• Fallout Thread V28: I'm going to Nuka World!
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Settlement Keywords Expended or Settlement Keywords Independent? Which one should I take? Also, how the fuck do they even work? Plus, am I gonna need patches too for all the Settlement mods I download along with the Keyword framework thingies? Has any Facepuncher made sense out of all the essential, pre-game configuring and modding? Someone, please clarify. (I wanna get this show on the road with a thousand mods, bought all the DLC too finally.)
Wish I could figure out what's preventing me from getting achievements. My save file isn't tagged with the dreaded 'M' that denotes you're using mods, as I've been using that one mod that allows you to bypass it. But the Vault DLC seems to have done something, because even though I don't have my save tagged, I'm not getting the 'Better living underground" achievement after talking to Barstow for the first time.
[QUOTE=Notanything;50805834]Wish I could figure out what's preventing me from getting achievements. My save file isn't tagged with the dreaded 'M' that denotes you're using mods, as I've been using that one mod that allows you to bypass it. But the Vault DLC seems to have done something, because even though I don't have my save tagged, I'm not getting the 'Better living underground" achievement after talking to Barstow for the first time.[/QUOTE] A few of my friends are having similar problems with the dlc achievements, from the sounds of things they can get some of them but others just don't seem to work.
[QUOTE=Bat-shit;50805406]Settlement Keywords Expended or Settlement Keywords Independent? Which one should I take? Also, how the fuck do they even work? Plus, am I gonna need patches too for all the Settlement mods I download along with the Keyword framework thingies? Has any Facepuncher made sense out of all the essential, pre-game configuring and modding? Someone, please clarify. (I wanna get this show on the road with a thousand mods, bought all the DLC too finally.)[/QUOTE] SKE is a continuation of the original SK, SKI is someone elses spin at it, both do the same thing but personally I use SKE as its basically the original and any mod that supports SK is supported by SKE, SKI is a bit sketchy from what I've heard. A for mods, NMM + the ini tweak to enable loose files is your best method currently, remember to install LOOT as well.
anybody remember the days when fallout games were about the story and consiquences instead of settlements?
[QUOTE=Sableye;50806529]anybody remember the days when fallout games were about the story and consiquences instead of settlements?[/QUOTE] Just like the days where the main story didn't revolve around family issues. They didn't last long.
[QUOTE=purvisdavid1;50802516]So I got tired of waiting for the dude who made the New Vegas weapons mod to translate it to English, so I'm half-assing it in the CK and if it comes out alright, I might release it if anyone's interested.[/QUOTE] So far, I've gotten the ammo, 12.7mm pistol, and I'm working on the 10mm SMG.
[QUOTE=Sableye;50806529]anybody remember the days when fallout games were about the story and consiquences instead of settlements?[/QUOTE] I've played multiple characters ignoring the settlements entirely and the experience was negligably different. Why is there such a circlejerk about "FO4 IS JUST SETTLEMENTS!!!" lately? It's all over /r/fallout.
[QUOTE=purvisdavid1;50806581]So far, I've gotten the ammo, 12.7mm pistol, and I'm working on the 10mm SMG.[/QUOTE] It might be easier if you used FO4Edit as it only shows edited forms.
[QUOTE=Pokepunch;50806701]It might be easier if you used FO4Edit as it only shows edited forms.[/QUOTE] I remember trying to use that but I couldn't figure it out to make it edit the weapons names, at least with the CK it's just loading the plugin then testing real quick in game to see if I got the descriptions right :v: Now I'm on the 40MM grenade launcher. I'm also trying to do little fixes for things that make sense, like rechamber ammo receivers doing the same damage as standard receivers?
The settlements just makes me want a spin-off that goes full throttle towards a Mount and Blade style fallout.
