[QUOTE=certified;50671313]Well, started a new file and made two characters. Not sure who to play.
[IMG]http://images.akamai.steamusercontent.com/ugc/280729915146290608/50750EA798E87CE17871C32CEFC287AA8A6F20DF/[/IMG]
Any suggestions?[/QUOTE]
Is anyone else freaked out by the eyes?
[QUOTE=nomad1;50672202]Is anyone else freaked out by the eyes?[/QUOTE]
Is that the [I]only[/I] thing about this that freaks you out
Anyone who's managed to get custom models into the game fancy helping me get the Children of Atom bobblehead into the game? FlyingDog had trouble with the process of making it into a .nif and getting the materials working and stuff.
[editline]8th July 2016[/editline]
i mean look at this lil' guy, help me get him in game so you can take him home and put him on a shelf?
[t]https://i.gyazo.com/44a5730a4a5d0947f6c7f7ce4c51b953.png[/t]
[QUOTE=certified;50671313]Well, started a new file and made two characters. Not sure who to play.
[IMG]http://images.akamai.steamusercontent.com/ugc/280729915146290608/50750EA798E87CE17871C32CEFC287AA8A6F20DF/[/IMG]
Any suggestions?[/QUOTE]
looks like album artwork for Aphex Twin
So I checked my stats to see how long my survival character lasted in game time. Then I noticed something a little off.
[t]http://images.akamai.steamusercontent.com/ugc/279597673662828738/6A7BB7BCC1161454829CA4E4131AA1AE3568CF4A/[/t]
[url=https://youtu.be/ov4epAJRPMw?t=31s].[/url]
My character sleeps more than I do. Gotta get that 10% XP boost.
Is there set dates for fallout shelter and nuka world?
The pipboy screen is too small
[t]http://images.akamai.steamusercontent.com/ugc/264967316453394134/6BA19D5423C3EE03AD9E4F37C205467BDFF36F1D/[/t]
Help I can't read the pipboy screen it's too small
[QUOTE=Pops;50673048]Is there set dates for fallout shelter and nuka world?[/QUOTE]
Nuka World is "august 2016" but no exact date.
[QUOTE=Ganerumo;50673752]The pipboy screen is too small
[t]http://images.akamai.steamusercontent.com/ugc/264967316453394134/6BA19D5423C3EE03AD9E4F37C205467BDFF36F1D/[/t]
Help I can't read the pipboy screen it's too small[/QUOTE]
I think you can right click to zoom in on it.
[QUOTE=Daemon White;50673850]I think you can right click to zoom in on it.[/QUOTE]
[t]http://images.akamai.steamusercontent.com/ugc/264967316453454768/3083C3C3D10DAD870FE157522A330571281AF488/[/t]
It's a bit better
[QUOTE=Ganerumo;50673752]The pipboy screen is too small
[t]http://images.akamai.steamusercontent.com/ugc/264967316453394134/6BA19D5423C3EE03AD9E4F37C205467BDFF36F1D/[/t]
Help I can't read the pipboy screen it's too small[/QUOTE]
How do I get it that close
personally, I'd like a full-screen Pip Boy because I can't get used to using WASD to quickly navigate and have to resort to clicking and the bigger it is the easier it is
[QUOTE=gk99;50673945]How do I get it that close
personally, I'd like a full-screen Pip Boy because I can't get used to using WASD to quickly navigate and have to resort to clicking and the bigger it is the easier it is[/QUOTE]
you gotta change the FOV
[QUOTE=gk99;50673945]How do I get it that close
personally, I'd like a full-screen Pip Boy because I can't get used to using WASD to quickly navigate and have to resort to clicking and the bigger it is the easier it is[/QUOTE]
FOV ##
First # is third person and pipboy FOV, second # is your first person FOV.
Personally I use FOV 80 100. That second picture was taken at 70 FOV. 75 is as low as you can get without cutting off parts of the pipboy screen. 80 with the right click zoom is also good.
