• Oculus Rift / Virtual Reality General
    4,360 replies, posted
[QUOTE=Flumbooze;49459693]One thing I still can't understand is how immersive VR is (and the shitty demo I played didn't really help either). Is it just really good 3D or is it actually immersive, like... how real is it?[/QUOTE] From what I understand, it really does trick your mind into thinking it's somewhere else. This is why it can mess with your balance and such. It truly tricks your subconscious. [editline]5th January 2016[/editline] [QUOTE=colsaber;49460048]Guess my setup should do for now. [url]http://www.3dmark.com/fs/7070136[/url] Can't wait to preorder![/QUOTE] I hate you :)
[QUOTE=Scot;49459218]599 US dollars[/QUOTE] I am gonna go for 499 US
yeah I think 499 is going to be it too [editline]5th January 2016[/editline] and if it is, I'll be buying one 500 plus and I'm going to wait for the Vive because I don't think that it, along with the controllers, will be all that much more than 550-600ish [editline]5th January 2016[/editline] and I think the Touch controllers are going to be 150 bucks at least
wait do i have to pay to do these 3dmark things is there no free alternative???? [editline]5th January 2016[/editline] oh there are demos
[QUOTE=Beacon;49460148]yeah I think 499 is going to be it too [editline]5th January 2016[/editline] and if it is, I'll be buying one 500 plus and I'm going to wait for the Vive because I don't think that it, along with the controllers, will be all that much more than 550-600ish [editline]5th January 2016[/editline] and I think the Touch controllers are going to be 150 bucks at least[/QUOTE] I estimate the touch controllers to be around the 200 mark or maybe you get two different packages. One with only controllers and one with controllers + second tracking camera. But first the rift itself. I am happy they are gonna include a nice case for it. I have the DK1 and that case is sexy.
[url]http://www.3dmark.com/fs/7081821[/url] Welp, I'm ready.
[QUOTE=Boilrig;49460202][url]http://www.3dmark.com/fs/7081821[/url] Welp, I'm ready.[/QUOTE] hi it's me your brother, remember when I lend you those 600 bucks? yeah i'd like them back now.
[QUOTE=Boilrig;49460202][url]http://www.3dmark.com/fs/7081821[/url] Welp, I'm ready.[/QUOTE] good lord
[QUOTE=Boilrig;49460202][url]http://www.3dmark.com/fs/7081821[/url] Welp, I'm ready.[/QUOTE] [url]http://www.3dmark.com/fs/5750359[/url] Im not far off from you with only 1 gpu and same cpu.. Guess im as ready as you are welp. Damn first post, Anyone else here going to just skip work tommorow and be ready to pre order dispite palmer saying they have eneugh in stock, I remember from DK2 you had to wait for months after you missed first wave of shipments.. I sure as hell am not going to risk getting my HMD in march instead of february by missing first stock wave in grand scale of consumer shipments..
[QUOTE=Clavus;49460047]It's 3D like how-you-perceive-the-world-3D. The moment you'll put on your first proper HMD, you'll know what everyone's talking about.[/QUOTE] For some reason I think I may actually cry. Does that sound weird that I'm expecting to?
[QUOTE=Boilrig;49460202][url]http://www.3dmark.com/fs/7081821[/url] Welp, I'm ready.[/QUOTE] You're not just ready. You're ready Freddy. [editline]5th January 2016[/editline] [QUOTE=The Janitor;49460405]For some reason I think I may actually cry. Does that sound weird that I'm expecting to?[/QUOTE] I think I know what you mean. Like, it will be very overwhelming.
[url]https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/1458224?ref=backer_project_update[/url] [quote]Friends, On August 1, 2012, we launched a Kickstarter campaign to seed the development of a groundbreaking virtual reality headset – Oculus Rift. Tomorrow, we'll be opening Rift pre-orders on Oculus.com. This is a major milestone on the path to putting great VR in the hands of millions. You’re going to experience thrilling adventures in Lucky’s Tale and Edge of Nowhere, feel your heart race as you scale mountains in The Climb, and become a rockstar in Rockband VR. You’ll create and share something magical in Oculus Medium and participate in the ultimate space dogfighting in EVE: Valkyrie. As one of the early supporters of Oculus, you helped make this revolution happen. And before we open Rift pre-orders to the world, we wanted to share one more special update with you, our Kickstarter community. As a small token of our appreciation for your support, all Kickstarter backers who pledged for a Rift development kit will get a free Kickstarter Edition Oculus Rift! And like all Rift pre-order purchasers, you’ll receive a bundled copy of Lucky’s Tale and EVE: Valkyrie. To claim your free Rift, fill out the survey you’ll receive from Kickstarter before February 1, 2016 and provide a shipping address that is located in one of the 20 countries Rift is launching in. For those who don’t live in one of those 20 countries, we’re working on an alternative, and you can let us know your preference in the form. You were there at the beginning of our journey -- we couldn’t have done it without you. Today marks a new chapter. [/quote] FREE RIFT. I'M GETTING A FREE RIFT! Everyone who backed the original Kickstarter (for a DK1) is getting one for free!
