• Oculus Rift / Virtual Reality General
    4,360 replies, posted
Yo. This could be the competition the VR scene needs. Two big names going at it. Hopefully they use common API so that one game isn't restricted to SteamVR or Oculus. (If the SteamVR is a HMD vr device similar to the Rift)
I have a strange feeling it could just be another steam machine (a pc with certain specs) that "meets" vr requirements" "Steamvr hardware" is some weird wording imo Let us hope I am wrong
[QUOTE=ClarkWasHere;47200655]Yo. This could be the competition the VR scene needs. Two big names going at it. Hopefully they use common API so that one game isn't restricted to SteamVR or Oculus. (If the SteamVR is a HMD vr device similar to the Rift)[/QUOTE] You forgot Sony with Project Morpheus. But yeah I agree that comptetition is good.
Can't really say it was 100% unexpected
Didn't Valve say they only wanted to help develop the technology behind VR?
[QUOTE=Orkel;47193463]Also remember that the Magic Leap glasses will supposedly communicate with eachother to show the exact same stuff at the exact same position for everyone, so a group of pals running around the city in a fun AR-RPG party in 2020 won't be [I]that[/I] weird especially since most will probably be aware of what they are by that time.[/QUOTE] I'd be more willing to bet general fear mongering will get it demonized like google glass. "they could be using it to make porn of unsuspecting victims going about their day!"
[QUOTE=Kylel999;47201043]Didn't Valve say they only wanted to help develop the technology behind VR?[/QUOTE] I wonder if they got kind of impatient with Oculus's laissez-faire product development...
Cloudhead Games (the guys doing The Gallery) unpacked something mysterious. [url]https://twitter.com/CloudheadGames/status/569936158945382400[/url] [quote]We can't wait to talk about the magic in this box :) GDC can't come soon enough! [url]http://fb.me/1NkzLospP[/url] [/quote] [url]https://www.facebook.com/photo.php?fbid=759767180758295[/url] It's very DK2-like packaging (brown box inside brown box with brown paper) except it's divided in two small compartments. Can't be two input devkits can it? They say they'll talk more about what it is at GDC. Also refer to new developments in their kickstarter update: [quote]The full re-launch of The Gallery website will include a game trailer video and some concept images that will be able to explain a lot about our new direction where words would fail us. VR is interesting in that [B]a lot of the magic of our game is in the interact-able physicality between the virtual world and the Player.[/B] The trailer shows our direction for that within the Gallery, and we cannot wait for you to see what we have been cooking up. [B]We will have a lot more information to share on The Gallery site nearing GDC, as some new developments that we cannot talk about have made an impact on the future of The Gallery.[/B] All good impacts, we promise you. We think that you will be very happy with the changes ahead because we sure are. Jump on our social media links to see our teaser images, and see ya in a week! [/quote]
some kind of controller perhaps?
Excited. I really wonder what kind of hardware though, doesn't look like it'll be a HMD of their own, but rather something complementary? [editline]24th February 2015[/editline] Or it could be something like GearVR where it's made in collaboration with Oculus.
Exciting stuff. Roll on GDC.
[QUOTE=HybridTheroy;47193386]It's not like people are going to go out to busy intersections and slap on their AR glasses and forget about reality. If anything people will go to parks or their back yard. Also running around and having fun doesn't make you look insane, it makes you look like you're having fun. Especially when people are more aware of the context and see you're no different from a guy at a park with HMD on flying a drone.[/QUOTE] I don't know, I just feel like people will look at this the way they look at LARP'ing except it's even a little bit weirder. Also, I know they won't go out to busy intersections but what if you actually started in a safe park and the game would lead you to a busy intersection? Then again, woolio1 is probably right about the safe public spaces. I'm really excited for GDC, can't wait... and hopefully the CV isn't too far off.
you guys are getting carried away with the fantasy technology speculation
an overlay that turn literally everybody into your waifu
Nvidia will supposedly announce their own VR goggles at GDC. [url]http://vrfocus.com/archives/11915/nvidia-reveal-new-vr-hmd-gdc-2015/[/url] [url]http://uploadvr.com/nvidia-planning-to-announce-standalone-virtual-reality-headset-at-the-game-developers-conference/[/url] [quote]Coming on the heels of Valve’s announcement yesterday, sources at NVIDIA have told the intrepid reporters at VRFocus that they will be announce their own VR, which might “possibly be named Titan VR.” [/quote] [quote]According to the report the only other details that we know now are that the team behind the project is the same one behind NVIDIA’s SHIELD tablet. Earlier this month, the NVIDIA team sent out invites to an event on March 3rd that promised to show something that was “more than 5 years in the making” and that what they plan to show will “redefine the future of gaming.” This is most likely when we will get our first glance at the new HMD.[/quote]
Wow, everybody's jumping on the bandwagon. Hopefully the variety means VR will finally take off in a big way. One of the HMDs has to be both good and cheap, right?
