[QUOTE=thrawn2787;47252821]@amd stuff
I'm really afraid that this is what could kill off VR before it starts. I know that monopolies are bad but there's not even a software standard for VR people are agreeing on. Or even two. Think Directx and Opengl...
Basically whats happening in the VR industry:
[img]http://imgs.xkcd.com/comics/standards.png[/img][/QUOTE]
This isn't anything to worry about really. Such things always happen in emerging markets and what ends up happening if that market isn't a bust with consumers is that you'll get a "survival of the fittest" effect going on. 2-3 major standards are the ones that would get the most support.
Don't all the HMDs use roughly the same system of barrel-warping and splitscreen optics? It shouldn't be too hard to standardize, or at least port to other HMDs.
[QUOTE=bitches;47253194]Room wide tracking and an input solution? For free to manufacturers? If it's really the magic bullet it sounds like, hopefully Oculus will agree to use it and help standardize.[/QUOTE]
Doubt it, oculus has been researching their own input too long to bend over to lighthouse. The next couple of days will determine whether oculus gives out a release date/cv1 info to stay relevant, or keep being overly secretive/slow and get outdone by the competition.
[QUOTE=bitches;47252954]it still looks like shit
it is still inferior[/QUOTE]
All I could do is read that in Cr1t1kals voice
but damn, oculus did there job, Now they've gotten everyone and there mums to jump on the VR bandwagon.
Carmack has his mobile VR talk in a few hours (he's taking additional topic suggestions on Twitter). Sucks nothing it live-streamed from GDC, but I guess it'll pop up in the GDC Vault some time after.
[url]http://vrunion.com/[/url]
man this feels a bit scammy
[QUOTE=Orkel;47255385]Doubt it, oculus has been researching their own input too long to bend over to lighthouse. The next couple of days will determine whether oculus gives out a release date/cv1 info to stay relevant, or keep being overly secretive/slow and get outdone by the competition.[/QUOTE]
Oculus is a bit like the Bell/Xerox Palo Alto research center in the 60s. They have all these great ideas, but they never take them anywhere concrete, and now their competition has taken those ideas and ran with them. HTC would be the modern analogue to the early Apple, I guess.
imagine if apple was first to VR
lawsuits everywhere
[QUOTE=Mitsuma;47252894]New infos and specs about Project Morpheus.
[t]http://o.aolcdn.com/hss/storage/midas/250bf37eec50b2d5b2c0f798ee93eb47/201639279/morpheus_960pxhedimg1.jpg[/t]
[url]http://www.engadget.com/2015/03/03/playstation-4-vr/[/url][/QUOTE]Why don't they give it PC support, don't they know the PS4 can't handle it? They must be really kidding them selves if they think they can get VR level graphics at 1080p 60 from a console.
They should just drop the PS4 thing.
[QUOTE=bitches;47256847]imagine if apple was first to VR
lawsuits everywhere[/QUOTE]
They were first to GUI and the computer mouse, and they didn't sue everyone.
Actually, I think their biggest copying lawsuit's been Samsung, and to be fair, Samsung admitted to styling their devices after Apple in the court proceedings.
I guess there was that day care... But that was ages ago.
[QUOTE=RoboChimp;47256851]Why don't they give it PC support, don't they know the PS4 can't handle it? They must be really kidding them selves if they think they can get VR level graphics at 1080p 60 from a console.[/QUOTE]
This is why I think Morpheus is a silly project. It'll never go anywhere with it being limited to only PS4.
And after they released the specs, I laughed audibly, as it's pretty much the specs for DK2 resolution wise.
[QUOTE=RoboChimp;47256851]Why don't they give it PC support, don't they know the PS4 can't handle it? They must be really kidding them selves if they think they can get VR level graphics at 1080p 60 from a console.[/QUOTE]
I think you're kidding yourself if you think a machine that's in a lot of ways better than an equivalent gaming computer from 2007 can't handle 1080p-60 in anything. Sure, you won't get anything like The Order out of it, but you might be able to do something closer to Quantum Conundrum or Portal 2.