Type numbers below 50 to turn your pipboy upside down and be a cool kid
[QUOTE=Ardosos;50669697]I don't get the appeal of survival mode or new vegas's hardcore mode. Just seems to me like it adds a bunch of things that make the game more tedious and unfun. Am I missing out?[/QUOTE]
New Vegas hardcore mode barely changed the game for me, I never had to worry about having enough food or water to go anywhere after level 6, and sleep always manages to break and stop counting somehow. Even Honest Hearts was still basically just a hiking trip. I just kept turning it on because it actually gave me a reason to use doctor's bags every so often instead of selling them in favor of my 250 stimpaks. The wonders of civilized society :v:
Fallout 4 manages to get closer, occasionally I'll be looking at that fork and knife on my HUD and think "aw shit, I need to find a radstag or something to kill", or later in the game "I need to stop at one of my farms/trading posts and get some food". You can still get it to where you don't really need to worry about food and water again, but you have to actually work for it, which I personally like.
Survival makes making a settlement more appealing because depending on how much effort you put into it, you could have something as simple as a mattress to sleep on at minimum, or, with more effort, a place that allows you to sleep, visit a doctor, restock ammo, buy and create food in one accessible package. I had already set up a lot of the locations prior to the addition of Survival, but when it arrived, I basically had numerous safe areas to chill out, restock, and rest.
I just wish the Far Harbor and a few of the Workshop DLCs arrived sooner, that way all my settlement structures didn't all look like three-story scrap metal prisons with no windows; the stuff you're stuck with in the vanilla game. Outside of mods, the barn structures are probably the nicest things we can build with right now. I know it's easy to just build all the necessities out in the open, but I like to make settlements actually look like a place I could live in, even if it's not necessary. Aesthetics are important.
[QUOTE=Notanything;50674512]Survival makes making a settlement more appealing because depending on how much effort you put into it, you could have something as simple as a mattress to sleep on at minimum, or, with more effort, a place that allows you to sleep, visit a doctor, restock ammo, buy and create food in one accessible package. I had already set up a lot of the locations prior to the addition of Survival, but when it arrived, I basically had numerous safe areas to chill out, restock, and rest.
I just wish the Far Harbor and a few of the Workshop DLCs arrived sooner, that way all my settlement structures didn't all look like three-story scrap metal prisons with no windows; the stuff you're stuck with in the vanilla game. Outside of mods, the barn structures are probably the nicest things we can build with right now. I know it's easy to just build all the necessities out in the open, but I like to make settlements actually look like a place I could live in, even if it's not necessary. Aesthetics are important.[/QUOTE]
I thought saving with survival would be a big pita keeping me only near settlements but it turns out there are literally sleeping bags everywhere.
I.E. where you get to kellogg, that single location has you pass through 3-4 different rooms along the way to him that have sleeping bags/beds, basically acting as checkpoints. Rescuing valentine was the same way. Most big areas that are tough have several spots you can save in.
If you get lucky with the basement in Sanctuary Hills you can actually survive exclusively while staying within Sanctuary, since you can get the materials to immediately build a settlement beacon. It [I]is[/I] RNG though and you may just not get the necessary materials from the safe.
It's a pretty fun challenge to build in Sanctuary without ever leaving, especially in Survival.
Man I'm giving Fallout 3 another go and it's just not doing it for me
I wish I could enjoy it like I did back in highschool. I had never played an open world rpg like that before (well I played daggerfall when I was little, but I was too young to understand wtf was going on) and it blew me away.
Now after playing the original games and new vegas, not to mention a ton of other unrelated RPGs, I just cant enjoy it all that much.
I'm having a decent time wondering around, but besides that it's all just so boring.
[QUOTE=Beacon;50672576]Anyone who's managed to get custom models into the game fancy helping me get the Children of Atom bobblehead into the game? FlyingDog had trouble with the process of making it into a .nif and getting the materials working and stuff.
