• Fallout Thread V28: I'm going to Nuka World!
    5,001 replies, posted
I wasn't even a fan of the shooting to be honest, I really hated that they suddenly tacked on Iron Sights for no apparent reason rather than just doing a New Vegas and letting the player decide on what to use. Also all the factions in Fallout 4 were bad.
I think had the story been better I probably would of stuck with the game and finished it in a maybe a month. The whole story feels uncooked and dry to be honest, emotional edge seems to go out the window when it comes to Bethesda's writing and it frankly appears they don't give a toss.
Huh, with the new DLC out, I found out that the room pieces aren't fitting with the hallway pieces and atrium pieces, so my vault is all fucked now
I've noticed that power simply refuses to flow through the other pieces, as none of my lights in close proximity would light up. [VID]https://f.lewd.se/cTM1WP_Fallout407.28.2016-00.16.21.07.mp4[/VID]
[QUOTE=DEMONSKUL;50788874]Huh, with the new DLC out, I found out that the room pieces aren't fitting with the hallway pieces and atrium pieces, so my vault is all fucked now[/QUOTE] You gotta merge the rooms via doorways, throw on some endcaps to those hallways and the room doorways will then snap. Its dumb, I will admit and the snapping they gave them is shit. Also anyone else having the problem where the vault sections don't show on your build menu anywhere but at vault 88? I want to use that big ass door for a bank at sanctuary hills but its not showing for me.
[QUOTE=DEMONSKUL;50788874]Huh, with the new DLC out, I found out that the room pieces aren't fitting with the hallway pieces and atrium pieces, so my vault is all fucked now[/QUOTE] You need to put in a doorway piece, then you can connect the different room types.
[QUOTE=Merijnwitje;50788912]I've noticed that power simply refuses to flow through the other pieces, as none of my lights in close proximity would light up.[/QUOTE] Put a fucking conduit on the wall... Power flows like wires but it has no output until you put a conduit down, its under connectors.
[QUOTE=Chains!;50788916]You need to put in a doorway piece, then you can connect the different room types.[/QUOTE] That's what I did but it didn't work. I have a hallway piece, then i want to put a doorway piece from the room menu, and it doesn't connect. After all the work they've done with the settlements they couldn't be arsed to actually improve it.
[QUOTE=Captain Chalky;50788753]Honestly, whoever still grieving over "real rpgs" being a dying breed should just move on. It's a niche market. However, no matter how you modernize a game(/series), it does not make bad writing excusable. A good story can exist outside of game mechanics. A bad story fails no matter how enjoyable the gameplay is. And holy shit, New Vegas had a thousand times better story than Fallout 4.[/QUOTE] Why is it a niche market? I think everyone here underestimate the casual. Casual too loves detailed beautiful games with good story Fallout 4 was the least received fallout from the media and even the casual The backlashe was bigger than in fallout 3, which was a worse game than fallout 4 but managed to only get the old fan (fo1 fo2) angry Why star citizen exist? It aims to be a bigger games than fallout ever was. It was a huge success from hardcore gamers. Hardcore gamers market exist and is profitable.
[QUOTE=ApertureXS200;50789449]Why is it a niche market? I think everyone here underestimate the casual. Casual too loves detailed beautiful games with good story Fallout 4 was the least received fallout from the media and even the casual The backlashe was bigger than in fallout 3, which was a worse game than fallout 4 but managed to only get the old fan (fo1 fo2) angry Why star citizen exist? It aims to be a bigger games than fallout ever was. It was a huge success from hardcore gamers. Hardcore gamers market exist and is profitable.[/QUOTE] Yes but that's not meeting the lowest common denominator which automatically means it will be terrible and a massive flop and the shareholders won't be happy before they've even tried to gauge interest in the product.
[QUOTE=Captain Chalky;50788753]Honestly, whoever still grieving over "real rpgs" being a dying breed should just move on. It's a niche market.[/QUOTE] holy shit is someone actually saying this lmao
[QUOTE=Senscith;50789528]Yes but that's not meeting the lowest common denominator which automatically means it will be terrible and a massive flop and the shareholders won't be happy before they've even tried to gauge interest in the product.[/QUOTE] I am confident in the fact that Star citizen will be a successfull game. For the moment nothing is really going bad there, they are still doing their thing as usual, their 10 for the chairman and all those serie they have.
[QUOTE=elowin;50789566]holy shit is someone actually saying this lmao[/QUOTE] Yeah, that's fucking insane. Old school "real rpgs" are one of the most oversaturated genres right now, there's like 50 of those on steam that have come out in the last 2 years and you see news about a new one being made like every month now.