[QUOTE=hoodoo456;50806667]I've played multiple characters ignoring the settlements entirely and the experience was negligably different. Why is there such a circlejerk about "FO4 IS JUST SETTLEMENTS!!!" lately? It's all over /r/fallout.[/QUOTE] I think it really started when Bethesda released mostly settlement DLC instead of story DLC. I admit that kinda gets my goat, but it's no worse than what they did for Skyrim.
[QUOTE=hoodoo456;50806667]I've played multiple characters ignoring the settlements entirely and the experience was negligably different. Why is there such a circlejerk about "FO4 IS JUST SETTLEMENTS!!!" lately? It's all over /r/fallout.[/QUOTE] The guy you quoted mentioned that fallout is a series known for it's story and the players actions having consequences. The fallout game that is widely accepted as a pretty poor example of those aspects was also the one that introduced settlements. It's pretty natural, even if you don't agree with them, for people to draw the conclusion that fallout 4 traded those elements for settlements. Especially considering it turned out that most of the season pass was dedicated towards content involving building more settlements instead of experiencing more story.
[QUOTE=fulgrim;50806981]The guy you quoted mentioned that fallout is a series known for it's story and the players actions having consequences. The fallout game that is widely accepted as a pretty poor example of those aspects was also the one that introduced settlements. It's pretty natural, even if you don't agree with them, for people to draw the conclusion that fallout 4 traded those elements for settlements. Especially considering it turned out that most of the season pass was dedicated towards content involving building more settlements instead of experiencing more story.[/QUOTE] Reads more like the circlejerkers are reaching to find something new to jerk about to me tbh
[QUOTE=hoodoo456;50806667]I've played multiple characters ignoring the settlements entirely and the experience was negligably different. Why is there such a circlejerk about "FO4 IS JUST SETTLEMENTS!!!" lately? It's all over /r/fallout.[/QUOTE] oh im just noticing a trend in this thread where its all just slowly descending into settlement this settlement that, and having like 1/2 of the DLCs about settlements doesn't really help. the DLC for fallout 4 is pretty much all about settlements, trading self contained stories like siera madre or the pitt for expansive stuff that ties into the settlement system
[QUOTE=Reagy;50806523]SKE is a continuation of the original SK, SKI is someone elses spin at it, both do the same thing but personally I use SKE as its basically the original and any mod that supports SK is supported by SKE, SKI is a bit sketchy from what I've heard. A for mods, [U]NMM + the ini tweak to enable loose files[/U] is your best method currently, remember to install LOOT as well.[/QUOTE] Yeah that's all done and good, got the F4SE as well for whatever it's worth. And I also ended up just using the SKE as well, because I'm sure the settlement mods will work just fine as they did in my last installation some months ago. Plus I'm running about 65 mods right now, but more will come. Speaking of that, is there any "realistic damage mod" out there? The old one I used is gone, mod author says he's updating. Also, I need a good or better blood texture mod, the old one I used is also gone. I'm not even using the Bethesda.net service, does it have anything that Nexus doesn't?