[editline]8th July 2016[/editline]
i mean look at this lil' guy, help me get him in game so you can take him home and put him on a shelf?
[t]https://i.gyazo.com/44a5730a4a5d0947f6c7f7ce4c51b953.png[/t][/QUOTE]
Hit me up on steam tomorrow and I'll have it done in a jiffy.
[QUOTE=Katatonic717;50674596]Man I'm giving Fallout 3 another go and it's just not doing it for me
I wish I could enjoy it like I did back in highschool. I had never played an open world rpg like that before (well I played daggerfall when I was little, but I was too young to understand wtf was going on) and it blew me away.
Now after playing the original games and new vegas, not to mention a ton of other unrelated RPGs, I just cant enjoy it all that much.
I'm having a decent time wondering around, but besides that it's all just so boring.[/QUOTE]
same boat, the only way I found much enjoyment was playing as if I was a ghoulified soldier from world war 2 who was very very distressed at how the immigrants ruined america
Decided to reinstall this for some reason.
Aside from Bethesda borking up how to install mods (not going through their workshop-esque system), are there any optimization tweaks to get this game not to perform like a piece of shit? It'd ridiculous that I'm STILL getting drops on a 980 Ti.
the only thing i really hate about survival is the time limit on beds
having a shitty bed should just give you a shittier modifier, not make sleeping useless
I wish the bobbleheads were in New Vegas, the snow globes are pretty shitty collectibles honestly.
I made a handy mod for crafting
[url]http://www.nexusmods.com/fallout4/mods/16214/?[/url]
I don't know if there's a mod out there that merges workshop inventories or something but this one should help just a little bit
[QUOTE=Ganerumo;50675530]I wish the bobbleheads were in New Vegas, the snow globes are pretty shitty collectibles honestly.[/QUOTE]
How so? :v:
[QUOTE=Ryo Ohki;50675740]I made a handy mod for crafting
[url]http://www.nexusmods.com/fallout4/mods/16214/?[/url]
I don't know if there's a mod out there that merges workshop inventories or something but this one should help just a little bit[/QUOTE]
that's cool, what's the weight saving like?
[QUOTE=Diet Kane;50675300]Decided to reinstall this for some reason.
Aside from Bethesda borking up how to install mods (not going through their workshop-esque system), are there any optimization tweaks to get this game not to perform like a piece of shit? It'd ridiculous that I'm STILL getting drops on a 980 Ti.[/QUOTE]
Apologies if I'm reading this incorrectly, but have you been having problems with installing non-Bethesda.net mods? Aside from the asterisks for plugins.txt (which is an objective improvement over how previous games handled it) and the ability to edit your load order ingame (which is an improvement as well, though not as useful), Bethesda haven't really changed how non-Bethesda.net mods work or are installed.
In regards to optimization, I think that most people suggest lowering the godrays, and lowering the shadow distance/quality to medium. I think that the latter one is likely more beneficial to you, seeing as godrays are handled by the GPU, whereas the shadows are more limited by the CPU/RAM (as they were in Skyrim as well, I believe).
[QUOTE=Ganerumo;50675530]I wish the bobbleheads were in New Vegas, the snow globes are pretty shitty collectibles honestly.[/QUOTE]
How? They served the purpose of a collectible just fine, they looked neat in houses and you could either collect them, or sell them off for monetary gain.
As a collectible they were perfectly fine, different to bobbleheads sure, but at least it was a different idea and not a retread, unlike Fallout 4, in fact you know what would have been a cool alternative collectible instead of Bobbleheads? Vault-Tec Pins, or at the very least something that wasn't just bobbleheads [I]again[/I].
[QUOTE=cdr248;50675743]How so? :v:[/QUOTE]
not the person you're replying to, but IMHO they just don't have enough detail to look nice and distinct from each other. The simpler design of the bobbleheads works a lot better with the low level of gfx detail in 3/NV.
The idea of them is fine though.
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