• Oculus Rift / Virtual Reality General
    4,360 replies, posted
[QUOTE=Leintharien;49462462]Even when sitting down, the weight of the DK2 is pretty fatiguing over time. Just that constant motion of trying to pull your nose downwards gets pretty straining on the face and neck. It really give that "it weighs about as much as a baseball cap" phrase a lot of [I][B]weight[/B][/I] with me. So much even, that it may be one of the primary deciding factors for me between the two.[/QUOTE] DK2 weighs a lot more than a baseball cap DK2 weighs four baseball caps [editline]5th January 2016[/editline] though that's a very bold claim by oculus to say that the CV1 weighs only 1/4 a pound
You know, despite being extremely hyped about preorders, I can't help but be disappointed that they open the day after my birthday, rather than today :v:
[QUOTE=bitches;49462585]DK2 weighs a lot more than a baseball cap DK2 weighs four baseball caps [editline]5th January 2016[/editline] though that's a very bold claim by oculus to say that the CV1 weighs only 1/4 a pound[/QUOTE] Not like there's much room for uncertaintly in the weight of the thing though, you just pop it on a scale and say the number.
[QUOTE=*Freezorg*;49462613]Not like there's much room for uncertaintly in the weight of the thing though, you just pop it on a scale and say the number.[/QUOTE] but that's the thing they could have just told us a number instead of using vague terms like 'baseball cap' unless i've missed some press where they said a number
[QUOTE=J!NX;49462547]unless you just have the money to do it, when you focus on a decent PC first VR becomes a lot more financially sound, and lets you build and adjust to a totally new computer before maybe getting a VR headset next paycheck. You don't have to budget as much because you're worrying about the PC and might spend more on that, and [I]then[/I] get what you want as the end goal. buying everything all at once is a terrible idea imho. This is just me though. I'd never buy a GPU + a monitor at the same time as an immediate upgrade.[/QUOTE] But there's no point upgrading now when we'll see VR specific GPU's later, so I think that's holding a lot of people back (like me). But I misunderstood your post, I thought you said there's no point getting VR Unless you've got a monster PC like that.
all i need to upgrade on my pc is a more efficient cooling system and maybe more ram, i already am up to spec with everything else
[QUOTE=bitches;49462621]but that's the thing they could have just told us a number instead of using vague terms like 'baseball cap' unless i've missed some press where they said a number[/QUOTE] A baseball cap is somewhere between 100 to 200 grams, which doesn't sound far-fetched considering the DK1 was full plastic and it was 380 grams, and the CV1 wil be mostly cloth instead of plastic.
[QUOTE=Orkel;49462525]You can't, the tracking systems are too different[/QUOTE] I can almost guarantee that someone will find a way to patch in compatibility between the 2 devices and make them interchangeable.
[QUOTE=Daemon White;49462721]I can almost guarantee that someone will find a way to patch in compatibility between the 2 devices and make them interchangeable.[/QUOTE] I'm guessing it will have unwanted latency though.
[QUOTE=Daemon White;49462721]I can almost guarantee that someone will find a way to patch in compatibility between the 2 devices and make them interchangeable.[/QUOTE] but [I]why?[/I] [editline]5th January 2016[/editline] news threads right now on FP with people complaining that we don't need higher resolution screens for VR and that they don't need to be 3D
[QUOTE=Clavus;49460630]Only Kickstarter backers it seems, sorry! Also I just got the form. It states the countries that Oculus is shipping to:[/QUOTE] pretty awesome to see Norway in that list, woo! does that mean the Rift will ship from within these countries to the consumers, or will they ship from whatever country they're produced in? I imagine the headsets are stockpiled in all 20 countries then shipped from there? it'd be pretty cool to see the headset arrive just days after being shipped as soon as they finally ship do we know for sure when the Rift actually launches yet?
all we know for sure is that they are already rolling off the production line, and that it is promised to be in our hands by the end of Q1, march but optimism hype is on for getting it before the end of february, perhaps the start of it details tomorrow, i guess
[MEDIA]https://twitter.com/PalmerLuckey/status/684490123224858624[/MEDIA] [MEDIA]https://twitter.com/PalmerLuckey/status/684490329332957184[/MEDIA]
Why would you even get a Touch without a rift
Just to clarify, is the free CV1 for all kickstarter backers or did they have to have pledged a certain amount?
