• Oculus Rift / Virtual Reality General
    4,360 replies, posted
[QUOTE=Sgt. Khorn;49381398]Could Facebook be pressuring them for higher prices?[/QUOTE] Doubt it. As weird as it sounds, Facebook isn't known for being greedy. Zuck's smart, he understands that you've got to make things reasonably affordable in order to get large-scale market penetration. I don't think he'd jeopardize the VR industry by trying to skim a profit. EDIT: I'm sure you ratings people think you're real funny. Look at Facebook's past acquisitions. How much does Whatsapp cost? Instagram? Where are the microtransactions? What about the main platform, how much does that cost? It's a business that thrives off consumer data, market penetration is the only way they can make money. That's their model. I don't doubt we'll be seeing a Rift at cost or under if Facebook finds a way of paying for that subsidy.
Palmer just made another tweet today about Cardboard poisoning the well. I'm guessing he spoke to someone yesterday about VR, or read something where they brought up Cardboard that set him off. After thinking about it, I don't think he was speaking to the enthusiast crowd. I'm still expecting 400 or 450.
[QUOTE=Zombii;49382463] I'm still expecting 400 or 450.[/QUOTE] May god hear you.
He tweeted again, and his newest tweets are... Um... unsettling? [IMG]http://i.imgur.com/GCIKnhT.png[/IMG] Sub-$1000 isn't exactly affordable, unless we're talking $350-500 or so. If he's trying to say it's going to be in the $600-800 range, that worries me. Then again, he's as opaque as a brick wall, so you can't really read into this.
the first three are very good things the bottom one means that the hardware is hella expensive but the other three imply at-cost selling or less for the good of the market
[QUOTE=bitches;49383232]the first three are very good things the bottom one means that the hardware is hella expensive but the other three imply at-cost selling or less for the good of the market[/QUOTE] The problem is, what is "at-cost"? Where does that fall in relation to the current market prices? If I'm going to be spending more for the headset than a new computer, is that really going to be marketable? What's the limit of the ultra-niche hardware market? [media]https://twitter.com/PalmerLuckey/status/680126694980595712[/media]
can you not work out how much it will be by deducting the recommended spec computer cost from the $1500 value?
[QUOTE=alien_guy;49383342]can you not work out how much it will be by deducting the recommended spec computer cost from the $1500 value?[/QUOTE] What $1500 value? Where is that mentioned?
If they didn't have FB backing it, the hardware would cost a lot extra on top of the material cost, just to recoup the R&D, engineering hours and company running costs that were put in. Plus they'd have to pay back the investors down the line. That's what Palmer is talking about; without FB, they wouldn't even have made the Rift as good as it is now, simply because it would be prohibitly expensive to sell. [editline]24th December 2015[/editline] [QUOTE=woolio1;49383379]What $1500 value? Where is that mentioned?[/QUOTE] $1500 was the number Iribe gave us months ago for the total cost of the Rift + recommended spec computer.
i cant see the material cost being that high when there in partnership with samsung, they cant be paying more than $100 per device for the screens
The $1000+ figure it worrying, as I said, if the Rift costs more than $600, and the Vive costs more than that, VR is going to be dead. People simply can't afford that, even if they're an enthusiast. There's a theory going around that he's talking about HTC with that tweet, since they're on the edge of financial solvency, and need to pull a profit off hardware. With preordwrs coming up in about a week, we'll know soon enough, I suppose....
His tweets are so vague... What is 'insanely cheap' compared to '$1000+'?
[QUOTE=Clavus;49383407] $1500 was the number Iribe gave us months ago for the total cost of the Rift + recommended spec computer.[/QUOTE] Just on that note, a computer for the recommended spec is going to run about 1000-1200 depending on what parts.
[QUOTE=Zombii;49383588] There's a theory going around that he's talking about HTC with that tweet, since they're on the edge of financial solvency, and need to pull a profit off hardware. With preordwrs coming up in about a week, we'll know soon enough, I suppose....[/QUOTE] No, even if HTC has always mentioned the Vive as being a premium device with a higher price, I think over a grand is waaay too much even for serious enthusiasts. The way they've been advertising the thing, with the tours across the US and such, seems like an unfitting way of advertising and showing the product around. It'd be like trying to sell Ferraris by offering free test drives. It would probably actually bring many more people into buying Oculus, since one would be extremely expensive and the other not so unreasonable, and yet it's still immersive VR. People would look at a rift as an "affordable Vive". Some people inevitably well, hell, some already do, but that effect would be amplified to absurd degrees if the Oculus was like 500€/600€ and the Vive 1100€. I believe the Vive will be more around the 700-800 ballpark. Besides, HTC isn't gonna drag itself out of any financial trouble with expensive VR headsets. They need to increase their profit margin, and it'd be silly to try and make a big profit margin with something that's much more expensive than the competition's product in the first place.
Vive won't be $1000 lol
I'm going to bet the oculus will be in the 400 to 475 range, while the vive 450-525.
[QUOTE=Ogopogo;49385208]I'm going to bet the oculus will be in the 400 to 475 range, while the vive 450-525.[/QUOTE] I think expecting the vive to be any less than 600 is being quite optimistic.
[QUOTE=*Freezorg*;49385452]I think expecting the vive to be any less than 600 is being quite optimistic.[/QUOTE] I probably am underestimating the vive, but much beyond 500 is probably going hurt sales. Most people will not be able to afford something above that point. The price truly depends on the business model, but they could be taking a hit up front for long term gain. If the comments about the occulus have any truth regarding the price ($1500 for computer plus headset which puts it somewhere between 300-500), then the vive can't afford to be that far behind.
