[QUOTE=DiscoInferno;50678460]I'm not into dudes and even I want to fuck Nick.[/QUOTE]
Well, technically you'd be into robots, but yeah, Nick the S.I.L.F
[QUOTE=sh4d0w;50679921]Well, technically you'd be into robots.[/QUOTE]
More accurately robots would be into you.
[QUOTE=Ardosos;50679926]More accurately robots would be into you.[/QUOTE]
Not if I put my quantum harmonizer in his photonic resonation chamber.
[QUOTE=Omolong;50677508]The [url=http://www.nexusmods.com/fallout4/mods/16207/?]Thematic and Practical[/url] mod looks like it could be interesting to anyone interested in making settlements. Instead of just adding vanilla items to the workshop menu, the guy behind the mod has taken parts of the meshes and put them together to make new items.
Currently, the only theme is the Scavenger theme, so the items are largely just made out of planks of wood and pieces of objects you find around the world, but it would definitely be interesting to see what other themes get added. The Scavenger theme definitely works better than the vanilla objects if you want furniture that looks like it was made after the war, though.[/QUOTE]
This is how Bethesda should've done post-war furniture tbh.
Maybe if you want couches and prewar shit you either have to find it there or have a caravan deliver it to you
Would be neat.
[editline]9th July 2016[/editline]
[QUOTE=Ardosos;50679926]More accurately robots would be into you.[/QUOTE]
I don't know if you've noticed but he has quite a few holes.
I don't think everything should be looking that old and dirty except for abandoned and repurposed locales, like raider hideouts.
If I'm going to be chopping a tree and then make it into planks why does it look 20 years old and why do I have holes in my shit.
Like ok I'm done with the roof, now to puncture it!
Anyone know about a mod that can make codsworth say names spelled differently?
My name is Conner. Connor is a name he can say. He says "sir" when I input Conner. Has anyone found a way to circumvent this sort of thing
[QUOTE=VenomousBeetle;50680078]Anyone know about a mod that can make codsworth say names spelled differently?
My name is Conner. Connor is a name he can say. He says "sir" when I input Conner. Has anyone found a way to circumvent this sort of thing[/QUOTE]
I think if you find the "Conner" voice thing and duplicate it, renaming the copy to "Connor" it might work?
[QUOTE=Janus Vesta;50678495]I just can't get over her terrible fake accent. She must have taken lessons from Moriarty.[/QUOTE]
I like to think Moriarty is faking his accent.
[QUOTE=UnidentifiedFlyingTard;50680332]I like to think Moriarty is faking his accent.[/QUOTE]
He is, I think it's in someone's private notes in Megaton but checking the wiki turns up nothing...
I made an Atom Cats jacket, a Vault Suit, and a Minutemen flag for Animal Crossing New Leaf
[media]http://imgur.com/a/D2hAl[/media]
Protip: use the Dry Denim Jeans with the Vault Suit for the illusion of a jumpsuit.
[QUOTE=fulgrim;50679055]Yeah, It's actually explained as [sp] part of the main quest, the radio station is a cover for the institute's relay signal. When you blow up the institute the signal stops.[/sp][/QUOTE]
Looks like I'm never doing that then, that station owns.
When they started playing the entire first movement of Scheherazade I was all over it.
[QUOTE=SGTNAPALM;50681040]Looks like I'm never doing that then, that station owns.
When they started playing the entire first movement of Scheherazade I was all over it.[/QUOTE]
Or you could mod it so that doesn't happen.
Though I think that there's an unspoken law somewhere that says that if you have a classical station in a video game, it's legally required that you play The Planets.
[QUOTE=SGTNAPALM;50681040]Looks like I'm never doing that then, that station owns.
When they started playing the entire first movement of Scheherazade I was all over it.[/QUOTE]
My problem is that I can never not do that because the institute are massive shit-heads.
[QUOTE=fulgrim;50681175]My problem is that I can never not do that because the institute are massive shit-heads.[/QUOTE]
There's apparently an underground organization called the Railroad that I'm looking into, they seem chill so far. It's either them or the Minutemen.
[editline]9th July 2016[/editline]
Don't know why Preston won't be the leader of the Minutemen, he has his shit together and I don't want anything to do with leading that.
[QUOTE=SGTNAPALM;50681191]There's apparently an underground organization called the Railroad that I'm looking into, they seem chill so far. It's either them or the Minutemen.
[editline]9th July 2016[/editline]
Don't know why Preston won't be the leader of the Minutemen, he has his shit together and I don't want anything to do with leading that.[/QUOTE]
because bethesda
Impervious power armor mod while nice, i was hoping that there would still be enemies who would shoot me instead of just straight up fleeing. Is there a mod that has the whole "enemies will flee if they can't damage you" but still have them attempt to damage you or something?
[QUOTE=nomad1;50681451]Impervious power armor mod while nice, i was hoping that there would still be enemies who would shoot me instead of just straight up fleeing. Is there a mod that has the whole "enemies will flee if they can't damage you" but still have them attempt to damage you or something?[/QUOTE]
They should only flee if their weapon damage is low enough to not go through your armor, it's something really small like 30 damage
The solution is to not be low level while using power armor because most enemies will be under that
Well my sniper rifle had a good long week as the top file on the Nexus, time to exhale for a minute and cross my fingers for the nvidia contest that announces its finalists tomorrow.
I'm also working on porting it over to source and decided to remake the shell casings and rounds in the mags since the FO4 ones, although good enough for a split second reload, look terrible if you actually look at them.
[t]https://dl.dropboxusercontent.com/u/21161113/308_preview.jpg[/t]
[QUOTE=Lt_C;50681813]Well my sniper rifle had a good long week as the top file on the Nexus, time to exhale for a minute and cross my fingers for the nvidia contest that announces its finalists tomorrow.