[QUOTE=Overwatch 7;49463036]Just to clarify, is the free CV1 for all kickstarter backers or did they have to have pledged a certain amount?[/QUOTE] $275, as in those who got a DK1 from the kickstarter.
[QUOTE=*Freezorg*;49462995]Why would you even get a Touch without a rift[/QUOTE] Maybe to use with another VR headset. Who knows.
I was kind of disappointed by the camera being HTC's big tech reveal, but then I read this on Owlchemy Labs blog (guys who make job simulator): [quote] A few weeks back, at Valve headquarters, we did the demo of the Vive’s new Chaperone camera passthrough, which is being shown at CES right now. It’s pretty magical what they’re able to do with just a single camera. On a more technical note, [B]we believe that people are underestimating whats possible when you know the exact position of the camera to sub-millimeter accuracy with Lighthouse. This opens the door to some really interesting stuff that’s not possible without a tracked camera. [/B] [/quote] thats a very interesting point, I wonder what is possible with that camera from a gameplay perspective. Quasi-augmented reality perhaps?
[QUOTE=*Freezorg*;49462744]I'm guessing it will have unwanted latency though.[/QUOTE] Latency ideally shouldn't change and be based on the hardware's capability using the basis that the Rift / Vive is a monitor and the Touch / Lighthouse is a controller. Like using a PS3 or a 360 Controller interchangeably on PC.
[QUOTE=*Freezorg*;49462995]Why would you even get a Touch without a rift[/QUOTE] to be fair, controller + mouse is VERY nice, and using a full controller looks and feels terrible when trying to also use a mouse.
[QUOTE=Instant Mix;49462456]As much as I've been following this VR stuff from the start, I've just come to the sad realisation that because of the bloody cost of the Vive / Rift, and upgrading my computer, it's going to be a very long time before I can get into VR. Definitely going to be a v. Late adopter Just need to find a rich mate, then I'm all sorted[/QUOTE] I think this is a major reason why it isn't going to be nearly as explosive as people think Don't get me wrong, I think it'll be a hit in enthusiast circles. But the success will almost certainly be a slow burn rather than a huge bombshell. I won't expect VR to get "actually big" in the way people are thinking until enthusiasts prove it for a year or two, and the cost to entry is becomes lower. Or the alternate reality: it will explode with Playstation VR leading the charge off the backs of the higher end Vive/OR alternatives due to a lot of people already owning PS4's and the likelyhood that PSVR is going to be more affordable out the gate.
[QUOTE=Daemon White;49463085]Latency ideally shouldn't change and be based on the hardware's capability using the basis that the Rift / Vive is a monitor and the Touch / Lighthouse is a controller. Like using a PS3 or a 360 Controller interchangeably on PC.[/QUOTE] except the rift and vive are using broadly different methods it's like trying to use a PS3 controller with an xbox 360 adaptor. It doesn't work. You might be able to cheat it but it'll be really shitty and it's not even likely it'll function at all. It's more complicated than it needs to be. Also, both of those controllers would be using xinput protocols anyways. Both the vive and rift controllers are going to be quite different.
