[QUOTE=EcksDee;49266789]Do you actually fucking really have a motivational-poster-placement that cat behind your monitor?
Does it work?[/QUOTE]
totally
[QUOTE=Ziks;49266870]You'll have plenty after moving the coffee table, the main thing is having space to wave your arms.[/QUOTE]
yeah i really don't want to slash my tv down
With the way the Canadian dollar is right now, I'm a little worried that a headset is going to be out of my price range.
Palmer on reddit
[url]https://www.reddit.com/r/oculus/comments/3vl7qe/palmer_luckey_on_twitterfun_fact_nintendo_doesnt/cxr6rid[/url]
[QUOTE]If customers buy a game from us, I don't care if they mod it to run on whatever they want. As I have said a million times (and counter to the current circlejerk), our goal is not to profit by locking people to only our hardware - if it was, why in the world would we be supporting GearVR and talking with other headset makers? The software we create through Oculus Studios (using a mix of internal and external developers) are exclusive to the Oculus platform, not the Rift itself.
The issue is people who expect us to officially support all headsets on a platform level with some kind of universal Oculus SDK, which is not going to happen anytime soon. We do want to work with other hardware vendors, but not at the expense of our own launch, and certainly not in a way that leads to developing for the lowest common denominator - there are a lot of shitty headsets coming, a handful of good ones, and a handful that may never even hit the market. Keep in mind that support for the good ones requires cooperation from both parties, which is sometimes impossible for reasons outside our control.
On another note, I disagree with most of your post, and I think you are either misunderstanding or misrepresenting several important points, but that does not change my answer.
[/QUOTE]
i think anything except timed exclusives will only damage vr in the long term especially if they keep publishing exclusive titles way after the major headsets are out, i understand they want some software to promote the launch with
I honestly do not understand why people expect Oculus (even think that the company is obliged!) to support competitors products in a meaningful way by spending their own money to do so! They have said they will never prevent devs from making diff versions for diff headsets. Also they are not in any way limiting who can develop what for their own platforms.
It's exactly like expecting Sony to develop their own games in their own studios and pushing out versions for Xbox or Nintendo consoles. Sure it might happen sometimes but it is def not the norm (at least I can't think of any examples.)
IMO it shows a very entitled attitude AND a huge misunderstanding about the way business and the industry works.
[editline]8th December 2015[/editline]
for real
[url]http://www.pocket-lint.com/news/134580-forget-about-4k-and-even-8k-samsung-is-making-11k-displays[/url]
Haha
They gonna have to pull off some 2019 tech magic to run that shit
why can't they focus on desktop displays instead of phone shit nobody can see the difference of on 1080p+
[QUOTE=Orkel;49272450][url]http://www.pocket-lint.com/news/134580-forget-about-4k-and-even-8k-samsung-is-making-11k-displays[/url]
Haha
They gonna have to pull off some 2019 tech magic to run that shit[/QUOTE]
goddamn how pointless is that though
unless it transposes to VR, which it will eventually
[QUOTE=GeneralSpecific;49272326]I honestly do not understand why people expect Oculus (even think that the company is obliged!) to support competitors products in a meaningful way by spending their own money to do so! They have said they will never prevent devs from making diff versions for diff headsets. Also they are not in any way limiting who can develop what for their own platforms.
It's exactly like expecting Sony to develop their own games in their own studios and pushing out versions for Xbox or Nintendo consoles. Sure it might happen sometimes but it is def not the norm (at least I can't think of any examples.)
IMO it shows a very entitled attitude AND a huge misunderstanding about the way business and the industry works.
[editline]8th December 2015[/editline]
for real[/QUOTE]
i dont see how the sony/console comparison is similar, in that case the console is the platform Morpheus is just a display device imo the same applies to pc/rift/vive there should be a open standard for displaying content on HMD's rather than segregating the market and killing it before it even gets started
[QUOTE=Beacon;49272578]goddamn how pointless is that though
unless it transposes to VR, which it will eventually[/QUOTE]
For VR it's going to be really useful
[QUOTE=Orkel;49272450][url]http://www.pocket-lint.com/news/134580-forget-about-4k-and-even-8k-samsung-is-making-11k-displays[/url]
Haha
They gonna have to pull off some 2019 tech magic to run that shit[/QUOTE]
[quote]The project, called EnDK, just kicked off in June, but they expect to have a prototype ready by 2018. If that's true, you can expect the screen to become available for smartphones by 2019[/quote]
well you're not wrong
Game Informer has a pretty rad cover coming up:
[media]https://twitter.com/gameinformer/status/674277066783764480[/media]
[QUOTE=Clavus;49273101]Game Informer has a pretty rad cover coming up:
[media]https://twitter.com/gameinformer/status/674277066783764480[/media][/QUOTE]
that's gonna make vr a lot more popular, considering a lot of casual gamers read gameinformer
That cover is excellent
I'd hang that as a poster tbh
I'm a huge sucker for that early-20th-century-propaganda-painting style of artwork
[editline]8th December 2015[/editline]
reminds me of the old popular mechanics magazine covers
[t]http://1.bp.blogspot.com/-amMrS3QdKpg/T11lB5qisjI/AAAAAAAABoE/PiVny5agWJ0/s1600/Popular+Mechanics+December+1930.jpg[/t]
Still no word on when preorders open: [url]https://twitter.com/PalmerLuckey/status/674309051002388480[/url]
Just let me throw my money at you dammit.