[QUOTE=RoboChimp;47256851]Why don't they give it PC support, don't they know the PS4 can't handle it? They must be really kidding them selves if they think they can get VR level graphics at 1080p 60 from a console.
They should just drop the PS4 thing.[/QUOTE]
There's no such thing as vr level graphics, even a square white room will induce presence. I'm sure the ps4 can handle minecraft and the likes in 1080-1440p.
[QUOTE=ClarkWasHere;47256868]This is why I think Morpheus is a silly project. It'll never go anywhere with it being limited to only PS4.
And after they released the specs, I laughed audibly, as it's pretty much the specs for DK2 resolution wise.[/QUOTE]The DK2 used pentile pixels which aren't true 1080p, similar to a bayer pattern on a camera. Morpheus is true 1080p so the screen door should be less prevalent.
[editline]5th March 2015[/editline]
[QUOTE=Orkel;47256897]There's no such thing as vr level graphics, even a square white room will induce presence. I'm sure the ps4 can handle minecraft and the likes in 1080-1440p.[/QUOTE]True, but the ultimate goal would be to look as real or as close to the artists intentions as possible.The other issue is all the latency from the scalers and DRM crap in the console
[QUOTE=Orkel;47256897]There's no such thing as vr level graphics, even a square white room will induce presence. I'm sure the ps4 can handle minecraft and the likes in 1080-1440p.[/QUOTE]
NOTHING can handle Minecraft in 1080p, my friend.
Although I don't doubt that we'll see a return to the old cel-shaded style of graphics that Nintendo used to use on the Gamecube to make their games look stunning despite the power limits. And, personally, I won't mind it.
[editline]4th March 2015[/editline]
[QUOTE=RoboChimp;47256910]The DK2 used pentile pixels which aren't true 1080p, similar to a bayer pattern on a camera. Morpheus is true 1080p so the screen door should be less prevalent.
[editline]5th March 2015[/editline]
True, but the ultimate goal would be to look as real or as close to the artists intentions as possible.The other issue is all the latency from the scalers and DRM crap in the console[/QUOTE]
Photorealism is off the table in VR right now. We just don't have the graphics technology to achieve that with decent frame rates on modern hardware of any sort. Even modern PCs struggle with Star Citizen, ARMA, and the like.
What we should aim for instead is fantasy environments. Sci-fi, medieval, and high fantasy would all work well in more simplistic art styles. We can see this in No Man's Sky (which, despite the pop-in (which is an issue of computational power and having to build the world from code every time it's accessed, not raw graphics ability) has the potential to work very well in the Morpheus), and I don't doubt we'll start seeing more like it.
Sure, there will be things like EVE: Valkyrie, but there will be an overall emphasis on keeping polycounts down, making simpler environments and models, and generally optimizing the graphics structure for VR.
I don't know about you, but I'd take a surrealist Disney-esque dreamscape over the gritty streets of London any day.
[QUOTE=woolio1;47256997]NOTHING can handle Minecraft in 1080p, my friend.
Although I don't doubt that we'll see a return to the old cel-shaded style of graphics that Nintendo used to use on the Gamecube to make their games look stunning despite the power limits. And, personally, I won't mind it.
[editline]4th March 2015[/editline]
Photorealism is off the table in VR right now. We just don't have the graphics technology to achieve that with decent frame rates on modern hardware of any sort. Even modern PCs struggle with Star Citizen, ARMA, and the like.
What we should aim for instead is fantasy environments. Sci-fi, medieval, and high fantasy would all work well in more simplistic art styles. We can see this in No Man's Sky (which, despite the pop-in (which is an issue of computational power and having to build the world from code every time it's accessed, not raw graphics ability) has the potential to work very well in the Morpheus), and I don't doubt we'll start seeing more like it.
Sure, there will be things like EVE: Valkyrie, but there will be an overall emphasis on keeping polycounts down, making simpler environments and models, and generally optimizing the graphics structure for VR.
I don't know about you, but I'd take a surrealist Disney-esque dreamscape over the gritty streets of London any day.[/QUOTE]I'd prefer something to be as real as a dream or real as it can. My intention for VR is to create worlds that don't exist
or can't exist, that look real but have no consequences, do things like in sci-fi that can't really be done. That's just me though and I understand not everyone feels that way.
