• Oculus Rift / Virtual Reality General
    4,360 replies, posted
[url]https://twitter.com/ID_AA_Carmack/status/573985052876374019[/url] The Oculus team has actually never used/tried the Vive yet.
Kind of confirms Valve got angry with them...
[QUOTE=thrawn2787;47275477]Kind of confirms Valve got angry with them...[/QUOTE] I would be too if the company I gave all my technology to sold itself to Facebook and then never did anything groundbreaking or revealed anything new afterward. It's in Valve's best interest to have an HMD on the market, even if it isn't perfect.
[QUOTE=Clavus;47274663][img]https://pbs.twimg.com/media/B_et-8AVEAA9CbR.jpg[/img] [url]https://twitter.com/skyworxx/status/574118779946278912?s=09[/url][/QUOTE] [quote]Monoscopic mirroring of an unreleased Rift Unity SDK[/quote] I've actually been aiming to figure out how to code this up with UE4. Far as I can tell I just need a basic spectator on a secondary client, and they can hook up to the single camera used the player's head
[QUOTE=dai;47276680]I've actually been aiming to figure out how to code this up with UE4. Far as I can tell I just need a basic spectator on a secondary client, and they can hook up to the single camera used the player's head[/QUOTE] Ideally you send the framebuffer of one eye, pre-warp. Without having to render the scene again.
[QUOTE=Clavus;47276695]Ideally you send the framebuffer of one eye, pre-warp. Your solution would mean rendering the scene all over again.[/QUOTE] if I'm using two computers I don't really care about that. TL;DR oculus demo on a beefy laptop and another laptop hosting a projector screen view, because that's all I can really do for a small trade show thinger
[QUOTE=J!NX;47272927]speaking of which [url]http://www.amazon.com/Technica-AUD-ATHAD500X-Audiophile-Headphones/dp/B009S333U4/ref=cm_cr_pr_product_top[/url] these are insanely good headphones for games, I absolutely suggest getting them for VR Betrayer is an amazing game when it comes to sound, I imagine it'd be fun to play with VR as well[/QUOTE] I'd rather have closed back to be honest. Some decent earphones would probably be best.
you guys are missing out on an amazing 10 min on ride no hands of nice art almost like your tripping as fuck this demo shocked me quite abit when high. When I watched it sober I realise that of everything I was thinking while high was shookingly true. It really feels like your not on a rollercoaster but more like floating through different sets of mood. [URL]https://share.oculus.com/app/artaal[/URL]
seems fun, hopping in now [editline]7th March 2015[/editline] it was okay [editline]7th March 2015[/editline] [QUOTE=thrawn2787;47275477]Kind of confirms Valve got angry with them...[/QUOTE] [img]http://horobox.reager.org/u/orkel_1425778769.jpg[/img] [url]https://twitter.com/ID_AA_Carmack/status/574304005964177410[/url] Seems so. They didn't even get an invite
[QUOTE=Orkel;47276889] [url]https://twitter.com/ID_AA_Carmack/status/574304005964177410[/url] Seems so. They didn't even get an invite[/QUOTE] Ouch. That probably hurts.
[QUOTE=.Lain;47275280]basically what music rooms and dance rooms are lol [editline]7th March 2015[/editline] stop stop stop. you aren't making them perfect at all 'calibrating by eye' is literally the exact opposite of calibration [editline]7th March 2015[/editline] you don't get 'perfect' unless you buy a colour-accurate monitor (aka none of those 144hz monitors) or you calibrate it with a colourimeter i hope the OLED displays in the rift and vive are calibrated well. samsung got the calibration down for the latest gen S5 so i would like to think so.[/QUOTE] I meant "Perfect" in quotation marks as it's not actually perfect, it's just... as good as I can get it for my eyes, it's the best I can do, and as good as I care to make it when you have 2 screens which are two totally different brands its super awkward because one is more accurate than the other though I could use a meter for it, but, screw it, I only have to worry when I get a new screen. I'd probably lose the meter anyways. [editline]7th March 2015[/editline] [QUOTE=Scot;47276745]I'd rather have closed back to be honest. Some decent earphones would probably be best.[/QUOTE] the benefit is better sound the con is that if you're walking around with them, every person around you can hear you, and also, if it rains or if even the slightest amount of water gets in the backing, you're out of a pair of headphones :v:
[QUOTE=J!NX;47277713]the con is that if you're walking around with them, every person around you can hear you, and also, if it rains or if even the slightest amount of water gets in the backing, you're out of a pair of headphones :v:[/QUOTE] And the slightest external sound will break your immersion.
