• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
So uh, I found a Defiant Laser Musket "Final shot in the magazine deals twice the normal damage" Does that mean it does double damage always? Does it do double damage if I have one shot cranked? If I empty my entire fusion cell reserve, does the last shot do double damage? Also, why the fuck can a one-shot weapon get this modifier?
Hey, what's that saying for the Brotherhood - [I]The chains that bind[/I]? Is that correct?
I can't bring myself to play Fallout 4 these days. I always feel bogged down by the thought of crafting a single thing or building a single settlement. Even though I want to build up multiple settlements for once, I just don't want to go back and forth into the wasteland and back to bring back crafting mats for building up settlements and complicated electrical systems and shit. Man I wish Fallout 4 was just a improved Fallout 3 minus the extended settlement crafting. I know you don't have to do it, but you feel like it's important to your playthrough. In order to really be effecient with your power armor, guns, and armor, you need to still gather crap and place it somewhere, hence you build a shitty box home in sanctuary to store that crap it. Then my inner decorator wants to make it look prettier without the shitty default building mechanics so I end up downloading alot of mods to make settlement building better and blah blah blah. tl;dr I'm ranting about how I can't muster up the want to play Fallout 4 right now because I don't want to eventually get herded into the building system. Just give me Fallout 3 or New Vegas 2.0, keep crafting for weapons and armor and the power armor system, ditch the settlements.
You wish it was an improved Fallout 3? It pretty much is really, it's the same level of RPG elements to the game, maybe a bit less, but has the same bullshit storyline of family member missing, spend story finding that shit house. Fallout 3's intro was better though in my opinion, the thing of growing up in a Vault was cool. Also Settlements aren't difficult to manage or make look nice, like I can make a settlement look really nice and cozy with the game and it's DLC, you just gotta pack everything RIGHT THE FUCK NEXT TO EACH OTHER, TILL THE COUCH IS IN YOUR MOUTH, MMMMMMMM, FABRIC.
[QUOTE=Pvt. Martin;50765140]I know you don't have to do it, [B]but you feel like it's important to your playthrough.[/B]​[/QUOTE] Speak for yourself. I've gone 3 or 4 entire characters without even touching it.
It is kind of freeing to play a character who ignores settlements and crafting. Frees up perks, you can just fucking ignore all that junk lying around, caps have a purpose and looting is actually useful as you sort through your dead enemy's equipment for the mods you need to upgrade your gear. It's worth trying at least.
[QUOTE=Rudevinny;50765567]Has anyone here tried Fallout PnP in any form? I once had a custom campaign in works with another friend, which would've taken place in an alternate timeline California where the Chosen One managed to blow up the Oil Rig, just like in the canon, but he and his companions died on the way out. On top of that, some of the Enclave personnel hijack the tanker used by him and evacuate to Navarro. Shenanigans happen and by 2260, California would've been a lawless wasteland where New California Republic is just a thing of the past after two bloody wars, with the remnants becoming raiding survivalists or rangers desperate to maintain a semblance of peace. The plans fell through when my friends either had no time or no interest. And when they had time, they just couldn't be arsed :ohno:[/QUOTE] I tried it once and it was pretty okay. I don't have much experience with tabletop games but from what I remember it worked fine enough. One of the players was a ghoul doctor girl who ended up stabbing like three guys eyes out with a scalpel :v:
I imagine it's probably highly requested, but is there any type of armor that's either straight up or like The Praetor Suit from DOOM? I'm in the need for bulky but slick space marine armor that's not Master Chief :v:
[QUOTE=GHOST!!!!;50765384]Fallout 3's intro was better though in my opinion, the thing of growing up in a Vault was cool.[/QUOTE] It's cool for the first playthrough, but that intro is a strong reason for the existence of a save right at the end of the tutorial or alternate start mods once you start modding the game up and need a fresh save.
eyy anyone seen this yet? [url]http://www.nexusmods.com/fallout4/mods/16727/?[/url] [img_thumb]https://staticdelivery.nexusmods.com/mods/1151/images/16727-2-1469240303.jpg[/img_thumb] works absolutely brilliantly. Comes with a version packed in with a grenade expansion mod too [url]http://www.nexusmods.com/fallout4/mods/16404/?[/url]
oh hey someone released an esp viewer for fo4 [url]http://www.nexusmods.com/fallout4/mods/16718/?[/url] was really useful in skyrim. means you dont have to open the console and manually find items in mods
[QUOTE=Pvt. Martin;50765140]I can't bring myself to play Fallout 4 these days. I always feel bogged down by the thought of crafting a single thing or building a single settlement. Even though I want to build up multiple settlements for once, I just don't want to go back and forth into the wasteland and back to bring back crafting mats for building up settlements and complicated electrical systems and shit. Man I wish Fallout 4 was just a improved Fallout 3 minus the extended settlement crafting. I know you don't have to do it, but you feel like it's important to your playthrough. In order to really be effecient with your power armor, guns, and armor, you need to still gather crap and place it somewhere, hence you build a shitty box home in sanctuary to store that crap it. Then my inner decorator wants to make it look prettier without the shitty default building mechanics so I end up downloading alot of mods to make settlement building better and blah blah blah. tl;dr I'm ranting about how I can't muster up the want to play Fallout 4 right now because I don't want to eventually get herded into the building system. Just give me Fallout 3 or New Vegas 2.0, keep crafting for weapons and armor and the power armor system, ditch the settlements.[/QUOTE] All of that sounds entirely like a you problem. I'm on my 4th playthrough and I've barely ever touched the building stuff. I just bring all the junk to that red rocket gas station and do all the crafting there and there's no reason to build anything there. [editline]24th July 2016[/editline] [QUOTE=ashxu;50766065]oh hey someone released an esp viewer for fo4 [url]http://www.nexusmods.com/fallout4/mods/16718/?[/url] was really useful in skyrim. means you dont have to open the console and manually find items in mods[/QUOTE] It feels not that necessary in Fallout 4 since you now have the option to just do a search in the console for any item you want and have it tell you the item ID.