I completely agree.
The weird thing about reality, though, is that we don't see all of it. We see a fraction of what's there, and smooth it out in post.
Which is why VR works so well even now. If you can achieve presence, the brain starts to fill in all those little missing details, and everything just clicks into place. It's why Half Life 2 is one of the most realistic titles you can play on the Rift these days, despite being almost ten years old and looking it.
[QUOTE=woolio1;47257133]I completely agree.
The weird thing about reality, though, is that we don't see all of it. We see a fraction of what's there, and smooth it out in post.
Which is why VR works so well even now. If you can achieve presence, the brain starts to fill in all those little missing details, and everything just clicks into place. It's why Half Life 2 is one of the most realistic titles you can play on the Rift these days, despite being almost ten years old and looking it.[/QUOTE]
It's not "almost" 10 years old, we've passed that mark a while ago.
[QUOTE=FetusFondler;47257164]It's not "almost" 10 years old, we've passed that mark a while ago.[/QUOTE]
So we did... Wow.
I honestly can't believe that game came out the same year as San Andreas. That's incredible.
Carmack talk going on btw
[url]http://www.twitch.tv/oculus[/url]
[editline]4th March 2015[/editline]
HoloLens project designer killed by hit and run drunk driver
[url]http://canadianonlinegamers.com/2015/03/microsoft-hololens-project-designer-killed-in-drunk-driving-hit-and-run/[/url]
[editline]4th March 2015[/editline]
According to Lucky's Tale developers,
[quote]“the consumer version of the Rift is coming along a little later than we originally expected”[/quote]
Smells like 2016.
wow, that sucks. andrew s. reisse was killed by hit and run too :/
[QUOTE=Orkel;47257745]Carmack talk going on btw
[url]http://www.twitch.tv/oculus[/url]
[editline]4th March 2015[/editline]
HoloLens project designer killed by hit and run drunk driver
[url]http://canadianonlinegamers.com/2015/03/microsoft-hololens-project-designer-killed-in-drunk-driving-hit-and-run/[/url]
[editline]4th March 2015[/editline]
According to Lucky's Tale developers,
Smells like 2016.[/QUOTE]
It never ceases to amaze me how brilliant Carmack is, he just has such a savant-like grasp of all the technology and science involved in his fields, and it's amazing to watch.
CONSUMER VERSION ON SAMSUNG'S NEXT RELEASE CYCLE
SEPTEMBERRRRRRRRRRRRRRRRRRRRRR
[editline]4th March 2015[/editline]
oh it's just the consumer gearVR, fuck :v:
[editline]4th March 2015[/editline]
regarding PC CV1 he says that it's an announcement for someone else to make, but adds that "if you're making games for GearVR you should plan on making them work on PC as well"
[editline]4th March 2015[/editline]
apparently GearVR will be the "first consumer level Oculus product" so we can deduct that CV1 won't be coming before that (september/october when samsung usually releases their second yearly cycle, Note 5 etc)
so yeah, smells like either december holidays Rift (the carmack quote about making the games work on PC as well hints to me atleast that they're coming close together) or a 2016 Rift
I called 2016.
Carmack just called that the Xbone is the same generation as the gamecube. Fanboys will be mad.
First Vive impressions rolling in: [url]http://gizmodo.com/htc-vive-virtual-reality-so-damn-real-that-i-cant-even-1689396093[/url]
Apparently it's fucking amazing.
so what do we know now
OSVR devkit - June 2015
GearVR CV - October 2015
HTC Vive CV - Q4 2015
Oculus Rift CV1 - Confirmed after GearVR, so either December 2015 or Q1-2 2016
Sony Morpheus - Q2 2016
totes getting the vive when it's out
yeah same here, if oculus doesn't release CV1 in december it's all vive time for me
I think it's time to start saving...
I know I'll probably buy a couple of these. Might look into getting university support for it, see if anyone in the department thinks there's a potential for VR journalism. Depending on where that goes, it could be worth looking at for a senior thesis.
We have a drone fleet, why not a few pairs of VR goggles?
Sorry, you need to Log In to post a reply to this thread.