[QUOTE=Timebomb575;49463075]I was kind of disappointed by the camera being HTC's big tech reveal, but then I read this on Owlchemy Labs blog (guys who make job simulator): thats a very interesting point, I wonder what is possible with that camera from a gameplay perspective. Quasi-augmented reality perhaps?[/QUOTE] Just to be clear, the breakthrough technology is not the front-facing camera, but a solution to "mura": [url]http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html[/url] [quote]HTC implemented what it called Mura correction, a way to improve the clarity of the HMD displays. Valve exec Chet Faliszek was unwilling to talk about exactly how Mura correction worked in a conversation with Tom's Hardware, other than to say that it involved every aspect of the display system, nor would he address whether the technology had any impact on system latency. However our experience with the demonstration certainly brought home the improvement in display quality. The VR demos we saw were easily more clear than other Vive demos we've seen, especially comparing WEVR's theBlu which we've now seen on the previous Vive, and now on the Vive Pre. HTC and Valve called this a "breakthrough" that others have tried with prototype add-on filters, but this is the first time -- according to the companies -- that it's been building into a working HMD.[/quote] "Mura" is the splotchy effect that shows up on LCDs: [url]http://www.hdtvtest.co.uk/news/sony-xbr-mura-clouding-2007033142.htm[/url]
[QUOTE=Orkel;49462965][MEDIA]https://twitter.com/PalmerLuckey/status/684490123224858624[/MEDIA] [MEDIA]https://twitter.com/PalmerLuckey/status/684490329332957184[/MEDIA][/QUOTE] I've joined the chorus of kickstarter backers asking if we get a spot in line with our free Rift too. They give a finger, we take an arm :v:
[QUOTE=J!NX;49463257]except the rift and vive are using broadly different methods it's like trying to use a PS3 controller with an xbox 360 adaptor. It doesn't work. You might be able to cheat it but it'll be really shitty and it's not even likely it'll function at all. It's more complicated than it needs to be. Also, both of those controllers would be using xinput protocols anyways. Both the vive and rift controllers are going to be quite different.[/QUOTE] I know that the 2 headsets are using different methods. However, I shall remain optimistic that a wizard somewhere will figure out a way.
[QUOTE=lilguy;49463282]Just to be clear, the breakthrough technology is not the front-facing camera, but a solution to "mura": [url]http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html[/url] "Mura" is the splotchy effect that shows up on LCDs: [url]http://www.hdtvtest.co.uk/news/sony-xbr-mura-clouding-2007033142.htm[/url][/QUOTE] Well the Engadget article says that Chaperone is the breakthrough they were talking about.
[QUOTE=lilguy;49463282]Just to be clear, the breakthrough technology is not the front-facing camera, but a solution to "mura": [url]http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html[/url] "Mura" is the splotchy effect that shows up on LCDs: [url]http://www.hdtvtest.co.uk/news/sony-xbr-mura-clouding-2007033142.htm[/url][/QUOTE] UploadVR and Engadget are both calling the camera and the associated chaperone improvements the breakthrough [editline]5th January 2016[/editline] also [t]http://vrfocus.com/wp-content/uploads/2016/01/PortalVR_1.png[/t] FUCK OFF VALVE DONT PLAY WITH MY HEART
[QUOTE=Timebomb575;49463379][t]http://vrfocus.com/wp-content/uploads/2016/01/PortalVR_1.png[/t] FUCK OFF VALVE DONT PLAY WITH MY HEART[/QUOTE] it's confirmed to mean nothing
[QUOTE=lilguy;49463282]Just to be clear, the breakthrough technology is not the front-facing camera, but a solution to "mura": [url]http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html[/url] "Mura" is the splotchy effect that shows up on LCDs: [url]http://www.hdtvtest.co.uk/news/sony-xbr-mura-clouding-2007033142.htm[/url][/QUOTE] So is Mura the reason for when I play HL2 and I am in the canals in some dark metal pipe, some of the pixels in the darkest regions appear to visibly 'turn off'? If so, then that is actually a really really big deal. Even if it isn't the breakthrough everyone else seems to claim. Dark environments work really really well in VR. I think it might have to do with the lack of glare, but you can see very well. If I go in pitch black vents on a monitor, I can't see shit, but in VR I don't even need to turn on the flashlight because of how well my eyes adjust. If those black pixel splotches are really gone, then I think we'll see a lot more games in the vein of Thief. Unfortunately, any cutscene where there is a cut to white induces physical pain.
[QUOTE=lilguy;49463282]Just to be clear, the breakthrough technology is not the front-facing camera, but a solution to "mura": [url]http://www.tomshardware.com/news/htc-vive-pre-first-look,30894.html[/url] [/QUOTE] Jesus, these guys aren't the brightest. "The hole at the top, you can, put in, a sword."
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