At least he's open about it unlike HTC/Valve. I'm seeing people on twitter and reddit asking for HTC's PR dept. to be fired lol
[QUOTE=jazzpunk;49274119]At least he's open about it unlike HTC/Valve. I'm seeing people on twitter and reddit asking for HTC's PR dept. to be fired lol[/QUOTE]
In fairness, HTC/Valve dont have a character like Luckey to [I]be[/I] that likeable, goofy PR guy :v:
Valve has been in the "no communication is better than bad communication" camp for basically their entire existence so I really cant say I'm surprised.
[QUOTE=waylander;49272713]i dont see how the sony/console comparison is similar, in that case the console is the platform Morpheus is just a display device imo the same applies to pc/rift/vive there should be a open standard for displaying content on HMD's rather than segregating the market and killing it before it even gets started[/QUOTE]
the biggest problem to cross-platform VR gaming is that these devices are not [I]finished[/I] yet
you can't develop for someone else's hardware if it is still in the development process because you don't know what that hardware is, and you're not going to get a book filled with your competitor's entire development plan
it isn't just the screen; it's the tracking system (and range each is designed for), and the input controllers
i haven't really been keeping track, but are the devs gonna do collective suicide by making the games only work with one or the other headset?
[QUOTE=Giraffen93;49274513]i haven't really been keeping track, but are the devs gonna do collective suicide by making the games only work with one or the other headset?[/QUOTE]
There are some exclusives for each headset (like Eve Valkyrie for the Rift and Hover Junkers for the Vive) but most games should support both. It really depends on the developers and funding.
the rift and the vive have the same specs
I'm fucked
what do I even decide
Indie devs will probably not want to buy both headsets to develop for each.
though, vive IS coming out for crissmess
and also, I heard that VR supprt = any VR headset would work, is that true? it won't matter most of the time which you use?
Not true, the game has to be developed for the headset, the SDK's and the input systems and tracking systems are totally different for vive+rift
[editline]8th December 2015[/editline]
At least for now, the headsets will probs be standardized in the future
Vive news!
[url]http://blog.htc.com/2015/12/htc-vive-update/[/url]
[quote]In an effort to clear up speculation and misinformation surrounding the launch of HTC Vive this month we are excited to give the community an update on the status of HTC Vive. We remain committed to delivering the HTC Vive to a broader group of content creators and partners, and remain focused on delivering the very best experience possible for a consumer release.
Since announcing the HTC Vive in March of this year we have focused on developing immersive content, refining both hardware design and user experience, and building relationships with new partners both inside and outside of the gaming industry. In collaboration with Valve, we have been distributing the HTC Vive Developer Kits to developers and content creators, and are continuing to work with many other innovative companies to create content that spans gaming, entertainment, medical, education and retail. This includes hosting a developer conference in Beijing on December 18th, launching the second generation of the HTC Vive Developer Kit at CES and engaging audiences at key events including The Sundance Film Festival, SXSW, GDC and MWC while expanding our demo tours.
We will be starting the new year by making an additional 7,000 units available to developers, followed by commercial availability in April 2016. We are incredibly excited about the future and look forward to sharing more information as we move forward towards launch.[/quote]
So that's means Q2 2016 launch for the Vive.
lol april, now that's a delay if I've ever seen one
[QUOTE=Clavus;49274579]Vive news!
[url]http://blog.htc.com/2015/12/htc-vive-update/[/url]
So that's means Q2 2016 launch for the Vive.[/QUOTE]
rift it is then!
[editline]8th December 2015[/editline]
[QUOTE=Orkel;49274568]Not true, the game has to be developed for the headset, the SDK's and the input systems and tracking systems are totally different for vive+rift
[editline]8th December 2015[/editline]
At least for now, the headsets will probs be standardized in the future[/QUOTE]
I hope so
how awkward it'd be if VR exclusivity was a thing
now that Vive revealed their release date, it shouldn't take long for Oculus to do the same
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