[QUOTE=Daemon White;47094468]1 thing I want for Oculus Rift: A rockband-style game. VR rockband or guitar hero would be rad as hell imo.[/QUOTE]
I'm thiking more Rocksmith with VR, considering one of the biggest problems in the game is when the camera zooms from low to high frets quickly and you get really disoriented
[editline]7th February 2015[/editline]
[media]http://www.youtube.com/watch?v=yna-PypC5VM[/media]
I guess with official support you could look left and right to look up and down the frets
The only only thing is being unable to actually see your hands or your frets, so you won't really know where you are unless you have a good familiarity with your guitar..
[QUOTE=Clavus;47092411]Timewarp would be done locally. So you receive a frame from the server, note at which orientation the headset is now, and then warp the image according to that. This only compensates for head rotation of course. Doesn't take into account positional camera changes.
[editline]7th February 2015[/editline]
On an unrelated note, why do I see Oculus being misspelled as "Occulus" so often.[/QUOTE]
Not what I asked. Input delay. Time to send the video. The timewarp is only help for lacking frames, but cutting down on frames won't send them any faster.
[editline]7th February 2015[/editline]
[QUOTE=Baboo00;47093693]The article was pretty vague but it seems to me that they're going to send you a chunk of space that includes multiple viewpoints rendered panoramically. So if you don't move too much, you don't need to download anything new.[/QUOTE]
That's more like it. Timewarp between multiple perceptions of space, not just of the single perspective. You couldn't have moving objects, though.
Wtf is this timewarp shit and is it as magic and impossible to understand as it sounds
[QUOTE=KorJax;47095429]Wtf is this timewarp shit and is it as magic and impossible to understand as it sounds[/QUOTE]
It basically rotates the scene around your head in-between frames. Kind of like Gear VR's camera mode but all around you.
[QUOTE=Kylel999;47094564]I'm thiking more Rocksmith with VR, considering one of the biggest problems in the game is when the camera zooms from low to high frets quickly and you get really disoriented
[editline]7th February 2015[/editline]
[media]http://www.youtube.com/watch?v=yna-PypC5VM[/media]
I guess with official support you could look left and right to look up and down the frets
The only only thing is being unable to actually see your hands or your frets, so you won't really know where you are unless you have a good familiarity with your guitar..[/QUOTE]
The thing I'm having trouble figuring out is how the frets / buttons to press will be displayed if you have a whole concert to look around at. Perhaps as some sort of floating UI above the crowd?
[QUOTE=KorJax;47095429]Wtf is this timewarp shit and is it as magic and impossible to understand as it sounds[/QUOTE]
if your framerate is below the refresh rate it warps the last received image to match your head tracking in an attempt to forge frames
If you want a more specific explanation, here's how timewarp actually works (to the best of my understanding), step by step:
the engine generates a depth map (lighter = closer to camera)
[t]http://bucketomac.de/wp-content/uploads/2013/11/violine.png[/t]
Timewarp uses that depth map to move specific parts of the normal image different distances (closer objects appear to move further because of how perspective works). If an area of the image had something but that something was moved, the area in which it used to be is filled in (I imagine in a similar way to photoshop's content aware fill).
This method is much cheaper than re-rendering the whole image and can be done "in between" frames.
From what I remember from one of carmack's older technical talks, they don't even need to bother with the filling in. If the pixels that lack information are just left black apparently the brain just fills it in for you, due to the high frame rate.
[QUOTE=bitches;47094690]Not what I asked. Input delay. Time to send the video. The timewarp is only help for lacking frames, but cutting down on frames won't send them any faster.[/QUOTE]
You misunderstand. The point of timewarp is to hide latency. It can not only be used to create "missing" frames, it can also be used to "update" frames that were send with a delay. In the case of remote streaming it only makes sure your headtracking is responsive, which is luckily one of the most important parts. Other input lag won't be tackled as easily of course.
Filling in missing frames is basically just taking the last frame you had and updating it based on your head movement since that frame was created.
