• Oculus Rift / Virtual Reality General
    4,360 replies, posted
[QUOTE=Giraffen93;49349581]everyone i've talked to (except the ones that found out themselves) just say "i tried that in the 80's/90's, it was pretty bad" - probably referring to those 2d crt shits strapped to a paperweight[/QUOTE] Let them list their reasons, then yell [url=http://i.imgur.com/hbYls1l.png]BINGO[/url] in their faces once you crossed off a line.
it's much cheaper for a company to rush to add more stock/servers/etc after a launch if demand is there than it is to buy way too many and realise it's total overkill
[QUOTE=Giraffen93;49349622]companies don't learn just think of all the online game launches, there's literally none that's had a problem free first-weekend experience i'm not very optimistic about people being able to buy one at least the first month or two[/QUOTE] I'm agreeing with you. If you don't preorder, I'd say you'd be lucky to get one by may.
[QUOTE=Beacon;49349998]it's much cheaper for a company to rush to add more stock/servers/etc after a launch if demand is there than it is to buy way too many and realise it's total overkill[/QUOTE] That's what flexible cloud solutions are for. Plus, Oculus has some of the largest financial powerhouses and internet infrastructures in the world backing it up. Can't say the same for HTC though. I fully expect to be extremely frustrated when I try to order a Rift 30 seconds after preorders are open anyway. Artist's rendition of the process: (preorders open):trumpet::hypeisreal:(website overloaded):worried::frown::glare::hairpull::tableflip::hypeisnotreal::surrender:(Oculus says they have things under control):chillout::ok:(website back online, order complete):freakout::dance:(Rift arrives):drool::vrreact::vr:
I think I'm committing to buying the Rift, so as soon as pre-orders are up I'll grab mine. And since a friend of mine is 100% with the Vive we can always try each other's headsets :joy:
why doesn't the rift use thunderbolt?
[QUOTE=Giraffen93;49349622]companies don't learn just think of all the online game launches, there's literally none that's had a problem free first-weekend experience i'm not very optimistic about people being able to buy one at least the first month or two[/QUOTE] I really think you underestimate the word of mouth effect This will spread like wildfire if word of mouth is good, and lets be honest from dev kits it already is. Pretty much every single megahit indie one off release on Steam made top sellers lists due to word of mouth effect despite having no marketing and having to compete against thousands of other games being released in that month VR died in the 90's because word of mouth wasn't good and stuff like internet hype/social media/news spread was literally nonexistent. It took a lot longer for things to catch on and you weren't a success story unless a popular TV network picked up whatever you were selling and hyped it up.
i don't know anyone except one person, that knows about the current vr train, at all. it just goes over people's heads
[QUOTE=elitehakor;49350657]why doesn't the rift use thunderbolt?[/QUOTE] because that's not an available standard on PCs at all and it would raise the cost and complexity of acquiring the hardware, driving away customers?
[QUOTE=Giraffen93;49350904]i don't know anyone except one person, that knows about the current vr train, at all. it just goes over people's heads[/QUOTE] Of course, why would you? They aren't out yet. Game analogy: Call of Duty is super popular not because the majority of it's fanbase pays attention to previews of the game, but because of word of mouth and all their friends have it. Your average mainstream gamer won't really care or know something exists until it is already out or very close to being out. It pretty much works the same with everything related to this. Investing, new tech, the next big app, etc. Your evangelicals are going to be the only people that pay attention to it early, and until then it will be not on the radar of the larger audience until it is something that is more widely available and proves itself. [img]http://farm5.static.flickr.com/4066/4240337085_4cfbd1a447.jpg[/img] We are at the early adopters/innovators stage. The early majority won't even care about VR until it is already out. The late majority won't care about VR until it is has already been out for a while and has absolutely spread like wildfire to "confirm" that it is something safe to look into. The laggards won't care about VR until it's already a few generations in.
That is a standard distribution bell curve.
I don't think general public will buy this stuff anytime soon. These VR things are expensive to get/use, and aren't exactly plug and play. Maybe once it's idiot proof, it'll be more popular. [editline]19th December 2015[/editline] Also, Call of Duty is basically idiot proof at about $.
