• Oculus Rift / Virtual Reality General
    4,360 replies, posted
wasn't openvr a thing? top kek q2, these things are never gonna come out :v: i really wish i'd gotten a dk1 now so i'd have killed the hype for myself, been waiting ever since the rift was announced..
OpenVR has a much higher latency than Oculus SDK.
[QUOTE=Giraffen93;49274620]wasn't openvr a thing?[/QUOTE] Valve can wave their OpenVR flag all they want but I wouldn't blame Oculus developers for not using it [I][U]right now[/U][/I], they would have to go through Valve's wrappers instead of using their own API directly which is definitely annoying for them, and with the pressure of having those games ready, I can see why. We can shit on Oculus all we want with the "exclusivity" but Palmer said on reddit that there's nothing stopping the game developers from switching to OpenVR and/or supporting other headsets in the future. And this is again mostly for the games that are made without Unity or Unreal Engine, those two support both headsets' API.
lol embarrasing. From first to likely the last. [QUOTE=Giraffen93;49274620]wasn't openvr a thing? [/QUOTE] Palmer on OpenVR [QUOTE]@kaywalsk @LTeinn OpenVR is your example? The SDK with less features, lower performance, and frequently broken Rift support?[/QUOTE] [url]https://twitter.com/PalmerLuckey/status/672891928468316160[/url]
[QUOTE=Jvs;49274655]And this is again mostly for the games that are made without Unity or Unreal Engine, those two support both headsets' API.[/QUOTE] Unity shows the difference well though. It has native support for the Rift and Morpheus, but OpenVR still uses an external plugin afaik. Still has to catch up with direct-to-device rendering, making use of the new APIs that Nvidia and AMD provide, etc.
oh it was valve's thing? well that's a bummer true that with unity, i will with 99% certainty not be playing any games with it, just watching movies in cinemas and those rollercoasters and shit
interesting stream of a vive game [media]http://www.twitch.tv/colinnorthway[/media]
[QUOTE=Orkel;49274588]lol april, now that's a delay if I've ever seen one[/QUOTE] I mean strictly speaking that only a month out of the projected Q1 release I'd be real surprised if people had oculus' in their hand before march, tbh
The difference is that the first consumer Rift rolled off the production line back in October while Vive is releasing their second development kit in January [editline]8th December 2015[/editline] I'd be surprised if we didn't have rifts by February at the very latest
[QUOTE=Clavus;49274579]Vive news! [url]http://blog.htc.com/2015/12/htc-vive-update/[/url] [quote][B]We will be starting the new year by making an additional 7,000 units available to developers, ...[/B][/quote] So that's means Q2 2016 launch for the Vive.[/QUOTE] Are those more devkits or the final product?
They're Vive DK2s coming with CES (jan 6th or something), the consumer vive is coming in April
[QUOTE=Orkel;49274883]The difference is that the first consumer Rift rolled off the production line back in October while Vive is releasing their second development kit in January [editline]8th December 2015[/editline] I'd be surprised if we didn't have rifts by February at the very latest[/QUOTE] Q1 is January-March dude, if Oculus was confident in their ability to release in January, they would have said "January" instead of "Q1". I'd love it if they did release in January, but that seems awfully optimistic.
I am a very optimistic person :eng101:
well that's interesting news
[QUOTE=Clavus;49274579]Vive news! [url]http://blog.htc.com/2015/12/htc-vive-update/[/url] So that's means Q2 2016 launch for the Vive.[/QUOTE] yeah anybody who couldn't see this coming was just lying to themselves. [editline]8th December 2015[/editline] [QUOTE=waylander;49272713]i dont see how the sony/console comparison is similar, in that case the console is the platform Morpheus is just a display device imo the same applies to pc/rift/vive there should be a open standard for displaying content on HMD's rather than segregating the market and killing it before it even gets started[/QUOTE] Man I am not talking about morpheus at all! The analogy stands. Imagine microsoft making the Halo series for their own console AND for their competitors' consoles! Making a single game work on more than one headset is [I]probably[/I] not as easy as you are making it out to be.