I'm also working on porting it over to source and decided to remake the shell casings and rounds in the mags since the FO4 ones, although good enough for a split second reload, look terrible if you actually look at them.
[t]https://dl.dropboxusercontent.com/u/21161113/308_preview.jpg[/t][/QUOTE]
fingers crossed for you mate, I think you stand a great chance of at least winning your category!
I thought I might bring this up here in case there's anyone that might be affected by it.
It appears that Bethesda have essentially broken how settlers work, causing them to basically regenerate their appearance after a certain amount of time. Apparently this did come up before the 1.6 update, but it doesn't seem like it was all that widespread at that point. Whatever changes they made in that update seems to have made it much more common though, to the point that appearances can be regenerated just by looking away from settlers. It appears to be related to the game attempting to free resources, so having settler mods with lots of options and using items from settlement mods (especially budget intensive or scripted mods) can cause the issue to come up faster. This includes the workshop DLCs too, so it's not just limited to mods.
There's more information (that's a lot more accurate than what I said above) in the [url=http://www.nexusmods.com/fallout4/mods/4598/?]UFO4P comments on Nexus[/url] and [url=https://community.bethesda.net/thread/53871]in a thread by Arthmoor on Bethesda's forums[/url].
I have seen a few other reports of the 1.6 update breaking things, but it's somewhat hard to really confirm those things with how little information people give about problems.
[QUOTE=Omolong;50682048]I thought I might bring this up here in case there's anyone that might be affected by it.
It appears that Bethesda have essentially broken how settlers work, causing them to basically regenerate their appearance after a certain amount of time. Apparently this did come up before the 1.6 update, but it doesn't seem like it was all that widespread at that point. Whatever changes they made in that update seems to have made it much more common though, to the point that appearances can be regenerated just by looking away from settlers. It appears to be related to the game attempting to free resources, so having settler mods with lots of options and using items from settlement mods (especially budget intensive or scripted mods) can cause the issue to come up faster. This includes the workshop DLCs too, so it's not just limited to mods.
There's more information (that's a lot more accurate than what I said above) in the [url=http://www.nexusmods.com/fallout4/mods/4598/?]UFO4P comments on Nexus[/url] and [url=https://community.bethesda.net/thread/53871]in a thread by Arthmoor on Bethesda's forums[/url].
I have seen a few other reports of the 1.6 update breaking things, but it's somewhat hard to really confirm those things with how little information people give about problems.[/QUOTE]
Hm, you know that head thing I talked about only started happening after the 1.6 update, guess they must have majorly buggered something up with the update.
[img_thumb]http://images.akamai.steamusercontent.com/ugc/451866700995249395/2CCBBAF1F05C7A4839F35C528B21A89331D39A1C/[/img_thumb]
I may have watched too much Berserk.
Too bad there's no decently sized swords, can't wait for that Bumper sword to come out.
[t]http://i.imgur.com/h1OMYBw.jpg[/t]
my humble little farm at sunshine tidings
Ill be updating my visor textures for the Ranger Armor soon, it will include (as an option) a glowing visor for the riot masks
[IMG]http://i.imgur.com/ePQ3I1Z.jpg[/IMG]
[IMG]http://i.imgur.com/W11y4fY.jpg[/IMG]
The opacity its still in progress, in daylight its like if it didnt have opacity at all.
[QUOTE=Tureis;50682454][img_thumb]http://images.akamai.steamusercontent.com/ugc/451866700995249395/2CCBBAF1F05C7A4839F35C528B21A89331D39A1C/[/img_thumb]
I may have watched too much Berserk.
Too bad there's no decently sized swords, can't wait for that Bumper sword to come out.[/QUOTE]
they ought to just port this into fallout 4
[t]http://images.akamai.steamusercontent.com/ugc/266091945774777206/7A900BC417DF8AF7F14367BF878411C2B79D69FF/[/t]
[QUOTE=Tureis;50682454][img_thumb]http://images.akamai.steamusercontent.com/ugc/451866700995249395/2CCBBAF1F05C7A4839F35C528B21A89331D39A1C/[/img_thumb]
I may have watched too much Berserk.
Too bad there's no decently sized swords, can't wait for that Bumper sword to come out.[/QUOTE]
Is that power armor arm a mod? If so, which one?
[QUOTE=AdrianTheShep;50682978]Ill be updating my visor textures for the Ranger Armor soon, it will include (as an option) a glowing visor for the riot masks
[IMG]http://i.imgur.com/ePQ3I1Z.jpg[/IMG]
[IMG]http://i.imgur.com/W11y4fY.jpg[/IMG]
The opacity its still in progress, in daylight its like if it didnt have opacity at all.[/QUOTE]
is this new archive going to include the ones for the ncr ranger cuz i didn't get a chance to get those
[QUOTE=Tureis;50682454][img_thumb]http://images.akamai.steamusercontent.com/ugc/451866700995249395/2CCBBAF1F05C7A4839F35C528B21A89331D39A1C/[/img_thumb]
I may have watched too much Berserk.
Too bad there's no decently sized swords, can't wait for that Bumper sword to come out.[/QUOTE]
[I]tell me where you got that power armor arm[/I] :payne:
also i updated my farm town some
[t]http://images.akamai.steamusercontent.com/ugc/267219116269502329/1AABD461911CBDE340CE9319952D6F06AA1BBBD7/[/t]
also, vanity shot
[t]http://images.akamai.steamusercontent.com/ugc/267219116273550480/108363B2B2C9614DD51B6815FFD9A1B34976163B/[/t]
[QUOTE=LolzMan1325;50683131]is this new archive going to include the ones for the ncr ranger cuz i didn't get a chance to get those[/QUOTE]
You mean the one from the old version? I could include it as an option
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