• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
[QUOTE=FlakTheMighty;50688633]I like the lamp lighting from the before but the godrays of the second. I'm torn between the two.[/QUOTE] I think the institute one is great because it looks sterile and bland, just like the Institute.
[QUOTE=Pokepunch;50687683]I'm making a quest mod and I've just come to realise how limiting the voiced protagonist is going to be on my mod. I've got two options: Either carefully craft the dialogue around the existing lines, or just keep the player silent. What do you think Facepunch Fallout thread, what should I do?[/QUOTE] Silent Tbh I run a silent protag mod anyways. It's so much better it isn't even funny. The voiced lines really aren't good enough to warrant using them and it becomes obvious how badly written some of the dialog is when you are relying on them through text alone. It's like they overcompensated trying to hard to write "dialog sounding lines" instead of just writing lines.
I'm coming to the opinion that witcher three is what happens when fallout 4 is done right, when it comes to storytelling and open world RPG design with a preexisting character. Most key difference besides quality of line to line writing is that witcher three understands when you should be the main character and when you're a side character.
Honestly the biggest problem with a voiced protag is the fact that half the characters you can make won't fit the voice.
So I really wanna do a new playthrough of New Vegas since i played it like a year ago on my old toaster-ass laptop, I currently have Project Nevada, EVE, Fellout, and the YUP patch. Is there anything else anyone recommends? I feel as if what i have now is pretty good for a fresh playthrough but if anyone else has any mods they think are good ill try any
[QUOTE=halflambada;50688734]So I really wanna do a new playthrough of New Vegas since i played it like a year ago on my old toaster-ass laptop, I currently have Project Nevada, EVE, Fellout, and the YUP patch. Is there anything else anyone recommends? I feel as if what i have now is pretty good for a fresh playthrough but if anyone else has any mods they think are good ill try any[/QUOTE] I'd point you towards JSawyer and drop Project Nevada Rebalance module: [url]http://www.nexusmods.com/newvegas/mods/61592/?[/url] Made by JSawyer himself and it's basically a director's cut/difficulty mod.
take the bloody baron questline (spoilers for some excellent writing if you haven't played witcher 3 obv). [sp]The main character of the questline really is the baron himself. He's the guilty man who's done wrong, and wants to fix the mistakes of the past. he's conflicted, he's complex, and he's understandable. If you rendered that questline as a short story, Geralt would most definately be a supporting character. Yeah, he does the footwork, but he has no emotional arc or investment. And at the end of the whole story, there's even a short ending narration over some animation- focused entirely on the baron, not the player character.[/sp] Fallout 4 always made me feel like a weird gravitational character, if that makes sense. You enter an area, and the writing (which is often not half bad) suddenly shifts its focus from being world building, character motivation, or what have you, and starts trying to make you the star player. Then after you're done shooty shooty bang bang, you get your caps and a pat on the head. After killing off those 20 or so people in goodneighbor for the english mr. handy, I want there to be ramifications that aren't my quest reward, you know? Unrest at there being a mass shooting or 3 for instance. [sp]sorry if this is ramble-y, I picked up meditation recently and my brain is weird when it's not packed full of the weird shit that gets stuck up there[/sp] [editline]10th July 2016[/editline] holy shit I didn't realize that post took 10 minutes to write :v:
[B][U][URL="http://www.nexusmods.com/fallout4/mods/16305/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D16305%26preview%3D&pUp=1"]DEMOCRACY HAS ARRIVED![/URL][/U][/B] [t]https://staticdelivery.nexusmods.com/mods/1151/images/16305-7-1468195963.jpg[/t]
[QUOTE=KorJax;50688715]Silent Tbh I run a silent protag mod anyways. It's so much better it isn't even funny. The voiced lines really aren't good enough to warrant using them and it becomes obvious how badly written some of the dialog is when you are relying on them through text alone. It's like they overcompensated trying to hard to write "dialog sounding lines" instead of just writing lines.[/QUOTE] Does the mod you use go right to the other person's lines after choosing a dialogue option or does it just mute the player and have you sit through silence? If it's the former I'd really appreciate a link.