[QUOTE=Clavus;47096995]You misunderstand. The point of timewarp is to hide latency. It can not only be used to create "missing" frames, it can also be used to "update" frames that were send with a delay. In the case of remote streaming it only makes sure your headtracking is responsive, which is luckily one of the most important parts. Other input lag won't be tackled as easily of course.
Filling in missing frames is basically just taking the last frame you had and updating it based on your head movement since that frame was created.[/QUOTE]
That sounds like witchcraft... Who do I have to burn?
[QUOTE=Daemon White;47095750]The thing I'm having trouble figuring out is how the frets / buttons to press will be displayed if you have a whole concert to look around at. Perhaps as some sort of floating UI above the crowd?[/QUOTE]
I'd imagine it'd be similar to the way it is now ?
[editline]8th February 2015[/editline]
[QUOTE=Clavus;47096995]You misunderstand. The point of timewarp is to hide latency. It can not only be used to create "missing" frames, it can also be used to "update" frames that were send with a delay. In the case of remote streaming it only makes sure your headtracking is responsive, which is luckily one of the most important parts. Other input lag won't be tackled as easily of course.
Filling in missing frames is basically just taking the last frame you had and updating it based on your head movement since that frame was created.[/QUOTE]
I think I get it now, so it's basically just an clever optical illusion that really only works because the Rift will use such a high FPS :v:
I thought I read that timewarp as a concept has been around for a long time in research papers, but wasn't ever used because the applications of the time were in the 250ms+ latency, which was too high.
I wonder what the latency limit for something like time warp is for a given scene / motion. Maybe they render a few camera points then interpolate for the larger moments.
Even if it works, I'm not sure I like the idea of rendering the game on a remote server as a consumer. Call me a conspiracy nut but I can only see that going to the shitter in the long run as super drm or cloud based exclusives requiring twelve month streaming contracts.
[QUOTE=Clavus;47092411]
[editline]7th February 2015[/editline]
On an unrelated note, why do I see Oculus being misspelled as "Occulus" so often.[/QUOTE]
Because a lot of people think it's pronounced oc-culus, and a lot of us lazy americans spell how it sounds rather than looking up the spelling.
[QUOTE=FrankPetrov;47113325]Because a lot of people think it's pronounced oc-culus, and a lot of us lazy americans spell how it sounds rather than looking up the spelling.[/QUOTE]
But even the Oculus guys say it as "occulus"
Carmack will be talking on stage about mobile VR at GDC in March
[url]http://www.roadtovr.com/john-carmack-talk-presentation-the-dawn-of-mobile-vr-gdc-2015/[/url]
Prepare your couches
[QUOTE=Orkel;47126122]Carmack will be talking on stage about mobile VR at GDC in March
[url]http://www.roadtovr.com/john-carmack-talk-presentation-the-dawn-of-mobile-vr-gdc-2015/[/url]
Prepare your couches[/QUOTE]
And bring home enough snacks and beverages to last at least a week.
I feel like the only one smart enough to understand what John Carmack talks about is John Carmack himself.
Although from what I heard his kids wanna follow in his footsteps so lets hope we have another generation of brilliant Carmacks to come
So I just thought of this ethical thing similar to Plato's "The Cave" allegory
What if you took a freshly born organism and permanently applied virtual reality - e.g. irremovable goggles and ear pieces, to augment a reality drastically different than our own?
Let's forget pathological/anatomical problems (such as infection on the constantly covered skin etc) and imagine this entirely conceptually. What do you guys think the extent of this organism's functionality would be if the virtual reality were to be removed after having it on their entire life?
Do you think it would be [I]possible[/I] to fool a mouse or rat, for instance, into believing it was living in a forest, when it was actually in a cage it's entire life?
[QUOTE=Kylel999;47127416]
Do you think it would be [I]possible[/I] to fool a mouse or rat, for instance, into believing it was living in a forest, when it was actually in a cage it's entire life?[/QUOTE]
Not with the current VR technology.
