• Oculus Rift / Virtual Reality General
    4,360 replies, posted
Pic of Vive controllers (can't embed cuz Android being shit): [url]https://twitter.com/gamasutra/status/573210335257079809?s=09[/url] Note that those are dev kits, not final design.
[QUOTE=Clavus;47258189]Pic of Vive controllers (can't embed cuz Android being shit): [url]https://twitter.com/gamasutra/status/573210335257079809?s=09[/url][/QUOTE] what even
More Vive impressions from The Verge: [url]http://www.theverge.com/2015/3/4/8146523/htc-vive-valve-vr-headset-hands-on-preview[/url]
Oculus released the spatial audio SDK btw, so we should be seeing some cool updated demos in the next few days/weeks
Interview with Gabe about input [url]http://www.engadget.com/2015/03/04/valve-vr-input/[/url]
[QUOTE=Clavus;47258189]Pic of Vive controllers (can't embed cuz Android being shit): [url]https://twitter.com/gamasutra/status/573210335257079809?s=09[/url] Note that those are dev kits, not final design.[/QUOTE] better picture: [IMG]http://i.imgur.com/BfwXCZa.jpg[/IMG]
[QUOTE=Scot;47258420]Interview with Gabe about input [url]http://www.engadget.com/2015/03/04/valve-vr-input/[/url][/QUOTE] Really liking the USB analogy here. I soooo hope Oculus is on board with this.
They don't have to be on board, games can support whatever input device they want.
[QUOTE=alien_guy;47258518]better picture: [IMG]http://i.imgur.com/BfwXCZa.jpg[/IMG][/QUOTE] [quote=valve article above][img]http://o.aolcdn.com/hss/storage/midas/fb1d8231676d7cff34f39d89ec595410/201644924/DSC00530.jpg[/img][/quote] what I'm getting from those is that the big circle might be some form of thumbpad, like the steam controller concepts, and a trigger underneath
[QUOTE=dai;47258696]what I'm getting from those is that the big circle might be some form of thumbpad, like the steam controller concepts[/QUOTE] they've been confirmed to be, they work both as a clicky D-pad and a touchpad
[QUOTE=alien_guy;47258591]They don't have to be on board, games can support whatever input device they want.[/QUOTE] Yes, but a uniform tracking system would be a huge boon for devs. You would be able to combine SteamVR with whatever HMD suits you best. Brings down cost too.
Oh so that's why Valve went with the outside in tracking for position. So they could just use the same exact system for their controllers... I question why the tops need those huge octagons though.
[QUOTE=thrawn2787;47258987]Oh so that's why Valve went with the outside in tracking for position. So they could just use the same exact system for their controllers... I question why the tops need those huge octagons though.[/QUOTE] Sensor arrays, I would imagine.
I'd hate to abandon oculus after they started back up the VR train, but if valve simply is better at it and faster I'm not going to ignore that.
[QUOTE=bitches;47259136]I'd hate to abandon oculus after they started back up the VR train, but if valve simply is better at it and faster I'm not going to ignore that.[/QUOTE] Again, the Palo Alto thing applies. The industry's outpacing them, it could be argued that Oculus really never had much of a chance outside of getting this whole thing going again, because there's no way they'd be able to keep up with production demands unless the entire industry grew up to pick up the slack. Which it is, as we have seen. They were never going to be the only competitor, just a smaller piece of a bigger puzzle.
What I wonder about all these new VR headsets is what the software will be building towards. Right now we have the Oculus SDK as the "universal" VR implementation because Oculus is the only game in town, but now what happens with the VIVE or any other new headsets? Won't developers have to support and write towards new platforms, or will there be some universal standard adopted for VR? It seems like a big mess for developers and fragmented VR support.
[QUOTE=Why485;47259191]What I wonder about all these new VR headsets is to what the software will be building towards. Right now we have the Oculus SDK as the "universal" VR implementation because Oculus is the only game in town, but now what happens with the VIVE or any other new headsets? Won't developers have to support and write towards new platforms, or will there be some universal standard adopted for VR? It seems like a big mess for developers and fragmented VR support.[/QUOTE] It's my (very terse) understanding that they all use basically the same technology for the display systems and tracking, so it shouldn't be too difficult to port between SDKs. A universal converter might make more sense down the road, though, and I don't doubt we'll see one.
I really have no idea how that controller is supposed to work, all I know is that they look like advanced VR dildoes
[QUOTE=KorJax;47259273]I really have no idea how that controller is supposed to work, all I know is that they look like advanced VR dildoes[/QUOTE] Someone will make a adapter for dildos, calling it now.
Imagine a game that successfully immerses then entices you into shoving the VR controller up your ass then up goes the curtain and a big "L M A O" appears on the screen as both lighthouses stream the video of the act right into your eyeballs.
[QUOTE=Orkel;47257745]Carmack talk going on btw [url]http://www.twitch.tv/oculus[/url][/QUOTE] If you missed it! [url]http://www.twitch.tv/oculus/v/3862049[/url]
[QUOTE=kimr120;47259277]Someone will make a adapter for dildos, calling it now.[/QUOTE] Teledildometry?
New tweet by Carmack just now: [url]https://twitter.com/ID_AA_Carmack/status/573254539769323520[/url] [quote]Note that I made no statement at all about PC Rift release dates. It is not sound logic to conclude that it will be after Gear 3.[/quote] Seems it might be before October after all. But the way he said it (GearVR being the first Oculus consumer device) kinda hints otherwise. We'll see. Remember that there's still PAX East this weekend (6-8 march) which is a more consumer-oriented show compared to GDC, so they might actually announce something new there.
Here's a question: Why would he bother saying that if it were going to launch after GearVR? Unless he wants to purposely keep things vague, there's absolutely no value added if the Rift launches after the Gear. But there is value added if the Rift launches before it. NOTHING THE MAN SAYS MAKES SENSE.
Honestly, right now I'm probably just going to buy the first pc HMD that is released
[QUOTE=woolio1;47259506]Here's a question: Why would he bother saying that if it were going to launch after GearVR? Unless he wants to purposely keep things vague, there's absolutely no value added if the Rift launches after the Gear. But there is value added if the Rift launches before it. NOTHING THE MAN SAYS MAKES SENSE.[/QUOTE] People were speculating on the launch date based on his statements. He's just saying people are being silly and he didn't hint at anything.
For as much as I dislike Valve lately, I can't help but be very interested in the Vive. It looks like the best thing that's coming out, at least right now.
[QUOTE=kimr120;47259277]Someone will make a adapter for dildos, calling it now.[/QUOTE] [url]https://www.indiegogo.com/projects/the-mod-multivibrating-open-source-dildo[/url] [t]https://images.indiegogo.com/file_attachments/1145699/files/20150112132005-Mod-Diagram.png?1421097605[/t]
[QUOTE=Jodern;47259598]Honestly, right now I'm probably just going to buy the first pc HMD that is released[/QUOTE] That's a kind of poor buying decision
[QUOTE=SIRIUS;47259729]That's a kind of poor buying decision[/QUOTE] If Rift comes out in march 2016 and Vive comes out december 2015, it'd take a pretty big difference in quality to get me onboard with the Rift again [editline]4th March 2015[/editline] i wonder what the prices will be
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