Sony MDR-7506. The industry standard for closed circumaural studio headphones. They're fantastic.
[QUOTE=Scot;47277945]And the slightest external sound will break your immersion.[/QUOTE] it would sound like something in the game given you have a good soundstage ingame.
[QUOTE=.Lain;47278173]it would sound like something in the game given you have a good soundstage ingame.[/QUOTE] yes someone walking past talking about the new taylor swift video will fit right in with elite dangerous
shame you live in a house with cardboard walls [editline]8th March 2015[/editline] even open back headphones have some degree of soundproofing to them. on top of ambient noise ingame and soundproofing from walls that are presumably not made from paper i really doubt it would be much of a problem i don't experience anything like that breaking immersion with my ad900x'.
[QUOTE=Scot;47278242]yes someone walking past talking about the new taylor swift video will fit right in with elite dangerous[/QUOTE] never an issue with me, since it's a nice quiet suburban town with quiet neighbors hell, if you're playing a horror game it would probably be better, because if you leave your windows open you'll end up freaking the hell out when you hear something!
earphones have horrible sound isolation, proper headphones are what you're after.
assphones, m8
What if you use an AMP/DAC combo for your high qaulity headphones. Will this still have virtual seround when Valve/Oculus positional software audio in conjunction with it? Anyway I own a pair ATH-PRO700mk2. They got deep bass sound.
[QUOTE=Instant Mix;47278570]earphones have horrible sound isolation, proper headphones are what you're after.[/QUOTE] Depends what earphones you get.
[QUOTE=Stephen427sf;47278614]What if you use an AMP/DAC combo for your high qaulity headphones. Will this still have virtual seround when Valve/Oculus positional software audio in conjunction with it? Anyway I own a pair ATH-PRO700mk2. They got deep bass sound.[/QUOTE] Yeah, AMP-DACs don't interfere with the channels sound is transmitted over.
The Bose QC25s are good, right? Noise cancelling for extra immersion.
[url]http://www.pcworld.com/article/2893701/amds-upcoming-radeon-r9-300-series-flagship-secretly-powering-vr-demos-at-gdc.html[/url] [quote]During GDC this week, AMD was teasing its flagship Radeon R9 300-series graphics card by having it power Epic Games' Oculus-based Showdown virtual reality demo in AMD's booth, according to PC Perspective and Tom's Hardware.[/quote] Looks like the 300 series are going to be amazing. Everyone's fucking ready at the starting line, I'm hyped.
[QUOTE=Daemon White;47278751]The Bose QC25s are good, right? Noise cancelling for extra immersion.[/QUOTE] Should hope so for £270.
This guy on the subreddit gives an in-depth comparisons of the three big HMDs at GDC: [url]http://www.reddit.com/r/oculus/comments/2yad4l/the_big_3_a_comparison_of_htc_valve_vive_oculus/[/url] He tempers expectations a bit by saying it's not a clean sweep for the Vive. Crescent Bay has also improved since CES.
Nobody reasonable expected it to be a "clean sweep" for the Vive, if I'm honest.
So is AMD now supporting VR or should I still go with a Nvidia card?
AMD's been tooting their VR horn for a little bit now it seems.
[QUOTE=nomad1;47282544]So is AMD now supporting VR or should I still go with a Nvidia card?[/QUOTE] but so are nvidia.
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