I've been thinking about ordering Dev Kit 2 for a while now. I'm white upper middle class enough to not consider it a considerable investment but I don't know if I shouldn't wait for a more advanced version to come out. But so far all I have are vague announcements and I don't feel like waiting forever.
Should I just go for it, FP?
[QUOTE=H4ngman;47127687]I've been thinking about ordering Dev Kit 2 for a while now. I'm white upper middle class enough to not consider it a considerable investment but I don't know if I shouldn't wait for a more advanced version to come out. But so far all I have are vague announcements and I don't feel like waiting forever.
Should I just go for it, FP?[/QUOTE]
No.
Wait for GDC for any CV1 info. If nothing happens, wait for E3.
It's too late for a DK2 now.
[QUOTE=haloguy234;47127725]No.[/QUOTE]
Any elaborate advice? Is it generally not a well priced product or likely to be rendered obsolete by a successor or a similar device in the foreseeable future?
[QUOTE=Orkel;47127778]Wait for GDC for any CV1 info. If nothing happens, wait for E3.
It's too late for a DK2 now.[/QUOTE]
Thanks! Superior specs I take it? Are they likely to live up to the expectations?
[QUOTE=H4ngman;47127808]
Thanks! Superior specs I take it? Are they likely to live up to the expectations?[/QUOTE]
Very much so. It's like night and day. Wait for CV1.
[QUOTE=Kylel999;47127416]So I just thought of this ethical thing similar to Plato's "The Cave" allegory
What if you took a freshly born organism and permanently applied virtual reality - e.g. irremovable goggles and ear pieces, to augment a reality drastically different than our own?
Let's forget pathological/anatomical problems (such as infection on the constantly covered skin etc) and imagine this entirely conceptually. What do you guys think the extent of this organism's functionality would be if the virtual reality were to be removed after having it on their entire life?
Do you think it would be [I]possible[/I] to fool a mouse or rat, for instance, into believing it was living in a forest, when it was actually in a cage it's entire life?[/QUOTE]
I think it would be easier/funner to give a lab mouse routine LSD injections.
[QUOTE=Kylel999;47127416]So I just thought of this ethical thing similar to Plato's "The Cave" allegory
What if you took a freshly born organism and permanently applied virtual reality - e.g. irremovable goggles and ear pieces, to augment a reality drastically different than our own?
Let's forget pathological/anatomical problems (such as infection on the constantly covered skin etc) and imagine this entirely conceptually. What do you guys think the extent of this organism's functionality would be if the virtual reality were to be removed after having it on their entire life?
Do you think it would be [I]possible[/I] to fool a mouse or rat, for instance, into believing it was living in a forest, when it was actually in a cage it's entire life?[/QUOTE]
im just picturing trying to put a tiny oculus rift on a baby mouse.
[QUOTE=Kylel999;47127416]So I just thought of this ethical thing similar to Plato's "The Cave" allegory
What if you took a freshly born organism and permanently applied virtual reality - e.g. irremovable goggles and ear pieces, to augment a reality drastically different than our own?
Let's forget pathological/anatomical problems (such as infection on the constantly covered skin etc) and imagine this entirely conceptually. What do you guys think the extent of this organism's functionality would be if the virtual reality were to be removed after having it on their entire life?
Do you think it would be [I]possible[/I] to fool a mouse or rat, for instance, into believing it was living in a forest, when it was actually in a cage it's entire life?[/QUOTE]
Make the VR have PS1-graphics, then take off the goggles and PHWOAH!
[IMG]http://www.reactiongifs.com/r/2011/09/mind_blown.gif[/IMG]
[highlight](User was banned for this post ("reaction .gif, again" - Orkel))[/highlight]
[video=youtube;XAe3fQRv0w0]http://www.youtube.com/watch?v=XAe3fQRv0w0[/video]
brb going to sell my dk2 for gear vr.
Oculus GDC space graph updated, they actually have two this time.
[img]http://i.imgur.com/YOcpDlC.png[/img]
I'm pretty tempted to get a galaxy note and the gear headset for it. Has anyone here actually used one? Is it any good or are there like no apps that take advantage of it?
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