[url]http://www.androidcentral.com/htc-unveils-vive-pre-its-second-generation-vr-system?utm_campaign=trueAnthem:+New+Content+%28Feed%29&utm_content=568bdaabe5ae22000523a763&utm_medium=trueAnthem&utm_source=twitter[/url] [QUOTE]HTC RESHAPES HUMAN IMAGINATION WITH INSPIRING VIRTUAL REALITY HTC unveils Vive Pre, its second-generation developer edition VR system, featuring an all-new front facing camera and room-scale technology New partners announced at the show brings VR to a broader spectrum of applications and consumers Las Vegas, January 5, 2016 – HTC, a pioneer in innovative smart technologies, today announced new developments to the Vive VR system that represent the next step in bringing virtual reality to a mass-market. With Vive Pre, HTC is fulfilling the promise of creating fully immersive experiences that change how we communicate, how we are entertained, and how we learn and train. Each and every component has been redesigned from the ground up to provide better comfort, ergonomics, and performance. With milestone improvements in both visuals and versatility, Vive Pre creates a world without limits. "When we first announced Vive ten months ago we had an ambitious goal of fundamentally changing the way people communicate and interact with the world - forever" comments Cher Wang, chairwoman and CEO, HTC. "Since then Vive has received a phenomenally positive reception from media, industry commentators, consumers, and the hundreds of partners and brands we've been working with to deliver inspiring and dynamic VR content. For too long, the promise of virtual reality has been little more than a promise. Today we stand on the precipice of a new era. Vive is creating a world where the only limit is human imagination." ** Become immersed with the new Vive Headset** The refreshed design of the Vive headset has been refined to offer greater comfort to the wearer, increasing the sense of immersion in the virtual worlds it creates. The headset is now more compact and features an updated strap design that provides greater stability and balance. An improved visual system with brighter displays and image refinements leads to increased clarity, and an even deeper sense of presence. On the inside, interchangeable foam inserts and nose gaskets mean the Vive Pre fits comfortably and securely to the user. Vive Pre can also be easily adjusted to suit a variety of facial shapes while remaining compatible with a variety of eyeglasses. 
 
 **Integrated front facing camera merges the physical and virtual ** Vive Pre brings elements of the real world into the VR realm. A newly developed front facing camera allows you to do more both inside and outside your Virtual world by blending physical elements into the virtual space. Being able to take a seat, find your drink, and carry on conversations without removing your headset is only the beginning of what's possible. Greater Control Completing the VR experience, the Vive's controllers have been overhauled and enhanced with updated ergonomics and softer edges, greater balance, new textured buttons, and grip pads for a more comfortable feel in the hand. The new dual stage trigger makes interaction with objects smoother, and haptic feedback delivers vital feedback about your interactions with the virtual world. For power, the controllers now feature integrated rechargeable lithium polymer batteries with micro-USB charging that provides over 4 hours of runtime on a single charge. The Vive base stations have also been redesigned to be more compact, quieter, and provide improved tracking. Complete Solution The HTC Vive will be the first VR hardware to support SteamVR. Created by Valve, Steam VR tracking and the Chaperone system are optimized for use with Steam, one of the largest online platforms for PC, Linux and Mac games and software. Shaping the Virtual Reality Industry Since announcing Vive, HTC and Valve have worked with thousands of developers and partners to create VR content across a wide spectrum of sectors; from gaming and entertainment to health, automotive, retail and education. HTC and over 15 Vive partners will be showcasing VR applications at CES 2016, demonstrating the potential of a world without limits on imagination. Leading automotive manufacturer Audi has created a premium retail experience where consumers can explore their dream car with virtual reality, and Dassault Systemes, the 3DEXPERIENCE company, will showcase how it is developing the future of 3D product design in VR. HTC is also showcasing a new brand for Vive at CES 2016. While Vive is scheduled for commercial launch in April 2016, HTC and Valve will be starting the new year by making an additional 7,000 units available to developers.[/QUOTE] looks like the front-facing camera was the "breakthrough"
[QUOTE=Clavus;49460512][URL]https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/1458224?ref=backer_project_update[/URL] FREE RIFT. I'M GETTING A FREE RIFT! Everyone who backed the original Kickstarter is getting one for free![/QUOTE] I got a DK1, does this mean I can fill out this survey as well to claim a free rift. Kinda confused Come to think of it. I didn't kickstart it, i ordered the DK1 from their website after the kickstarter closed.. oh well doesn't matter gonna f5 that shit tomorrow :P