[QUOTE=simkas;50766069]It feels not that necessary in Fallout 4 since you now have the option to just do a search in the console for any item you want and have it tell you the item ID.[/QUOTE] this was in skyrim too but again a lot easier to have a actual UI to pick and select what to put in your inventory as opposed to typing in and searching IDs
Plus the issue of that new Vegas weapon mod being in Russian and impossible to searcg
[video=youtube;61eeL3VLKGA]https://www.youtube.com/watch?v=61eeL3VLKGA[/video] [sp] severe fist fking [/sp]
I can't stand that voice actor for the other guy for some reason. Something about the voice is just weird.
For some reason Fallout Shelter PC is still unavailible in Russia. Thanks Bethesda.
to who ever made the crude blowback, i have a small complaint: [url]http://imgur.com/6QbZWag[/url]
[QUOTE=nAXiom090;50766411]to who ever made the crude blowback, i have a small complaint: [URL]http://imgur.com/6QbZWag[/URL][/QUOTE] What the hell is that?! Sorry man, if I knew how to fix it I would get right on it, but I have no idea what causes it. v:downs:v
well thanks anyway
[QUOTE=Rudevinny;50765567]Has anyone here tried Fallout PnP in any form? I once had a custom campaign in works with another friend, which would've taken place in an alternate timeline California where the Chosen One managed to blow up the Oil Rig, just like in the canon, but he and his companions died on the way out. On top of that, some of the Enclave personnel hijack the tanker used by him and evacuate to Navarro. Shenanigans happen and by 2260, California would've been a lawless wasteland where New California Republic is just a thing of the past after two bloody wars, with the remnants becoming either raiding survivalists or rangers desperate to maintain a semblance of peace. In other words, Chris Avellone's wet dream. The plans fell through when my friends either had no time or no interest. And when they had time, they just couldn't be arsed :ohno:[/QUOTE] I've done it a couple of times and it was quite fun. M.Ciaster even made an expansion to the "unofficially official system" by Jason Mical that adds some extra content and fixes up some of the stupid shit in the original book. If you ever need help with anything or want a player, hit me a PM.
Okay for real this time I'm going to figure out legendaries. [t]https://dl.dropboxusercontent.com/u/21161113/random/fo3_sniper_cos.jpg[/t] Soon, you too will be able to shoot the signature rifle of the hard-liner inquisitors of the zealous cult of technology gathering!
Is there an actual official Fallout PnP? Or is it fan made, or that one that was going to be Fallout, but got license-stripped at the last minute?
I've done some experimentation with doing see-through long range scopes and there's a big issue - there's no weapon sway and you can't hold your breath. Being laser-accurate at any range is clearly overpowered and it seems an overlay is used for sniper scopes due to the game mechanics - i.e. if you try to make a long scope "see through" then the game treats it as a reflex with a big zoom on it. Adding sway might be possible, looking into it now.
[QUOTE=Pax;50767069]Is there an actual official Fallout PnP? Or is it fan made, or that one that was going to be Fallout, but got license-stripped at the last minute?[/QUOTE] there's technically no 'official' pnp but the closest thing we got to one is Jason Mical's, which tries to copy the mechanics of the original game to pnp form like verbatim. It works pretty well too even if some of it is a little clunky.
[QUOTE=Lt_C;50767066]Okay for real this time I'm going to figure out legendaries. [t]https://dl.dropboxusercontent.com/u/21161113/random/fo3_sniper_cos.jpg[/t] Soon, you too will be able to shoot the signature rifle of the hard-liner inquisitors of the zealous cult of technology gathering![/QUOTE] I can help you get a legendary set up, shoot me a PM.
[QUOTE=Lt_C;50767066]Okay for real this time I'm going to figure out legendaries. [t]https://dl.dropboxusercontent.com/u/21161113/random/fo3_sniper_cos.jpg[/t] Soon, you too will be able to shoot the signature rifle of the hard-liner inquisitors of the zealous cult of technology gathering![/QUOTE] are you ever going to make a Wattz 2000 variant of this?
OK so I added fAimModelBaseStability MUL+ADD -1.0000 which would affect weapon sway negatively (a lot) and it had literally no effect on my reflex sight when it was flagged as a sight. However when I flagged it as a scope, this happened; [vid]https://a.pomf.cat/rnlsrs.webm[/vid] I can safely say that see-through long scopes, as they have no sway, give an unfair advantage. lmao
[QUOTE=The Rizzler;50767338]OK so I added fAimModelBaseStability MUL+ADD -1.0000 which would affect weapon sway negatively (a lot) and it had literally no effect on my reflex sight when it was flagged as a sight. However when I flagged it as a scope, this happened; [vid]https://a.pomf.cat/rnlsrs.webm[/vid] I can safely say that see-through long scopes, as they have no sway, give an unfair advantage. lmao[/QUOTE] thats what I imagine aiming with that gun would be like anyway tbh :v:
For anyone who finds the fade-in effect of vanilla scopes to be annoying, you can add this console command line to an autoexec.txt in your root Fallout 4 folder (the one that contains Data): setgs fScopeEnteringFadeOutSec __ where __ is the new value. I think default is either 1.0 or 0.5. I use 0.08.
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