[QUOTE=Orkel;47456387]DK2 sold for 350€ within a day of putting it up on sale so that's nice. Just gotta make sure if it's a legit buyer or not since the account has no activity on it before.[/QUOTE]
The buyer is legit btw, so goodbye DK2. Next time I step into VR will be with the CV1.
[QUOTE=dai;47469010]wanted more context as to what they were seeing so I checked the owly link- [url]http://reliefweb.int/report/jordan/un-agencies-team-bring-voices-syrian-refugees-world-leaders-through-virtual-reality[/url]
somebody check it out[/QUOTE]
Downloading now on my HTC One M8, it's a 1gb video file. Will post results.
[editline]6th April 2015[/editline]
So I watched the 'Clouds Over Sidra' VR video from VRSE:
Specs:
HTC One M8 (1080p, Android 4.4.4, 2GB RAM, 2.3 Ghz Quad-core CPU, Snapdragon 801)
Google Cardboard
VR Impressions:
The head-tracking was very smooth, but the video only runs at 30(?) frames per second, which kind of ruins the immersion. The video is set in fixed scenes, and have binaural audio. You can look around in 360 degrees, but there are some seams in a few scenes, and also some visual artifacts such as a water droplet on one of the cameras in one scene. The video appears to be less than 1080p, as I can see the pixels even without wearing the cardboard headset. The video is narrated by a fixed voice throughout, making the binaural audio rather underpurposed.
Screenshots:
Keep in mind that these are screenshots from the non-vr version, and are half-resolution as a result.
[t]http://a.pomf.se/zjxqmw.png[/t]
A good example of the seams in a few of the scenes. Look at the girl to the right of the right with the orange burqa.
[t]http://a.pomf.se/tobxqc.png[/t]
A better example of the seam problem. This is the most extreme one in the whole video though.
[t]http://a.pomf.se/ovmrqv.png[/t]
You can even look down!
[t]http://a.pomf.se/cwgdec.png[/t]
VIDEO GAMES! NO GRILLS ALLOWED (girls are not allowed to use the computers, probably because boys need to play lots of Counter-Strike)
Unity 5.1 will have direct VR integration: [url]https://docs.google.com/document/d/1GkSkKsjyl5NOvShN-jG_nmuTav6ckRWlJUt6LnO5b5o/edit[/url]
In studio testing the Oculus and Leap. Any recommendations for demos or games?
So has anyone managed to play GTA V with VR?
[URL="http://arstechnica.com/gaming/2015/03/valve-to-offer-htc-vive-developer-edition-for-free/"]So this was 3 weeks ago[/URL]
[QUOTE]"more info and 'sign up' forms will be available to all interested developers, big or small, via a new site coming soon," Valve spokesperson Doug Lombardi told Ars Technica. The current hope is to get the sign-up site up and running next week, Lombardi says.[/QUOTE]
Doug probably forgot about their Hawaii trip lol
[QUOTE=Flumbooze;47551611]So has anyone managed to play GTA V with VR?[/QUOTE]
and it would only require two titan X!
Don't know if this was ever posted, but it's still pretty interesting/funny.
[media]http://www.youtube.com/watch?v=yd98RGxad0U[/media]
The presenter is terrible, but it's pretty much the oculus of the 90s. Head tracking and everything.
It was cancelled because having two crt screens right next to your face caused headaches and other problems. That and 16 bit era VR wouldn't be that great in the first place. If I recall they ended up using something similar in a couple special arcade cabinets of viruta racer. But that's about it.
I do not miss the 90s...
[QUOTE=Flumbooze;47551611]So has anyone managed to play GTA V with VR?[/QUOTE]
I would do it, but some people say that it may end up getting you banned.
Something about memory edits or something.
[QUOTE=Sgt. Khorn;47555340]I would do it, but some people say that it may end up getting you banned.
Something about memory edits or something.[/QUOTE]
If you'd just do it in singleplayer then surely that shouldn't matter, right?
[QUOTE=Flumbooze;47556974]If you'd just do it in singleplayer then surely that shouldn't matter, right?[/QUOTE]
It would not but you cant be sure for now if you want to be safe then you should make sure you are not connected to online servers in singeplayer. And unmod it once you want to play normal again.
[url]http://www.hardcoregamer.com/2015/04/19/grand-theft-auto-v-in-full-virtual-reality-is-deeply-disturbing/145140/[/url]
Why does this article read so much like over-emotional, sensationalist rubbish?
[QUOTE=FetusFondler;47569277][url]http://www.hardcoregamer.com/2015/04/19/grand-theft-auto-v-in-full-virtual-reality-is-deeply-disturbing/145140/[/url]
Why does this article read so much like over-emotional, sensationalist rubbish?[/QUOTE]
I'm not sure whether I agree with you therefore I'm desensitised, or if it really is.
VR will be a powerful medium in the future, but no, I do not think killing virtual characters in a videogame is any more disturbing because of the Rift.
[QUOTE=FetusFondler;47569277][url]http://www.hardcoregamer.com/2015/04/19/grand-theft-auto-v-in-full-virtual-reality-is-deeply-disturbing/145140/[/url]
Why does this article read so much like over-emotional, sensationalist rubbish?[/QUOTE]
Probably because it is. Does anyone remember the 90s?