UploadVR hands-on with Pre: [url]http://uploadvr.com/htc-vive-pre-hands-on/[/url]
[QUOTE=Clavus;49460512][url]https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game/posts/1458224?ref=backer_project_update[/url] FREE RIFT. I'M GETTING A FREE RIFT! Everyone who backed the original Kickstarter is getting one for free![/QUOTE] :incredible:
[QUOTE=colsaber;49460604]I got a DK1, does this mean I can fill out this survey as well to claim a free rift. Kinda confused Come to think of it. I didn't kickstart it, i ordered the DK1 from their website after the kickstarter closed.. oh well doesn't matter gonna f5 that shit tomorrow :P[/QUOTE] Only Kickstarter backers it seems, sorry! Also I just got the form. It states the countries that Oculus is shipping to: [quote]This offer is only available in the following countries where Oculus Rift is shipping: United States, United Kingdom, Australia, Belgium, Canada, Denmark, Finland, France, Germany, Iceland, Ireland, Italy, Japan, Netherlands, New Zealand, Norway, Poland, Spain, Sweden, and Taiwan.[/quote]
The 20 countries Rift is shipping to: [quote]United States, United Kingdom, Australia, Belgium, Canada, Denmark, Finland, France, Germany, Iceland, Ireland, Italy, Japan, Netherlands, New Zealand, Norway, Poland, Spain, Sweden, and Taiwan.[/quote] Hope yours is there or you'll have to wait. [editline]5th January 2016[/editline] ffffff
[QUOTE=jazzpunk;49460526][url]http://www.androidcentral.com/htc-unveils-vive-pre-its-second-generation-vr-system?utm_campaign=trueAnthem:+New+Content+%28Feed%29&utm_content=568bdaabe5ae22000523a763&utm_medium=trueAnthem&utm_source=twitter[/url] [/QUOTE] those controllers are heuge
[QUOTE=jazzpunk;49460526][url]http://www.androidcentral.com/htc-unveils-vive-pre-its-second-generation-vr-system?utm_campaign=trueAnthem:+New+Content+%28Feed%29&utm_content=568bdaabe5ae22000523a763&utm_medium=trueAnthem&utm_source=twitter[/url] looks like the front-facing camera was the "breakthrough"[/QUOTE] So what exactly is this Pre supposed to be in the end? Something for only a technology showcase and to be integrated into the final commercial product launching in April?
[QUOTE=Orkel;49460635]The 20 countries Rift is shipping to: Hope yours is there or you'll have to wait. [editline]5th January 2016[/editline] ffffff[/QUOTE] phew the netherlands is in the list :) am a happy bunny
[QUOTE=colsaber;49460604]I got a DK1, does this mean I can fill out this survey as well to claim a free rift. Kinda confused Come to think of it. I didn't kickstart it, i ordered the DK1 from their website after the kickstarter closed.. oh well doesn't matter gonna f5 that shit tomorrow :P[/QUOTE] same here, we don't get one, which is a shame but I can see why lucky KS backers! [editline]5th January 2016[/editline] [QUOTE=lilguy;49460673]So what exactly is this Pre supposed to be in the end? Something for only a technology showcase and to be integrated into the final commercial product launching in April?[/QUOTE] it's the DK2 of the Vive
Those new vive controlles look awful.
-snip- Remember kids, read the fucking thread before posting
[QUOTE=alien_guy;49460708]Those new vive controlles look awful.[/QUOTE] bit like waving cupholders about :) still interesting to see how they perform
Vive DK2 also has display upgrades - it's brighter, and they're using some kind of "correction" that reduces screendoor.
I quite like the look of the controllers
Honestly at his rate, they are basically shaping up to be the same thing. One is releasing with controllers and the other one isn't. One is releasing earlier, and the other one is releasing later.
[QUOTE=jazzpunk;49460526]looks like the front-facing camera was the "breakthrough"[/QUOTE] Wouldn't call that that big of a breakthrough seeing they literally already had a place cut out for it in the first devkit, but okay. I guess the fact developers can get access to the camera is cool, that could create some awesome experiences. It's a single camera though (so no 3D right?), I guess that might be a limitation.
[t]http://www.androidcentral.com/sites/androidcentral.com/files/styles/larger_wm_brw/public/article_images/2016/01/htc-vive-pre-4_0.jpg?itok=gIre5yrV[/t] I'm kinda surprised that the Vive controllers are still going for the wand-like grip. It doesn't strike me as elegant as the Touch controllers. Looks like the Lighthouse tracking system requires quite a surface area on the tracked object for the light sensors to do their job.
Sorry, you need to Log In to post a reply to this thread.