Apparently a lot of fallout 4 fans think the USS constitution quest is great while I think it's absolute garbage and a collection of Bethesda's worst quest design practices over the past decade. Cool things about it: 1. Cool premise 2. Cool ending 3. Neat reward Everything else about it is objectively shit. It is just one huge, long drawn out fetch quest repeated [I]over and over[/I], with absolutely zero plot progression or relevant things accomplished during the entire quest except when engaging with the scavengers and at the very end. If you have an INT built you can skip a third of the grind which is cool, and something I wish more quests involved, but still annoying filler. Counting the bullshit tasks they make you do on the ship and assuming you don't have the right supplies/INT, you have to go fetch 5 different items, and what makes it worse is that you have to go [I]back and forth[/I] between the ship and your next item every fucking time. This is a massive pain in the ass if you aren't using fast travel thanks to survival. Speaking of which, this is also something that I hate about this quest - it completely relies on you having fast travel. The worst quests in the history of Beth's games were always the ones that assumed you wanted to just fast travel all around the map to do some pointless task, and this quest makes you do it multiple times over back and forth to completely pointless and irrelevant locations for the sake of padding. They could have cut half that quest down easily and it would have improved it (though still would have been shit). It drags on for over an hour, and much much longer if you are playing survival, and you are doing such pointless things. It's a quest that screams "Oh shit, we just spent a lot of time making all these custom assets, voice lines and weapons for this quest but don't have any time to make a real quest out of it. How about we just drag it out by making the player do the same fucking thing 6 times over and over and going across the whole map?" It just makes me think of how good Witcher 3 does side quests. Witcher 3 isn't afraid to have a short side quest with cool content be actually short, first of all. Second of all, even though the gameplay in a lot of those side quests wasn't anything special or great, the quests were designed in such a way that you were accomplishing concrete things or doing something that actually added value. Either you were finding some place that contributed to building the world/history/fiction around it, it added a bit of character building either with the main characters or side characters, or you got something legitimately cool out it. Each quest no matter how small had a purpose for existing in the world and presented at worst a cool little vignette moment. You had reasons to why you were going to X or Y location to fetch Z item. You ran into little twists that add character and flavor, such as the succubus being a generally well-meaning creature who just happened to kill her lovers even though she didn't intend to. Etc. Compare that to the constitution quest: "Get this item".... "Okay now get this item".... "okay now do it again".... all across the map, for no reason, and nothing is happening or really being accomplished in a narrative sense while you go on this huge trek across the wasteland. [editline]11th July 2016[/editline] [QUOTE=VX-79;50688801]Does the mod you use go right to the other person's lines after choosing a dialogue option or does it just mute the player and have you sit through silence? If it's the former I'd really appreciate a link.[/QUOTE] I use silence is golden and it's the former
I'm curious now, what actually makes a great side quest in a RPG?
[QUOTE=doomevil;50688827]I'm curious now, what actually makes a great side quest in a RPG?[/QUOTE] For me, it's providing an interesting choice or set of choices, writing that feels genuine, characters, worldbuilding, and consequences. [editline]10th July 2016[/editline] flashing some sweet tiddys helps too
[QUOTE=yellowoboe;50688733]Honestly the biggest problem with a voiced protag is the fact that half the characters you can make won't fit the voice.[/QUOTE] I can't agree more with this, in previous Fallouts I've played as a Noir Detective, a Chem-fueled psycho and a High-class British prostitute, but with a voiced protagonist you can only play as variations of a single character. To be honest though that can be alleviated with a silent protag mod, the real problem the Voiced protag caused is the knock-on effect that now there are only 4 possible responses in conversation seriously limiting the amount of options you have.
[QUOTE=halflambada;50688734]So I really wanna do a new playthrough of New Vegas since i played it like a year ago on my old toaster-ass laptop, I currently have Project Nevada, EVE, Fellout, and the YUP patch. Is there anything else anyone recommends? I feel as if what i have now is pretty good for a fresh playthrough but if anyone else has any mods they think are good ill try any[/QUOTE] If you've got Fallout 3 you could give Tale of Two Wastelands a whack.
[QUOTE=doomevil;50688827]I'm curious now, what actually makes a great side quest in a RPG?[/QUOTE] a memorable, coherent story. and dialogue. that's all i want. nothing makes me want to just stop playing more than a senseless ' go here, do this, you're done' quest.