[QUOTE=Sgt. Khorn;49351255]I don't think general public will buy this stuff anytime soon. These VR things are expensive to get/use, and aren't exactly plug and play. Maybe once it's idiot proof, it'll be more popular. [editline]19th December 2015[/editline] Also, Call of Duty is basically idiot proof.[/QUOTE] the ps4 VR is probably going to be the biggest driver of the market since it would be the easiest way to get into VR. no need to know about parts or anything, it is the closest to plug and play
[QUOTE=Ninja Gnome;49351265]the ps4 VR is probably going to be the biggest driver of the market since it would be the easiest way to get into VR. no need to know about parts or anything, it is the closest to plug and play[/QUOTE] That will bring new people into the fold, sure. But most would stop at the PS4. Other headsets will need something a bit more powerful than a console.
Christmas eve pre-order release baby. I can feels it.
[QUOTE=Sgt. Khorn;49351279]That will bring new people into the fold, sure. But most would stop at the PS4. Other headsets will need something a bit more powerful than a console.[/QUOTE] i wouldn't be surprised if we eventually see prebuilt PCs advertising as VR ready especially if it gets as popular as i hope it does
Friend brought up VR and how Playstation's headset was leading the pack, completed most of that bingo card
only reason why i am interested in ps4 vr is because of megaton rainfall
[QUOTE=dai;49351327]Friend brought up VR and how Playstation's headset was leading the pack, completed most of that bingo card[/QUOTE] Yeah, the fact that it needs an external graphics card to work (which could cost the same if not more than the PS4 itself) shows how much of a lead they have :v:
[QUOTE=Ninja Gnome;49351307]i wouldn't be surprised if we eventually see prebuilt PCs advertising as VR ready especially if it gets as popular as i hope it does[/QUOTE] That's already a plan [editline]19th December 2015[/editline] [QUOTE=Killstr3aKs;49351394]Yeah, the fact that it needs an external graphics card to work (which could cost the same if not more than the PS4 itself) shows how much of a lead they have :v:[/QUOTE] Source?
[QUOTE=dai;49350956]because that's not an available standard on PCs at all and it would raise the cost and complexity of acquiring the hardware, driving away customers?[/QUOTE] But people are already having to do that to create a system capable of running it. Thunderbolt 3 has a bandwidth of 40gbps, that should be more than enough. Obviously going with it now would be silly as barely anybody has a T3 connector but in the future it would be a much more elegant solution. I guess another option would be an Oculus PCI card.
i would honestly be fine with installing a dedicated pci card for whatever VR solution i go with
[QUOTE=Ninja Gnome;49352106]i would honestly be fine with installing a dedicated pci card for whatever VR solution i go with[/QUOTE] You and maybe 10% of the already small VR market.
[QUOTE=dai;49351327]Friend brought up VR and how Playstation's headset was leading the pack, completed most of that bingo card[/QUOTE] Two things I still hear in the VR news comments that blow my mind: a) [i]"we already had Virtual Boy and it sucked, this will fail too"[/i] (it's like saying Tesla cars suck because steam engine cars from 19th century were shit) b) [i]"if I ever buy a VR headset it will be from a know brand like Sony or Apple"[/i] (APPLE !!! People still don't know the importance of Oculus, not to mention HTC and Valve)
[QUOTE=bitches;49351822] Source?[/QUOTE] [video=youtube;ett95fY4nKM]http://www.youtube.com/watch?v=ett95fY4nKM[/video]
That's a pretty big piece of info
I guess it's better than a mediocre experience, though it's gonna cost a hell of a lot more than initially thought.
[QUOTE=Killstr3aKs;49351394]Yeah, the fact that it needs an external graphics card to work (which could cost the same if not more than the PS4 itself) shows how much of a lead they have :v:[/QUOTE] That's not what the breakout box does. We're not entirely sure what the breakout box does, but we're pretty sure we know what it doesn't do. It doesn't do frame interpolation for 60/90hz conversion. It doesn't add any graphics or processing capability to the console (USB 2.0, that's impossible.) It doesn't handle time warp processing. What we know it does: Turns gyroscopic measurements from the headset into rotation data in the console, compensating for lag. Outputs barrel-warped video to the headset. Offers additional USB ports. Aside from that, the breakout box is almost a total mystery, and there's a lot of misinformation floating around about it. Sony's staying pretty tight-lipped about it, so don't trust sources you can't verify.
Somehow I can't imagine the PS4 having adequate power for VR. I really don't. I'm not saying this based off of specs or anything like that but I just can't see the current-gen consoles being powerful enough to handle it smoothly at all
Depends on what you're trying to render.
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