[QUOTE=Ogopogo;49385604]I probably am underestimating the vive, but much beyond 500 is probably going hurt sales. Most people will not be able to afford something above that point. The price truly depends on the business model, but they could be taking a hit up front for long term gain. If the comments about the occulus have any truth regarding the price ($1500 for computer plus headset which puts it somewhere between 300-500), then the vive can't afford to be that far behind.[/QUOTE] [quote]HTC is at least aware of the obstacles that VR must overcome, and is taking measures it believes will help it to do so. But the Vive still faces one issue that isn’t easily solved – it is going to have a rather high price tag. And it’s this that might slow the VR ‘revolution’. “We want to deliver the most premium VR experience the world has seen. That’s not marketing speak, but more about where Vive is positioned in the market. This is at the high end,” Gattis says. “Starting with the premium experience, even if it has a slightly higher price point, is the right thing to do from a strategic point of view. The price can always come down as the market grows. We know there is some pent up demand there, so there’s not so much price sensitivity early on. But to get the broader consumer adoption we’re all hoping for, the industry will have to drive price down to make it more accessible.”[/quote] [url]http://www.mcvuk.com/news/read/reality-check-htc-on-whether-vr-is-going-to-change-the-world/0146901[/url] In one sentence, it's implied it'll have a "rather high" price. On another, the man mentions the price tag being "slightly higher" than the Oculus'. It's hard to decypher what this means but it's safer to assume that it'll be quite a bit more expensive, and in this context, "quite a bit" could be anything up to 200 dosh units more expensive, is my guess.
I'm expecting the Vive to be priced like a flagship smartphone (600-700) and the Rift like a new console (400-500).
[url]http://arstechnica.com/gaming/2015/03/htc-exec-expect-a-slightly-higher-price-point-for-valves-vive-vr/[/url] [quote]Oculus founder Palmer Luckey said last September that the company is aiming to "stay in that $200-400 price range"[/quote] I don't recall them taking that statement back, if I am wrong and they did do correct me. So, if we assume that they haven't said anything about it because they're still sticking with that (let's say it's $400), and following my relatively random assumption of the vive being about $200 more expensive, we're looking at the vive being around $600. Though I have a feeling $700 is still likely. [editline]25th December 2015[/editline] ninja'd but it doesn't really matter I guess, especially since what you said coincides with this
[QUOTE=*Freezorg*;49384796]No, even if HTC has always mentioned the Vive as being a premium device with a higher price, I think over a grand is waaay too much even for serious enthusiasts. The way they've been advertising the thing, with the tours across the US and such, seems like an unfitting way of advertising and showing the product around. It'd be like trying to sell Ferraris by offering free test drives. It would probably actually bring many more people into buying Oculus, since one would be extremely expensive and the other not so unreasonable, and yet it's still immersive VR. People would look at a rift as an "affordable Vive". Some people inevitably well, hell, some already do, but that effect would be amplified to absurd degrees if the Oculus was like 500€/600€ and the Vive 1100€. I believe the Vive will be more around the 700-800 ballpark. Besides, HTC isn't gonna drag itself out of any financial trouble with expensive VR headsets. They need to increase their profit margin, and it'd be silly to try and make a big profit margin with something that's much more expensive than the competition's product in the first place.[/QUOTE] I didn't mean that they would price it over 1k, just that HTC isn't in the same position as Facebook with money to lose. [editline]25th December 2015[/editline] Regardless, merry Christmas from the east coast guys, here's to a hopeful year of VR!
It would be funny to think what would happen if OR/Vive ended up being $500-$600 kits, while Playstation VR (which as far as I'm aware was always billed as being around console price) hovers at half that. It would mean that VR has a chance of exploding, but it would be on playstation VR and not PC, as that is where the market would be
There's a huge element of uncertainty about the Vive's price now, with the "very, very big breakthrough" they announced. Not even vague details about what it might be. They will dedicate a reveal to their discovery at CES in January. I have no idea what kind of thing could even be "very, very big" when it comes to the Vive. Did they figure out how to make it wireless without an impact on latency? Did they figure out a way to reduce manufacturing costs in a very big way? Less than 2 weeks until we know.
[QUOTE=*Freezorg*;49387948]There's a huge element of uncertainty about the Vive's price now, with the "very, very big breakthrough" they announced. Not even vague details about what it might be. They will dedicate a reveal to their discovery at CES in January. I have no idea what kind of thing could even be "very, very big" when it comes to the Vive. Did they figure out how to make it wireless without an impact on latency? Did they figure out a way to reduce manufacturing costs in a very big way? Less than 2 weeks until we know.[/QUOTE] If it truly is "very, very big", i feel like it has to be wirelessness, because thats the only big breakthrough that can be achieved right now, i think. But its more likely that its not actually a very big breakthrough, they just are trying to build hype.
does the vive even have that shutter thing that the rift has? maybe it's that thing
shutter thing?
that makes you not get dizzy, shutting the monitor off every other ms or something
you mean low persistence displays that's nothing revolutionary in terms of comparing the two VR headsets it's just the standard requirement of the OLED screens
[QUOTE=Giraffen93;49388331]that makes you not get dizzy, shutting the monitor off every other ms or something[/QUOTE] There haven't been any special reports of dizzyness from the Vive compared to the Oculus.
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