Well if Oculus take too long to enter the market they created at least it seems there will be plenty of options before then. Honestly the way Oculus has been acting lately makes me think they are totally cool with spending another year or two trying to make a "perfect" VR family of devices vs releasing a something great on its own and incrementally releasing the rest. Which doesn't sound bad in theory but in my experience trying to make something flawless especially on the first go has a tendency to cause "development hell" and you wasting a huge amount of time/resources before you lose momentum. This is one of the #1 failings of a graphic designer is letting yourself get caught in trying to make "the perfect poster", the "perfect web layout" or "the perfect portfolio". One of my friends I recently had dinner with who is finding success in leading his own design firm told me that when doing my portfolio I need to focus on what is important and get it all done, ready to go in 3 days. Don't twiddle your thumbs, don't try and over-polish the work, put what works and what is good in with confidence in a timely manner and you'll make a much better impact. After, you can look at which projects/things you definitely need to improve on or re-do and then try and do the same thing for those individual projects to round it out. Otherwise it gets so easy to get caught in "development hell" - never getting anything truly done, over polishing your portfolio, burning yourself out, and never communicating confidence in your work. Not saying they are doing that, and the analogy certainly doesn't work 1:1 since they are working with hardware. But I do think portfolio design in this stage of development has a lot of overlaps with hardware design. They really give off the impression they are in development hell trying to perfect it, judging by the hugely great impressions we've already seen of their prototypes they've had for well over a year old but yet them constantly going back to the drawing board. It really comes off as "Just one more thing...", and "Oh what about input?" and "Oh wait we need some kind of software platform like Steam!" and "Oh hey while we were doing that why not add this to it?", etc, instead of dedicating to something that clearly has momentum, and clearly works well and people can use just fine with current input methods - even if it isn't going to win mom and pop's hearts just yet. I don't think Oculus realizes that there is momentum they are seriously losing here, and that their current market doesn't need the "perfect VR input method", or "the perfect software front end" to work extremely well. Those things are great and should eventually come, but I don't see why its a bad idea to finalize the (clearly successful and extremely well received) prototypes they've already made into something the core market can buy. The problem is they already have a market cornered and momentum but don't want to capitalize on it and grow from that until they can make a big mainstream splash right out of the gate. I just don't think that is necessary at all, and I get the impression that by the time Oculus is ready to do that their competition is going to already have owned the market (in maybe not ideal-for-VR ways).
I kind of agree. You can see what they were going for, they wanted to be [B]THE [/B]VR platform, they wanted to jumpstart the industry and be the standard for everyone else to live up to. Problem is, they've waited too long and now the market's moved on without them. Even if they do introduce the perfect ecosystem, they've lost a lot of the traction they could have had if they had moved a little faster. I think the Facebook money might have hurt them, it's given them too many options and no real deadlines. Their company doesn't live or die based on their backers now, they're not in any sort of rush to get something out the door to stay afloat.
I think you're misinterpreting what Oculus is thinking. They've got a battle plan, but the main target is creating the actual VR market first by collaborating and sharing tech instead of competing, rushing to be the first on the market, and trying to make a quick buck. The money will come once there's actually 10 million VR users. They're not late at all. They've got 100.00 shipped dev kits in the wild. They're in the lead right now and the rest still has to catch up. Basically, stop being so impatient and go with the flow. People keep seeing issues where there really aren't any.
"vr focus has learned from no actual sources" While it'd be neat to see another hmd I'd rather see nvidia make VR tailored GPUs / drivers. Have support for SLI cards render 1 eye each or something.
[QUOTE=Clavus;47206342]I think you're misinterpreting what Oculus is thinking. They've got a battle plan, but the main target is creating the actual VR market first by collaborating and sharing tech instead of competing, rushing to be the first on the market, and trying to make a quick buck. The money will come once there's actually 10 million VR users. They're not late at all.[B] They've got 100.00 shipped dev kits in the wild. [/B]They're in the lead right now and the rest still has to catch up. Basically, stop being so impatient and go with the flow. People keep seeing issues where there really aren't any.[/QUOTE] Yes and I'm willing to bet the vast majority of them are not actual developers but their core market just getting by wanting their products but only being offered a sub-par one at best. That is their market they already have and instead of finalizing something for that market that they [I]clearly[/I] already have they are trying to perfect something for a market they don't have. It helps actual developers to have an actual product to make things for too. Currently, making anything for VR is choosing to dedicate to a fanbase that is largely waiting on a real product to invest in, and at best you tap into a market of people who bought early prototypes at best. Imagine instead Oculus had a [I]real[/I] product out on their website you could purchase that wasn't sold as a kind of developer-only (wink wink) prototype. Even if we aren't even talking "buy one at Walmart" stages, that is much more lucrative and much more engaging of a prospect than developing for an outdated dev kit that only the crazy impatient or other developers buy. This does three things when Oculus eventually releases a store-shelves CV2 after this hypothetical "buy from our website only" CV1 release has happened: 1. A solid foundation has already been put in place well in advance of the store-shelf launch of games, demos, and made-for-VR experiences because the market (that you are now trying to make widespread) was already previously established. 2. Your evangelical enthusiasts have had time to grow, spread the word, establish sales for the already-released CV1, and pave the way for an explosive mainstream launch. You can already see this happening with the momentum they built going from Dev Kit 1's launch to Dev Kit 2. You also continue with the momentum and market you established without losing pace. 3. You essentially get real-world beta testing of sorts of an actual product the average consumer can enjoy before trying to spread your wings.
