it stands i'm totally just going to shoot the longs tho, not my fault Bethesda made them so pointless and yet also so annoying and then decided letting us shoot them is the best solution they could come up with :v: .
[QUOTE=spekter;50658265]Given there's multiple characters in the game infinitely more interesting than anyone at Sanctuary from the get-go yeah, that time is spent better elsewhere.[/QUOTE]
I never said they were all that interesting, but I think people devalue them a little because of their current status as the whining nobodies of Sanctuary Hill and the fact they are part of Preston Garveys little group of people nobody really gives a shit about, I don't know, they aren't bad characters, sort of like Mama Murphy, they just obviously grate on people because they don't ADVANCE as characters, they stay the same no matter what, like Marcy will never treat you with respect, despite doing everything right by her.
And while Fallout 4 needs a LOT of things fixed in regards to plot/characters/a lot of other things, this wouldn't be something I'd snub my nose at if they did introduce it, perhaps even expanding the Minutemen in general, making them actual likable characters instead of one guy who pumps out radiant quests, I just feel like them making the Longs killable is just sort of lazy in Bethesda's case.
[QUOTE=DEMONSKUL;50658337]Wow so, Nuka World is the last DLC for F4.....this is disappointing[/QUOTE]
This has been known since like, E3
There were only two good DLCs for Fallout 3, the rest were pretty garbage. I mean, Operation Anchorage didn't fit at all, the Pitt was bleh, Broken Steel fixed what was broken with the original ending, Point Lookout was the most substantial, and Mothership Zeta was just aliens.
[QUOTE=Itauske Roken;50657743]huh odd. there should be one there around level 30 or higher.[/QUOTE]
Yup, you're right. I double-checked, and it turns out it WAS a full X-01 (was still there in pristine condition too, which was good), but there's a visual bug that's never been fixed where it might appear to be a T-series power armor, in either complete or incomplete form. Once you board it, though, the bug vanishes and the armor displays properly as a full set of mint condition X-01 (MK.1) power armor. I of course immediately upgraded mine to max out its stats and gave it a different paint job from my first one (with the Cpt. 'murica paint job).
Also, finally settled on a final face+hair setup for my second character (first was a male, this one's female):
[t]http://i.imgur.com/p5wBFer.jpg[/t]
Only reason I'm using a GITS armor mod in the pic is due to the form factor and stats when upgraded fully like regular combat armor.
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