Because I remember being told that virtual reality would create waves of child serial killers. Obviously, that hasn't been the case so far.
[URL="http://steamcommunity.com/steamvr"]HTC Vive Developer Edition sign-ups are live[/URL]
[QUOTE=jazzpunk;47574127][URL="http://steamcommunity.com/steamvr"]HTC Vive Developer Edition sign-ups are live[/URL][/QUOTE]
[QUOTE] Commercial units will be available at a later date this year. [/QUOTE]
So definitely this year? (Or maybe that's been announced and I'm just really late.)
The initial reveal/announcement already said this year. Nothing concrete though, only that it'll be out before the year ends.
I was thinking about it earlier, and if Oculus can't come up with an input solution as good as or better than Lighthouse and the controllers, I'm definitely going to be getting a Vive.
[QUOTE=Beacon;47574443]I was thinking about it earlier, and if Oculus can't come up with an input solution as good as or better than Lighthouse and the controllers, I'm definitely going to be getting a Vive.[/QUOTE]
But what if oculus just dont come with input at all due to not eneugh time and sold seperatly later. And just invest in a higher res screen than vive. And vive has good input with good screen but not as good as oculus. What would people pick then?.
I still would go vive thought as I cant wait to try out input.
[QUOTE=Stephen427sf;47574871]But what if oculus just dont come with input at all due to not eneugh time and sold seperatly later. And just invest in a higher res screen than vive. And vive has good input with good screen but not as good as oculus. What would people pick then?.
I still would go vive thought as I cant wait to try out input.[/QUOTE]
I think Lighthouse and the input is going to add such an extra dimension to things that I would take 1080p display over 1440p, say.
[QUOTE=Stephen427sf;47574871]What would people pick then?.
[/QUOTE]
I will pick the first one that comes out :v:
[QUOTE=HyperTails;47574881]I will pick the first one that comes out :v:[/QUOTE]
wanna buy my DK2? ;)
[QUOTE=Beacon;47574913]wanna buy my DK2? ;)[/QUOTE]
Correction: I'll buy the first CONSUMER model
As much as the Vive is fucking awesome, I think I'd still rather get the rift just cause I have no space for lighthouse so I can't really get the benefit of it. I definitely want to try one though
If Lighthouse can pick up objects in the room like a bed, desk etc, then it'll be great. If it's limited to walls/room boundaries, it could be problematic.
[QUOTE=FetusFondler;47569277][url]http://www.hardcoregamer.com/2015/04/19/grand-theft-auto-v-in-full-virtual-reality-is-deeply-disturbing/145140/[/url]
Why does this article read so much like over-emotional, sensationalist rubbish?[/QUOTE]
[QUOTE=Beacon;47569458]I'm not sure whether I agree with you therefore I'm desensitised, or if it really is.
VR will be a powerful medium in the future, but no, I do not think killing virtual characters in a videogame is any more disturbing because of the Rift.[/QUOTE]
I wouldn't dismiss it outright. Remember that in the end, VR is another step towards emulating reality. Far from the final one, but still another step. At what point would killing actually start to disgust you? I fully believe that feeling present in a virtual world makes it feel more real. You feel that your actions have more impact. That you're responsible for what you did.
There are plenty of studies that say violent video games don't make you a violent person. That doesn't automatically mean violent VR games get the same label and a free pass. The research isn't there yet and will have to be done at some point.
Welp putting my DK2 on ebay. Might put the money towards new monitor or put it in the "consumer vr headset" fund.
[QUOTE=Clavus;47577754]I wouldn't dismiss it outright. Remember that in the end, VR is another step towards emulating reality. Far from the final one, but still another step. At what point would killing actually start to disgust you? I fully believe that feeling present in a virtual world makes it feel more real. You feel that your actions have more impact. That you're responsible for what you did.
There are plenty of studies that say violent video games don't make you a violent person. That doesn't automatically mean violent VR games get the same label and a free pass. The research isn't there yet and will have to be done at some point.[/QUOTE]
Killing would start to disgust me if someone actually died from what I did. Other than that... It just takes a sane mind to be able to distinguish the difference between reality and VR. However, I do agree that in some cases (I'm thinking extreme autism?) people won't be able to make that difference anymore.
[QUOTE=Flumbooze;47580375]Killing would start to disgust me if someone actually died from what I did. Other than that... It just takes a sane mind to be able to distinguish the difference between reality and VR. However, I do agree that in some cases (I'm thinking extreme autism?) people won't be able to make that difference anymore.[/QUOTE]
I could see it becoming an issue, even for sane individuals, when games reach a point where they are indistinguishable from reality; that's quite a ways off though, I would think.
Though, that may not even be the case; it isn't about reality, it's about what the individual believes is reality. So, if you believe you actually killed a real person--within VR--, what impact would that have even if you later knew that it wasn't real? Could someone become desensitized to killing by doing it in a virtual space they perceive as reality?
I think the statement that this is something which needs to be studied is correct; there's a massive difference from playing an experience which is clearly detached from real life, and being immersed in an environment which is designed to make you "forget" you're playing a game.
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