This was in the SteamVR page's source code - it was a dead link yesterday but today it brings up this: [t]http://store.akamai.steamstatic.com/public/images/promo/livingroom/signup/00_HeadsetOutline.png[/t] [editline]25th February 2015[/editline] [QUOTE=Orkel;47201349]Cloudhead Games (the guys doing The Gallery) unpacked something mysterious. [url]https://twitter.com/CloudheadGames/status/569936158945382400[/url] [url]https://www.facebook.com/photo.php?fbid=759767180758295[/url] It's very DK2-like packaging (brown box inside brown box with brown paper) except it's divided in two small compartments. Can't be two input devkits can it? They say they'll talk more about what it is at GDC. Also refer to new developments in their kickstarter update:[/QUOTE] They're in the know? [url]https://www.kickstarter.com/projects/494598080/the-gallery-six-elements/posts/1145099?ref=backer_project_update[/url] [quote] We at Cloudhead want you to know that you are getting a higher quality game for your pledges, not less. We are able to deliver on higher quality assets and features that we would have not been able to deliver before. [B]This change in scope involves the help of some key players in the VR industry that would like to see us succeed. We have attracted a lot of attention from some pretty remarkable people, and The Gallery will gain all of that benefit. [/B] [B]We are now aiming for the release of The Gallery to coincide with the major commercial VR hardware launch dates.[/B] [B]We feel like most of our Kickstarter backers will want to play The Gallery on a platform that will not be out-dated in four months.[/B] We look forward to sharing our good news with you guys in a few days. The Gallery is moving forward faster than ever, and we feel like you will be very pleased with it’s direction and goals. Get ready for some more great news in a few days![/quote] GDC hyyyyyyyyyype
Nice article about the marketing challenges the Rift faces: [url]http://id-r-mcgregor.blogspot.ca/2015/02/the-oculus-rift-and-swimming-pools.html[/url]
I put my dk2 on for sale on ebay. I suppose its going to get sold quickly beceuse they dont got many selling dev kits in europe. Why? Beceuse GDC soon and im sick and tired of my camera tracking that stops working and works again once in awhile and pc freezes when even turning rift on thats completly on my side but im sick of it the more I "fix" the worse it seems to get. Another reason is they take so long to update their runtimes! Its way to slow for a dev kit. All in all I loved my dk2 and I hate to see it go.
I think my VR Cover shipment is finally on its way, just in time for my dissertation testing woo
Finally took some time to play BlazeRush. Did nothing all day but play BlazeRush. It's so much fun! The volumetric particles make the action so much nicer to look at in VR.
[QUOTE=Stephen427sf;47217404]I put my dk2 on for sale on ebay. I suppose its going to get sold quickly beceuse they dont got many selling dev kits in europe. Why? Beceuse GDC soon and im sick and tired of my camera tracking that stops working and works again once in awhile and pc freezes when even turning rift on thats completly on my side but im sick of it the more I "fix" the worse it seems to get. Another reason is they take so long to update their runtimes! Its way to slow for a dev kit. All in all I loved my dk2 and I hate to see it go.[/QUOTE] I'm putting it on sale the moment CV1 is announced. [editline]26th February 2015[/editline] only 4 days for GDC? holy shit time goes fast
[QUOTE=Clavus;47220402]Finally took some time to play BlazeRush. Did nothing all day but play BlazeRush. It's so much fun! The volumetric particles make the action so much nicer to look at in VR.[/QUOTE] Direct mode?
Convrge having an event/gathering at 9pm EST (2hours50minutes from now). Be there! [t]http://i.imgur.com/rMJQyxR.jpg[/t] [t]http://i.imgur.com/0dldLZw.jpg[/t] [url]http://www.convrge.co/[/url]
[QUOTE=Orkel;47201349]Cloudhead Games (the guys doing The Gallery) unpacked something mysterious. [url]https://twitter.com/CloudheadGames/status/569936158945382400[/url] [url]https://www.facebook.com/photo.php?fbid=759767180758295[/url] It's very DK2-like packaging (brown box inside brown box with brown paper) except it's divided in two small compartments. Can't be two input devkits can it? They say they'll talk more about what it is at GDC. Also refer to new developments in their kickstarter update:[/QUOTE] Butthead games, hehe. Was sincerely confused there, thanks cloud-to-butt. Anyway, im pretty frustrated because i need to build a new pc for oculus, and then on top of that i need to spend money on oculus itself and oculus games. Where on earth will i get the money? I sure hope im gonna get a job.
Sorry, you need to Log In to post a reply to this thread.