[QUOTE=GeneralSpecific;49276890]yeah anybody who couldn't see this coming was just lying to themselves. [editline]8th December 2015[/editline] Man I am not talking about morpheus at all! The analogy stands. Imagine microsoft making the Halo series for their own console AND for their competitors' consoles! Making a single game work on more than one headset is [I]probably[/I] not as easy as you are making it out to be.[/QUOTE] That depends on the SDK used to make the game. Unity devs have said it's pretty painless.
[QUOTE=woolio1;49277233]That depends on the SDK used to make the game. Unity devs have said it's pretty painless.[/QUOTE] Even if there was no work on the development end (which is unlikely, and keep in mind Unity saying Unity is great at doing x painlessly is unlikely to be unbiased) testing and support are a pretty big area.
[QUOTE=woolio1;49277233]That depends on the SDK used to make the game. Unity devs have said it's pretty painless.[/QUOTE] But then we're just seeing the Oculus and Vive as 'display devices' right? Because they are supposed to be way more than that.
I'd imagine they've built in tracking. You can't do "HMD as a monitor," I'm sure they know that.
So, since the launch has been delayed I've got a lot more money free now to buy the other stuff I wanted to buy. But I'm not sure whether to buy a DXracer chair or a better GPU? I've got an R9 280x Toxic edition now, which is just below the recommended hardware.
You could save your money. You don't have to spend everything you own.
[QUOTE=Flumbooze;49278351]So, since the launch has been delayed I've got a lot more money free now to buy the other stuff I wanted to buy. But I'm not sure whether to buy a DXracer chair or a better GPU? I've got an R9 280x Toxic edition now, which is just below the recommended hardware.[/QUOTE] you should wait for next gen gpu's for vr
Oculus at CES 2016: [img]http://i.imgur.com/oKbmNL3.png[/img] Go big or go home.
[QUOTE=woolio1;49278910]You could save your money. You don't have to spend everything you own.[/QUOTE] Yeah I know, but these two were on my 'to purchase'-list anyway. But I guess you and waylander are both right, thanks :)
[url]http://www.forbes.com/sites/briansolomon/2015/12/09/secretive-augmented-reality-startup-magic-leap-raising-827-million/[/url] [QUOTE]The secretive augmented reality startup–think Google Glass meets Oculus Rift–is raising $827 million in a new Series C round, according to a Delaware filing obtained by FORBES from private market data provider VC Experts. Magic Leap’s new round could bring the company’s total funding to $1.4 billion, and its potential fully-diluted post-money valuation to $3.7 billion (based on the option pool and all shares being issued).[/QUOTE]
[QUOTE=Clavus;49279537]Oculus at CES 2016: [img]http://i.imgur.com/oKbmNL3.png[/img] Go big or go home.[/QUOTE] Their booth gets bigger every single year [editline]9th December 2015[/editline] [QUOTE=jazzpunk;49281349][url]http://www.forbes.com/sites/briansolomon/2015/12/09/secretive-augmented-reality-startup-magic-leap-raising-827-million/[/url][/QUOTE] Magic Leap is some intriguing shit. I wonder when they'll reveal anything
I think I'm going to leave it 6 months, maybe a year and see how things progress, while it's very tempting to get in right away it's probably worth waiting for the wrinkles to be ironed out and for some more games. I need to upgrade my 660 GTX as well.
Palmer says the rift will be bundled with games at launch. Announcements coming "soon"
that's definitely a good strategy if they can make the oculus store experience easy and quick to buy games/try demos, they will make a fortune
[media]https://www.youtube.com/watch?v=wD0bp0r-EpI[/media] Very entertaining talk about VR predictions by Jesse Schell (made I Expect You To Die, also wrote The Art of Game Design which has been in my bookcase for years).
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