[QUOTE=fulgrim;50806981]It's pretty natural, even if you don't agree with them, for people to draw the conclusion that fallout 4 traded those elements for settlements. Especially considering it turned out that most of the season pass was dedicated towards content involving building more settlements instead of experiencing more story.[/QUOTE] This is also the Fallout game that introduced flowing gunplay, a modular armor system, (subjectively) better looting menus, Skyrim's system of weapon/armor mods (meaning you're actually going to make use of them right off the bat most likely instead of New Vegas where depending on where you go and what weapons you use you might not use it at all the first or second playthroughs just based on not finding any mods for your guns laying around), random legendary drops, modular power armor, and walk-away conversations, but I don't see people bitching about any of those features taking away the story or player interaction. The only real reasons I can see that they'd pick specifically this feature is that 1.) the first time around you're likely to be forced into it thanks to that dumbshit Preston and his merry gang of depressing individuals and 2.) the aforementioned DLC problem where there's a solid [I]two[/I] large story-enhancing DLCs and everything else is either settlement-related, a glorified underground settlement, or Automatron. [editline]a[/editline] Maybe I've just numbed myself to the point of not caring because I bought 1.) the pip boy edition of this game, 2.) the season pass, 3.) a bunch of pops and a vault boy figure, 4.) the fucking Fallout Anthology even though I already owned every game because I wanted that mini-nuke and I figured I could give all the games to my cousin who just started PC gaming, and 5.) and a fucking SSD specifically to stop the "weapons won't draw" bug and I don't want to realize how much of a waste of money all of that was, but I honestly don't care that a good majority of the DLC was workshop stuff. It makes me happy that there's finally something to do with all those fucking useless-ass plates and springs and other junk items. I tried to go back and play Skyrim and it was jarring trying to remember that there's no reason to loot a massive portion of the items in that game, whereas in Fallout even if you don't want to build cities or anything, you can build just enough shit in settlements to have a hub of trade and storage in case you get to that point in Bethesda games where you've got a bunch of shit you'd like to sell but nowhere to sell it.
[QUOTE=hoodoo456;50806667]Why is there such a circlejerk about "FO4 IS JUST SETTLEMENTS!!!" lately? It's all over /r/fallout.[/QUOTE] [QUOTE=hoodoo456;50807044]Reads more like the circlejerkers are reaching to find something new to jerk about to me tbh[/QUOTE] why is every negative opinion about FO4 now considered part of a larger circlejerk? :v:
[QUOTE=Reagy;50806553]Just like the days where the main story didn't revolve around family issues. They didn't last long.[/QUOTE] Fallout 3 and 4 being the only ones to do this, how is it something that didn't last long? Don't be a goon.
[QUOTE=gk99;50807264]This is also the Fallout game that introduced flowing gunplay, a modular armor system, (subjectively) better looting menus, Skyrim's system of weapon/armor mods (meaning you're actually going to make use of them right off the bat most likely instead of New Vegas where depending on where you go and what weapons you use you might not use it at all the first or second playthroughs just based on not finding any mods for your guns laying around), random legendary drops, modular power armor, and walk-away conversations, but I don't see people bitching about any of those features taking away the story or player interaction.[/QUOTE] To be fair, those were all mostly improvements on elements that already existed in the games before. (randomly generated loot was total dogshit imo). They were also all things that fans had been pretty vocal about wanting for a long time, whereas settlements are this huge addition that came out of nowhere, it's completely different from what people were expecting and nobody really asked for it. For the record, I don't hate the settlement system in theory- I actually quite like games that do it, Ive been playing starbound recently and ive had great fun building underground bunkers of evil and towering night world prisons. I just think that it's not the best direction to take a story driven exploration series and I also think it's pretty badly implemented. (radiant quest nightmare, attacking NPCs spawning inside houses or on roofs instead of outside the walls, settlers getting stuck outside or on top of things etc) Ive had a pretty good time building settlements in fallout 4, Not so much fun actually running them, but building them was fairly entertaining. However if given the choice between a post apocalyptic game about building towns and one like New Vegas I definitely prefer the direction of the latter. TL;DR: Those other aspects were all things we expected bethesda to improve, whereas settlements are a new big feature.
Nvm I found the "enhanded blood mod" But I could still use a "realistic damage" mod. As in, make everything [DEL]more [/DEL] LESS bullet spongy, does anyone know of any?
[QUOTE=gk99;50807264]random legendary drops, modular power armor, and walk-away conversations, but I don't see people bitching about any of those features taking away the story or player interaction.[/QUOTE] Eh, seen a good share of complaints about these last bits. I particularly hate the entire legendary schtick myself and i know i'm not the only one. And the walk-away conversations were a good idea but ended up doing more harm than good during the game because of how often the conversations end up without you wanting them to Nothing against the new power armor though, definitely an improvement, they're just lost in the middle of the quote
[QUOTE=gk99;50807264]random legendary drops[/QUOTE] ehhh People complain about the dialogue and the settlement building a lot, but personally I found the legendary drop system to be the most lackluster part of the game. Most legendary items I've looted over 300+ hours of gameplay are absolutely worthless, and it seems like the best way to take advantage of the system is to farm enemies, which is the [I]last[/I] thing I want to be doing in a Fallout game.