[QUOTE=Mattchewy;50688178]These look pretty good.[/QUOTE] Hopefully we won't be falling through any bridges this time.
[QUOTE=doomevil;50688827]I'm curious now, what actually makes a great side quest in a RPG?[/QUOTE] Something more than "go here, grab/kill/use a thing, come back." I mean, essentially, that's what all Fallout quests are at their core, but I like it when it's disguised well by throwing in some things largely unique to that specific quest/questline so I don't forget it as well as I forgot all of Skyrim's dungeons. I'll take Oblivion's Dark Brotherhood's "go here and kill this person, but follow these conditions if you want a bonus:" or "I know we're the dark brotherhood and normally we kill people but this guy's asking us to help fake his death" over Skyrim's "kill these three guys and come back when you're done so I can give you three more to kill and we can progress the plot" any day.
[QUOTE=Mining Bill;50688892]For me, it's providing an interesting choice or set of choices, writing that feels genuine, characters, worldbuilding, and consequences. [editline]10th July 2016[/editline] flashing some sweet tiddys helps too[/QUOTE] Hopefully its not too heretical to say, but I liked the way the Witcher 3 did some if its sidequests, where interactions that didn't lead to outright killing the quest-giver would have consequences on later quests and side quests. Obviously this happens far less in Fallout 4 (where a great majority of people are unkillable). For instance, what if when you arrived to the distress call of paladin danse, you didn't help at all and it got Rhys killed. Or if you arrive to help, but have for-knowledge of the brotherhood and decide to take them out. Then when the Prydwin does show up you could be a sneaky bastard and present the guards with the recon squads' holotags to gain their trust and make up some charge-of-the-lightbrigade story to join their ranks, maybe even reveal [sp]that danse was a synth[/sp] to earn their trust. Stuff like that would add a lot to the rpg of it, and sadly probably wasn't since it would add so much more potential for game-breaking bugs and glitches.
So what do people actually think of survival having that shitty "player does .5 damage, enemies do 2 damage" or whatever that was unfun. (they might have changed that though, I can't seem to find it) Winner for "It's fan-fucking-tastic", Agree for "it's ok", disagree for "nah, it's a bit much", and tool for "I already modded that stupid fucking design decision into 2x damage for player and 2x damage for NPC to make gameplay deadly for both sides/ I modded it to my own preferences"
[QUOTE=gk99;50689253]Something more than "go here, grab/kill/use a thing, come back." I mean, essentially, that's what all Fallout quests are at their core, but I like it when it's disguised well by throwing in some things largely unique to that specific quest/questline so I don't forget it as well as I forgot all of Skyrim's dungeons. I'll take Oblivion's Dark Brotherhood's "go here and kill this person, but follow these conditions if you want a bonus:" or "I know we're the dark brotherhood and normally we kill people but this guy's asking us to help fake his death" over Skyrim's "kill these three guys and come back when you're done so I can give you three more to kill and we can progress the plot" any day.[/QUOTE] dont forget that dark brotherhood quest in oblivion where [sp]you're locked in a house with all your targets and you have the ability to trick everyone into turning against each other while gaining their trust[/sp] [editline]11th July 2016[/editline] [QUOTE=ClarkWasHere;50689313]So what do people actually think of survival having that shitty "player does .5 damage, enemies do 2 damage" or whatever that was unfun. (they might have changed that though, I can't seem to find it) Winner for "It's fan-fucking-tastic", Agree for "it's ok", disagree for "nah, it's a bit much", and tool for "I already modded that stupid fucking design decision into 2x damage for player and 2x damage for NPC to make gameplay deadly for both sides/ I modded it to my own preferences"[/QUOTE] i thought the only difference with very hard and survival is how stimpacks worked and how often legendary enemies appear? I think that damage multipliers are fine anyway. You just have to pick your fights better/rely more on sneaking around rather than whipping out a rifle and mowing down an entire gang of raiders like you're the terminator. molotov on hit damage could be nerfed though.