You can still have a well written rpg while still appealing to a mass market. NV, Oblivion, Witcher 3, and Mass Effect are 'casual' af and they're more interestingly written than FO4. Quests are what players care most about and you're gonna have to make them anyway, so you might as well make sure they're good. To be fair though I don't think Beth is intentionally dumbing things down to get more money. Todd and crew have the best intentions but I just don't think they know how to implement these changes well.
[QUOTE=Merijnwitje;50788912]I've noticed that power simply refuses to flow through the other pieces, as none of my lights in close proximity would light up. [VID]https://f.lewd.se/cTM1WP_Fallout407.28.2016-00.16.21.07.mp4[/VID][/QUOTE] I just spat out my drink because the first thing I heard was someone grunting like a retard.
[QUOTE=Captain Chalky;50788753]Honestly, whoever still grieving over "real rpgs" being a dying breed should just move on. It's a niche market. However, no matter how you modernize a game(/series), it does not make bad writing excusable. A good story can exist outside of game mechanics. A bad story fails no matter how enjoyable the gameplay is. And holy shit, New Vegas had a thousand times better story than Fallout 4.[/QUOTE] What. A genre isn't dying out just because the AAA gaming industry is currently really into trying to make RPG games with as little RPG content as possible. It's just an industry trend, and not even a particularly widespread one, (off the top of my head I can think of only two big studios even doing this stuff atm, bethesda and bioware) there are still hundreds of traditional RPG's being made by indie developers and smaller studios.
[QUOTE=cdr248;50789744]You can still have a well written rpg while still appealing to a mass market. NV, Oblivion, Witcher 3, and Mass Effect are 'casual' af and they're more interestingly written than FO4. Quests are what players care most about and you're gonna have to make them anyway, so you might as well make sure they're good. To be fair though I don't think Beth is intentionally dumbing things down to get more money. Todd and crew have the best intentions but I just don't think they know how to implement these changes well.[/QUOTE] Isn't todd the one who produced most of the elder scrolls including morrowind and oblivion which are considered the best TES in the TES community? How do we go from Morrowind to Skyrim? Emil wrote the "dark brotherhood" quest of Oblivion which are also considered as the best quest of the game, how do we go from this to "Go to a dungeon to kill draugr" ? I think they are indeed intentionally dumbing down the game. Todd and emil got talent.
[QUOTE=ApertureXS200;50790254]Isn't todd the one who produced most of the elder scrolls including morrowind and oblivion which are considered the best TES in the TES community? How do we go from Morrowind to Skyrim? Emil wrote the "dark brotherhood" quest of Oblivion which are also considered as the best quest of the game, how do we go from this to "Go to a dungeon to kill draugr" ? I think they are indeed intentionally dumbing down the game. Todd and emil got talent.[/QUOTE] Yes, Todd and Emil are purposefully making the writing less interesting because that attracts the mainstream... somehow. You've solved the case, good job.
I gotta disagree with Aperture here, I don't think anyone is deliberately writing shittier material to make the game more likable, that's goddamn ridiculous, having an intricate story does not make a game less appealing, just look at Bioshock Infinite, there are videos with hundreds of thousands of view just explaining the ending to people and it sold millions. I think it's because over the years Beth has won so many awards for best game (and even best story for Fallout 3, yes you read right) that they've settled into a 'that'll do' mindset regarding writing, they think they're going to get praised highly on the story no matter what that they no longer go the extra step to make something really memorable/interesting.
Alright completely reinstalling fallout 4 now. Nothing I did could fix my problem. Goodbye level 80 character and all the crazy huge settlements I built. ;_;7
People always talk about Bethesda story writing getting worse, but if you ask me it's been pretty consistent for the last like, 10 years. Morrowind and New Vegas have great writing, and that's entirely due to Michael Kirkbride's drug fuelled fever dreams and Josh Sawyer/Obsidian being actually good at writing. Oblivion, Fallout 3 and Fallout 4 are all on about the same level to be honest. Oblivion might be a touch better but that could just be nostalgia goggles at this point. If anything I feel more involved with the story in 4 than 3. It's filled with cliches and there are a lot of moments where the quests start to feel wooden, but I found that this wasn't a problem with the premise (which was interesting), but more like it was obvious where the Bethesda formula took over and being able to see the strings stopped me from really appreciating it. Fallout 3 had the same issue but it was just more Oblivion than Skyrim flavoured. The excellent writing in Bethesda games has always been the exception to the bulk of their work.