[QUOTE=Ruh-roh;50807461]Eh, seen a good share of complaints about these last bits. I particularly hate the entire legendary schtick myself and i know i'm not the only one. And the walk-away conversations were a good idea but ended up doing more harm than good during the game because of how often the conversations end up without you wanting them to Nothing against the new power armor though, definitely an improvement, they're just lost in the middle of the quote[/QUOTE] I forgot how annoying the walk-in-walk-away conversations are. The amount of times ive been running along and had someone try to talk to me, but I was moving too fast and exited the conversation. It's even worse when the conversation gives you the chance to talk your way out of a fight and leaving it causes the NPC to attack. *running along* "[I] Hey you ther- [/I]" *Tries to stop in time* "[B] THAT'S HOW YOU WANNA DO THIS HUH!? [/B]" Also when a companion gains affection points for you initiating combat with someone they dislike, and they decide they need to talk to you about it, RIGHT THEN, as you are firing that first shot. So you end up blasting your own follower and getting smacked in the side of the head by whoever you were about to kill. Then when you are done they hit you with the "Oh, so are you ready to have that talk [i] now?????[/i]" while your gun is still smoking.
[QUOTE=Bat-shit;50807460]Nvm I found the "enhanded blood mod" But I could still use a "realistic damage" mod. As in, make everything more bullet spongy, does anyone know of any?[/QUOTE] I use this [url]http://www.nexusmods.com/fallout4/mods/2463/?[/url] But It's kinda old and it doesn't cover any of the DLC weapons (although I think there are similar mods for them)
[QUOTE=hoodoo456;50806667] Why is there such a circlejerk about "FO4 IS JUST SETTLEMENTS!!!" lately? It's all over /r/fallout.[/QUOTE] im a bit late on this, but its because of the dlc, really. how much dlc has little/nothing to do with settlements? far harbor, and probably nuka world. with automatron you need tons of parts to make a good robot, and you're only gonna have said tons of parts if you've already been dealing with settlements. then, theres 3 other dlc packs that are ONLY settlement related. so basically, almost all the dlc released for the game is settlement related. sure, you can fully ignore the stuff in the actual game, but it still doesnt disprove the fact that beth put most of their time into making it a big part of the game, and them doing all the dlc about it (outside of the two big ones) instead of what people have been asking for (gun dlc, armor dlc, more story related stuff) and now, fallout 4 is done with dlc. and what is there to show for it? settlement dlc. the season pass was fucking worthless unless you care about said settlements. it isnt people circlejerking, its a very valid complaint. you can ignore it, but it doesnt mean that it isnt there. and if they didnt dedicate so much time into it, who knows, maybe it could have had a more meaningful story?
I do admit that, if i hadn't been interested in the settlement system, i would have regretted buying the season pass.
there's no reason to regret getting the season pass when it first came out if you like far harbor considering the DLC was $30 and the season pass was first worth $30 you basically bought far harbor and got free DLC with it. and thats not even including nuka world
I agree, I bought it when it was cheaper and I don't think I can ever talk shit about it to be honest, not that I'd want to either, alot of people talk shit about the DLC and how it's not really worth it and so on, but I don't really care too much to be honest, I have my fun with it and continue to do so now, so mission accomplished on Bethesda's part, there's just one or two little negatives here and there but nothing massive. Level action rifle reload.
I swear if they stop updating the game after nuka world and that fricking lever action bug is still in there... I've always been a bethesda fanboy but that will be the "they just didn't care" tipping point for me.
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