[QUOTE=nomad1;50661229]Wish I could remember what mod I installed which is making NPC's run away while I am in power armor...[/QUOTE]
Impervious power armor?
[QUOTE=nomad1;50661229]Wish I could remember what mod I installed which is making NPC's run away while I am in power armor...[/QUOTE]
Power armor (re)balance?
[QUOTE=Omolong;50660084]Well, Bethesda did supply a nif exporter for 3ds Max 2013 x64 with the Creation Kit, but that's obviously limited to that specific version of 3ds Max. I don't think there's anything else that can help other than what Lt_C posted [URL="https://facepunch.com/showthread.php?t=1523692&p=50659343&viewfull=1#post50659343"]here[/URL].
I think that exporter is the model tool we've gotten from Bethesda in a long time, though. I can't remember if Morrowind or Oblivion had anything with their Construction Sets, but I'm pretty sure that all the games after Oblivion didn't come with anything for models.[/QUOTE]
I'm really glad they locked it down to just max 13 though, you know the one autodesk doesn't allow you to even get student keys or direct links to the trial download anymore.
And let's not forget the readme with the tools that has this line:
[quote]There is a LOT of deprecated functionality in the toolset. We don't use most of the gamebryo-specific scripts/plugins anymore, so it is recommended not to use them as they have no function.[/quote]
And doesn't list what is and is not relevant to the game/is completely worthless. Just load up something similar and copy that, except it's an exporter and they didn't provide example scripts so I just got the bare minimum to work nifskoped it all. On the plus side, they ported over a lot of CK's 'crash to desktop' buttons into max! :scream:
[QUOTE=LolzMan1325;50661242]Impervious power armor?[/QUOTE]
Yup, it was this. Kinda wished they would still take some shots or at least the ones in power armor would try.
[QUOTE=Lt_C;50661255]I'm really glad they locked it down to just max 13 though, you know the one autodesk doesn't allow you to even get student keys or direct links to the trial download anymore.
And let's not forget the readme with the tools that has this line:
And doesn't list what is and is not relevant to the game/is completely worthless. Just load up something similar and copy that, except it's an exporter and they didn't provide example scripts so I just got the bare minimum to work nifskoped it all. On the plus side, they ported over a lot of CK's 'crash to desktop' buttons into max! :scream:[/QUOTE]i could not ever find a max 13 torrent either
fucking exhausting
y'know what kinda upsets me about nuka world being the last dlc is that the way far harbor starts with you getting a call to nick's agency made me think a few more dlcs would start like that. now it's just kinda like far harbor adds a new station for one quest and that's it
I'm honestly pretty happy with having gone with the Minutemen (while keeping the railroad alive and happy with me) for the main story quest, as despite effectively wrecking the BOS, you still get the best thing about siding with them:
[t]http://i.imgur.com/sGVyb5d.jpg[/t]
Vertibird rides on-call. :v:
The Minutemen may not have well written characters, but they certainly are the best thing for the [del]player character[/del] Commonwealth.
Artillery, vertibirds, a vast volunteer army, and what all do they do? Basically, they're just the state patrol. Elegant in it's simplicity.
in my opinion blowing the prydwen out of the sky was one of coolest things
though i felt i should have removed all the missile turrets to not make it a cakewalk
[QUOTE=lavacano;50662189]The Minutemen may not have well written characters, but they certainly are the best thing for the [del]player character[/del] Commonwealth.
Artillery, vertibirds, a vast volunteer army, and what all do they do? Basically, they're just the state patrol. Elegant in it's simplicity.[/QUOTE]
I also like the fact that it's kind of a sneaky albeit underdeveloped way of accomplishing a near complete diplomatic victory since neither the railroad or the BOS will turn hostile on you if you play your cards right.
Still really mixed on what to do with main quest.
I can't stand the Minutemen.
Already did BoS.
Railroad has retarded politics.
Institute just kills too much, also can't stand Father.
In a way, I guess it's good that there's no clear 'best choice'.
[QUOTE=war_man333;50663254]Still really mixed on what to do with main quest.
I can't stand the Minutemen.
Already did BoS.
Railroad has retarded politics.
Institute just kills too much, also can't stand Father.
In a way, I guess it's good that there's no clear 'best choice'.[/QUOTE]
Really makes me yearn for a Yes Man option where you can kill everyone
[editline]7th July 2016[/editline]
Bethesda have actually failed at making a single likeable faction in FO4
I can't believe they didn't sit down and think 'what if the player could resolve it without any violence at all' or 'what if the player could kill off every single faction'??? It only takes a splitsecond to see that all the factions suck ass.