[QUOTE=ashxu;50689340] i thought the only difference with very hard and survival is how stimpacks worked and how often legendary enemies appear? I think that damage multipliers are fine anyway. You just have to pick your fights better/rely more on sneaking around rather than whipping out a rifle and mowing down an entire gang of raiders like you're the terminator. molotov on hit damage could be nerfed though.[/QUOTE] Yeah, it's been a while since I've played Fallout 4, and I don't know if they kept the same values as the pre-overhaul. But it's [I]really[/I] nice when I get one hit by a mutant hound when I am in full upgraded leather armor.
[QUOTE=doomevil;50688827]I'm curious now, what actually makes a great side quest in a RPG?[/QUOTE] anything that's not "go to this location and kill the stuff there"
[QUOTE=LolzMan1325;50689410]anything that's not "go to this location and kill the stuff there"[/QUOTE] So basically not Fallout 4's side quests?
So I got bored and tried taking pictures during VATS for that one good action shot, and it was a lot harder than I thought. [t]http://i.imgur.com/i4AamAI.jpg[/t] Here's the best one I made.
[QUOTE=ClarkWasHere;50689369]Yeah, it's been a while since I've played Fallout 4, and I don't know if they kept the same values as the pre-overhaul. But it's [I]really[/I] nice when I get one hit by a mutant hound when I am in full upgraded leather armor.[/QUOTE] well im only lvl11 so maybe it's harder on higher levels. I play stealth though and when shit gets rough i quickly whip out a shotgun. Or I use vats to hopefully cripple them in the leg so I have enough time to kill them. Obviously if it's a pack of enemies I just have to run though.
[QUOTE=ClarkWasHere;50689417]So basically not Fallout 4's side quests?[/QUOTE] pretty much. they kept teasing that "this world is bigger than skyrim" well that doesn't mean much if there's nothing in it new vegas had the best sidequests IMO, they had a lot more to it than just going around killing stuff.
[QUOTE=LolzMan1325;50689553]pretty much. they kept teasing that "this world is bigger than skyrim" well that doesn't mean much if there's nothing in it new vegas had the best sidequests IMO, they had a lot more to it than just going around killing stuff.[/QUOTE] "big world" is just a marketing gimmick imo. As you said it's pointless if there's nothing to do. That's why (despite not really being open world) I enjoyed how KOTOR did it. There is freedom in which planets you do first and there's plenty of sidequests. The maps aren't that large but a good percentage of the characters had something [I]meaningful[/I] to tell you. Even if it's just a bit of the lore or talking about the area. [editline]11th July 2016[/editline] I'm really disappointed that even the first guys you meet for settling in Sanctuary don't say anything (as far as I know). You can only access their inventory or talk about really basic things. Nothing meaningful to tell you at all. You can't ask them about what happened to the world, what's their story etc.
[QUOTE=LolzMan1325;50689553]pretty much. they kept teasing that "this world is bigger than skyrim" well that doesn't mean much if there's nothing in it new vegas had the best sidequests IMO, they had a lot more to it than just going around killing stuff.[/QUOTE] Beyond The Beef was probably one of the most entertaining quests in a Fallout game I've ever did. That fucking Chef dude Oh yeah Gomorrah's is too when you walk in front of Nino and Big Sal's office all smug
[QUOTE=ClarkWasHere;50689313]So what do people actually think of survival having that shitty "player does .5 damage, enemies do 2 damage" or whatever that was unfun. (they might have changed that though, I can't seem to find it)[/QUOTE] I really don't mind because with proper build you can pretty much kill everyone in just 1 or 2 shots anyways. My Melee character can kill Behemoths or Matriach Deathclaw in just 2 hits([I]1 if I use all the chems[/I]) with a Sledge Hammer.
[QUOTE=Pappi_man;50689723]I really don't mind because with proper build you can pretty much kill everyone in just 1 or 2 shots anyways. My Melee character can kill Behemoths or Matriach Deathclaw in just 2 hits([I]1 if I use all the chems[/I]) with a Sledge Hammer.[/QUOTE] Yeah, but that's late game. My current build is stealth pistol, as i didn't want to do another rifle build like i did with my first character (which turned out to basically be the best damage build with the way armor works) and it's a PITA when someone comes around and oneshots you even at full health.
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