I think you're focusing on the main story of each game (Which you're right, were never great) rather than the writing in general, Oblivion's main story may have been a little lackluster but the side-quests/guild lines were some of the best they've ever done
Looking at Hitman's first person weapon reanimations for NV, it's almost like that giddy feeling I had inside when I saw the Gunslinger weapon reworking for STALKER. But then I saw a gameplay video of someone using it and an animated weapon ammo & condition check mod, and I realized and remembered two things; A.) the player in first person still moves like a sentient piece of plywood, and B.) enemies in 3 and NV either stand around or do this obnoxious thing of sliding around with their run animation as they nail you repeatedly with gunfire if they get the opportunity, completely throwing off proper gunfights and looking more like they played too much Doom deathmatch. Just little things like player momentum and physics improvements could improve the quality of the first problem, but even reanimation mods won't save the AI being skitzoid motherfuckers.
[QUOTE=Menien Goneld;50790619]People always talk about Bethesda story writing getting worse, but if you ask me it's been pretty consistent for the last like, 10 years. Morrowind and New Vegas have great writing, and that's entirely due to Michael Kirkbride's drug fuelled fever dreams and Josh Sawyer/Obsidian being actually good at writing. Oblivion, Fallout 3 and Fallout 4 are all on about the same level to be honest. Oblivion might be a touch better but that could just be nostalgia goggles at this point. If anything I feel more involved with the story in 4 than 3. It's filled with cliches and there are a lot of moments where the quests start to feel wooden, but I found that this wasn't a problem with the premise (which was interesting), but more like it was obvious where the Bethesda formula took over and being able to see the strings stopped me from really appreciating it. Fallout 3 had the same issue but it was just more Oblivion than Skyrim flavoured. The excellent writing in Bethesda games has always been the exception to the bulk of their work.[/QUOTE] I get what you are saying but it's only recently we are starting to get stuff like people not eating for 200 years and that's pretty jarring imo. The writing has never been masterpiece material that had gamers welling up with tears as they progressed the story, There were always moments where the formula would start to poke through a little, but there has definitely been a noticeable drop in effort with fallout 4. As another poster said, It feels like they looked at some of this dumb stuff and just went "[i]oh well it's going to make millions anyway, I'm not writing an explanation, that'l do. [/i]"
To the guy who made the Crude Blowback Gun, is there a reason why it's so inaccurate? Like I'm using the Dot Sight and even though I aim directly at an enemy, with them right under the dot, it misses completely, while other guns are perfectly fine. Also the new sounds for firing, in my opinion, sound awful.
[QUOTE=fulgrim;50790669]I get what you are saying but it's only recently we are starting to get stuff like people not eating for 200 years and that's pretty jarring imo. The writing has never been masterpiece material that had gamers welling up with tears as they progressed the story, There were always moments where the formula would start to poke through a little, but there has definitely been a noticeable drop in effort with fallout 4. As another poster said, It feels like they looked at some of this dumb stuff and just went "[i]oh well it's going to make millions anyway, I'm not writing an explanation, that'l do. [/i]"[/QUOTE] It's pretty much exactly the same problem they made with Fallout 3 though. Moira sends you to the Super Duper Mart, which should be completely barren and stripped of all resources, but there's still food on the shelves, and medical supplies in storage. New Vegas has the same problem [I]somewhat[/I] but it's offset in that most places you go to have communities that have started rebuilding, and that's the stuff that's lying around, not just things left untouched by people 200 years ago. I assume that's what you mean when you say people not eating for 200 years anyway. If it was something else, my bad (also please explain).
[QUOTE=GHOST!!!!;50790684] Also the new sounds for firing, in my opinion, sound awful.[/QUOTE] He's better off using default sounds, it's hard using sounds without the Nexus taking it down because it was from another game.
So since I'm completely and utterly starting Fallout 4 from scratch, give me some must have mods.
[QUOTE=Gentleman Cat;50790922]He's better off using default sounds, it's hard using sounds without the Nexus taking it down because it was from another game.[/QUOTE] I still don't get that. Did a DMCA or C&D happen once that made them have no tolerance? I mean, christ, models and shit get ported all the time and no one bats an eye, but the moment any sounds from other games go up, apparently it's a red flag. Stuff like that gives the Steam Workshop and even Loverslab an actual tangible 'advantage' over Nexus.
Any methods to improve texture LOD times? for some reason textures like to take their sweet time and load in 15-20 seconds after I've been staring at them edit: also, are there any good weapon mods that aren't ultra OP 180 damage per shot automatic cannons? I'm trying to look for more guns, but 99% of weapon mods out there make the game incredibly easy once you get it
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