Sometimes I feel like I should dedicate all my energy into working at Bethesda just so I could right all the wrongdoings.
[QUOTE=war_man333;50663311]I can't believe they didn't sit down and think 'what if the player could resolve it without any violence at all' or 'what if the player could kill off every single faction'??? It only takes a splitsecond to see that all the factions suck ass.
Sometimes I feel like I should dedicate all my energy into working at Bethesda just so I could right all the wrongdoings.[/QUOTE]
They don't particularly have very good writers on staff, though most companies these days seem to suffer from they problem as well. It very much tries to pull on the, "Oh my you should really help your family" card that FO3 did. Personally if they wanted to keep the family ties thing I think it'd have been cooler to have you make your character, play through the prologue, then instead of Chex Mix murdering your SO and stealing your potato, you all go to the institute, you play as the child growing up, and then at max age they're the spitting image of mom/dad. The head of the Institute and sends you on a quest around the Commonwealth to see what the world is because they feel you need to see what the world is so you can become the new head eventually and fix everything. You then get down into the nitty gritty of people trying to live, what bad the Institute does, yadda yadda yadda, then try and decide if you want to continue being bad, try and change the Institute, or join one of the surface factions and destroy the Institute. In my opinion the story suffers heavily from "Fuck it lets do it live" syndrome and a lot of it seems like they wrote down an idea on the whiteboard and never elaborated on it.
Like I like the fact that Maxson is a paranoid asshole who's afraid of what he doesn't understand and firmly believes he's in the right by destroying it. People are like that. The problem comes in that the game automatically assumes everyone else in the Brotherhood is exactly the same as him even when we have multiple characters in the Brotherhood who disagree with Maxson's stance on Kill the Mutant, Burn the Heretic, Purge the Unclean that show us that there are still people who believe in Lyon's BOS. Being able to either remove Maxson from power or create another BOS Outcast group on your own would have been an amazing turning point in the BOS story, work with the Minutemen and the locals to create a better Commonwealth like Lyons tried to in DC. But no we get go along with it or fuck off.
[QUOTE=a dumb bear;50663302]Really makes me yearn for a Yes Man option where you can kill everyone
[editline]7th July 2016[/editline]
Bethesda have actually failed at making a single likeable faction in FO4[/QUOTE]
Ive suspended my latest playthrough in the faintest of hopes that nuka-world adds a raider faction you can actually beat the game with, so I don't have to deal with the idiot factions in vanilla.
Far harbour was a step in the right direction, hopefully this means we are going to get more stories from them where you can wipe everyone out or broker a true peace.
[QUOTE=coyote93;50663667]Why does people really like the armory? The models and textures ain't that great.[/QUOTE]
for the pure sake of variety
I don't really get it either but to each his own i suppose
Once again I return to this thread simply wishing Obsidian will bless us all with another spin-off.
[QUOTE=a dumb bear;50663778]Once again I return to this thread simply wishing Obsidian will bless us all with another spin-off.[/QUOTE]
I really just want a joint effort where Obsidian writes everything and Bethesda creates the world spaces. I don't know why but New Vegas' world space never captured me the same way FO3's did.
[QUOTE=Senscith;50663818]I really just want a joint effort where Obsidian writes everything and Bethesda creates the world spaces. I don't know why but New Vegas' world space never captured me the same way FO3's did.[/QUOTE]
I kind of disagree really, there were still plenty of hidden caves/shacks etc that had really eerie/cool/mysterious atmospheres imo. I liked the fact there were far more little towns and stuff that weren't complete shitholes.
[QUOTE=a dumb bear;50663872]I kind of disagree really, there were still plenty of hidden caves/shacks etc that had really eerie/cool/mysterious atmospheres imo. I liked the fact there were far more little towns and stuff that weren't complete shitholes.[/QUOTE]
Give Obsidian the upgraded engine, the development time to learn it, and a real budget and oh boy what could they make.
New Vegas was just a bad deal all around. New engine thrust on them, shoestring budget and they just missed that metacritic score by an entire 1 point, so they didn't get a bonus even though the game made 300mil in the first week and it's regarded as the best Fallout of the newer generation by most who don't think that the series started at 3.
[QUOTE=Senscith;50663818]I really just want a joint effort where Obsidian writes everything and Bethesda creates the world spaces. I don't know why but New Vegas' world space never captured me the same way FO3's did.[/QUOTE]
I'm kinda inclinded to say I'd want Obsidian to do the world too, just for the sake of variety.
I understand why people would find the Mojave a little boring. after all, It was just a huge desert. although I personally loved the whole juxtaposition between civilised post war culture and the raider filled frontier thing going on in new vegas, but so far both of bethesda's fallout world spaces are far too similar to each-other for my tastes.
Vault dweller, seeking lost family member, emerges into wasteland environment with scorched rural road-ways surrounding a ruined city full of super mutants. The wasteland has two medium sized towns, two generic merc groups- one group of ruthless contract killers, one group of old fashioned lawmen. Most environments are filled with either packs of ghouls or generic raiders that shoot on sight. Special loot scattered around consists of glowing nuka cola and bobbleheads
Did I just describe fallout 3 or fallout 4?
[QUOTE=fulgrim;50663965]I'm kinda inclinded to say I'd want Obsidian to do the world too, just for the sake of variety.
I understand why people would find the Mojave a little boring. after all, It was just a huge desert. although I personally loved the whole juxtaposition between civilised post war culture and the raider filled frontier thing going on in new vegas, but so far both of bethesda's fallout world spaces are far too similar to each-other for my tastes.
Vault dweller, seeking lost family member, emerges into wasteland environment with scorched rural road-ways surrounding a ruined city full of super mutants. The wasteland has two medium sized towns, two generic merc groups- one group of ruthless contract killers, one group of old fashioned lawmen. Most environments are filled with either packs of ghouls or generic raiders that shoot on sight. Special loot scattered around consists of glowing nuka cola and bobbleheads
Did I just describe fallout 3 or fallout 4?[/QUOTE]
What's the second town in Fallout 4? Who's the second merc group for that matter?
[QUOTE=DiscoInferno;50664066]What's the second town in Fallout 4? Who's the second merc group for that matter?[/QUOTE]
Goodneighbor I guess? Not so sure about the second merc group, I can only remember the Gunners, despite how forgettable they are as a "faction".
[QUOTE=Atlascore;50664332]You're holding them to standards that the series has never followed, none of the Fallout games have ever given you the ability to resolve the main story line without violence.
[/QUOTE]
i wonder if you could do it without firing a single shot and minimum kills
[QUOTE=_Maverick_;50664362]i wonder if you could do it without firing a single shot and minimum kills[/QUOTE]
You can [I]heavily[/I] manipulate New Vegas and basically avoid 99% of its content to run the whole game without shooting once.
[QUOTE=Atlascore;50664332]You're holding them to standards that the series has never followed, none of the Fallout games have ever given you the ability to resolve the main story line without violence.
You've never been able to kill all the factions either, even in New Vegas one faction would always survive until the end.. the independence faction, which was entirely driven by the player and had that one immortal NPC that helped you along (Yesman).[/QUOTE]
That's not what he's saying. After all before NV there weren't even faction-choice centric MQs. The point is that making all the factions equally terrible, then forcing you to only side with one is bad writing and game design.
I also don't really see how the independence route counts as that in NV considering the only way to destroy it is to kill yourself if you've started it. Or just never start it so it doesn't exist. It is up to you whether your independence run consists of just offing every respective faction.
Well, Independence is also largely whoever's left that's not the NCR, Legion, or Mr House. The Courier goes back to couriering/wandering, with Yes Man handling the business with The Strip and the power management of Hoover Dam. Though nothing really stops you from imagining what sort of laws Courier 6 has Yes Man enforce or that they quit the Mojave completely (Old World Blues ending implies they hang close to there and Big MT).
[QUOTE=Atlascore;50664484]That's not what he's saying? What? Did we read the same post?
You're forced to side with only one in NV too, lol, what are you even trying to say? You guys are dreaming about shit that even NV didn't do. Why does the higher quality of the factions in NV suddenly make it okay to pigeonhole you?
How does the independence route [I]not[/I] count? It's a faction that always exists unless you literally never start the game, independence is [B]you,[/B] and when you go down the independence route you also kick all other factions out of NV, subsequently it's the closest you can get to "killing" all the factions.[/QUOTE]
Because if you don't like all the factions in NV you can just choose to side with yourself? Which is not an option in 4. Unless you played independent and thought Yes Man was the actual leader of that, in which case you misunderstood the MQ. Also letting you decide whether you want to help BoS, Boomers, Khans, the various casinos, or destroy them all, mix and match how you please.
This isn't meant to be a personal insult to you or anything. I'm not sure why you're being so insulting about t.
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